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VP990 and Physmod5 versions available. I recommend the Physmod version.

This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )

It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )

Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support :)

This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )

I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.

Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074

Thanks to everyone above for allowing this table to come to life!

Thanks to 85vett for physmod tips and tricks

Thanks to arngrim for DOF

I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.




freneticamnesic's Other Downloads


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