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Showing content with the highest reputation since 08/19/2020 in all areas

  1. 11 points
    Ok guys, time for an initial release ! You can find the Virtualpin files and Realpin files at : https://drive.google.com/drive/folders/1Rh5xZ9qzxnSPz8TGmgsCotiDrO1nKEFn?usp=sharing I'll publish updates on this drive, so do not hesitate to have a look at it, once a while. I won't bother managing versions for now, there's still too much to do !! It should be somewhere around 60/70% done. Your feedback on color choice and bugs report will be apreciated If you enjoy the job done and would like to keep me motivated, do not heistate to donate for a coffee, a beer or a pizza ! TO DO - EDIT 15/09 : - Ripper blow-out countdown => this one will really be a pain in the ass !! I will look for assistance, as i still don't know how to handle it - Ripper blow-out end scene => check trigger - Find benedict countdown : change trigger mask to allow it to work with opened doors to be tested - cat millions : change mice color to match the first scene - Multi-ball film countdown => change the color of the icecream stuck in the guy's head - red eye countdown : eyes shot - Save Danny countdown => change slater's jeans color ! - Bonus : CMsequence not loading properly - Double jackpot : check mask & trigerring scenes (conflcit with danger bar or crane runaway) - Gotomovies countdown : add a ball animation not colored (don't know how to do that) + colors to change - Ripper kick-back : some missing scenes at the end of animation - Cousin's franck : reframed -> to be tested - Extra-ball : change to replace mode done, I added addionnal frames to covere the endind transition -> to be tested - LFS animation (before 3rd ball) : to colorize - Skillshot : end scene while copter on the left -> to colorize - Ripper bounty : to colorize - smart missile deactivated : some missed frames at the end changed from ReplaceSequence to Replace => to be tested - smart missile : scene is not trgiered sometimes -> to check and add additional frames - "hero" dyn feature : not triggered correctly - "action" and "hero" magnet -> check triggering frames - 5 millions yellow signs -> not colored one some of them are won - lottery : winning animation to colorize - world premiere scene : to be tested - world premiere countdown : to colorize (LCM ?) - the roof runaway : to change to LCM - 20 more time animation : to colorize - Big mistake countdown : crane to clorize - check theater some frames seem not colorized - skillshot : added a missing endind sequence French ROM support : - score : change mask from "BALL" to "FREEPLAY", need to add "CREDIT" as trigerring frame mask
  2. 11 points

    Version 1.0.0


    This is the color Palette we used when testing this game ^^ and will be used when Puppack is released. Thanks to Martin for helping with that^^
  3. 7 points
    Official rev r5134 Added Bigfoot R0.1e (FreeWPC based rewrite of White Water) Added World Cup Soccer 0.62b (FreeWPC based rewrite) SAMBuild_r5134.zip
  4. 6 points
    Still busy, can´t promise anything about a final release date...This is one is one of the hard nuts for me, so patience needed.
  5. 5 points
    Thanks to @lucky1, I'll be able to share a realpin file. I will do so in the next days. As I'm currently working again on this colorization, i'd like to fix some know issues first. I've been struggling using the Color Mask sequence and ReplaceSequence mode and i have to go back to a frame by frame solution for some scenes. Good thing is, as i'm testing my files, i get better in playing this table and unlock some scenes that i haven't recorded before. So in the end, it is a bit longer (close to 80h for now!) than I initially thought, but it's getting somewhere ! Here's a live demo :
  6. 5 points
    Official rev r5140 Adds Nitro Groundshaker (7-digit conversion with siren patch) Correct handling of Gottlieb System 1 displays (thanks to bontango) Double sound chip clocks SAMBuild_r5140.zip
  7. 5 points
    Hi, As mentionned in my message, i know I could use the colormask mode, but wanted to try this new feature. It took me 50+ frames colormasking the "big mistake" scene.. and I thought this new feature could help. But no, honestly, i couldn't make this work fine. But I also have some troubles with the "colormask sequence" or "ReplaceSequence".. Some new previews :
  8. 5 points
    Some have been asking for an alpha release, here are some files for vpinball. Still a lot of work to do for this large animated rom
  9. 4 points
    Official rev r5142 Flash Gordon (Free Play) (using English sound ROMs) Using MSU-3 sound for Lady Sharpshooter, removing player 3/4 panels (but sound rom still marked as NO_DUMP) SAMBuild_r5142.zip
  10. 3 points

    Version 1.0.0


    VR minimal room of the fantastic VPX version by ninuzzu & Tom Tower. VR Stuff and mods by Sixtoe
  11. 3 points
    Howdy. I just started getting into Pin2DMD. Starting to source my parts to get a Pin2DMD for my Starship Troopers. Still a loooong ways off but it's a start: Comments/critique appreciated.
  12. 2 points

    Version 2.0


    Corvette (Bally 1994)
  13. 2 points
    @elluigi Je ne partage pas pour l'instant les fichiers "projets" mais les exports pour vpin et rpin uniquement. Par ailleurs, je souhaite mettre en avant la solution pin2dmd de @lucky1 qui met à disposition les outils (pin2dmd editor) pour réaliser le taf. On en reparlera dans qq mois quand le projet sera finalisé. Le projet Rpi2DMD est intéressant, étant équipé de matériels sous Rpi, je vais suivre ton projet avec attention. A+
  14. 2 points
    I can't believe the show it is incredible thank you is all i can say thank you for this
  15. 2 points
    That looks like a bug/timing issue with the colour mask - I will make a note and try and get back to it at some point.
  16. 2 points

    Version 1.1FR/1.0EN


    Salut ceci est ma premiere table . Merci a Javier pour la table utilisé (Sonic) Ceci est une table pour enfant de la serie Pat' patrouille . La table originale est de Javier que j'ai modifié pour mon fils fan de la serie . Bon courage au parents . Bon jeu . Pour tout probleme n'hesiter pas a commentez ou Mp. [EN]Hi, This is my first mod table . Thanks to javier for the original Sonic Table . It's a child table paw patrol in french version. BG in the archive. Good Game For any probleme contact me.
  17. 2 points
    Just when you thought I was done with crazy FP-BAM Demos... I bring you something you never asked for... but are glad you are alive to witness it. This is a demo showing BAM's great FBX Model and animation support. The models are nicely detailed with some really nice normal / bump mapping, and specular highlighting. @Scott Wickberg , if you ever do a VPE version of STSE in the future.... I'll hook you up with this groovy dancin' Demogorgon for a new Multiball mode! Eee-Hee!
  18. 2 points

    Version 1.0.0


    Metallica Premium + Pro (Stern 2013) B2S Dual Backglass + BG Video + Wheels + More PLEASE REMEMBER TO SAY 'THANKS'. THIS IS ALWAYS APPRECIATED! The original backglass for these pinballs were simple translites with a single fluorescent bulb and wasn't very interesting, so I decided to make a couple new "authentic" and "fantasy" b2s backglasses that were the full original bacgkglass images - i.e.: not cropped. Both backglass are Dual Mode with Authentic (simulated turn on and constant illumination) and Fantasy (basic light animation). For Fantasy Mode - I deliberately did NOT tie any of the b2s lights / animations to the table ROMs, solenoids, or lamps, because this table is a heavy resource load for VPX and I have found that some other b2s's made for this table actually create "ball-stutter" and slow down gameplay dramatically when communicating with the b2s. Hence why I created simple looping / lighting animation instead. I also created MP4 video animation versions (PBX Videos) that don't use the actual b2s file at all to create animated lighting that is not possible with the b2s server. I actually created the MP4 video versions FIRST for my cab - and then made the B2S versions and additional materials strictly for other to have / use if so desired. I will explain more on how to use these MP4 versions further down in this post. Backglasses includes grill for 2-screen users with the option to 'Hide Grill' for 3-screen / cab users. Use the Grill: Hidden feature of B2S Backglass Server to hide the grill for 3 screen users. Also included is a few new wheel images (for the new backglass style), and a RealColorDMD avi and MP4 file video for your front end. There is also a new 1280x390 topper video for the Metallica Pro Edition version that is an add on the existing Metallica Toppers I did a few months ago. If you need the other topper videos, they are here: https://vpinball.com/VPBdownloads/metallica-premium-monsters-stern-2013-topperdmd-kit/ If you decide to use the b2s versions, be sure to "rename" the backglass to the same file name as your VPX table. - - - - - - - - - - - - - - In order to use any of the MP4 backglass videos instead of the B2s versions, the process is quite simple. Option 1: Remove the b2s backglass from your VPX/Tables folder so you only leave the VPX table in the VPX/Tables folder. Option 2: Make a copy of the Metallica VPX table and name it something different than the original table with NO corresponding / accompanying backglass. Make sure the name is really different than the original - so VPX will NOT load a backglass at all when loading the table. In PinballX, using the Game Manager, go to the existing (if you simply removed the b2s backglass from the Tables folder) or new / renamed table and use the 'Import' option for that table and import the backglass MP4 of your choice. You can also do this by naming the backglass MP4 video of your choice exact the same as your table and put the MP4 in the "PinballX/Media/VPX/Backglass Videos" folder. Please note: Your 'path' to your media / backglass videos might be different than the one I listed here. In PinballX 'Game Manager' make sure you have 'Hide Backglass' UNCHECKED. That way when you load the table through PinballX - when PinballX goes to load the table, it will keep the backglass video running the whole time as if it was the actual backglass. Everything else should play exactly as it should with the table, but now you have a cool VIDEO backglass running instead that in no way will slow down the table / gameplay. I've used this process / technique for several other DMD tables where the backglass is generally static and it works very well. All files have been fully tested. FILES INCLUDED: - - - - - - - - - - - - - - Metallica (Stern 2013) Alt BG Wheel.png Metallica Pro (Stern 2013) Wheel 1.png Metallica Pro (Stern 2013) Wheel 2.png Metallica Premium Monsters (Stern 2013) Wheel 1.png Metallica Premium Monsters (Stern 2013) Wheel 2.png Metallica Premium + Pro (Stern 2013) RealColorDMD - 128x32.avi Metallica Premium + Pro (Stern 2013) RealColorDMD - 128x32.mp4 Metallica Premium Monsters (Stern 2013) Dual Mode.directb2s Metallica Pro (Stern 2013) Dual Mode.directb2s Metallica Pro Edition (Stern 2013) Topper.mp4 Metalllica Premium Monsters (Stern 2013) PBX Video.mp4 Metalllica Pro (Stern 2013) PBX Video.mp4 - - - - - - - - - - - - - - This project took considerable time ... so "thanks" or comments in the support topic would be greatly appreciated. PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
  19. 2 points
    I decided to look in to this over the weekend and figured out was is going on...but there's a twist! So after reading up on how lighting works with VPX (and inserts in particular) I open the table in the editor. In the light options for the monster heads it states the image that the light will go through...in this case it was named "MB insertslow". I exported that image (from Image Manager in the editor) and upon opening it was obvious the inserts for the heads and the other few lights mentioned earlier we gone. I then exported the playfield image, downloaded GIMP, snipped out the missing inserts, cleaned them up, saved them into "MB insertslow" and re-imported them into the table. Success! Play a few games and the lights come on as expected. Now for the twist. It was kind of late when I finished so I decided to bring the files to work the next day to write up this post. I wanted to check them one more time so I installed VPX on my work computer and downloaded the table from this site. Started it up and all the lights are working perfectly fine. Huh? I exported the MB insertslow image and sure enough the inserts are missing...but somehow the lights are working. I guess this explains why not many people seemed to report this as an issue. I did receive a few PM's from users with this problem so I knew I wasn't the only one. I am curious what could cause this... Anyway, I've uploaded my modified "MB insertslow" image and instructions on how to import it into this table for any that are needing it. Cheers, Robb Monster Bash light fix.zip
  20. 2 points

    Version 1.3


    Monster Bash X - NZ&TT 1.3
  21. 2 points

    Version 1.0


    Indiana Jones (Stern 2008)
  22. 2 points

    Version 1.0


    Trailer(Playmatic 1985) here is my backglass that some people will try to claim I stole.. and for those about to rock enjoy man this bg for you Thanks for your support......
  23. 1 point
    Beautiful backglass, thanks Wildman.
  24. 1 point
    This may help http://vpuniverse.com/forums/topic/3370-attack-from-mars-colorization/page/3/?tab=comments#comment-42753
  25. 1 point
  26. 1 point
    Post a some pictures Comparing Medieval Madness DMD to wizard of oz may not be a good comparison because wizard of oz is a UltraDMD table
  27. 1 point
    I tried with credits <10 and it works perfectly. Thanks for the explanation of the trailing nacelles. And again thanks for the wonderfull work.
  28. 1 point
    Crashes on asking for the fpvpx.vbs which I already have (the latest version).
  29. 1 point
    Anyone googling in the future, I went with the setup above, except upgraded the GPU to a 1660 super. Have set up a 3 screen cabinet, running a 4k 43 inch Playfield, it is running like a dream in 4k with 60 fps.
  30. 1 point
    Hello NetzZwerg, The video's show great work! I hope you're able to get it it to finish. Following this thread now.
  31. 1 point
    Thanks Wildman beautiful work as usual.
  32. 1 point
  33. 1 point

    Version 2.0


    Avatar(Stern 2010)
  34. 1 point

    Version 1.0.0


    Sharkey's Shootout (Stern 2000) B2S Backglass + Wheels Started with an "fair" backglass image. Clean up as best as possible. Re-did most of the text and logos so they would be better and clean images. In no way is the backglass perfect, but it is "ok" quality now. The original backglass had a single fluorescent light illuminating the whole backglass - so I did my best to keep it authentic. Backglass only has a basic simulated "TURN ON" animation. Includes grill for 2-screen users with the option to 'Hide Grill' for 3-screen / cab users. Use the Grill: Hidden feature of B2S Backglass Server to hide the grill for 3 screen users. Also included is 2 new wheel images for your front end. Be sure to "rename" the backglass to the same file name as your VPX table. BTW: I am not responsible for Jeanette Lee's miniature-looking 'left arm'. That's how it was on the original backglass. - - - - - - - - - This project took considerable time and wanted to share ... so "thanks" or comments in the support topic would be greatly appreciated. DO NOT include any of these files with other downloads or projects without asking / getting permission first. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  35. 1 point
    Hi, As it seems some messages have been deleted, I'll post again some news about this project.
  36. 1 point
    Here comes the LWClone on Arduino MEGA 2560 How to Compile Windows Prerequisites On Windows, you will need a copy of the latest Atmel Toolchain, either downloaded and installed as a standalone package, or installed as part of Atmel Studio. You will need to ensure that the "bin" directory of the toolchain is available in your system's PATH environment variable. In addition, you will need to install a ported version of the ZSH or BASH *nix shells, and a standard set of *nix utilities such as cut, find and sed. These can be found in the "basic" system package of the of the MinGW installer (http://www.mingw.org). Once installed, add the "msys\1.0\bin" of the MinGW installation folder is added to your system's PATH environment variable. The bootloaders currently also require the "bc" application, which can be installed from http://gnuwin32.sourceforge.net/downlinks/bc.php. Once installed add the "GnuWin32\bin" path of the GnuWin32 installation folder to your system's PATH environment variable. Linux Prerequisites On Linux systems you will need to install the latest Linux distribution of the standalone Atmel Toolchain from the Atmel website for general development, or use the latest avr-libc and avr-gcc packages for your chosen distribution's package manager. For full device support, the Atmel standalone package is recommended. How 2 Flash Connect your Arduino to USB and look witch comport it has Start Flash Main Chip Arduino Mega to LW.bat enter your Comport e.g com2 or com32 what ever Remove USB Connect your USBASP to the ISP header behind the USB port Start Flash 8u2 - 16u2 Arduino Mega - with USBASP Dongle to LW.bat Connect The USB port wait for reorgination the Device Start Change ArduLW ID.bat Enter your LEDWIZ ID e.g. 1 or 2 up to 16 That is it test it with Visualpinball an Pinmame/DOF have make New packages 23.01.2016 https://mega.nz/#F!bdZHVaxK!3WmePgTED-3xQp8oj-ZfOA one package with inverted LED ports so that High ist normal and low is on ( for the Relaisboards from ebay) For Boards that say it gives problems with The STK500 Timeout Error Here ist a Short way to fix it !?!? 1. Connect the USBASP to the ISP connector behind the USB Port. 2.Start the "0. Flash 8u2 - 16u2 Arduino Mega - with USBASP Dongle to Arduino.bat" 3. Connect the USBASP to the Second ISP port 4. Start the "Flash m2560 Unlock fuses, erase, verify - with USBASP Dongle.bat" 5. Start the "Flash m2560 Write the bootloader, set the lock fuse, verify - with USBASP Dongle.bat" Now you can flash it normaly when the flash with the USB ASP didnt work test to bridge the GND point on the 10->6 Pole Converter FOR HELP PLEASE POST YOUR PINMAP.H AS CODE AND WHEN YOU HAVE COMPILING PROBLEMS POST YOUR OUTPUT AS CODE SO I CAN BETTER HELP So have make a little Video tutorial don`t say anything about my english have do my best.
  37. 1 point

    Version 2.0


    Drakor (Taito 1979) New rebuild ...better Hi Rez pic from Carlos Guizzo
  38. 1 point

    Version 2.0


    The Avengers Pro (Stern 2012)
  39. 1 point

    Version 3.0.0


    Here is my new Twister (Sega 1996) diectb2s Backglass. Some Ressources from our Wildman and Bassgeige, the other Stuff like Grill and more, i did in Photoshop, to get in more the real Thing - as i Always wanted. Have Fun!
  40. 1 point

    Version 3.1


    Version 3.1, video preview here : https://youtu.be/e1ZR6yEnfPo Bug fix for 3 screens users (animations did'nt work with version 3.0 when grill was hidden) ------------------------------------------------------- Version 3.0 Video preview here : https://youtu.be/e1ZR6yEnfPo Full rebuild from scracth Flashers with several brightness levels New HD Translite image Resolution : 2560 x 2048 @ 72 dpi White Lamps colored, Photoshop lighting Authentic lamps and flashers positions (thanks to RandR for the lamps position picture) Lamps and flashers IDs mapping based on the authentic Williams manual Grill full redraw (and removable for 3 screens setup) A special thank you to Flupper who shares his magnificent tables and as well as to all the authors involved in this table . EnJoY ! Blacksad
  41. 1 point

    Version 1.0


    Hurricane(Williams 1991).....workin animation hi rez looks cool on 3 SCR
  42. 1 point
    Bump out of NOWHERE!!!!! Added some more stuff to the last release from DJRobX's. Just some minor tweaks and i redid a couple scenes. I needed a break from the getaway.
  43. 1 point
    I've put quite a bit of work into the WCS colorization; I think it's starting to come together pretty well. Thank you for sharing your project files Malenko, very inspirational work that you do! Just about all of the scenes Malenko colored are keyframed and I've done a whole bunch of others, it's pretty playable now. Here is the VNI+PAL if you want to give it a spin: https://drive.google.com/file/d/1TSATRWXJHxkcAOF75MmtrqHPJzpOXveN/view?usp=sharing And here's my updated project https://drive.google.com/file/d/1AkRUbvlG8K0eGQGjyDaDT4ndAdMBidUF/view?usp=sharing
  44. 1 point

    Version 1.0.0


    Spent way to long on this image and need to just release it. Had to hand draw a lot of stuff to get rid of the imperfections. For the life of me I can not figure out what lamps would light up 1,2,3,4 player image. Search through the manual and schematics but could not find it. If anyone knows please let me know what they are if they exist. As always love to get feedback since it is very motivating!
  45. 1 point
    View File Lord of the Rings (Stern 2003) fantasy 3 screen db2s Lord of the Rings (Stern 2003) fantasy 3 screen db2s Submitter laylow Submitted 03/20/2017 Category B2S Backglasses  
  46. 1 point

    Version 1.0


    Nautilus (Playmatic 1984) thanks to Akiles / kanario40 for the great BG pic
  47. 1 point
    Big Thx for sharing this I was trying myself to find a way how to connect my mega to DOF but it´s a way to hard for me with my very limited coding skills so i really appreciate this one. I downloaded the first Version from earlier today and managed to get it on my ardu and it seems to work fine. So now i downloaded the new Version and try it later or is there no diff between the hex files and only an install bat + arduino soft added ? Another question is are you planning to release the source so that we can create the hex ourself´s and have the possibility to change the ID and the Portmapping ? thanks for your great work and keep the balls rollin
  48. 1 point

    Version 1.0


    Lightning(Stern 1981)
  49. 1 point

    Version 1.0


    Bone Busters(Premier)(1989)
  50. 1 point


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