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1421 files

  1. Spider-Man Vault Edition : Siggi's Mod (Stern 2016) VPW Mod

    **Reupload, nothing new since 1.0.1 - Dec. '20
    This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past.
     
    This release wouldn't have been possible without the legacy of those who came before us.
     
    Thank you to Flupper for 3D insert techniques and Flasher domes. Thank you to Fleep for the sound package. Thank you to Rothbauerw and NFozzy for physics. Thank you to Wrd1972 for bouncy standup targets.

    'VPW edits
    ' 00X - benji/iaakki - various versions
    ' 006 - iaakki - NF script updated one more time, GI resolved, solenoid light control added, insert materials redone and adjusted, insert text flasher should be done
    ' 009 - iaakki - GI rework and various tweaks. Sidewalls are borked
    ' 010 - Benji - Added reflective metal texture to walls (only reflect with SSR Enabled) and color graded all the graphics. Added preliminary beveled edges to bottom half of plastics
    ' 011 - iaakki - RGB GI implemented, various fixes
    ' 014 - iaakki - pf&text images reworked, inserts made more shallow, GI adjusted different when mode on
    ' 015 - iaakki - villain spots created, heads material swapped
    ' 016 - Benji - Adjusted bevels and baked GI onto playfield (experimental) old playfield still in image manager
    ' 017 - iaakki - redid rgb gi, some cleanup
    ' 018.6 - Sixtoe - Added VR room and associated switches, replaced most flashers & hooked up flash prims to lighting, added global rgb gi flasher, tweaked spotlights and added character prims to lighting system, aligned ramps, unified timers, added ball shadow, replaced green goblin for comic version, reverted playfield, aligned apron wall and made visible, raised Apron, changed trigger shapes, removed numerous old incorrect walls and lights, raised metal screws and fittings up slightly
    ' 018.7 - Tomate - replaced wire run prims and textures
    ' 019 - Sixtoe - Made more holes in playfield for triggers aand targets, added wood drop sides, added new wall for sw43a image, added backglass to gi system, hooked up light refllection flashers on sandman and added some to goblin and lock lights.
    ' 020 - Benji - Added color grade to  playfield from 019
    ' 021 - Benji reintroduced more yellows to overall color grade
    ' 022 - tomate - spiderwebs and diverters redone, new textures for metals, diverters and spiderwebs. Improved wire ramp textures
    ' 023 - Sixtoe - fixed some depth bias issues, fixed rear back wood, fixed pop bumper flashers, fixed a few flashers
    ' 024 - tomate - Some tweaks to the textures, shadows in the apron and reduction of the file weight by lowering the resolution of some textures
    ' 025 - iaakki - Latest NF flips code, cabinetmode, fixed desktop mode, small fix to default pov, readjusted flips and fixed trigger areas
    ' 026 - iaakki - RGB GI brightness adjusted
    ' 029 - oqq -  added some missing variables. swapped out 1 at ballwithball collision ( not sure if its the right one ) . Bumper sound ... swapped out Vol(activeball) with 0.2 at RandomSoundBumperTop
    ' 031 - tomate - add Goblin's bracket and some work on Goblin texture
    ' RC1 - iaakki - default options set, flipnudge check fixed, sandman standup target bank physics reworked
    ' RC2 - tomate - new prims and brackets for all villains, Sandman texture fixed so it doesn't collide with the ramp, add some thickness to central plastic, shadows added to apron
    ' RC3 - tomate - new bumper rings prims and new textures
    ' RC4 - Sixtoe - redid sandman and ock "holder" prims and textures, fixed goblin lighting, fixed spider sense lighting, unlinked difficulty rubbers from main prim and repositioned correctly, removed floating screw, various depth bias issues corrected, cleaned up unused images
    ' RC5 - iaakki - Some inserts fixed
    ' RC6 - iaakki - flupper domes
    ' RC7 - iaakki - dome flasher adjust, info fields updated, script cleanup
    ' RC8 - oqq/tomate - add movement to goblin bracket and separate prims
    ' RC9 - Sixtoe - Added invisible walls to stop ball being lost under top right ramp and hopping over centre targets, updated laser sensor lights, split cover plastics and adjusted position and materials so they're in the right place, added ultra minimal vr room options, colour corrected DMD
    ' RC10 - Sixtoe - Fixed what I broke because I can't code at 2am, various tweaks
    ' v1.0.0 - iaakki/sixtoe - Final tune and testing
    ' v1.0.1 - Sixtoe - made plastic protector over green goblin collidable and increased size of protector wall under venom ramp to prevent balls being trapped

    8506 downloads

       (14 reviews)

    41 comments

    Updated

  2. Metallica Premium Monsters (Stern 2013) VPW Mod

    Metallica Premium Monsters Table Tune-Up by members of VPin Workshop Discord. This was a long road for a table mod. Work started by EBisLit with brand new playfield 4 months ago. Playfield is now straighter than the one this had originally. This meant that the whole table had to be rebuild, so the table geometry is closer to the original table now. Added Flupper inserts, new flashers, Fleep sounds, latest nFozzy physics, some new textures, countless hours of tweaks and testing.
    Playfield: EBisLit Inserts: EBisLit nFozzy physics: Benji, iaakki Re-alignment: Sixtoe, iaakki Toys: Tomate Fleep Sounds: Benji Lighting: iaakki, Sixtoe VRRoom: Sixtoe, iaakki Miscellaneous tweaks: iaakki, Sixtoe, Tomate Testing: Rik, VPW team  
    This release would not have been possible without the legacy of those who came before us including, most notably, HauntFreaks, Freneticamnesic, Sliderpoint, Byancey, Dark, Peter Docker. This is a mod of a mod of a mod, so thanks to all before us.
     
    Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics.
     
    UPDATE 106: We got some more feedback from Rik and EB how to make this play even more like the real cabinet. This ended up fine tuning slope angle, flip angles and various parameters of the table to make it a bit harder to play. LUT is now saving correctly. Tomate rendered better wireramps and Skitso finetuned lighting. Oqqsan made wheel image. Enjoy.

    14979 downloads

       (40 reviews)

    171 comments

    Updated

  3. Judge Dredd (Bally 1993) VPW

    I AM THE LAW! - V-Pin Workshop proudly presents Judge Dredd from Bally.
     
    This table has been a long time coming! It was started in December 2020 when Sixtoe decided to bring one of his favorite tables up to date (after having converting Dozer's version earlier in the year to VR and discovering it was still an old, albeit well made, vp9 table at heart).
    It was decided that due to the complexity of the table, rather than modify an existing table we'd start from scratch using all new assets and rendering the table out, so here were are 11 months later (there were coffee breaks) and we're really happy with the way it turned out and hope you enjoy it!
     
     V-Pin Workshop Judge Dredd Team
    Sixtoe - Project Lead, VPX Monkey, lives on gin, jack of all trades, master of none. Tomate - Primitives, Baron of Blender, helping Sixtoe to not suck (as much) at 3D stuff. iaakki - Scripting, Physics, Insert lighting, Complicated Stuff. Benji - Physics, Deadworld & Banana insert primitives. Daphishbowl & iaakki - Deadworld & Crane code (here be dragons). Flupper - Flipper & Insert primitives, ramp tutorial, general rendering assistance. Cyberpez - Opto's and VUK prims, aftermarket crane models, general assistance. RothebauerW - Physics tutorial, drop and standup target bug fixing, general assistance. Fluffhead, Apophis and Wylte - RTX Ball Shadows, general assistance. gtxjoe - Ball trough tweaking assistance. 3rdaxis - VR cabinet improvements, Working coin door and manual. Embee & Kingdids - Original crane primitive and texture redraw. EBisLit - Playfield photos. DJRobX - Still answering Sixtoes coding questions... Rik & VPW Team - Testing Everyone in VPW for their support and encouragement!  
    Notes
    Only use JD-L1 Rom! Lots of options in the script, including VR and Cabinet modes. Table designed on and for VPX 10.6.2 (Rev 8678), tested OK on VPX 10.7.0 Final (Rev 310)
    Do not use 10.7 328 as it's broken and breaks this and other tables  
    How To Play
    Start Button  -  Start normal Game Plunger  -  Launch Ball (note: real machine does not have a plunger, right firebutton launches balls) Right Magnasave  -  Start "Super Game" (instant multiball - needs 2 credits) Left Magnasave  -  Change LUT until game starts, then launches ball from left plunger lane in Air Raid / Missile mode. How to activate DeadWorld  -  Hit J-U-D-G-E drop targets in order (ball in judge subway lights a letter) How to start DW multiball  -  Get 3 balls into deadworld using left pursuit ramp after lighting J-U-D-G-E. How to get Ultimate Challenge  -  Defeat all 4 dark judges or light all chain missions.
     

    10018 downloads

       (32 reviews)

    139 comments

    Updated

  4. Goldeneye (Sega 1996) VPW Mod

    No more foreplay…
     
    Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.
     
    Based on the VPX table by JPJ, Team PP and many more
     
    Project lead: Astronasty
    Playfield cleanup: Astronasty, EBisLit
    Physics: Fluffhead35, Apophis
    Sound effects: Fluffhead35
    3D Inserts: EBisLit, Oqqsan
    Dynamic Shadows: Wylte
    VR Room and Backglass: Leojreimroc, Sixtoe
    Lighting: Hauntfreaks, Sixtoe
    GI control update: Iaakki
    Radar dish updates: Apophis, Oqqsan
    Flasher dome updates: Apophis, Leojreimroc
    Script fixes: Oqqsan, Apophis
    Desktop background: Oqqsan
    Ramp updates: Tomate
    Testing: VPW team, 1 day by Rik
     
     

    7441 downloads

       (23 reviews)

    96 comments

    Updated

  5. Star Gazer (Stern 1980) by arborelia

    This is my first VPX modification. I based this on the version by @Felsir, with permission.
     
    Star Gazer is one of my favorite pinball machines. I got to play it recently at Rochester Pinball Collective, and I watched the high-level competition on it on the stream of INDISC 2024. I wanted to make this VPX table play like what I'd played and seen. But none of this would be possible without having Felsir's version to start from.
     
    This table is often about flow and on-the-fly shots, because the unusually low flipper angle stops you from trapping the ball very often. Time your shot to the upper drops - the first one you hit in the bank determines whether clearing the drops or ripping the top spinner is worth big points.
     
    My changes (v2.0):
     
     
    - Reworked the physics - more friction, slightly weaker flippers, stronger pops, weaker plunger, more flipper elastic.
    - Fixed flipper angles and the position of the left flipper. They really do look like that -- these flippers at rest point downward more than other tables.
    - Made physics sounds audible over the very loud beeps from the ROM. You're presumably running the table at a low volume overall.
    - Increased the strength of digital nudging, but made the tilt more sensitive.
    - Corrected some playfield text.
     
    I'm happy to see further mods as long as they make things better.
     
    Thanks to espie for playtesting.

    753 downloads

       (2 reviews)

    12 comments

    Submitted

  6. Night Rider (Bally 1977)

    This is a complete rebuilt of  allknowing2012 table ver 1.0b
    10.6 TABLE
    Solis State version of the table
     
    Big thank you to you to:
    Thanks for FP author Klodo81 and Hauntfreaks for their PF and Plastics images
     
    What's new:

    * New lights, new lighting
    * Correct table lights code
    * New script
    * New table physics
    * Added nFozzy flippers (thanks @agentEighty6)
    * Added light bulbs primitives for GI
    * New GI
    * Added Flippers Shadows and Ball Shadows
    * Reworked all the images, cleaned and upscaled
    * Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots
    * Corrected Rubbers Hit Height
    * Corrected Flippers lenght
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Repositioned Bumpers correctly
    * Adjusted general table physics  (added  dampeners)
    * Added top kicker hole enhancement to make more realistic
    * Adjusted numerous table elements physics properties  (thanks @agentEighty6)
    * Other small tuning
     
    Press F6  and configure the Dip switches to select 5 balls and other features (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1671 downloads

       (4 reviews)

    25 comments

    Updated

  7. Magnotron (Gottlieb 1974)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - new top tabs
    - target adjustment
    - added rubber to center target
    - other small touches
     
     
    Loserman Description:
    VPX conversion
    Artwork done by GNance
    Original art by Popotte
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    316 downloads

       (1 review)

    4 comments

    Submitted

  8. Adventures of Rocky and Bullwinkle and Friends (Data East - 1993) v1.06

    Here is an update to Rocky and Bullwinkle.  TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there.  Enjoy!  -cp
     
    v1.06 - Upgrades:
    cyberpez & Scottacus - Nell Saw Fixed
    TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements
    Passion4Pins - Desktop Rails
    Arvid - Original VR Room Assets
    VPW Testing Team
     
    ----------------------------------------
    Here's the notes from the original release.
    ----------------------------------------
    This was a scratch build.  Playfield I stitched together from some high-res photos I found online.  Plastics are scans from FBX.  Ramp decals, custom sidewalls, and a few other things I redrew myself.  Most all of the 3D models I did myself.  I know there are probably a few from Dark and Zany hiding in there somewhere.  Sliderpoint was a huge help off and on with this build.  He took a ton of pictures of his real machine.  Measured all of his ramps and tweaked the VP ramps to get them just right.  He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds.  He also helped align and tweak the placements of objects early on.  A while back Wrd19 came in and fine-tuned the physics.  For what its worth I think it plays great.
     
    You will need to use the latest 10.6 version of VPX.  As always, check the top of the script for options!!!!
     
    --------------------
     
    Credits/Thanks:
     
    Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there.
    Sliderpoint: Resource pics, ramp and table tweaks.  Big help making this table great!!
    Wrd1972: Physics, playtesting and other tweaks along the way
    Rothbauerw:  Being a code wizard and for putting up with Wrd and me. Playtesting.
    Dark: Different models here and there
    FBX: plastic scans.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
     
    Victory for the good guys!!
     
    -cp

    2721 downloads

       (19 reviews)

    43 comments

    Submitted

  9. Nugent (Stern 1978) 2.2

    Not a complete rebuild of my first version but pretty close.
    Here's the list:
    'VERSION 2.0
    'THINGS I CHANGED
    'DIP SWITCH MENU THANKS TO Inkochnito and 32Assassin 
    'JP BALL PHYSICS
    'JP PLAYFIELD SETTINGS
    'JP FLIPPER SETTINGS
    'SORTED ALL RUBBERS AND CHANGED VALUES
    'CORRECT FLIPPER SIZES
    'BUMPER STRENGTH CHANGED
    'SLINGSHOT STRENGTH CHANGED
    'NEW SOUNDS ALL IN SSF
    'ADJUSTED FLIPPER PINS HEIGHT
    'CHANGED OVERALL LIGHTING
    'CHANGED PEG MATERIAL TO RED
    'NEW DT BACKGROUND IMAGE
    'CHANGED A FEW MATERIALS
    'REDREW PLUNGER COVER
    'REDREW APRON
    'TOUCHED UP SOME PLAYFIELD SPOTS
    'ADDED MISSING GI LIGHTS AND REMOVED WRONG LIGHT
    'PROBABLY SOME OTHER CRAP I FORGOT
     
    'VERSION 2.1
    'THINGS I CHANGED
    'FLEEP SOUNDS
    'NEW PHYSICS
    'LOWERED FLIPPER, BUMPER, AND SLINGSHOT STRENGTH
    'VERSION 2.2
    'NEW LIGHTING AGAIN
    'NEW GI LIGHTING
    'FIXED BUMPER LIGHTS
    'NEW BALL IMAGES

    1671 downloads

       (5 reviews)

    22 comments

    Updated

  10. Pokemon slots

    Hi all! Something different this time. I wanted to see if i could make a slotmachine in vpx.
     
    For this slotmachine you need vpx 10.8 and the new backglasserver 2.1.0 i hadn't updated for a long time.
     
    When i was young i played a-lot of pokemon and to get a polygon you had to gamble 9999 coins on the slot machines in the celadon gamecorner to own one.
    I tried to rebuild that that feeling, hours of playing to get that pokemon. In this version you only can earn credits. maybe in a later version it will be more 3d and earn prizes. There is just so much what you can do in vpx. 
     
    A huge thanks to Oqqsan for helping with the scoreboard so the scoring credits work, also for the trouble shooting as always super appreciated.
     
    How it works when the slot machine is loaded:
    press start(1 on the keyboard for 50 credits)
    with the right flipper you can select the lines(1/3)
    with the left flipper you confirm the lines
    the reels are spinning now good luck!
    With the right flipper you can stop one roll(do this three times and see if you are lucky)
    after a turn you will be back in the selecting menu to select your lines (TIP if you press just the left flipper after a round is over you select the same chosen lines)
    After you are gameover, you have to press start again to play again.
     
    As always there is a B2S and wheel in the package so everything is included, it doesn't need a rom.
     
    How many credits do you win?

    360 downloads

       (2 reviews)

    5 comments

    Submitted

  11. Lost World (Bally 1978)

    This originates a few years back in the vpinball.com days. This new update was picked up by iaakki and was given updated physics. Big thanks to him for all the work.

    Also thanks to TastyWasps for: VR integration (based on rajojoey), fleep sounds, dynamic ball shadows, script cleanup, desktop digits, deluxe VR Room. Major assists from Wylte, Hauntfreaks, DGrimmReaper, DarthVito, and testers at VPW.

    1499 downloads

       (19 reviews)

    25 comments

    Updated

  12. Bond 60th Anniversary LE Marty02 Ext2k Conversion

    Hi Friends! I just finished the VR ROOM for 007 James Bond 60th Anniversary Limited Edition, based on Marty02 table.
    This table works with or without PUPPack, you can download puppack here: https://mega.nz/folder/aiBGiALL#HCA0YL3E5ObaDBTU35Ju1A
     
    Remember to use VMPAlias   goldfinger,bond
     
    And you need to change the display pup files to work correctly in VR. Thanks to  Gwyllion to adapt it for VR and Gman77 for his PUP Pack.
     
    Enjoy and Happy New Year

    785 downloads

       (1 review)

    6 comments

    Submitted

  13. Paragon (Bally 1979)

    Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW.

    Visuals aren't as modernized as I'd like them to be, but it holds up ok.

    1417 downloads

       (14 reviews)

    29 comments

    Submitted

  14. Bond 60th Dr.No Marty02 Ext2k Conversion

    This table is based on original Marty02 table and Timblo (grafic Mod) V 1.1, I just added the VRROOM.
    Thanks to Marty02 to give permision to add VR Room at his tables.
     
    Enjoy
     

    500 downloads

       (2 reviews)

    13 comments

    Submitted

  15. Xenon (Bally 1980)

    Xenon Bally(1980)
     original VPX table by: jpsalas  modded in 2017 by: HauntFreaks, Bord, Borgdog modded lighting, graphics and layout by: HauntFreaks  3D ramps by: Bord
    upgrade v2.0 (2023)
    graphics remastered, resampled by: HauntFreaks upgrades by: TastyWasps  nFozzy Physics Fleep Sounds Dynamic Ball Shadows Hybrid VR Room
    upgrade v2.5 (2024)
    NEW Ramps/Tube/Textures by: Schlabber34 NEW Primitive Playfield Mesh by: Bord NEW Saucer/Kicker code by: Apophis Physical Measurements and Photos by: wrd1972

    5301 downloads

       (24 reviews)

    64 comments

    Updated

  16. Avengers,TV Series 1.1

    Updated 1.1 Version
    All Space Cadet Sounds Muted
    Sounds & Quotes added to go with the Table theme The Avengers Tv Series.
    Changed more Playfield Images.
     
    This is an Updated English Mod of Chapeau Melon et Bottes de Cuir VPX (Version 1.01 by VLive and Iceman & Original Table Space Cadet by JP Salas), Kindly Approved to Mod & Publish by VLive 
    In The United Kingdom this 1960`s series is known as The Avengers, I have modded the version for a more English version & changed some of the Playfield images & added a background for desktop users & siderails & backwall & changed the mission Wav file to English.
    Many Thanks to VLive And Iceman for creating this excellent table of one of my favourite Retro classic English TV Series.
    There is an Excellent Backglass  & Wheel Image in English already published here on VP Universe & thanks to all authors involved.
     

    217 downloads

       (1 review)

    0 comments

    Submitted

  17. Banzai Run (Williams 1988)

    Welcome Race Fans to Banzai Run!

    Since Visual Pinball was created, Banzai Run has been difficult to re-create due to the fact that is has one of the most unique designs in mechanical pinball with an upper playfield mechanism that replaces the backglass.
     
    There have been some great solutions but none that serve all 3 platforms for cabinet, desktop and VR.
     
    However, JPSalas (with the help of Aubrel) released a very innovative idea to have a "sliding" playfield to make up for some limitations of Visual Pinball point of view scripting.  
     
    JP's modified table was used to build a prototype that had a normal backbox and backglass with the sliding playfield for VR thus having a level playing field for all 3 platforms in competitions, etc.
     
    However, it did look quite odd in VR so RothbauerW took on the task of integrating a hybrid model that took some cues from the awesome VR Room that Sixtoe had previously built for Banzai Run.
     
    After some heavy integration work, physics modeling, upscaling, tweaks, play balancing and a lot of testing, this version of Banzai Run will hopefully represent the best solution at this time given the Visual Pinball architecture.
     
    Here are the commendations:
     
    Based on JPSalas' v4.0 table.  Thank you JPSalas!  This included a playfield from EBIsLit and other coding from Aubrel.
     
    THANK YOU to all previous authors on this table!
     
    v1.00 
    * TastyWasps - Project concept, Conversion to nFozzy/Roth physics with gameplay balance, Fleep Sounds, VR Room / Assets, pf mesh, various scripting / lighting
    * RothbauerW - Conversion to full VR experience, physics tweaks, upper/lower playfield tweaks, roth stand-up targets, various other upgrades including integration
    * Sixtoe - Geometry/physics tweaks and twerks.  Original amazing VR Room model. 
    * Redbone - Playfield / Plastics graphical upgrades / upscales.
    * Apophis - Super Sleuth
    * Testing - Passion4Pins, PinStratsDan, StudlyGoorite, Robby King Pin, PrimeTime5k, DarthVito, Wylte, Smaug, bietkwiet
     
    Thank you to the original Williams team for a truly unique pinball experience also!

    2181 downloads

       (11 reviews)

    30 comments

    Updated

  18. Star Wars Episode 1 (Original 2023)

    You refer to the prophecy of The One who will bring balance to the Force. You believe it's this boy?
     
    VPX 10.8 and VPinMame 3.6 Required
    3D Anaglyph Screenshot generated using VP 10.8 GL w/ReShade; Red/Cyan glasses
     
    About 4 months ago, I reached out to @xenonph for permission to mod his phenomenal Hankin's Empire Strikes Back table mod. After discussing our love of Star Wars, we decided to pursue a full version of Star Wars Episode 1 (Williams 1999), using ESB as the base. For those familiar with Episode 1, it was the second Pinball 2000 table, the first being Revenge from Mars. Pinball 2000 roms are not available and, to make matters more complicated, the table uses a mirrored playfield and graphics to create a hologram of sorts. While the hologram effect is very cool, we decided not to tackle it with this release, although it may be possible through a Pup Pack, or some playfield effects like we've seen with Wacky Races, Pokemon, etc.
     
    However, instead of the holograms, @xenonph did something amazing...again. If you've watched videos of the original table, you'll hear music from the original trilogy. And sound effects like TIE Fighters. Well, that's not the case with our table-Duel of Fates? You bet. Call outs and sound effects from the Phantom Menace? Totally.
     
    On behalf of my partner in creativity @xenonph, we hope you enjoy our tribute to Episode 1 pinball.
     
    Playfield, 3D Models, Plastics, Backglass: @ryguy417
    Music and sound effects, scripting: @xenonph
    Desktop testing and improvements: @Cliffy
     
    What's Included
    Front-end Media: wheel, launch audio, topper image, topper video
    StarWarsTPM music folder: drop this folder in your VPX "Music" folder
    Table rom: included for those who don't have it
    .res file: @Cliffy's desktop settings
     
    Note: Use magna buttons to change lut

    4282 downloads

       (11 reviews)

    66 comments

    Updated

  19. Tiger (Gottlieb 1975) v2.0

    Tiger (Gottlieb 1975) v2.0
    Original Table build/scripted by Loserman
    Playfield/Plastics by @GNance

    2024 Update:
    Re-Lit, Object and GI Shadows, Doodads and Tinkering by HauntFreaks nFozzy Physics (lite), VR Cab/Room Hybrid by HauntFreaks (with tons of help from @TastyWasps) Fleep sounds and code by @JCalhoun
    why Tiger?... well I found good BG resources, then notices GNance did a great job on the PF and plastics
    so I decided that it deserved a nice update/upgrade, I believe Jeff would have agreed

    this was saved in VPX 10.8 but should runfine in 10.75
    need help?  download Full DMD Read Me.txt
    I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business

    731 downloads

       (9 reviews)

    12 comments

    Submitted

  20. Baseball (Gottlieb 1970)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers corretion
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - new targets and adjustments
    - flippers adjustment
    - new top tabs
    - added lighting to the ball marker in Apron (if you don't like it, just delete the lamp)
    - other small touches
     
     
    Here's Wildman's great B2s!    

     
     
    Loserman Description:
     
    Baseball - Gottlieb 1970
    Playfield/Plastics/Backglass by GNance
     
    Complete rebuild for VPX.

    323 downloads

       (2 reviews)

    1 comment

    Submitted

  21. A Charlie Brown Christmas feat. The Vince Guaraldi Trio (iDigStuff 2023) w/ VR Room

    A Charlie Brown Christmas
                 feat. The Vince Guaraldi Trio

                  Brought to you by iDigStuff
                                 ver.1.0.0
     
    Super Special Thank You to the following folks
    Scripting, physics, flipper shadows and many other tweaks by Apophis
    PF shadows and b2s by HauntFreaks
    VR team - DarthVito,  Leojreimroc, TastyWasps, and DaRdog81
    Jukebox code stolen from RetroG33k
    Thank you VPW help shop testers passion4pins, studlygoorite, and bietekwiet
    Based on "Bumper" by JPSalas
    '******************************************************************
    CHECK THE TOP OF THE SCRIPT FOR PLAYER OPTIONS AND NECESSARY LINK (Jukebox, Balls Per Game, etc)
    Unzip and put folder "Charlie Brown" into :\\visualpinball\music
    (Table will not work without it)
    ******************************************************************
    nfozzy physics and fleep sounds installed
    **************************************************************
    Background info
    https://en.wikipedia.org/wiki/A_Charlie_Brown_Christmas
    ******************************************************************
    Jukebox (Option in top of script)
    Right Magna = Next Track
    Left Magna = Previous Track / Stop Music
    ************************************************************************************
    All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     

    2163 downloads

       (22 reviews)

    49 comments

    Updated

  22. Spin-A-Card (Gottlieb 1969)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers corretion
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - target adjustments
    - flippers adjustment
    - new top tabs
    - added lighting to the ball marker in Apron (if you don't like it, just delete the lamp)
    - other small touches
     
     
     
    Loserman Description:
    VPX conversion
    thanks to GNance, Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    251 downloads

       (1 review)

    4 comments

    Submitted

  23. Pro Pool (Gottlieb 1973) (VR Room)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    For this table I used the VR version that RajoJoey made for this table by Loserman76!
     
    version used, follow the link to the original table    

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - Plastics color correction
    - bumpers
    - lighting
    - metals
    - screws
    - new pov
    - target adjustments
    - new top tabs
    - other small touches
     
     
    RajoJoey description:
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman76
    '*        Image redraws/touchups/fixes by GNance
    '*        Original images by Mike Farmer
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/v...ws/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/fold...jXbw03y7LpQENHg

    280 downloads

       (1 review)

    2 comments

    Submitted

  24. Four Seasons (gottlieb 1968)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Great B2s from Wildman!   

     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - bumpers
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - target adjustments
    - flippers adjustment
    - new top tabs
    - red pins (IPDB)
    - other small touches
     
     
    Loserman Description:
    Four Seasons by Gottlieb
     
    Playfield redraw by me. If you think it sucks, delete the table - lol
     
    Plastics culled from images on the internet
     
    Uses metal bracket primitive by Cyberpez (thank you for it, and to Bord for his version as well).
     
    Uses Bord's new primitive flippers - these look so nice.
     
    ZIP includes B2S 

    280 downloads

       (2 reviews)

    3 comments

    Submitted

  25. Star Race (Gottlieb 1980) w VR Room

    Gottlieb's Race Thru Space!  Another extended wide-body machine like Circus.  Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops.  Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it.  It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine.
     
    As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds.  Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff.  Hauntfreaks even provided a fun space themed wallpaper VR Room walls.
     
    I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace).  The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it).  There's an option in the script to change that, however I've defaulted to the 7 digit.  Make sure to grab the correct backglass if you are in a cab environment.  Hauntfreaks just released the corresponding backglasses.
     
    I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball, Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Tilt of "ball in play"
    - Check the Match, Credits, Sound when scoring
    - AND most importantly, "Scoring Sounds Only".  
     
    Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab.  Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only".  
     
    Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback!

    1280 downloads

       (11 reviews)

    22 comments

    Submitted


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