VP990 and Physmod5 versions available. I recommend the Physmod version.
This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )
It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )
Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support
This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )
I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.
Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074
Thanks to everyone above for allowing this table to come to life!
Thanks to 85vett for physmod tips and tricks
Thanks to arngrim for DOF
I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.