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Showing content with the highest reputation since 12/29/2019 in all areas

  1. 11 points
    Another 10 hours on that scene(s)...these transitions are tricky because of the color restrictions.
  2. 9 points
  3. 5 points
    I am sorry guys, I have no idea when this one could be finished... The more I work on it the more difficult modes show up. There is a lot of dynamic content that is really hard to solve with current possibilities... To me it seems like a similar task like IJ.
  4. 5 points
    So I was asked to do some customization work on the Getaway. Part of what was asked to do was to change some words on scenes that had dynamic content. You may think this is impossible, but it can be done albeit with a limited palette. This is a technique using red and black to replace ACE DRIVERS in the getaway with MPH DRIVERS while retaining the dynamic content of the scores and initials. To note, you can still use 2 of the 4 sections of the palette for whatever you want, the 2 parts you lose are the black out section, and the replacement color section. First step is to capture and trigger the frame you want to replace: Next step is to color whatever parts you want to be dynamically done, in this example its the initials. They didn't have to be red, this is just the color choice I wanted to use: Next I blackout the word(s) I want to replace. In the example I remove the word ACE, by coloring it in with a palette section where all 4 colors are black: Finally, I draw in the replacement word using a palette that has all 4 colors the same as the text I want: One thing to keep in mind is I needed the first 4 colors to do the score and checked flag wipe, the 3rd and 4th section was used to color in the letters, but the second set of 4 colors could still be used to color in dynamic content. For example I could have had the initials in a different color while keeping the text red at the top. This wont work for more complicated dynamic scenes but its great for altering text on high score screens and stuff like that.
  5. 4 points
    Edit: From now on i will update the files in this post as i make progress. This is my first post in this forum, ever! Yay!:) I've started working on colours for my Popeye, but the thing is: I don't own a Pin2DMD. I hope to, one day (maybe soon, maybe years from now), and that's why i start now (less work then). My dump is just some frames from the rom, If you have a recording you want to share to help me out, feel free! I have not finished more than maybe 0,5% so far and i have no idea if the file will even work on the thing or if i have missed some settings but i will keep posting and updating as progress is made. I'm learning the program as i go along so expect all kinds of newbie-mistakes;) Feel free to contribute to the file, as long as you send me a copy of all the files needed:) Hope this will help someone. I am doing this on a small part my spare time (not much) and i may give up at any time if i get bored. This thread´s main purpouse is to (hopefully) help someone else so that the next person working on this game doesn't have to start from scratch. And now for something boring but important (I know i'm new here but i have read som threads here and there and a problem people who work on theese things seems to have is how other people treat their files. Therefore i will try to be as clear as i can from the beginning: The files i post here i post under GPL3 License. The point is: Use it, spread it, make it better (but please send me a copy or post it here if you do), DO NOT sell it! If you use my files and finish the rest 99% of the work you still have to release it, including all files needed to edit it, for free To make someone donate to get all the files needed is selling = not ok. Moderators: Please tell me if i violate any rules or agreements by doing this:) Happy painting! //karlandreasa - GSS 140120_134225_wpcedit_dump.raw
  6. 3 points
    Hello guys, I am beginning this colourisation and aim to have a public test version available within the next 2 weeks. If anyone has a good recording I'd be interested in it - I am currently recording from my real machine running 1.5c (home rom)
  7. 3 points
    official rev r4900 Inder free play clones Joctonic fix copyright date update for 2020 SAMBuild_r4900.zip
  8. 2 points
    I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  9. 2 points
    View File Demogorgon evolving script. to complete according to your imagination cpu cycle to optimize I will use pup for the next update, for better video results should be considered wip the physics of the central flap, presents anomalies in collision. collidable at the beginning of the slope, but more in the middle !! ?? the 4 DT will lower if they are all hit Submitter fastdraw Submitted 01/04/2020 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  10. 2 points
    Confirmed that the author is not hosting the previous assets files on his server. So an updated Install CCC.bat is really needed. The project author was still committing code this week, but I have the port up to date to commits he made up to July 4th. I've at least played through a few times, and it works quite well. The feature I'm not sure about is Last Call. It's supposed to be a multi-ball feature awarded on match. And it is supposed to launch three balls and play ends (flippers are disabled) when there is one or zero balls remaining. For me, Last Call launches one ball and the mode plays through fine until drain. Not sure if it is a bug in the game code or something with the table. The game is still very enjoyable. Updated assets include new music for Franks N Beans Mode and some updated callouts. There is a fixed animation if the ball drains during Polly Peril. New colored Multi-ball restart animation. Fuller list of updates here: https://pinside.com/pinball/forum/topic/cactus-canyon-p-roc-project/page/28#post-5069168 Consider this a beta. But as long as the project author does not change the assets, then the same bat file can be used to update the game code. I'll post a notification in this thread when I've updated the port from the main project repository. I'm mostly waiting for activity to wind down to finalize the port (at least for the time being). Although the bat file automatically backs up and restores user_settings.yaml, I do suggest copying user_settings.yaml to another folder prior to running the bat file. The project author added some more games settings options that you may want to use - the pop bumper activity restriction. If you change your settings file with a text editor you may be very glad that you have a copy somewhere. OR you can simply use the in-game settings menu. PS - Don't bother the project author, epthegeek, about virtual pinball on Pinside or elsewhere. He is generally happy that virtual pinball players can enjoy the game, and he generously gave express consent for the port to VPX to exist. But it should be considered an entirely separate project from his main project code. Post your bug reports here is what I'm saying. Have a good time! P-ROC_Offline_Installer-V3.4.zip is available in the download link in the first post.
  11. 2 points


  12. 1 point

    Version 2.0


    Big Buck Hunter Pro (Stern 2010)
  13. 1 point
    Wow. Wish I had the time to give 5 stars and a 'wow' to all the work you've done. This was huge upgrade!
  14. 1 point

    Version 1.0.0


    Mustang Backglass. An updated grill from Wildman's original backglass. Based off pictures of real Stern Mustang grills. For 2 screen users.
  15. 1 point
    v2.37 is very old. Current version is v3.07. Please update following the instructions on https://pin2dmd.com/installation/
  16. 1 point
    Thanks very much for uploading the real pin files have tested them in my machine get a couple of strange affects on the free play screen i know its beata so still a work in progress
  17. 1 point
  18. 1 point
  19. 1 point
    Got it. Thanks. The upload is updated with V3.4 Installer.
  20. 1 point
    Hello! Started working on Judge Dredd, first replace scenes only. Below is some progress, hope you like them After finish I will put up for download. Have a nice weekend ! Logen
  21. 1 point
  22. 1 point
    Well, Thank you both @Wildman and @blawicki
  23. 1 point
    Bingo ! There were some elsewhere in the VPinMame folder, I deleted all but the ones in the root of it and it worked !!! Thank you to yourself @outhere and @slippifishi and @Thalamus for your help / support. There is a very happy pinball player now. I am just off to donate - again - thank you for working this through with me.
  24. 1 point
    To make sure the ini file is doing what it should do set this to false and see If you're still get a DMD ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = true
  25. 1 point
    Read what I told you once again. About what needs to be ticked and what the subfolder inside vpinmame needs to be named. It is essential that those match exactly to the rom that you are using etc. Open table, open scripts - search for cgamename = <romname_is_here>. Then make sure that c:\vp\vpinamame\altcolor\romname_is_here - exists and contains the two pin2dmd files. If they don't - you will get what you are seeing.
  26. 1 point
    Yes I have bass.dll in both areas it comes with both pieces of software.. Do you have some unusual software running and//or hardware
  27. 1 point
  28. 1 point


  29. 1 point
    View File Whirlwind (Williams 1990)(Fan MOD) Here is my Whirlwind (Williams 1990)(Fan MOD) directb2s Backglass File, i did that a time ago. Siggi with this nice Redraw ( at VPinball ) motivated me, to re-optimize my Version: you can choose "Authentic" or "Fantasy", at least with Fantasy, you will get the Fan - Animation, when it should be active like at the real Machine ! Full Credits to Wildman, i used his latest fine BG for that ! Have Fun ! Submitter stefanaustria Submitted 01/02/2020 Category B2S Backglasses  
  30. 1 point
    If you are using Freezy DMD setup This is a much nicer way of doing it http://www.nailbuster.com/pupupdatesv14/PUPDMDControl_withFX_FP.zip You have to install pinup popper and player but you can use any front end http://www.nailbuster.com/wikipinup/doku.php?id=install_guide Some info if needed http://www.nailbuster.com/wikipinup/doku.php?id=pupdmd_fx3&fbclid=IwAR2z3hd15BLoJhIp4wAfUz_Yv19UCsRk-xdR4MlHX4utZmuSDUmUS8nEHtU
  31. 1 point
    New Rebuild Hi Rez Pic 2 and 3 screen Enjoy😎
  32. 1 point
  33. 1 point
  34. 1 point
    You find that rom on sternpinball.com - looks like they use dropbox too as the link to the gamecode for the LE seems to go there https://www.dropbox.com/s/tl5brkomygocfe0/XMEN_LE_english.zip?dl=1
  35. 1 point
    I think it's in there under settings but it's just easier to edit the file
  36. 1 point
    Hey, this is beautiful. Love the style of those Marvel days!
  37. 1 point
  38. 1 point
    Just wanted to add another thank you to the thread! I will happily make a donation as well 😁. Looks great, thanks for your hard work!
  39. 1 point
    @audiofreak @malenko I rebuilt the entire Attract Mode sequence (minus the instructions, special thanks and design team - they are generic text scenes) I do not know who has the most up to date version. for easy export/import to another project I added plus sign (+) to all the scenes I added. https://mega.nz/#!Z5tiVarL!4jJGkdJN2yrWeqrh-NuKeKNkBif7tSpRsBfwfCO12gA
  40. 1 point

    Version 1.0


    Fire (Williams 1987) 2 and 3 screen versions
  41. 1 point
    Did some experimenting If this is happening to you after you use a 3.4 installer and want to fix it then see Note below ( When you go back to the editor it automatically closes the editor And causes the back glass not the close ) Note - If I use the 3.1 installer and install these files STEP 1 - Install Prerequisites.bat and STEP 2 - Install PROC.bat over the top of the 3.4 Setup it no longer closes Automatically, Another words it works the way it should 3.1 installer --> https://vpinball.com/VPBdownloads/p-roc-installer/#description The question is, Does that caused the game not be everything it can be in including fast flippers
  42. 1 point
    Download link : https://drive.google.com/open?id=1Eahyhp725Q4iqMN8E8A_1l-6-D7Xic6C started ploppin away at this, gonna bug @DJRobX to help with triggers (Im bad at them and prefer to spend my time coloring dots)
  43. 1 point

    Version 1.0.0


    Full rebuild from scratch New HD translite image 2 versions in the pack :2560 x 2048 @70 dpi Resolution 1280 x 1024 @90 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers New lamps and flashers IDs mapping based on the authentic Williams manual (not sure that all are good, comment to suggest a modification). A special thank you to Pinball58 who shares his magnificent tables (and all the others authors as well ).
  44. 1 point
    Step 3: Assemble hardware components h) Add LED modules to plastic panel The LED modules need to be screwed to the panel. I used 4-40 screws but elsewhere I have seen them mentioned as M3. The #4 screws were plastic and seemed to hold. I used plastic because metal can be a problem as some of the screws can touch the back of the shield PCB. Below is a picture of the frame. Note the arrows for the ordering of how the LED panels are connected and also the jumper cable between the two panels. The power plugs only fit one way around. If you look closely you can see where I had to drill out the holes in the panel because they were in the wrong positions. i) Add shield and Nucleo-144 development board The next step is to attach the shield to the “first” LED panel. Here is a view of the panel with just the shield and no Nucleo-144 development board. I added this picture because I couldn’t find anyone else who had posted what this looks like. Note the cutout in the PCB to accommodate the power socket on the LED panel. j) Power wiring I didn't like the Nucleo shield to be powered from the USB socket when the LED panels didn’t have power. Therefore I wired the shield board power and LED panel power together. The picture below shows the completed module. At the end is a two pin “quick plug” that is typically used in radio control. This allows me to disconnect the DMD completely from the rest of the cabinet. The black leads (ground) are connected using a simple crimp connector. The red leads (5V) use spade connectors into an inline ATC fuse rated for 5A. Note the Nucleo-144 development board needs to be modified in this configuration when 5V power is coming from an external source. The jumper (as shown by the red arrow), needs to be moved over to the “E5V" (external 5V) position.
  45. 1 point
  46. 1 point
  47. 1 point
    Don't buy a tv if you can afford a monitor - thats my advice to you.
  48. 1 point

    Version mt_145h


  49. 1 point

    From the album: pinball recreation

    recherche codeur pour les bonus et multiplicateur (circus , time line , panthera , pink panther , volcano , wallace )
  50. 1 point


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