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Showing content with the highest reputation since 03/26/2018 in all areas

  1. 8 points

    Version 2.0


    Fire Action (Taito 1980) pic from Akiles Hi Rez blinkin lights in fantasy mode
  2. 7 points

    Version 2.0


    Fire Action De Luxe (Taito 1983) pic from Akiles Hi Rez blinkin lights in fantasy mode
  3. 3 points

    Version 1.1.0


    Backglass for sonic star wars. It is fantasy, I did not find many videos to see the operation, only two and very poor quality.
  4. 3 points

    The Getaway - High Speed II

    Thought I'd provide an update. I have now completed a few of the Burn Rubber scenes but still have a few to go, and probably still need to capture a couple more. I need to then do the masking for the cars crossing the screen and fix some Key Frames (when I get to that I might ask for some help). At that point I'd be ready for someone to explain to me how I could possibly colourise the Video Mode. It's been a long process and I haven't had much spare time lately but I am trying to do a little each night so that it still progresses.
  5. 3 points

    Version 3.0


    Star Wars (Data East 1992) Hi Rez
  6. 2 points



  7. 2 points



  8. 2 points



    Vector-based reproductions of the factory cards. Includes instruction card, a coin card, and a free play card. Type and layout used Acrobat, InDesign, and Illustrator. Export to Flash with Illustrator. Not a full media pack. Capcom never put the table into production so no flyers. No production run as of yet from Circus Maximus. If there are new materials then I will update. I'll point people to the fine wheel image from 32assassin, here: Special thanks to Pinballmike217 for sharing images of his machine, production serial number 8. Thanks to Mitchell Curtis for sharing a video of the same machine on YouTube from which I took some screenshots. Generic Capcom card included (same as the one included in the Big Bar Bar Media Pack). Thanks, as always, to Inkochnito for the coin card. Most of it is his work. I just added the registered trademark symbol. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  9. 2 points


    Started doing MM. I have a real machine so it will work well in a real pinball. When I'm done it will be free or if you want a WIP version let me know. -Tom
  10. 2 points

    Judge Dredd

    Some progress
  11. 2 points
    This is my current solution: All VP versions have now surround sound included, so a much more simple solution than the one above is necessary to use 7.1 together with VST plugins and some tweaking actions: Equalizer APO! Equalizer APO is virtually inserted between your sound source and your soundcard, so that all these manipulations get possible. Install EQ-APO Activate it for your soundcard using the "configurator" program. Use "configuration editor" to customize your sound landscape (see screenshot) In the screenshot you can see different "racks" (described top down): The first one sets the sound device (my onboard Realtek card) Now the channels for the following racks are defined, First Stereo LR, where the next two racks (VST plugins, an EQ and a compressor) are assigned to. The same for the Center channel except that another VST plugin ( a Mono to Stereo converter with spatial widener) is added. Then same procedure for Rear LR (EQ + some amplifying for the tactile speakers) then again for Side LR. EQ-APO always runs in the background, no need to start it seperately Not THAT difficult, isn't it The purpose of all this is to improve the sound quality and to compensate level differences between the channels. Not really necessary for a proper function, but much fun! You can find VST plugins as freeware for all kind of applications, feel free to ask for some neat ones. Have much fun improving your surround pinball experience!
  12. 2 points
    Hi Thalamus, this screenshot was made at a time, when VP9 and VP-PM5 did not have surround sound support included (only VPX). Now that all VP versions have it, this quite complicated way is no longer needed, and I now use Eqalizer APO for that. It is capable to use VST plugins and advanced routing, and it is freeware. I will provide new screenshots here, stay tuned...
  13. 2 points

    Ghostbusters - just testing

    I decided to fire up Pinball Browser and start messing around with doing my first colorization. Decided to tackle the Stern logo first. Deleted the pinball image, drew in Slimer and slimed the logo. I know it's not much, but it's a start to learning how to do this.
  14. 2 points



    Includes English language instruction cards, a pristine version and a dirtied up, distressed "vintage" version. There is a title card for one of the Whizbang produced versions. Coin card is included (US currency only). Graphic elements processed with GIMP and Illustrator. Type and layout produced with Adobe InDesign. Assembly in Adobe Illustrator. Fonts - Signboard obtained at fontsgeek.com. Distressed textures - screenshots taken of isolated nailhead images at dreamstime.com wood crack vector traced from an online stock photo image obtained at vectorstock.com dirt texture from GraphicsFuel, free license original interference pattern image obtained at http://interactive.quantumnano.at Flyers - raw image extracted directly from the factory PDFs using xpdfbin and converted to lossless PNG using ImageMagick. Extracted title from the flyer to create high-res wheel images. Plus the Whizbang title card. Melon image taken from a shot of the side panel published at ministryofpinball.com. Thanks to pinball-magazine.com, Jay Stafford and IPDB.org for reference images. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  15. 2 points

    The Getaway - High Speed II

    The method to colorize the videomode is currently in development. Steve has started to implement them into the editor (that is why it is crashing in the latest version ) As soon as I have editor exports to work with I can start to implement and test it.
  16. 2 points

    Version 2.0


    Party Zone Backglass....Hi Rez 2scr and 3scr versions
  17. 1 point

    Indiana Jones

    New project and the first gif.
  18. 1 point
    Sorry for being vague, I put the b2s and vpx files in the same directory with the same file name which is normally what I've done in the past but that doesn't seem to be it. I have had to edit the script to add the b2s server lines to other tables in the past but all of that appears to be there. Edit: Nevermind, I read through the script a little more thoroughly and got it all figured out. Sorry for being a bother.
  19. 1 point



    New vector-based card reproductions based on images at IPDB and Pinside among others. Type and layout in InDesign and assembly used Illustrator. Univers LT font obtained at freefonts.io. Flyer images courtesy IPDB. No wheel image. I like 32assassin's. His collection is at http://hyperspin-fe.com/. Thanks to Pinsider Isochronic Frost for posting a Youtube video. The image was bad but at least it convinced me that the card images available at IPDB are probably correct. Special thanks to Inkochnito and IPDB for hosting a very distressed card image set, but good enough to reproduce. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  20. 1 point
    No Shaker (I wish I had one). I've only got the lights right now
  21. 1 point



    New vector-based card reproductions based on images at IPDB and Pinside among others. Score/coin cards also based on images of the factory cards. Includes reproductions of the coin card and numbered plaque produced by PMI for their run of the table in 2007. Type and layout in InDesign and assembly used Illustrator. Helvetica obtained at ephifonts.com. Clarendon LT obtained at freakfonts.com. Logan Five by Jonathan Hill was obtained at legionfonts.com and was heavily modified by me using FontForge and InDesign to better match the factory card images. Metal texture for the numbered plaque by trabzonsport Ultra hi-rez wheel images are based on the typefaces used by Capcom and by PMI. They don't look like anything else found on the table, but if you are looking for something unique then there they are. Effects produced with the GIMP. PMI flyer front courtesy IPDB. Special thanks to Pinsider Robert Winter for the scan of the original typeface and layout that he used in one of his custom cards. I could not have completed the card without that reference image. Thanks to pinb and Pinside, flippers.be, Kim Mitchell and IPDB for additional reference images. Thanks once again to Inkochnito for publishing the generic Capcom coin card (part of the Airborne set). This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  22. 1 point
    Better lighting.. Redid the lights for a better look
  23. 1 point

    Pin2Dmd Editor

    Hey lucky1 or cb3, When you mark start, mark end, and cut a scene - do the drawing tools highlight right away when you click cut? On mine they are greyed out - I have to click on another scene, then click back on the last cut scene just to make them active. I didn't have to do that on the old version. EDIT: I just downloaded a new version of the editor that was uploaded about 45 minutes ago, and the clipboard now works!!! Apparently the author fixed the problem. And I'm so glad I'm not going crazy!
  24. 1 point

    Pin2Dmd Colorprism V2.0 Firmware

    Uodate your firmware and your dmddevice.dll and GB should work fine. If your DMD only starts when Mini USB (ST-Link) port is connected you also need to upgrade your ST-Link firmware. Everything described on pin2dmd.com Zadig has nothing to do with ST-Link. If you installed libusb drivers for your ST-Link you need to fix this and install the ST-Linke drivers provided by STM.
  25. 1 point
    Well I can let you know I have been doing some bits. That problem we had there should be good....I have added shaker to quite a bit of the game, no idea how it will be, but should be fine. That's also switchable from service and by default is off. Other small changes. Saved with 10.5 VP, some physics adjustments. I do have a small list to go through having just played a few games to clean up and should be ready. https://vphighscores.appspot.com/games/EvilDead/played/35 This game I played, 6 minutes, big score....you would be lucky to get a portion of that getting through the whole game before that. Not possible every time at all, but is a bit easier. In it's current state it's a good game for non VP/Pin players. I got beaten twice by a noob, they loved that, so that was a bit of sick one, but happy that was possible.
  26. 1 point
    A huge improvement to what was available before. So, thank you very much for this !
  27. 1 point

    Wwf Royal Rumble (Data East 1994)

    Glad you got it working. I am not sure if I understand your first question. Are you trying to set up your Insert Credits button? Open the VP Editor and click "Preferences", then click "Keys, Nudge and DOF" On the left side of this menu. you will see "Button Assignments". You should be able to change these coin inserts to whatever button or key you want. Simply click on "Add Credit" and change number to one you want, or click the menu below it to set to gamepad button. For your second question, Alot of the tables music and sounds will be set really low by default. most of the time you can just hit the "End" key, which opens the pinball service door, and then you either press 7, 8 or 9 to turn up volume on machines. I would recommend you check out ta2686's Volume Adjustment tutorials found here... http://www.vpforums.org/index.php?app=tutorials&cat=9 As there different methods of achieving this with each different Pinball manufacturer.
  28. 1 point

    Wwf Royal Rumble (Data East 1994)

    If you are trying to rotate this FS version table into DT version, Open the table in the Visual Pinball Editor, On the upper left side of editor you will see Options and Backdrop tabs. With both the "Options" and "Backdrop" tabs pressed down, on the right side of editor, you will see "Colors & Formatting". Changing the XY rotation to 0 will rotate for DT usage. Change all those numbers to match the ones in pic i added as attachment. These numbers are just for example, but should work for you. Hope this helps you. Or you could try downloading the Desktop Patch made by coolball found here.. http://vpuniverse.com/forums/files/file/3010-wwf_rr_v10_pm5_dtzip/ You will need to read the instructions on how to use the VPU Patching System to get the patch to work properly. Since you are a beginner, I added both options for you to choose from. One way may be easier than the other to a beginner.
  29. 1 point

    New VPX feature - Surround sound output

    BTW: http://www.vst4free.com/index.php?m=VSTfx
  30. 1 point

    Pin2Dmd Colorprism V2.0 Firmware

    Please attach your pin2dmd.pal . Here is mine which is stored in altcolor\spagb_100 pin2dmd.pal
  31. 1 point

    Topper Videos

    Hi so far all the topper i`v downloaded have been the best quality and just what i was looking for keep up the good work cheers
  32. 1 point
    I said it as nice as I could
  33. 1 point

    SAMBuild3.1 beta thread

    Latest SAMBuild for the version 3.1 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! official rev r4486 Important note: SAMBuild_r4486.zip
  34. 1 point

    The Getaway - High Speed II

    The way to get it done is clear. In fact we discussed the new method with exactly this videomode because we both own a getaway. Now the concept needs to make it into the code of the editor and the firmware.
  35. 1 point



  36. 1 point

    Version 1.0


    Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights
  37. 1 point

    existing godmd animations project?

    Here is all that i have... would love to add more so hope people add more links to share https://www.dropbox.com/sh/9xa6zh22j3b01w2/AAAgJty58SZAMVumvShiwylWa?dl=0
  38. 1 point

    existing godmd animations project?

    I have a fair collection for my clock will pull memory card and copy to Dropbox when I get a min
  39. 1 point

    Version 1.1.69


    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  40. 1 point

    Version 1.0.0


    Lucky1s color work is fantastic! I've been spending quite a bit of time getting all of my DMD displays optimized with your EXTDMD and palletes and wanted to share/contribute. I took his original pack and then organized them by color and found the best stern rom replacements for different color themes and added a bunch of new games. There are about 296 folders in this archive For any replacements, I copied the original pin2dmd in the rom folder as a backup. The stern DMDs, even the not color patched ones look much better I think with these. This set does assume you patched the ones with color rom versions as well. Be sure to backup your altcolor directory to revert any of your customizations.
  41. 1 point

    OXO (Williams 1973)

    Version 1.0.0


    OXO (Williams 1973) OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork. The basic premise is to achieve a tic-tac-toe with either X s or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball. Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs. HauntFreaks has pulled out all of the stops on this one! His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table. He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork. This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials. There are three user variables that can be altered to change the playing epxperience. They are all located near the top of the script and include: FreePlay - set to True for free play or False if you want to coint up ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers. Here's the tean that brought you this table Script: Scottacus Artwork: Hauntfreaks Beta Testing: Xenonph and Thalamus Chime Testing: Bord Special thanks to Fren for his excellent VP9 OXO table that got this whole project started! HauntFreaks has released a new directb2s backglass and wheel logo that goes along with the new artwork for this table
  42. 1 point

    Version 1.0.0


    Made some Grill Mods from Wildman's Star Trek dB2s's (thanks Wildman for permission to upload). Built the LE grill with PS from scratch. Though it is only authentic for the Enterprise translite, I made one for all of them. You never know, what it's good for. IMPORTANT: To use these only makes sense for 2 display setups, where the grill is shown within the backglass. All others use the originals from Wildman.
  43. 1 point

    Version 1.06


    A video demonstrating the table in my cabinet can be seen here: Iron Man (Ultimate Edition 1.06) (DOFLinx - Cabinet Edition) -the ULTIMATE Iron Man pinball cabinet experience! -unique animated flasher effects based on what mode you’re in -animated machine gun effects during Iron Monger modes -animated electrical effects for Whiplash and Iron Monger -blower fan gives a woosh effect while flying on the ramps -shaker motor effects for Whiplash’s and Iron Monger's magnets, as well as machine gun and repulsor fire -every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast. -when Iron Monger rises and lowers, the gear motor operates. -The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in -Fire button, of course works...as does Launch, Coin, and Start -animated Orbits left / right. -beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes. -strobe effects -10 solenoid feedback for flippers, bumpers, kickers, etc. -and other stuff I probably forgot about… DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Changelog: DOFLinx (Cabinet) Mod by TerryRed -------------------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button Fire Button RGB Undercab Lighting ULTIMATE Edition by SLAMT1LT IRON MAN Future Pinball Credits: Build: SLAMT1LT Script: SLAMT1LT Music and Sound Desgin: SLAMT1LT Partial Playfield redraw: SLAMT1LT Cabinet and Backglass Design: SLAMT1LT Iron Man, War Machine and Whiplash Toys: ROM Custom Ramps: ROM Plastics Artwork: ROM Iron Monger Toy: PolyGame
  44. 1 point

    Version 1.4


    Based on Totan 1.1.1 shiny mod from flupper1 (Thanks a lot for permission). I try to update this nice Table to 4k Resolution, with improvement of many graphic's and physics.
  45. 1 point

    Version 2.7


    This is the physics 2.7 for future pinball needed to run Slam's pinball machines for future pinball.
  46. 1 point




    File imported by an administrator
  47. 1 point

    Version 1.0


    Hot Doggin' (Bally 1979)
  48. 1 point

    Version 1.0


    WWF Royal Rumble (Data East 1994)
  49. 1 point

    Version 1.0


    Hot Hand(Stern 1979)
  50. 1 point

    Version 1.0


    Bone Busters(Premier)(1989)