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  1. Past hour
  2. I'm sorry to see this I'd heard bad press about his site before, lead me to create my own back matrix instead of ordering from him I hope you get a reply and your product!
  3. Today
  4. Moin together, thanks for the kind replys. At the moment, beef279 is testing the project, ever thank you for the already found bugs. Maybe next week I gonna start to eliminate them. @DJRobX: Thanks 4 the info, of the ball control. So far, I used the ball rolling script, but unfortunately it always crash down, when the ball is destroyed. @Pinballuser: Jap, after this page, I have all the scenes. As I said, there are still missed a few Puzzel possibilities, as they are unfortunately selected randomly. Tanks to you all. We hear from each other and have a nice weekend.
  5. Yesterday
  6. use the ball control and go to this site https://papa.org/learning-center/players-guide/?target=general#1522695791552-c4628d31-af81 it has all the info you need on how to trigger scenes you may not know existed.
  7. official rev r4816 SAMBuild_r4816.zip
  8. Very nice work! Thank you for sharing the project so others can build upon it if needed. In case you weren't aware, VPX has a ball control option so you can manually move the ball around with the mouse, so you can get to modes without being a good player. Hit "D" (or esc and enable debug mode) and check the ball control box. Now you can click on the table to grab the ball and drag it around. Cheers!
  9. This is AWESOME!! Been waiting for a long time for someone to take this one on. Thanks for doing it. This may be the motivation I need to get down to the cab and call my table done enough!!!!
  10. this is a question about the editor not a request I saw all of Steves YouTube videos, and in Chapter 3 he explains Color Mask Sequence (on a very old editor version) nobody has coveted this method on any of their tutorials (none that I have seen), and I have yet to download a project that has this method implemented. 1. Each Scene that implements a Color Mask Sequence is going to need a unique Mask. Do I have to dedicated a mask for each scene that is set to Color Mask Sequence. If I have 20 Color Mask Sequence scenes in a project do I need to use 20 masks? 1. I tried to use this method but I can't modify the mask the pen, bucket and square are inaccessible. Steve does a Past Over (Shift+Ctrl+V) to copy and past his mask to a different scene. when I do this I copy the colors and not the mask (again I can't modify the mask). can we please get a chapter 4 video explaining what the difference is and how to use the following methods of masking methods Replace Sequence Color Mask Layered Replace Masked Color Mask Sequence I have seen Scenes that transition from a scene with dynamic content to another scene with more dynamic content (mainly the main score display that fills the majority of the DMD screen) the way I would do those scenes is by cutting the entire scene into individual frames and then use existing masks. Aside from not being the most efficient way of doing it; this creates problems as some masks are applied to wrong scenes. This is because I have to use very small masks as the main score display takes up a large portion of the screen. I would think that it would be faster and better to use Color Mask Sequences for this type of scenes but I"m still not 100% certain on how to use this method of masking.
  11. My apologies, I misread your comments in the change log.
  12. Hi Wildman. Can't seem to get the dmd display to show on the 3rd screen sadly. Could you check the upload? Thanks
  13. That is o.k. Pin 13 only shows on the Nucleo boards and PIN9 runs through the LS123 and can´t be tested that way. With Jumper on 2-3 , enhancer needs to be set to ON in the onscreen menu. You can also test with jumper in position 1-2 and enhancer set to OFF in the onscreen menu which bypasses the LS123 circuit.
  14. Pins 9 and 13 with the jumper on ENH 2&3 doesn't show. But in you video doesn't show pin number 9 either.
  15. You can run the input test in the onscreen menu as described on pin2dmd.com and shown in this video
  16. I placed the jumper between the pins and still is only showing the PIN2DMD display letters. There's a another way to test it? There's no missing files on the SD, appart from the 3 I have? Thanks.
  17. Last week
  18. The work that is completed so far is Really well done., Thank you for this. It fits this game really nicely . I hope that you pick this back up
  19. Anyway to change the input to the magnasaves? I have been working on the script trying to find out what needs to be changed, but have to crack the case lol
  20. What can I change in the script to make game select magna save? I have been trying to figure it out, but have yet to come up with anything. Thanks!
  21. Hi everybody. As an inexperienced beginner I thought it would be an easy start and started some time ago with the Pin2DMD project "Adventures of Rocky and Bullwinkle and Friends". I have used the ROM "rab_320", I think that the ROM "rab_130" is nearly the same, maybe it gonna work to. At the moment I'm desperately looking for the last bugs, maybe one of you likes to help me out. To my knowledge, I have captured all animations, but unfortunately I am not a good pinball player and therefore I have a little chance to confirm this. Although there are still about 80 missing puzzle options, but ... well ... as I said, I'm not a good pinball player and it seams for me this progress is enough for me 😉 Because I transfer the project now to the community, I remain with: 1x export for real pinball machines. 1x export for Vpins. 1x whole project. Permission to process the project: confirmed. Permission to modify the project: confirmed. Permission to do whatever U wanna with the project: confirmed. Have fun and peach out. Your X3r2A6 Projekt AoRaBaF.zip Real Pin Export.zip VPin Export.zip
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