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Visual Pinball 10 - Tables

132 files

  1. A Real American Hero OPERATION P.I.N.B.A.L.L. v1.71

    The story so far...
    The Joe's need your help!!
    Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
    On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
    These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
    Now it is used to spread classified information and propaganda throughout the Cobra Empire.
    This is where you come into the story....
    Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
    First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
    You must then find out exactly how much stolen GI JOE information these machines are carrying!
    "OPERATION P.I.N.B.A.L.L."
    Psionic
    Interface
    Neural
    Behavioural
    Adjustment
    Low-frequency
    Laser
    How much info will you uncover?
    Only your superior pinball playing skills can help you to accomplish this mission!!
    *************************************************************************************
    v1.71
    Added JPSalas GI Effect script to events.
    (Ball release into plunger lane, upper kicker, and when projector pic is activated.)
    Added coin sound effect on coin insert.
    Added option at top of script to change color of scoring LED's.
    You can choose from 5 different colors.
    (0=Green  1=Red  2=White  3=Blue  4=Reg Orange)
    Default is set to green.
    Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
    (So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
     
     The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
    v1.7
    Added camoflauge to right of kicker plastic.
    Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
    Added lights to characters on playfield so now they light up with GI lighting.
    Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
    Now when you hit kicker, the background music doesn't stop.
    Adjusted FS POV Settings so table is wider.
    Fixed DT backdrop lights.
    Moved plunger activated sounds to trigger in plunger lane.
    Adjusted timers and volume on alot of sounds.
    Removed 2 Background Music sound effects.
    The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
    Added 1 more voice sound effect to coin insert.
    Added 7 Digit rom to table.
    Adjusted DT backdrop for 7 Digit rom.
    I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
    Added Cheat to toggle Dossier pics.
    Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
    (This is not cheating as it doesn't effect the score.)
    Also made a 7 Digit dB2S Backglass, included with download.
    Bumpers, and lower Slings light up explosions on backglass.
     
    Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
    Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
     
    VERSION 1.1
    Added alot more sound effects.
    Lowered light intensity on COBRA lights.
    Raised intensity of Shoot Again Light.
    Adjusted hit height of rubbers.
    Added timers so game over and bonus counting isn't silent anymore.
    Added correct scorecard.
    Added random sound effects to star trigger and right inlane.
    Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
    I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
    I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
    1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
    Version 1.2
    Now Projector has 388 Pics!!
    Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
     
    Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.  
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
     
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) 
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.

    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)

    Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
    387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
    It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    Can you make it to pic 388?
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. 
    Added day+night dB2S Backglass in same post.
    Hope you enjoy!!

    667 downloads

    Updated

  2. AC-DC PM5 Javier DT Batch_MOD

    This a DT version of "AC/DC (Stern 2012) 1.1c" from Javier15
    Big thanks to him for his permission to MOD
    I did this version for DT users like me who couldn't play this fantastic table
    About This File
    Based in AC/DC Stern 2011
    CREDITS:
    JAVIER15: FS version
    FRANSISCO666: Models 3d and resources redraw
    MUKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts and bell model 3d
    DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
    The table runs VP_PHYSMOD5.

    1,187 downloads

    Submitted

  3. AC/DC

    6 different versions
    AC-DC Pro-1.0
    AC-DC Pro Vault-1.0
    AC-DC_Back In Black LE-1.5
    AC-DC_Let There Be Rock LE-1.5
    AC-DC_Luci-1.5
    AC-DC_Premium-1.5

    1,700 downloads

    Updated

  4. Amazing Spider-Man (Gottlieb 1980) Sound MOD v1.1

    A graphics and sound Mod of gtxjoes VPX table.
    I want to thank gtxjoe for allowing mods without permission.(Big thanks Sir!!)
    I also want to thank him for making an incredible table!!
    Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed gtxjoe's way.
    Original Table..
    http://www.vpforums.org/index.php?app=downloads&showfile=12261#
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 1.1
    Added timers to sound effects. Added different sound effects and deleted some old bad ones.
    (Went from over 40 to over 70 sound effects.)
    A couple of background music sound effects were very hard to find. I wanted to add 16 different background music sound effects, but as it is with about 4, the size is 150MB!! And alot of them didnt seem to fit the table atmosphere. The very last episode of this cartoon series was "Revolt from the 5th Dimension". It has some spacey music and trippy visuals. The actual name of the background music played in that episode was "LSD"!! (It didn't fit table atmosphere!!)

    When I originally started this mod, I wanted to make a sound effects mod. Then I noticed a few nicks and chips in paint, and signs of wear on the playfield. (I know others like to have the chips and faded playfield. More realistic they say. You can download the original table if you don't like the cleaned up playfield.) So I decided to try and get rid of all that and to try and brighten some of the existing colors. 4 days later I had completed my touch up of playfield. Then noticed the BG for the DT version in VPX. It also had chips of paint missing. So I decided to clean up the BG too.
    You probably won't notice much change, unless you have both playfield pics new and old, side by side. Then you will see I actually put alot of time and effort into this. I also changed color of the faded green lights to blue like the IPDB pics.
    Only thing besides the playfield touch-up I did, was made the radius of red skirting below bumpers smaller, like the pics on IPDB, and reshaped the upper plastic wall so it would fit under the upper plastic and increased the bottom and top height so you can't see the through it while in DT mode.
     
    On the Fantasy version I added new bumper images and 13 new BG images to choose from.
    I added over 40 sound effects all from the 1967 cartoon series of Spider-Man, triggered by quarter, plunger pull, upper 3 kickers, all rollovers, spinner, and drain.
     
    Made a Fantasy dB2S Backglass day and night mod and regular Black and Blue border day mods.
    dB2S Backglasses here...
    http://www.vpforums.org/index.php?app=downloads&showfile=12548
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
     
    Hope you like it!!

    571 downloads

    Submitted

  5. Apache! (Taito 1978) full pack

    Apache! (Taito 1978) full kit (table, backglass, media pack)
    Ready after a long work the first 1978's TTL version of Taito's Apache! pinball
    This ia a little different from it's SS '79 version for the system used an for a different backglass.
    As there is no ROM (TTL is a tecnology between electromeccanical an digital) and because the table uses the same playfield layout as Gottlieb's 1975 Fast Draw, it is made from Loserman's Fast Draw EM table with some adjust.
    A team work by:
    Loserman76: original table and script mod
    Editoy: table graphics redraw from scratch, playfield adjust, backlass from scartch
    Xenonph: original sounds
    Tio Italo: apron image and instruction translate
    JP Salas: finishing touches, backdrop, gi lights
    Special thanks to
    Carlos Guizzo, Luiz Culik, Márcio Urso: images and infos

    187 downloads

    Submitted

  6. Attack From Mars (Bally 1995) VPX dB2SDT ColorDMD MOD v1.0

    THIS MOD IS FOR VPX DESKTOP USERS ONLY, CABINET USERS CAN DOWNLOAD THE ORIGINAL TABLE.
    I first would like to thank Dozer316 for giving me permission to make this dB2SDT mod, and permission to showcase his dB2S backglasses. I would also like to thank him for making a great table and dB2S backglass!! I also would like to thank everyone who contributed to this table including JPSalas, Cyberpez, ICPJuggla, and Hauntfreaks!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Check Original Table download page for more important info.
    VPX TABLE by Dozer316...
    http://www.vpforums.org/index.php?app=downloads&showfile=11665
    DB2S BACKGLASS by Dozer316..
    http://www.vpforums.org/index.php?app=downloads&showfile=7438
    Each dB2SDT Mod will have ColorDMD coded into script.
    They also will have Instructions on left side of table and Logo.
    THE METHOD I AM USING TO CONVERT THESE DESKTOP VERSION TABLES TO BE ABLE TO USE AND HAVE ON SAME SCREEN A WORKING TABLE AND WORKING DB2S BACKGLASS IS A METHOD I LEARNED FROM KAAN, SO I WANT TO THANK HIM VERY MUCH.
    THIS METHOD DOESN'T WORK WITH THE NEW CONTROLLER METHOD, SO THIS TABLE USES THE OLD CONTROLLER METHOD.
    I ALSO WOULD LIKE TO THANK ALL THE BACKGLASS AND TABLE AUTHORS WHO HAVE GIVEN ME PERMISSION TO MAKE THESE dB2S BACKGLASS MODS, SO I CAN SHOWCASE THERE MASTERPIECES IN THIS FORMAT.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    YOU WILL NEED THE dB2S BACKGLASS PROGRAM INSTALLED FOR THIS TABLE TO WORK PROPERLY.
    I HAVE INCLUDED B2S Backglass Server 1.3.0.2 WITH DOWNLOAD AND INSTRUCTIONS HOW TO INSTALL IF NEEDED.
    YOU WILL NEED TO MAKE SURE YOU HAVE "Disable B2S" UNCHECKED IN PREFERENCES..KEYS MENU, AS MOST VPX DESKTOP TABLE USERS WILL HAVE THIS CHECKMARKED.
    YOU WILL NEED TO KEEP THESE 4 ITEMS IN SAME FOLDER FOR THESE TABLES TO WORK PROPERLY.
    SCREENRES.TXT
    B2S.EXE
    PINBALL TABLE.VPX
    BACKGLASS.DB2S
    SIMPLY START TABLE AS YOU WOULD ANY OTHER TABLE. THE DB2S BACKGLASS WILL AUTOMATICALLY STAY ON SCREEN.
    IF YOU WOULD LIKE TO USE A DIFFERENT BACKGLASS, SIMPLY NAME NEW BACKGLASS SAME AS TABLE NAME AND PUT IN SAME FOLDER AS TABLE.
    IF YOU USE 3 SCREEN BACKGLASSES THAT HAVE DMD, YOU CAN RIGHT CLICK ON A RUNNING BACKGLASS AND CHANGE IT TO HIDE GRILL, AS THESE 3 SCREEN VERSIONS WILL NOT WORK PROPERLY WITH THIS METHOD. ALSO ANY DB2S FILES THAT ARE REALLY LARGE WONT WORK WITH THIS METHOD AS IT TAKES TOO LONG FOR THE BACKGLASS TO LOAD.
    IF YOU HAVE TROUBLE WITH FLIPPERS STICKING, TRY RESTARTING TABLE AS THIS IS USUALLY DUE TO FIRST TIME PLAYING TABLE ON SYSTEM.
    NOW YOU CAN EXPERIENCE THE FULL BACKGLASS IN ACTION, AS SEEN BY CABINET USERS, ON A DESKTOP VERSION TABLE!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    HOPE YOU ENJOY, AND REMEMBER TO THANK THE ORIGINAL AUTHORS OF THESE TABLES AND BACKGLASSES!!

    793 downloads

    Submitted

  7. Avatar (Conversion from FP) (VPX Beta)

    This is a relatively quick build of a table I enjoy playing
    Scripting done by 85vett, modified to work in VPX by myself
    Table done by francisco666 and lacarril, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I won't be maintaining this once VPX is out of beta

    1,184 downloads

    Updated

  8. Avatar Pro Real Mod 1.0 (Neo)

    Thank you for the all creator,
    Scripting done by 85vett, modified to work in VPX by Freneticamnesic
    Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX.
    And  Arngrim Which helped me a lot with the script (it updated the script and added the toys)
    Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support
    "Link for rom at the end of the text"
    On the table I change
    -the script (updates and added toys)
    -the ball
    -Added gate
    -All drop target
    -the lights
    -The playfield
    -Full insert light
    -All plastic for even more realism
    -The physic
    -The rubber
    -AMP armor texture
    -All texture metal
    -And plastic ramp as well as flipp
    Thank you for reading and good games for all
     
     
     
     
    avr_200.zip

    3,257 downloads

    Updated

  9. Barb Wire (Gottlieb 1996)

    This is a VPX conversion of TAB and Destruk's 1996 Gottlieb Premier Barb Wire table. Big thanks to TAB and Destruk for their work. It can use some 3D models, but it doesn't look too bad as it is. Feel free to fix it up or modify it, after all I'm a newbie to the VP scene.
    It needs the rom named "barbwire.zip". Hopefully you have a friend who has it, because the Gottlieb roms were pulled for all of the VP sites.

    281 downloads

    Updated

  10. Batman (Data East 1991)

    Author: Javier
    Lighting,Physics,layout,coding.
    3D/Art: Dark
    Ramps,batmobile,batcave etc
    Ben Logan:
    Additional sound effects and beta testing.
    Graphics clean ups.
    PF redraw: Internet (https://www.facebook.com/groups/pinballsargentinos)
    Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan

    Special Thanks:
    I want to thank Eric (Dark) for the predisposition he has had over these years for me in helping in most of my tables, as I already mentioned somewhere ... he is 50% of my work, Now for good reasons and makes me very happy is going to look VP from a side of the road, so I want to thank you friend for accompanying me in these good years.
    I wish you the best of luck in your new projects. 

    1,736 downloads

    Updated

  11. Batman Dark Knight

    Batman Dark Knight tt&NZ 1.2

    525 downloads

    Submitted

  12. Battlestar Galactica (Williams 1980) Mod v1.3

    I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11754
    Find ROM here...
    http://www.vpforums.org/index.php?app=downloads&showfile=779
    IPDB...
    http://www.ipdb.org/machine.cgi?id=2067
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 1.3
    Moved plunger activated sounds to trigger in plunger lane.
    Added JP's GI Effect script, so GI Lights blink with certain events.
    (Plunger release, and drop targets activate GI Effect.)
    (This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.)
    So I had to add timers and call for the visibility of the flasher to match the GI Effect script.
    Added GI lighting to DT Backdrop.
    Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.)
    Added drain sound effect.(This sound was in sound manager but not tied to drain.)
    Tied upper 2 flashers to bumper hit.
    Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.)
    Connected adv left and right bonus to red and blue flasher.
    Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.) 
     
    Version 1.02F
    Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
    (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)
    Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.
    Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
    (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)
    Switched Default FS Backdrop pic to chrome lettering.
    Added flashers from Fluppers Flasher Resource table activated by events.
     
    Version 1.01
    Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
    Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
    Corrected info in Version 1.0 that I forgot to update before uploading.
    (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
    Added 2 nvram files. One for 5 ball and one for 7 ball.
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
    I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
    I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
    Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
    Added 26 more sound effects mostly triggered by lower rollovers.
    Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
    Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
    A few other script changes.
    Version 1.0
    I used Allknowing2012's 2.1b version to make this mod.
    Removed Sidewood and Topwood image from being visible in FS view.
    Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
    Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
    Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
    Lowered left bullseye target under plastic so top does not show through plastic.
    Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
    Lowered upper-left rollover divider so not seen through plastic.
    Added 3 screw primitives to left side of apron.
    Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
    Pulled bottom of side rails out slightly so side wall didn't cut through.
    Changed side rail pics to ones that look like chrome.
    Changed sidewalls and top wall in DT view to stars.
    Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
    Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
    Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
    Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
    Default apron is darkened, but light version can be toggled with letter "N" on keyboard.
    Added 103 sound effects.
    2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
    (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
    34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
    The upper 3 rollovers trigger 1 of 17 cylon sound effects.
    The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
    1 of 5 space gun sound effects is triggered with each bumper hit.
    20 sound effects triggered by coin insert.
    1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.
    This table has a buzzing sound that progressively goes up in pitch.
    (Part of the Rom I think. I will try to remove this buzzing soon!!)
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    I included  with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..
    Const UseSolenoids=2
    To
    Const UseSolenoids=1
    Change from 2 to 1 as this is activating nFozzy's FastFlips.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    945 downloads

    Updated

  13. Beach Bums 1.0 (2018)

    Welcome to the Beach! Surf's up Brah! Get your sex wax and board ready for a radical ride on the gnarliest waves and unleash your Big Kahuna!!
    This is BEACH BUMS!!
    Hey all, thank you to everyone on this awesome site for giving me the opportunity to share my table. So, since this is my first attempt at anything Visual Pinball, please go easy on me. lol. *gulp*
    First of all, a short backstory to why I even did this in the first place... A few years ago, I bought a real Fascination cocktail pinball called "Roy Clark, The Entertainer". Nothing against Roy Clark (and Hee Haw), but I decided I wanted to refurbish and re-theme the table (see before and after pic). The theme itself was based off of my favorite slot machine IGT's "Catch-A-Wave". There were only 2000 plays on this table when I bought it and it played perfectly. Unfortunately, after re-theming it and putting it back together, it doesn't work anymore. I don't know what I did, and I've had pin techs come look at it, but still can't fix it. Anyway, backstory aside, I decided to use all my original artwork, along with new artwork, and models, to bring you a VPX version of my theme and here it is!
    I'd like to thank everyone for helping me make this table possible...
    *First and foremost, I want to thank BorgDog for his original Hollywood Heat table, and for  letting me mod it to begin with.
    *Thank you again, BorgDog, for all your scripting guru knowledge and help (and for your patience)
    *Thank you xenonph for all your help from the very beginning. Couldn't have done it without you too.
    *Thank you Hauntfreaks for your B2S help!
    *Thank you Flupper for your awesomely beautiful ramp.
    *And a HUGE thank you to the VPX and VPM developers, who make this all possible!!
    Note: Beach Bums uses a slightly modded "hlywoodh" rom for scoring. It is included in this file, although it will interfere, if you have an existing HH rom, sorry :(. Also included is background and bonus music MP3's that will need to install in your VPX music folder. Don't forget to turn off all original HH sounds, changeable in the script, to hear the included MP3's and such.
    Thank you to everyone and I hope you all have as much fun playing this table as I did making it.
    Your friend in pinball, Brian (watacaractr/RetroBASH)

    494 downloads

    Updated

  14. Bell Ringer (Gottlieb 1990)

    This is my first mod of a VP8 table to a VPX table. My first VPX anything for that matter.  Thanks to Destruk for the VP8 version. Cost a coin for 5 attempts, you have to select the start button to feed each ball. Fun game for the kids. Needs the Gottlieb rom "bellring.zip", hopefully you have a friend that has it, because the Gottlieb roms have been pulled down for all the sites.
    Also, if anybody sees something wrong with it and can fix it or just wants to improve it, you have my permission to mod it.

    78 downloads

    Updated

  15. Big Hit (Gottlieb 1977)

    Enjoy this VPX conversion of "Big Hit".    Lots of playfield changes.  Script was fairly untouched save a few B2s calls.
    VP9 version by Itchigo.  Varitargets credit to Loserman42; Backdrop image from editoy's B2s Backglass. 

    331 downloads

    Submitted

  16. Big House (Gottlieb/Premier 1989)

    This is a VPX conversion of mfuegemann's 1989 Gottlieb Premier Big House table. Big thanks to mfuegemann for his work.
    Additional thanks to:
    Zany for the Elevator Screw, the Flasher Domes, the Bumper Cap, Drop Target, Ramp and Flipper models
    Arngrim for the DOF review
    Fuzzel for providing the images for the playfield lights
    Batch for the Desktop Backdrop image
    Inkchnito for the DIP switch code
    Destruk for the VP8 table and the Lamp and Solenoid numbers
    JPSalas for the fading Flasher code
    This table is really fun to play. Feel free to fix it up or modify it.
    It needs the rom named "bighouse.zip". Hopefully you have a friend who has it, because the Gottlieb roms were pulled from all of the VP sites. Quietly ask your friend.

    165 downloads

    Updated

  17. Bounty Hunter (Gottlieb 1985)

    This is a VPX conversion of a VP8 version of Gottlieb's 1985 Bounty Hunter. Big thanks to Destruk, Kristian, DesAngel, Inkochnito, and Luvthatapex for the VP8 version of the table. Also, if anybody sees something wrong with this  and can fix it or just wants to improve it, you have my permission to mod it. This table needs the rom "bountyh.zip" to run. Hopefully you have a friend that has it, because the Gottlieb roms have been pulled down for all the sites.

    140 downloads

    Updated

  18. Buck Rogers (Gottlieb 1980) Sound MOD v1.11a

    I first would like to thank BorgDog for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Hauntfreaks and Sindbad!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Check Original Table download page for more important info.
    Original Table...
    http://vpinball.com/VPBdownloads/buck-rogers-gottlieb-1980/
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank Scottacus for all the help with the TILT sound effects script!! BIG THANKS!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 1.11a
    Stopped some timers that were still activated after pressing player1 start.
    Added coin sound effect to 3 key.

    Version 1.1a
    Noticed "Drain" sound effect was missing from sound manager, so I added it to sound manager from another table.
    (It was hard to catch this as you could only tell after last ball drain.)
    Also fixed script so coin is heard on coin insert.(There was not a coin sound effect named "coin" that the script was calling for. So I just changed to "Coin3" as there were 2 different coin sound effects already in the sound manager.)
    Scottacus helped fix the script for DT view objects to disappear when in FS mode.
    (If you ran FS view without B2s, the objects didn't disappear as per Scotts info.)
    BIG THANKS!!
    I added GI lights to Buck Rogers Logo and pic on left side of DT backdrop.
    Scottacus came up with working TILT sound effects script!! BIG THANKS!! (I will learn this if it kills me!!)
    1 of 4 sound effects will be played when you TILT table.
    I Added 133 sound effects triggered by events.
    All of these sound effects are played through backglass instead of table per Vogliadicanes info.
    There are 4 background music sound effects triggered by plunger.(From actual Movie.)
    There are 2 other background music sound effects that are not triggered by plunger.
    1 is triggered by hitting upper kicker. (1 in 16 chance of triggering it.) Twiggy says "Get Down Groovy" and a groovy song is played.(One from actual movie.)
    The other background music sound effect is only played during attract mode after losing a game.
    (This is the song that was played at end of tv show. It sounds corny, but true Buck Rogers fans will appreciate it.)
    You will need to hit F6 to bring up the Dipswitch Menu, and turn off ROM scoring sounds.
    (Or use the nvram I included with download.) Copy the nvram to your nvram folder where Visual Pinball is installed.
    I couldn't seem to shut off the ROM sounds and have them turn back on with table exit like other sound mods I have released.
    So you will need to turn off these sounds with either method above.
    BorgDog has made this in Portrait Mode. STAT left a POV.xml for Landscape Mode as attachment here in BorgDog's Support Topic..
    http://vpinball.com/forums/topic/buck-rogers-gottlieb-1980/#post-49053
    I will include this with download, but be sure to thank STAT for it!!
    Simply load table into Visual Pinball Editor, and click "File" tab, then click "Import Backdrop POV".
    Then a window will pop up allowing you to browse to BuckRogersPOV.xml.
    After importing simply start table. You will need to save the table after making changes, for them to stay
    If you are looking for a dB2S Backglass, Borgdog included one with his table download. (I didn't have enough room to include the dB2S Backglass, as these 2 Buck Rogers Sound Mods are over 166 MB's each.)
    So you need to go to his download page if you want the dB2S Backglass.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!
     
    I also made a version 1.1b that Scottacus changed all the DT LED's to reels to get his No Credit sound effect script to work, but I have a 720p monitor, so people with other screen resolutions, will see the LED's don't line up correctly. So I will try to get this fixed and have it uploaded shortly. I guess someone with a 1080p monitor will have to line them up correctly, as my screen resolution is 1365x768, which makes them not line up on others monitors.

    452 downloads

    Updated

  19. Cactus Canyon Continued (Bally 1998)

    Cactus Canyon Continued (Bally 1998)
    Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link:
    https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs
    For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1.
    For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1.
    For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder).
    For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates.
    For new installs, the order is 
    1. STEP 1 - Install Prerequisites.bat
    2. STEP 2 - Install PROC.bat
    3. Install CCC.bat
    Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet.
    If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type:
    pip install requests

    520 downloads

    Submitted

  20. Cactus Jack's (Premier 1991)

    This is a VP8 to VPX conversion of a 1991 Gottlieb Premier Cactus Jack's pinball machine. Big thanks to PacDude for his VP8 version of this table. I got to say, this is a pretty fun table to play. This table needs the rom "cactjack.zip" to play. Hopefully you have a friend that has it, because the Gottlieb roms have been pulled down from all the sites.

    181 downloads

    Updated

  21. Capersville (Bally 1966) 2.8.7

    Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966!
    Feel free to change the variable "FreePlay" to "False" for credit play.
    Also feel free to change the variable "STAT" to "True" to view bumper caps with "10 Points" on them rather than the stock blank caps.
    Thanks to HaunfFreaks for his awesome lighting and graphics magic.  Also to BorgDog and Loserman76 for coding help,  Arngrim for looking over my DOF and Xenonph and Thalamus for helping find coding bugs.
    Please Note: To get the graphics and lighting to work properly you must run this table with VP 10.4 rev 3209 or higher
    Enjoy!
     

    185 downloads

    Updated

  22. Caveman (Gottlieb 1982)

    This is a VPX conversion of Lovthatapex and Destruk's 1982 Gottlieb Caveman table. Big thanks to Lovthatapex and Destruk for their work. This table was a pain in the arse to convert, because it crashes half the time, at least on my computer. It doesn't seem to be the VPX crashing it, I think its the pinmame emulation. So if it crashes on you, just open it again, and hope it starts. once it starts, its fine. If anybody has a answer to this, please let me know. Feel free to fix it up or modify it.
    It needs the rom named "caveman.zip". Hopefully you have a friend who has it, because the Gottlieb roms were pulled from all of the VP sites. Quietly ask your friend through PM or hey call him and invite him over for dinner.

    105 downloads

    Updated

  23. champions-league

    champions-league-TTNZ-vpx-1.4

    309 downloads

    Submitted

  24. Christmas Pinball (Arkon 1980) MOD v2.0

    Christmas Pinball
     
    v2.0
    Connected flashers to coin insert, and other events.
    Adjusted FS POV so table is wider.
    Fixed DT Backdrop lights.
    Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
    Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
    Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
    Added GI effect to hit events. (Used JPSalas script method.)
    So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
    Added coin sound on Insert coin event.
    Included 3 wheels for cabinet users.
    Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
    (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
    (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
    v1.0
    Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
    Also added over 23 sound effects.
    Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    I added 76 pics to the projector.
    These pics are activated in order.
    They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
    Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
    **********************************************************
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more info.
    http://www.vpforums.org/index.php?app=downloads&showfile=12130#
    Remember to thank the original authors of this table, as they are the ones who made this work of art.
    I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
    **********************************************************
    YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
    MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
    HERE IS HOW YOU ADD YOUR PICS...
    FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
    "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
    IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
    pic0
    pic1
    pic2
    pic3
    pic4
    pic5
    pic6
    pic7
    pic8
    pic9
    pic10
    and so on...
    SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
    THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
    WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
    YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
    THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
    NOW ENJOY THE SHOW!!!
    *************************************************************************************
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
    You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
    (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
    I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
    FIND THEM HERE...
    http://www.vpforums.org/index.php?app=downloads&showfile=13205
    Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    Hope you enjoy!!
    MERRY CHRISTMAS!!
     

    262 downloads

    Updated

  25. Circus (Gottlieb 1980)

    This is a VPX conversion of a 1980 Gottlieb Circus table. Big thanks to Lovthatapex, Destruk, and Inkochnito for their work on the earlier versions. This VPX mod was done by Rascal. It needs the rom file "circus.zip" to run.

    179 downloads

    Updated

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