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Showing content with the highest reputation since 08/21/2017 in all areas

  1. 18 points

    Version 0.95

    199 downloads

    As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding)
  2. 5 points
    Thank you Carny, I will think about to "Update" my TWD Table to a LE Version after the Pro is finished. But it´s a little much modeling work to do then. The Crossbow, Bicycle Girl Head..Also Playfield adjustments. But I will look into it. First I need to finish that damn LOTR which has been promised way too long
  3. 5 points

    Version 1.0.0

    80 downloads

    Full rebuild New translite HD 1600 x 1280 @ 72 dpi Translite cropped and resize to keep the best image aspect ratio No DMD image for the 3 screens configuration
  4. 5 points

    Version 1.0.1

    214 downloads

    Specifications : Full rebuild from scratch New dark translite image rebuilt from differents pictures (crazy photoshop puzzle ) Resolution 1600 x 1204 @70dpi 2 screens grill full redraw DMD image full redraw for 3 screens Authentic color lamps and flashers Some new lamps IDs, everything switch off when tilt and restaurant lamps switch off during the game over sequence (like the authentic). New spring animation for the characters Each character moves independently of the other The movement of the characters is triggered by the solenoids [ Code by STAT, Thanks for sharing ] The characters are surrounded by plastic (like authentic), [ based on the Pookamoondo .psd file, Thanks for sharing ] Flashing restaurant windows lights behind each character Lamps reflection on the 2scr grill Contains about 80 snippits Installation : In Visual Pinball, edit the code of the Flupper's DINER TABLE and replace it all by the STAT's code from the file "Diner_STAT.txt", click on compile and save the table. As usual rename the B2S file exactly like your table name. EnJoY ! A special thank you to Flupper who shares his magnificent tables (and all the other authors as well ). Blacksad
  5. 4 points
    malenko

    Godzilla

    So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  6. 3 points
    View File The Walking Dead Pro (Beta) As promised! Here is the Beta Version of my Walking Dead Table. It´s finished about 95%. Only some Visual things have to be done. You can play the table in the Stock Stern Version or you can Install the Bezel Mods. Simply press "F6" during play and choose the Mods you like to install. Restart the table and they are installed. I hope you have Fun with this until the Releaseversion is ready (Which will hopefully not take so long.....You all know me and my breaks ...Kidding) Submitter Gronimod Submitted 09/15/2017 Category Visual Pinball 10 - Tables ROM Name twd_156 Link to B2S Link to Media Pack Permission to Mod No VP Version v10  
  7. 3 points
    Thank arngrim I´m glad you like it. Thanks also for the script, I will look into this. I know I have to complete some missing things. Well I know about the flippers. This is my test setup. I like to test the flippers by dropping a ball in debugmode. Too lazy to start a new game everytime, so I always enabled them. Will be solenoid powered only in the release. Yeah the GI is too bright. At the upper lanes for example. This will be my finetuning at the end. At the moment TomTower adding the ramps, since he have much better knowledge to create them. Also some nice features will be added
  8. 3 points

    Version 1.0.0

    98 downloads

    Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version
  9. 3 points
    malenko

    Starship Troopers WIP

    hurry up Mike I finished Lethal Weapon 3 and Baywatch!
  10. 3 points
    malenko

    Lethal Weapon 3

    Moar is done, extra ball, shoot again, kick back, and more. I'll make some GIFs tomorrow, there isnt a ton left so it'll be released soon and I'll make tens of dollars on it
  11. 3 points
    Javier15

    Hook (Data East 1992)

    Version 1.0.1

    67 downloads

    Based on the Data East Hook table. Credits: Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community. Enjoy the game !! https://www.youtube.com/watch?v=UeAHMg8_hR0
  12. 3 points
    Betho1970

    DMD Images 1280x320

    Version 1.0.6

    904 downloads

    All DMD Images have the Resolution 1280 x 320 Currently 194 DMD Images
  13. 3 points

    Version

    49 downloads

    sttng_l7c.zip
  14. 2 points
    malenko

    Lethal Weapon 3

    ok, posting here BEFORE pinside. So after finishing SFII (Gottlieb), Terminator 2 (Williams), I figured its time to tackle a Data East pin! Here is Lethal Weapon 3! Very much a work in progress, but I do have a few scenes done ( more than what is attached here). I'm trying to use color masks and palette changes exclusively, no redraws. There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: " Thomas, I previously contacted you regarding ColorDMD’s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use. Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction. As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information. Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn. Randy Perlow ColorDMD Displays" Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Data East Logo: Grab the gun and fire! LW3 logo/shot (all 3 are done) Train shoot animation: And lastly, the shoot out. This isnt 1 sequence, its 6 with a blank red frame between. If you dont get all 6 shots off , you dont see every frame. Score is masked so it should update dynamically. This was a HUGE pain in the dickhole. This colorization is also dedicated to the memory of Nick Wade , who worked on Back to the Future, Batman, Checkpoint, King Kong, Lethal Weapon 3, and The Simpsons.
  15. 2 points
    thanks Groni for your version, i replaced the physmod 5 by this one, i always keep one version of each rom here's some script update regarding soundfx calls like drop targets missing https://pastebin.com/N3cm0yGP i noticed the flippers are physically active outside play, although the solenoids aren't not triggered but the flippers move when we press the buttons also, the table is a little bit too bright some contrast difference in the playfield and/or some gi illumination, don't know if it's available would be a great +
  16. 2 points
    Have you tried Zaccaria Pinball, the commercial video game by Magic Pixel? I'm not a physics wizard, but I've read some internet strangers' opinions that their physics are pretty good. They're definitely better than Farsight's The Pinball Arcade. I like them, but I can't say how they compare to the real deal.
  17. 2 points
    Theatre of Magic has been out for a long time now at the Italian site. White water is a wip that is going to be awesome. The newer Sterns you mention needs Spike rom emulation. Barracora and Farfalla isn't bad on VP9 or PM5.
  18. 2 points

    Version 1.0.0

    47 downloads

    AC/DC (LUCI Premium) (Stern 2013) high res vectorized BG amp speaker panel (internet photo) fantasy lighting ani-gif with standard grill (do to laziness)
  19. 2 points
    Glad you like it I just have to work me into 3dsmax again....Long time not used Have to finish the rest of the Models like Plastics and some Gates. And of course a new Crossbow Ramp.
  20. 2 points
    Well, strength, angel and stuff like that is always a matter of taste. Some people say they are perfect, other don't like them at all. But it's easy for everybody to adjust these simple settings or fitting the view to their cabs. I only release the table and you guys tweak them to your like. I adjusted the physics and flippers to a machine i had here. They also match almost with the Papa Tutorial on YT. And for the View it's just my prefered angel that is the most natural looking at least for me.
  21. 2 points
    View File Diner (Williams 1990) - 2 & 3 screens - db2s Specifications : Full rebuild from scratch New dark translite image rebuilt from differents pictures (crazy photoshop puzzle ) Resolution 1600 x 1204 @70dpi 2 screens grill full redraw DMD image full redraw for 3 screens Authentic color lamps and flashers Some new lamps IDs, everything switch off when tilt and restaurant lamps switch off during the game over sequence (like the authentic). New spring animation for the characters Each character moves independently of the other The movement of the characters is triggered by the solenoids [ Code by STAT, Thanks for sharing ] The characters are surrounded by plastic (like authentic), [ based on the Pookamoondo .psd file, Thanks for sharing ] Flashing restaurant windows lights behind each character Lamps reflection on the 2scr grill Contains about 80 snippits Installation : In Visual Pinball, edit the code of the Flupper's DINER TABLE /!\ version 1.2 /!\ and replace it all by the STAT's code from the file "Diner_STAT.txt", click on compile and save the table. As usual rename the B2S file exactly like your table name. EnJoY ! A special thank you to Flupper who shares his magnificent tables (and all the other authors as well ). Blacksad Submitter Blacksad Submitted 08/31/2017 Category B2S Backglasses
  22. 2 points
    I uploaded the Beta Table here 2 Minutes ago...After the check it should be available in the Download Section. Have Fun until the Releaseversion is out Groni
  23. 2 points
    Hey Guys. Sorry for the long break. It was a very exciting and stressful Year. No time for nothing. Only Music Music Music... It's a little bit quieter now and I have played some pinball again. First I updated everything to the latest VPX and Pinmame Builds, which surprised me, that it's still compatible with the last TWD Status. So that will save alot time. I am still a bit busy and don't know when I am able to finish this table, but I decided to release the latest Beta which is almost at 95%. Only some visual improvements have to be made, like ramps and textures and some lightning. I will post a link in this thread when I am ready. Best regards Groni
  24. 2 points

    Version 1.0.0

    11 downloads

    Includes reproduction of factory card. Type and layout produced with Adobe InDesign. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. French and Spanish language cards included. Logo from seeklogo.net Stern card template comes from earlier work. 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  25. 2 points
    malenko

    Godzilla

    So in 3 hours I have a shit ton done already, but Im only 1889 frame through the playback. The recording has 31,787 frames but Im pretty sure theres a ton of repeats and frames just showing the score.
  26. 2 points
    Thanks @Thalamus Thanks @Wildman, but are you joking ? I really don't want to put you out of business, I built 7 b2s where you built more than 600... Like Thalamus I use a lot of your wonderful B2S starting by Medieval Madness. Lot of tables, lot of work, I just want to contribute and help a little but like we say in french who speak a very bad english :
  27. 2 points

    Version 1.1

    24 downloads

    Includes reproduction of factory card. Logo and graphics processed in GIMP, Type layout produced with Adobe InDesign. Assembly, vectorization, and colorization to simulate print out on Solar Yellow stock in Adobe Illustrator. Logo from thelogofactory Stern card template and trademark symbol comes from earlier work. Thanks to STAT (stefanaustria) for sharing an additional photo reference 300dpi scans of flyers courtesy http://flyers.cdyn.com/ Special thanks to Inkochnito. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  28. 2 points
    View File Indiana Jones The Pinball Adventure (Williams 1993) 2 & 3 scr & 3 scr LCD Indiana Jones The Pinball Adventure (Williams 1993) 2 & 3 scr You will find 3 versions - 2 screen - 3 screen with DMD - 3 screen with DMD and image for LCD Submitter chucky87 Submitted 07/10/2017 Category B2S Backglasses  
  29. 2 points
    Thalamus

    SAMBuild3.0 beta thread

    I don't have flicker and you can read about how I solved it at http://vpinball.com/wiki/visual-pinball-knowledge-base/pindmd3-replacing-pindmd-dll-for-dmddevice-dll/ There is also a reference to VPF where I share the exact dll files needed. Dmd-ext is still under development, so you will get problems with gts3 tables.
  30. 2 points

    Version

    18 downloads

    jy_12c.zip
  31. 2 points

    Version

    19 downloads

    gw_l5c.zip
  32. 2 points

    Version

    21 downloads

    dm_lx4c.zip
  33. 2 points

    Version

    18 downloads

    dm_h5c.zip
  34. 2 points
    malenko

    Lethal Weapon 3

    Chris, perhaps a private message is the correct course of action as to not clog the colorizaion thread.
  35. 2 points
    DJRobX

    SAMBuild3.0 beta thread

    Yep, Freezy's the magic sauce in this case. And his DMDExt.dll is completely open source, so if he abandons the project it could still be done. Freezy popped up recently asking about crashing, I'm hoping this means he's going to do more work soon. I'd love to see support for non-SAM colorization go in.
  36. 2 points

    Version 1.0.0

    345 downloads

    hook_500.zip
  37. 2 points

    Version 1.0

    312 downloads

    Time Fantasy(Williams 1983)
  38. 1 point
    Do note that if you decide to integrate Zaccaria Pinball into your front end; you'll need to turn Steam Cloud Sync off for Zaccaria Pinball. The script to do direct table load needs to edit the save file for the Zaccaria Pinball interface "last table selected", and Steam will balk at there being a difference between local and cloud and insist you select which one each time, unless you turn that feature off.
  39. 1 point
    What to do ?? choices choices ....lions ,tigers or bears oh my
  40. 1 point
    Rappelbox

    Pin2DMD/GoDMD with GRB Panels

    time to update the shield
  41. 1 point
    malenko

    Lethal Weapon 3

    Well Im already at like 90 scenes for this game, thankfully some of them repeat (like the exploding car) German Gaming Supply will be doing the official group buy for the pin2dmds for Lethal Weapon 3 meh animated gifs dont seem to be working right, you get the idea.
  42. 1 point
    DJRobX

    New VPX feature - Surround sound output

    My wiring diagram looks like Rusty's but there's only one 2.1 amp, the other two (that go to the playfield) are 2.0. The key difference in mine is that I have bass routing enabled in Speakers Properties in control panel, and I have my rears defined as small size speakers, and front (where the 2.1 amp is), as large:
  43. 1 point

    Version 1.0.0

    13 downloads

    Gridiron was a two player version of Gottlieb's "Pro Football." Pinuck wrote the original b2s exe table and I updated the table to directb2s and DOF. There is a FreePlay variable in the script that can be changed to "False" if you want to make the table require coin up. Thanks to Loserman76 for his help in making the table. Thanks to Xenonph for his hours of testing to make sure that I didn't bugger up the code. Thanks to Pinuck for making such a great table in the first place and giving me the green light to update it.
  44. 1 point
    CarnyPriest

    SAMBuild3.0 beta thread

    Yeah, he's been committing changes to the source pretty steadily the past two weeks or so. And since it is open you can compile it anytime and see how things are progressing. Sent from my iPhone using Tapatalk
  45. 1 point
    malenko

    Lethal Weapon 3

    2 of the longer animations done: Lethal Weapon stunt Scene 1 : High Fall And the Multiball Sequence:
  46. 1 point
    malenko

    Starship Troopers WIP

    they look really good. great color choices. Since Im waiting on lucky to fix what I cant on T2 I'll get back to the game I was working on..... Try to race you to completion
  47. 1 point

    Version 1.0

    119 downloads

    Torpedo Alley (Data East 1988) 2 & 3 scr Version of the brian ryan torpedo with the addition of light animation on the backglass Score problem solved Thanks to brian ryan I am looking to improve the brande in HD quality thank you
  48. 1 point

    Version 1.0.0

    220 downloads

    ROM File patch for Stern StarTrek LE / Premium by Sharkky To create the needed ROM file you can use bspatch Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  49. 1 point

    Version 1.0.0

    58 downloads

    Street Fighter II (Gottlieb 1993) Alternate BG HI REZ
  50. 1 point
    RDuB

    Black Knight 2000

    Version 1.1

    485 downloads

    Based on Williams 1989 Black Knight 2000
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