About This File
Safe Cracker for VP9.15+
by ICPjuggla, OldSkoolGamer and Herweh
All Artwork/Lighting/GI by OldSkoolGamer
Please check out the 'Pretty important' part at the end of this release notes.
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Special thanks to Unclewilly, Destruk and JPSalas for help with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
Check out the awesome dB2S backglass from Dozer316. You can download it here.
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
Have a lot fun.
What's New in Version 1.01
- 1.01: Removed the DMD hiding script lines (lines 156 to 158 - thanks Htamas :-))