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Showing content with the highest reputation on 04/14/2019 in all areas

  1. 3 points
    Still working on colorization when i have time. Hope it will be ready soon! Beers are welcome
  2. 3 points
    For those who want to look at the source, or export for real pin: https://drive.google.com/open?id=1ezyqZ6VAHwOCeZzqoOF-npTQoozmL1lf .07 Call this the WOB release, cause he did a video for me that was a huge help and he provided a dmd dump with it. Changed the hitch hiker to match the backglass. Red shirt, blonde hair. (WOB) corrected color mask width on Loop Champion fixed credit show break between shift scenes ("Credit Reset") corrected title card palette and trigger frame Helicopter Bonus even more lambo wipe triggers changed super charger active boost color mask and added new triggers even more police wip triggers changed default 4 color palette to greyscale. removed old traffic light masks and triggers new traffic light masks and triggers Lock Is Lit tweaked RPM color mask redid "Gear Award" to cover all gear awards corrected hitch hiker scene timing (first frame had too long of a delay, may need tweaked) SuperCharger Mode Started redoing all the super charger millions. start position and direction isnt static; doing 1 to 1 framing super charger millions 1, 2 , and most of 3 are done. They are 8 frames each and theres 10 numbers sooooooo..... its a big chunk of work. super charger millions changed to red and blue (WOB) extended delay of last match game frame to hopefully stop the number changing colors at the end Loops to lite super jackpot New score mask/trigger for credits New score mask/trigger for freeplay Shoot the Super Charger Millions solo animation Score with loop count
  3. 2 points
    Start working on TZ colorization.
  4. 1 point
    After I could not find any colorization files for MM, I started my own project two weeks ago. This is my first try of using the awesome Pin2Dmd Editor by Steve. Version Beta 1.1 Thank you all for the great reactions to my works and many thanks for those who sent some drinks, cheers! Now the time is right to provide an update, that reduces some major issues and adds a bit more niceness to the game ( I hope so :-) )... Changelog: Flickering frames while choosing items for catapult reduced to a minimum Added more detailed troll animations (not finished yet... I colorized over 170 frames, frame by frame and hash by hash, but there are still some frames missing. The color mask solution before also had a lot of glitches, so I decided to give you that new version :-)) Fix for right outlane Joust Charge counts (only showed Joust Charge 1 before), colorization is done until Joust Charge 8 Fix for some minor timing and transition issues Color and keyframe adjustments for some scenes Colorized some missing Jackpot and score scenes Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.1.rar PLEASE DO NOT SHARE OR UPLOAD SOMEWHERE ELSE! IF YOU GET ANY REQUEST, PLEASE LEAD THE PEOPLE TO THIS THREAD...THANK YOU! And once again, just to mention it: I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below.
  5. 1 point
    Other thread was , well a mess. I started this off of my original attempt from like 2 years ago and combined it with Mr.Tantrum and JustAnotherRat's work. To be honest they didnt have much but since I used some of their work, they deserve some credit. Their dumps were an immense help. Files hosted here!
  6. 1 point
    To change DMD location / Size In ---> C:\P-ROC\games\cactuscanyon\config At the bottom of this file UserSettings.yaml Color Display Pixel Size: 4, Color Display X Offset: 0, Color Display Y Offset: 0,
  7. 1 point
    Try what Outhere suggested, Also here's a little trick Open Visual pinball normally not in pinballX. When the editor opens on your backglass screen move it on the playfiled. The playfiled is always on top of any opened windows and you will not see it when the games are launching in pinballX. Sent from my SM-G965W using Tapatalk
  8. 1 point
    Im gonna flesh out some more stuff before an actual release.
  9. 1 point
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  10. 1 point
    I'll be doing some testing on the real deal too
  11. 1 point
    And just to clarify this is VERY VERY VERY far from done.
  12. 1 point

    Version 2.0

    1,089 downloads

    Cactus Canyon Continued (Bally 1998) Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link: https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1. For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1. For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder). For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates. For new installs, the order is 1. STEP 1 - Install Prerequisites.bat 2. STEP 2 - Install PROC.bat 3. Install CCC.bat Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet. If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type: pip install requests
  13. 1 point
    Below is a picture of the Virtual pinball plug and play version I've been building for people. Just bolt it in and plug in to your switched power outlet.
  14. 1 point
    These displays are top notch. They worked so well right out if the box and the construction looks better than if a factory had mass produced them. The pin community in the United States is lucky to have these available.
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