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Showing content with the highest reputation since 08/01/2018 in all areas

  1. 28 points
    I am pleased to announce my next project which is now nearing completion - Creature From The Black Lagoon! A few preview gifs are shown below; still a few things left to pick up, and once the remaining missing scenes and bugs are dealt with, I hope to put out a release here, all being well in the next week or two. I will say this was an early DMD game and it shows in the animations/dumps - this has been much more challenging than TNG believe it or not, and CFTBL has no stars in the background to contend with! I'm sorry these are not the most enthralling previews, but given how these scenes get cutup in the editor, creating nice previews using the export isn't always so easy or practical However, the incredible Wob has once again provided one of his amazing preview videos which will give you a better idea of what to expect; it's been said so many times by so many people, but I can't reiterate just how instrumental Wob is to this process - it's not just the preview videos, what you guys don't see is the literal hours of pinball playing he does behind the scenes to create dumps and test intermediate versions and find whole game modes you didn't even know existed - thanks buddy!
  2. 25 points
    Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
  3. 23 points
    Just want to announce one more in the side pipeline (not the final color choices)...
  4. 23 points
    I want to announce that I started this one as side project. It will take some time, because the focus is back on IJ, just want to inform that I am working on it.
  5. 22 points
    VERSION 1.16 RELEASE Finally here it is people. After the G5k table was released today, I provide the colorization files. This is not the final version as always, but well playable. There are still some issues due to editor limitations, but I tried to make the best out of it with my possibilities. Thanks to @Wob for producing all the great dump files and for the endless hours of testing!!! Thanks to G5K, Sliderpoint and all others who are involved for providing that great table! Known issues: - random thing hand movement not able to cover yet. - random transitions not colorized Instructions: I already renamed the files for you, so just extract the zip file to your vpinmame\altcolor\taf_l7 folder. Make sure you have freezy´s dmddevice.dll 1.7.1 installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. DO NOT USE FREEZY 1.7.2! Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version taf_l7. This release does not work with the gold roms. For requests for real pins, please send pm. Enjoy! TAF_1.16.zip Drinks welcome, cheers! Please activate the "say no to drugs" screen to show the colorization credits. Please do not share the files, lead the people to this post instead.
  6. 20 points
    While taking a break from demo man I have begun the process of colouring another classic Williams pinball. There are some great scenes in this game, I am very excited by the potential! Still a very long way to go, and I hope to return to demo man before long. I won't spoil any surprises yet, but here is a small taster...
  7. 20 points
    IT´S ALIVE !!! Since this project reached a well playable level , I decided to share it with the community. Special thanks again to wob for countless hours of beta testing and dump producing! You rock! This is not the final version, but I will provide updates in the future. Knows issues: - Minor glitches and flickering at some scenes - Status report not completed - Some missing map markers - No support for the credit dots, so get rid of them first 🙂 Instructions: Extract the rar file to your vpinmame\altcolor\mb_106b folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. Please activate the "say no to drugs" screen in your rom settings. This colorization is optimized for rom version MB_106b. Requests for real pins, please send pm. Enjoy! If you would like to send me a drink, please use the tip button below. Thanks for your support, cheers :-). MB 1.0.zip Gameplay demo by WOB:
  8. 20 points
    LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you 🙂 , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
  9. 19 points
    Other thread was , well a mess. I started this off of my original attempt from like 2 years ago and combined it with Mr.Tantrum and JustAnotherRat's work. To be honest they didnt have much but since I used some of their work, they deserve some credit. Their dumps were an immense help. Files hosted here!
  10. 18 points
    Hi members, this is my wip of lord of the rings sso far... i've done about 70-80% of it but atm i feel a bit tired because of all the drama, greed, missinformation going on behind the scenes and sometimes even publicly... for now you can get the beta files here: https://mega.nz/#!qEQVwQgT!9S2rJgwvOm7DiIL6Lzg2iMstWyna6X99yG_mI-B1JF8 Password is: VisualPinballAddicts Once I have the power to finish it I will upload it here. Cheers Dom EDIT: I hereby prohibit uploading, redistributing and repackaging these files!
  11. 18 points
    Latest SAMBuild for the version 3.2 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser Beta cycle is complete - pick up SamBuild32 here:
  12. 18 points
    I have some personal reason for working on 2 colorizations at the same time at the moment. So even the IJ is not finished I want to share this progress too. Some images:
  13. 18 points
    A few months ago, someone on this forum (you know who you are) asked me if I had done any more work on TNG after I started learning how to use the editor with this game. I replied "No, I would be afraid I couldn't the such an important franchise justice; but I could maybe do something quickly with the LCARS scenes, leave it with me for a couple of days"... It is now a few months later. EDIT: I removed the beta preview video link - the latest preview video of the final version is available later in this thread - thanks Wob! I really must give a special thanks to @Wob his help really has been invaluable so far, and the testing he provides really is game changing; I have made so much progress in the last week, it's unreal. I hope he will consider doing more testing work with me and others in future Also a special mention to @thebarto who has done his absolute very best to help with real pin testing but has been battling some real problems with his hardware - I hope you can get it resolved soon friend, and for sure you will be the first to get the final real pin files when they are ready.
  14. 18 points

    Version 1.1

    3,548 downloads

    This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded. Credits: TEAM ROTHBORSKI: Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features: Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish
  15. 18 points
    official rev r4777 Lots of collaborative work on improving sound: Added MC3417 chip for Bally Vocalizer games Improved HC55516 CVSD sound emulation (Gorgar up to Twilight Zone, etc) Improved YM2151 sound/timing emulation (mainly WPC pre-DCS machines, maybe improves even other manufacturers) Give TAF a try! Thanks to @mjr, @DJRobX. volkenborn, and @toxie Initial efforts to start converting the PinMAME source base over to the 3-Clause BSD License SAMBuild Add slot for colored DMD patched game code - MTL LE 1.64 SAMBuild_r4777.zip
  16. 17 points
    I have struggled with myself for a long time, many of you have already asked me about it ... I think this will be the biggest challenge and amount of work so far, but now I finally decided... ...to enter the Twilight Zone!
  17. 17 points
    I thought I would start colorizing Scared Stiff: So far I have the attached done. It's fun but time consuming.
  18. 17 points
    Fish Tales 1.0 Release Big thanks like always to @Wob for producing dumps and videos with your incredible skills. Thanks for the great teamwork again! After around 100 hours of work I am ready to share my Fish Tales colorization. This colorization is optimized for the L5 rom. extract the rar file to your vpinmame\altcolor\ft_l5 folder. Make sure you have freezy´s 1.7.1 dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Do not use Freezy´s 1.7.2! Make sure you set the rom language to english, other languages will not work. Requests for real pins: please send pm. Please do not share or upload these files somewhere else, lead the people to my post instead. If you would like to send a drink, feel warmly invited to use the green Tip button at the bottom of this post. Cheers! Enjoy! FT_1.0.rar
  19. 17 points
    official rev r4683 SAMBuild_r4683.zip
  20. 16 points
    Looks like I am going down the rabbit hole for this one. If you've played CV, you know the DMD is quite elaborate. Looking forward to the challenge, and stay tuned for updates! Here's an appetizer!
  21. 16 points
    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  22. 16 points
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  23. 16 points
    Guess I'll try to colorize Doctor Who. Still have a lot to learn but I'm slowing working on it.
  24. 16 points
    Happy to announce that I am progressing well with my next chosen project - Indianapolis 500 Still a long way to go, but a lot of the text and value screens are already covered and that is half the battle; really going to town and using gradients whenever I can, they look OK on the virtual DMD but they are just gorgeous on a real panel. Will post another update here again when there is more progress worth reporting
  25. 16 points
    I decided to color Guns N Roses next. I have been working on the attract mode and it is actually pretty much complete at this point, I have a few gameplay scenes finished none of the modes have been started. I will be finishing this next after X-Men is complete, Cheers!
  26. 16 points
    I have just uploaded my completed Indianapolis 500 DMD colour project! In the download section, as usual I have made both vpin and real files are available, make sure you download the right ones. Through sheer accident this release has coincided with a nice graphical update of the VPX which is available over at vpinball.com - nice one sheltemke! @Wob has been an absolute legend - as always - but especially so because this table is so fast and I have spent so long in finishing the work - the first dump was done in March but I took a few weeks off over the summer so this has been a long slog. He never ceases to amaze with his persistence, even this morning I got an email to tell me he had found yet another uncoloured scene I would also like to give a special shout to @outhere who has incredible patience in helping everyone who struggles to get the colour DMD projects working - thank you outhere, without you I don't know how much of an audience for these projects there would be Glad I got this out in time for the weekend - have fun!
  27. 16 points
  28. 16 points
    Version Beta 1.0 First of all I want to thank you all for your great feedback and the big interest in my project. And special thanks to Rappelbox for supporting me with hours of explainations around the editor and help with keyframing. The last three weeks I had the chance to put as much work as possible inside this project and I think it is time for you guys to see what´s going on. I want to say clearly that this is not the final version and it is still containing some small glitches and missing scenes. This version is optimized for rom mm_109c, but others might also work. I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below. Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.0.rar Have a nice weekend and enjoy
  29. 15 points
    Hey there, going to colorize this awesome machine because I always found the Color DMD version to be lackluster, actually so much I got rid of it. What I want to do is get the maximum out of it and go with my own style. Not copying what Pudding did, not copying what Color DMD did, but I guess some crossover is to be expected You will see that I want colors for the rivers. I love that but it's a lot of work. I will not promise anything, I will not give release dates. But this will happen. I did a lot in the last few days, but it's the easy stuff and this machine requires a lot of dynamic work. Hope you like the first steps. Still all of it is work in progress!
  30. 15 points
    Hi everybody. As an inexperienced beginner I thought it would be an easy start and started some time ago with the Pin2DMD project "Adventures of Rocky and Bullwinkle and Friends". I have used the ROM "rab_320", I think that the ROM "rab_130" is nearly the same, maybe it gonna work to. At the moment I'm desperately looking for the last bugs, maybe one of you likes to help me out. To my knowledge, I have captured all animations, but unfortunately I am not a good pinball player and therefore I have a little chance to confirm this. Although there are still about 80 missing puzzle options, but ... well ... as I said, I'm not a good pinball player and it seams for me this progress is enough for me 😉 Because I transfer the project now to the community, I remain with: 1x export for real pinball machines. 1x export for Vpins. 1x whole project. Permission to process the project: confirmed. Permission to modify the project: confirmed. Permission to do whatever U wanna with the project: confirmed. Have fun and peach out. Your X3r2A6 Projekt AoRaBaF.zip Real Pin Export.zip VPin Export.zip
  31. 15 points
    Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  32. 15 points
    To show you some more progress here is a next scene for my TOM pin2dmd colorization project. This scene was an amazing bunch of work. To make it run smooth and prevent flicker and also to make it work correctly on a real pin I had to colorize 361 single frames. Thanks to @Wob again for hours of testing and providing this preview videos!
  33. 15 points
    It is with great pleasure I am able to make my Star Trek: The Next Generation PIN2DMD colourisation project available! Download link below. I hope everyone has as much fun playing this as I have had colouring it. I think I have also done a first in that I have provided two palette files so you can choose which colour you want the Borg ship - green for the TV show fans, or blue for the die hard pinball toy enthusiasts. I have said it before but I must say it again; the help and testing from @Wob has been so instrumental, it is the difference between me releasing this now in 2019 and some time during stardate 42947. I once accused NetZWerg of being a machine because he was so productive so quickly, but I think I realise now that he is not a machine, he just had a Wob! And because Wob is such a a gentleman, he has also graciously created a new preview video of the final 1.0 version. Seriously Wob, thank you. Make it so...
  34. 14 points
    Latest SAMBuild for the version 3.3 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser official rev r5022 SAMBuild_r5022.zip
  35. 14 points
  36. 14 points
    Start working on TZ colorization.
  37. 14 points
  38. 14 points
    I have just uploaded the complete project files for Real and Vpin - for anyone who already has the new VPX release, the latest colour project files (v1.0) are already included so no need to redownload again, but I have uploaded them here to VPU so there is a place to go in the event of any future updates. There is a super secret hidden thanks screen somewhere for a few of you who were not directly involved in the table creation, but have helped me in the past Also, if anyone ever sees the image of Halle Berry, please let me know how you found her Really happy with how this turned out, I hope everyone enjoys it as much as I did making it. As usual, massive shout out to @Wob because without him, none of this would be possible.
  39. 14 points
    After a slight delay, I am pleased to announce that my CFTBL project is now available for download! As is customary, I must first give a shout out to the legendary Wob - without his help, there is no way I would be even a quarter of the way through this... I mentioned previously this has been pretty challenging game to colour, there are some really dirty animations in the source and making them presentable has not always been easy. I will admit that there are still some minor flickers or colour ghosting in a handful of scenes, but Wob and I have already put in an awful lot of work and I feel it is time to put it out in the wild, rather than sit on it for a even more time just to tidy up one or two annoyances. I have had to take a few shortcuts in some places simply due to editor or time limitations, and I may pick up some of these in the future - I will post any updates here. Having said all that, I think there is still plenty to enjoy here Have fun!
  40. 14 points
  41. 13 points

    Version 3.0

    2,083 downloads

    Congo (Williams 1985) Hi Rez
  42. 13 points
    Hey guys, at the moment I'm playing the Austin Powers VPin. Like the last times, I wanna share my work with you. I can't say how well thise files work with a real pin, but for me it's well enought for a Vpin. At the moment I'm still searching for bugs, maybe one of you wanna assist. I wish you all peacful days an a good start in the new year. U're X3r2A6 Vpin.zip Austin Power.zip real Pin.zip
  43. 13 points
    Almost finished colorization on rbion. It will be ready on Sunday. Let me know in dm who interested in this colorization.
  44. 13 points
    Alright people, please read some personal notes first: When I thought that some of the colorizations I did were hard challenges, I was not aware of this one yet. Colorizing this table was a real pain, since it consists of 95% dynamic content that is hard to catch and trigger. It took me about 500-600 hours to reach the current state of colorization and to be honest, I did not expect to get this far with current software limitations. I want to point out that I am sharing it with the community now for free like always, nevertheless I will offer a donation link for those who would like to say thank you by sending a drink. I would grab the drinks, grab my wife and baby-daughter and move somewhere to relax and recharge my energy to complete the theatre of magic afterwards. Donation link: https://www.paypal.me/mistamartin Project summary: Rom version: L7 Language: English Dump Files used: 59 Palettes used: 145 Triggers: 2560 Working hours: 500-600 Known issues: - some minor glitches and flicker at some scenes and transitions - some uncolored possible monkey animations at streets of cairo mode, since not able to find and record all yet. - mabybe some missing attract mode screens, did not play with the rom settings, left it at default. Big thanks to Beau Dwyer aka WOB for all efforts and patience to test and provide dump files and videos, also for giving hints by providing movie screenshots that helped me with my color choices! Now take the path of adventure and get the files and further instructions here: http://vpuniverse.com/forums/files/file/5602-indiana-jones-the-pinball-adventure/ Enjoy the new look and have a great weekend!
  45. 13 points
    So having spent some time earlier this year learning the ins and outs of the editor and playing with TNG, in the past few weeks I have been making a serious effort towards colourising one of my favourite games (and actually the first one I ever played in VPX!) - William's Demolition Man. I'm between 25-33% of the way through the scenes I have identified, but I am approaching this properly and have already mapped out all the frame #s for cutting and have got all the dumps I need (I think), it's really just a case of time and colouring now. Don't get too excited just yet, I don't know that I'm ready to release anything as a beta today, but hopefully using some free time in the coming week I can make some serious in roads and share something here. I hope the preview GIFs work :S On a side note, I am unable to download the latest version of PIN2DMD editor - Windows 10 Defender is refusing it and claims there is a virus, though I have not been able to find out any more detail as to what virus it thinks is there. I still have an older version, but I am missing the fixed hash generation! LATEST FILES: Vpin files are available here on vpuniverse, send me a pm for real pin or source files:
  46. 13 points

    Version 2.0

    3,687 downloads

    Cactus Canyon Continued (Bally 1998) Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link: https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1. For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1. For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder). For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates. For new installs, the order is 1. STEP 1 - Install Prerequisites.bat 2. STEP 2 - Install PROC.bat 3. Install CCC.bat Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet. If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type: pip install requests
  47. 13 points

    Version 1.0.0

    1,564 downloads

    WhoDunnit_1.0
  48. 13 points

    Version 1.3

    2,089 downloads

    Monster Bash X - NZ&TT 1.3
  49. 13 points

    Version 1.0.0

    4,065 downloads

    Medieval Madness 5 versions Medieval-Madness-Reloaded-1.0-1 Medieval-Madness-X-VPX-NZTT-1.1 Medieval Madness X VPX- NZ&TT 1.1_flippers Medieval-Madness-X-VPX-TTNZ-TOYMOD-1.0 Medieval-Madness-VPX-Remake-Tom-Tower-Ninuzzu-rev2.4
  50. 13 points
    I am pleased to present version 1.0 of Demolition Man! LX4 and H6 rom support is included, and while multiplayer is not officially catered for, I suspect it will still work for the most part. There have been significant changes and improvements since the last version, including a large amount of rework on existing scenes, converting from mask to replace and vice versa, as well as lots of scene cutting and triggering, and tweaking palettes. There is a lot less bleeding between frames, a lot less yellow, and overall everything has had a touch of polish. I also discovered even more scenes I didn't know about, including ACMAG shots 10 and 12 - if you can hit 12 shots you are a god! I now consider this feature complete - there are a handful of minor text screens not covered, and a few other annoying issues that I don't currently have the heart to challenge, but I may well return in the future and tweak this a little bit. Every mode is now covered, including the nightmare cryo prison car chase scene; this isn't perfect but it does the job, and all-in-all I am very happy with the final product. I welcome any feedback, and if anyone should spot any significantly broken or uncoloured scenes then please let me know via this forum thread. Vpin files are available here on vpuniverse: Real pin and source files are available on request, just send me a pm. I must say a quick thanks to @malenko who's support following my first release of this was invaluable, and I hope he won't mind me saying that although I did not end up using his proposed changes, his simply taking an interest and the time to look at my project and give me some positive feedback and pointers was a real confidence boost, so thank you Malenko, you are a credit to the community. And thank you @Hydropeter for testing!
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