About This File
We all hate scripting. In fact most people (like 99.99 % of the entire planet) when they look at a bunch of code, find it so intimidating and complex that they won't even try. Others just don't even have the time to learn how to script, it's months of study and learning. The biggest problem with Future Pinball (and especially VPX now) is the scripting, it was always the scripting, and will be the scripting in the future.
The FPx template is designed to replace the stock New Table template in Future Pinball. This one will be aimed right at beginners, in fact, with luck, it may work exactly like the Pinball Construction set. This not only fixes the bugs and incompleteness of the New_table template, it also adds more features that every beginner would want, and then presents it in such a way to make it as easy to use as possible.
It is so easy to mess up a script, especially the high level code of a scoring and logic template. Even advanced coders can mess up pretty easily, because all the code is MIXED IN together. FPx divides the script in to 2 parts, with the first part a user section, and the second portion the actual engine. The engine contains "Hooks" to the user section, this allows just about everyone to make simple changes without needing to touch the engine at all, and yet be able to use one of the most powerful, full featured engines available for Future Pinball.
The FPx template is designed for those who want to get their feet wet with scripting, and yet has all the power and features for Intermediate coders to use.
This template was written using zed physics 64 bit exe, as opposed to the stock futurepinball.exe, as part of the unified FP installer system shortly available with BAM included.
Here's a list of features:
' 4 players support
' Bonus count up to 159, bonus multiplier up to 15x
' Replaced tilt system with a custom plumb bob tilt setup
' Added Variables for easy settings. balls per game, bonus, replay scoring etc
' 2 ball multiball
' Player memory system that requires typing in one line of code per light
' ball save, extra ball, special and jackpot support
' Complete routines included for all aspects of arcade tables, from power up, light Attract mode to a match feature
' Initialization, Light Attract, Match routines all ready included
' easy control of lights for Light Attract and game play, no typing required
' Pause key plays tune
' 9 element x4 translight display, Hud display x2 A.N.D. (Alpha Numeric Display) to support up to Williams System 11
' HUD display can be hidden or shown using the default HUD key set in the editor (Usually the tithe key, just below the esc key)
' Pre-set unified Bally type scoring
' Debug system variable for code testing in place. press F9 key at editor. Also writes to text file during debug mode to track code
' Special HUD displays for debug mode, shows bonus etc
' background music support
' Solid State and A.N.D. support HUD display
' Preset feature scoring Extra ball/Special etc with just one line of code
' Easy Beginners Fail safe system. All access needed for easy modification of the engine in ONE place without needing to touch the engine code
' You can add/remove/replace lights, sounds, change the display, adjust timers etc through this one setup
' Code is heavily remarked, and teachs you new methods as you work your way down the hit code
' Engine is fully automated as possible, so no need to touch the engine code, no rocket science degree needed.
' A brief tutorial is included in the script, at the very bottom