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Centaur_(Bally)_(1981)_VP921_FS_v2.1 (JimmyFingers - Fuzzel)

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30.17 MB File Size
centaur ROM Name
JimmyFingers, Fuzzel Created by
JimmyFingers, Fuzzel Scripting by
1981 Year

1 Screenshot

This is a complete rework of the old 1.2 version. A big thank you to JimmyFingers who did the majority of changes to this table.

That was changed:

- Implemented and tuned new BMPR routine which uses an updated formula for a better / smoother momentum curve, higher table friction settings (for better ball weight appearance), and new corresponding BMPR parameters

- Implemented additional custom physics routines for dampening, positional slingshot strength, flipper tap code, and a new / experimental one for “X” cushioning / ball jumping for the ORBS targets as well as the soft targets behind them

- Adjusted size of the ball accordingly to compensate for wide build dimensions

- Added a variety of sounds and sound processing (speed based) routines

- Created new alpha full sized fading GI plastics with transparent edges / sections

- Created new individual alpha ramp fading GI bulb Halos for incandescent and LED based lights (for PF lighting but at height to affect interaction / lighting on the ball) and choice can be selected via script options

- Created Chamber section GI Halos for independent control / coding

- Created new bumper fading GI images for 3D meshes

- Added back metal and back wall GI interaction / images

- Created basic PF GI for when all GI lights / independent sections off or on

- Updated GI scripting for above components and corrected sections to be authentic (Chamber and slings isolated from rest of GI)

- Created and coded new individual lamp halos for added lighting effects on most table lamps / light inserts (can be disabled in script)

- Added Bonus rollover lights reflections in back metal

- Re-scripted / architected captured ball in chamber so now it is totally natural and does not jerkily land back into kicker position (removed original / extra coding and is now simply a ball trapped in that area that can be collided with as would be on a real table)

- Fixed Orbs Release target magnet area, modified operation to be better timed with that of a real machine, and incorporated animations for the sub-PF ball launch / metal door (some tricks to make ball appear hidden / look like it comes up from beneath the table)

- Added code for allowing simultaneous / two target hits on ORBS and Sequence drop targets

- Modified images / added metal textures to all posts and gate housings (some were previously just solid colours / no images mapped)

- Adjusted some images for lighting aspects

- Adjusted behaviour of Outlane pegs for ball save / nudging based on some previous feedback by Mukuste

- A complete new set of 3D meshes

This version needs the latest official VP 9.2.1 or VP9.9.0.

http://www.ipdb.org/machine.cgi?id=476
http://vpuniverse.com/forums/files/file/2170-centaur-bally-1981db2s/

What's New in Version 2.1

Released

  • Just forgot to upload this table here ;)

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