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Showing content with the highest reputation on 12/23/2016 in all areas

  1. 1 point

    Version 1.1


    No Good Gofers(Williams 1997)
  2. 1 point
    The patch adresses a problem with Windows7 and LoadLibraryEx which we use to load the DLL which may be the root of your problem. Find attached a version of vpinmame which uses old LoadLibray command alternatively if LoadLibraryEx fails. Problem with that is that you have to copy your dmddevice.dll to the current working directory (e.g. tables folder for vpx) to make it work. For a first test copy your dmddevice.dll in the vpinmame folder and use setup->test to see if you still get dmddevice not found error. VPinMAME.dll
  3. 1 point
    Here's the latest version of the dmdext DLL. It now supports dynamic DMD resolution, so if you have a physical DMD, Baywatch & co. will properly get scaled down. How it gets resized you can define in the .ini file. The virtual DMD will adapt its size. Valid options are: stretch - Just fill the available space and ignore the aspect ratio fill - Fill it up so the whole DMD is filled while keeping aspect ratio intact. Pixels will be cropped off. fit - Scale it so the whole image fits on the DMD while keeping aspect ratio intact. There will be white space (uh, more like black space). The option is called "resize" under "[global]" in the .ini file. There were a lot of refactorings to make this happen, and I spent more time on testing than last time, but don't expect miracles DmdDevice.dll EDIT: Oh, and h/v flip was added as well. Here the new options with their default values: [global] resize = fit fliphorizontally = false flipvertically = false
  4. 1 point
    Yep that was it. Not sure what I thought I updated last night! Lol. All good now! Thank you again.[emoji1]
  5. 1 point

    Version 1.0.0


  6. 1 point

    Version 1.0.1


    In tribute to the mythical game MKII created by Ed Boon in 1993. installation: To run the table you need vp10.2 rev2830 onwards. Enter the Music folder where you have VP installed. Rules: Multiples ramps for combos 8 16 or 24 ramps for extraballs Defeat all characters for multiballs Complete MK Targets for Multiball etc.. It's my first original table, so please do not be hard on me jajjajaj Thanks.. JPSalas, DevTeam and all those who work hard every day so that VP keeps growing more and more.
  7. 1 point
    Avancement 80% Some screenshots Jack O lantern : Venom : Sandman :
  8. 1 point

    Version 1.1


    Atlantis v1.1 for VP9.15+ by ICPjuggla, Herweh and OldSkoolGamer Physics by rob046 Thanks go to CaptainNeo and Plumb for the pf scan and Koadic for getting us started. ArcadiusMaximus for the 3D model Sub Special thanks to EalaDubhSidhe for the great pictures. This was a 'from scratch' rebuild. All Artwork/Lighting/GI by OldSkoolGamer Thanks for and to: - Physics tweaks by rob046 - Flasher images and more from JP - Ball rolling code, some sound files and the single ramp refresh idea by JimmyFingers - Ball rolling code by Rascal - Alpha Ramp Plunger code by Koadic - B2B Collision code by Steely & Pinball Ken - lighting bugs looked at by Kiwi and to all I've forgotten here (maybe). The table features 'Customizable Options' at the top of the table script. You may select VPInMAME, UVP, or B2S, DMD rotation, GI Flashers on/off, Cabinet Sounds, Ball Size, and even your choice of Flipper Coloring. We have added a new 'customizable Option' in the script for the instruction cards. use the original black/white or new colored cards. colored cards are set to default, just change them in the script if you like the black/white better. Fixed top kicker hole Fixed flippers Added a better looking sub
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