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Showing content with the highest reputation on 06/02/2018 in all areas

  1. 1 point

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev r4534 Important note: Grab the updated SAM.VBS here: SAMBuild_r4534.zip
  2. 1 point

    Indiana Jones

    New project and the first gif.
  3. 1 point

    SAMBuild3.1 beta thread

    I see the problem in Family Guy. It has custom flipper handling, so the handler in SAM.VBS never gets called. So we need to add some logic to call the fast flip routine. Interestingly, this custom handling acts as "fast flips" for the mini playfield. Good, because we otherwise don't have support for a second set of distinct flippers. Replace the "keys" section of the script with the following: '****************************************************** '* KEYS *********************************************** '****************************************************** Sub Table1_KeyDown(ByVal keycode) If keycode = PlungerKey Then Plunger.PullBack:End If If Keycode = RightFlipperKey then Controller.Switch(90)=1 Controller.Switch(82)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp2") MiniPF_RightFlipper.RotateToEnd DOF 101, 1 MiniRight=1 Else vpmFFlipsSam.FlipR true End If Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=1 If MiniPF.Balls=0 Then PlaySound SoundFX("Stern_MiniFlipperUp1") MiniPF_LeftFlipper.RotateToEnd DOF 102, 1 MiniLeft=1 Else vpmFFlipsSam.FlipL true End If Exit Sub End If If vpmKeyDown(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.PullBack End Sub Sub Table1_KeyUp(ByVal keycode) If keycode = PlungerKey Then Plunger.Fire:If BIP=1 then Playsound "Stern_Plunge" else If BIP=0 then Playsound "Stern_Hit7":End If If Keycode = RightFlipperKey then Controller.Switch(90)=0 Controller.Switch(82)=0 If MiniRight=1 Then PlaySound SoundFX("Stern_MiniFlipperDown2") MiniPF_RightFlipper.RotateToStart DOF 101, 0 MiniRight=0 Else vpmFFlipsSam.FlipR false End If Exit Sub End If If Keycode = LeftFlipperKey then Controller.Switch(84)=0 If MiniLeft=1 Then PlaySound SoundFX("Stern_MiniFlipperDown1") MiniPF_LeftFlipper.RotateToStart DOF 102, 0 MiniLeft=0 Else vpmFFlipsSam.FlipL false End If Exit Sub End If If vpmKeyUp(keycode) Then Exit Sub If keycode = PlungerKey Then Plunger.Fire End Sub
  4. 1 point

    Version 1.0.0


    Wheel images for Xenonph's new TRON Classic 2018 VPX tabl. An original / fantasy table that SHOULD have been made to honor the amazing original movie. Not to be confused with Stern's Tron Legacy. PNG format with transparencies. Includes 2 versions: Tron Classic: Normal - for lighter backgrounds Tron Classic: Shadowed - for darker backgrounds See samples.
  5. 1 point

    Version 1.0.0


    TRON Classic (Original 2018) Backglass ... the pinball that SHOULD have been made in 1982! These are the animated backglass files for TRON Classic (Original 2018). This project was my first VPX table and also my first collaboration with Xenonph. This was the seemingly perfect combo of my graphics capabilities and his amazing scripting, sound, and just pure dauntless energy to do something truly fantastic. I can not even express in words how great it was to work with someone for my first VPX table that had so much enthusiasm, skill, and concentration on all the details. It was not only a great learning experience doing things I've never done before (learning VPX and B2S Backglass Designer) , but also a tremendous amount of FUN, too! In order to accommodate just about everyone playing this extremely detailed "mod" of a great table, we decided it would be best to created backglass files that would suit everyone's setup. There are 2 version of the backglass, the original 4x3 version that was originally used for the Gottlieb Panthera table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Xenonph thanks all the contributors involved in the actual "table" files, but I just also want to thank all those who contributed to the scripting, functions, and inspiration that make this TRON Classic a truly great table to play. I am not being biased, but this is by far my favorite table now.
  6. 1 point


    Version 1.0.0


    Thanks to the new r4505 SAM build of vpinmame posted today, Gottlieb DMD is now working. Here are some color files for those Gottlieb DMD games. Be sure to backup your altcolor directory to revert any of your customizations.
  7. 1 point

    Version 1.8


    Based on X-Files Table from JPSalas and Sliderpoint, a nice work. I have changed the physics, they are now very nice. I have redraw particaly the playfield and update all the lights. Add some nice light effects, and ball relfection. Looks like an LED modified table
  8. 1 point

    Version 1


    Alien Star / IPD No. 49 / June, 1984 / 4 Players Manufacturer: Mylstar Electronics, Incorporated (1983-1984) [Trade Name: Gottlieb] Model Number: 689 MPU: Gottlieb System 80A Type: Solid State Electronic (SS) Production: 1,065 units (confirmed) Theme: Outer Space - Fantasy Notable Features: Flippers (2), Pop bumpers (3), Kick-out hole (1), Multiball (2 Ball). Design by: John Trudeau Art by: Larry Day Notes: If the Game Prom Number determines the Model Number of this game, then the Model Number of this game is either 689 or 689A, depending on which Prom is installed in any particular game. The literature is a bit confusing in this regard. The original Instruction Manual has no Model Number printed on its blue cover. Inside the cover are printed these three notations, one in parentheses: • (Game #689) • Game Prom 689 • Sound Prom 689/S The game underwent some wiring and fusing redesign, and a new Game Prom 689A was installed. These changes were apparently made after production started, and a second manual with the same blue cover was issued for those games. This time, the notation GAME #689A is printed on the cover, and an Addendum page titled (Game #689A) lists the changes, pointing out the Game Prom is now 689A. However, inside the cover are these notations showing the Game Number did not change, only the Prom Number: • (Game #689) • Game Prom 689A • Sound Prom 689/S