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Visual Pinball 10 - Tables

80 files

  1. Striker (Gottlieb 1982)

    I want to thank, first of all, 32assassin, who very kindly helped me to recreate this table (like so many other times) saying thank you is little.
    This table interested me to be sports, a topic that I like very much, recreate the playfield extracting the images of the table of DBoyrecord, thanks to him also for having found that image.
    Also thanks to TAB who was the pioneer of this table.
    The recreation was from scratch, starting from the blank table, I found several problems that I could solve, except the launch of the ball, which is done through a light (L12), that problem was solved by 32assassin who also added me Led marker lights and I clean the code.
    Try to make it as close to the original table, unfortunately there are not many photos and I only found a very poor quality video of tnt, I hope you enjoy it and if you find any error or something that seems wrong notify me.
    Thanks also to Thalamus for always being willing to help, I embrace the distance friend!
    PS: press F6 to get extras like credits balls and other configurations, thanks to Inkochnito

    37 downloads

    Updated

  2. The Flash (Original 2018)

    This is re-theme of JP Salas' awesome Flash (Wiliams 1979). It is my first attempt at creating anything in visual pinball.  I welcome input and suggestions. I didn't touch JP's coding cause I think it plays really well.
    Big thanks to JP for letting me mod his work. Thanks to Wildman for letting me deconstruct his B2S file for Flash, then rebuild. Also, Hauntfreaks and Vogliadicane gave great advice on the graphics, it's much better with their input. And I have to thank Jim L. for telling me about comic book discrepancies. 

    217 downloads

    Updated

  3. Jaws VP (RomPin, HorsePin 2018)

    Removed due to change in VP encryption code.

    922 downloads

    Updated

  4. Evil Dead (HorsePin 2018)

    I could spend another half a year on this game, but it's very playable now.  It will only need some tweaks for the display, more trophys, scores  and any bugs that appear when played by more machines I'll sort out.
    Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates
    Install instructions:  README.md
    Update:  VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore.
    ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. --------------------------------------------------------------------------------------------------------------------
    Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI --------------------------------------------------------------------------------------------------------------------
    PinballX:
    Table Entry
    <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game>  
    PinballX - System Config
    [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True  

    2,796 downloads

    Updated

  5. Sharpshooter II (Gameplan 1983)

    I started this table because I found an image on the internet of great quality, although the playfield was deteriorated, I tried to rebuild it as best I could with all my limitations (I'm not a designer, although I really like that job) that took me almost a month, the plastics They are the ones that Kiwi gave to dboyrecords for the VP9 version of dboyrecords, since thank you very much to both of you, I found only two better plastics that use them and I was able to recreate the spinner that I found for sale on ebay, although the image was by the half, I recreated it as I thought it should be, since there are no images of it
    Thanks to all those who worked previously at this table, Destruk, TAB, Eala Dubh Sidhe, Aussie34, Many data helped me to understand how the lights worked and others since there is not much documentation of this table.
    Thanks to Stephan (STAT) for his media packageThanks to Wildman for his Great B2S
    A special thanks to Inkochnito, who wrote the dip switches on the VP8 table and that he also uses in this version.
    Thanks also to the great developers like JP, Assassins32, Ninuzzu, DjRobX,
     Rothbauerw, Flupper, Hauntfreaks, etc. I hope no one is offended and I do not forget anyone, but I use many resources of all of them, I also enjoy the great tables they make, this is just my humble contribution I hope you enjoy it.

    Press F6 for this options:
    Maximum credits= 5 - 40
    High game to date award= 1 - 3 credits
    Special award= Extra ball or credit
    Balls per game= 3 - 5
    Free play feature
    Play tunes
    Match feature
     

    111 downloads

    Updated

  6. Hoops (Gottlieb 1991)

    First of all Thank all those who once participated in the recreation of this table, Destruk and Tab (and many others), are the ones that have data that have worked, without them I would not have achieved anything, the image of the playfield is not of great quality, but this table I liked a lot for the thematic of street basketball, and also because it has no ramps, which is something that still not recreated, more than anything the reason for doing it is to continue learning and to give back a little of everything they gave me, I hope you enjoy it and if you find mistakes or something that looks bad (sure both will be) I would like very much to be indicated because it helps me to continue learning.
    PD: use VPX 10.5 beta rev.3490

    89 downloads

    Updated

  7. Demolition Man (Williams)(1994)(Knorr-Kiwi)(FS-DT)(VP10)

    Here is my first offical release. This table took really long to create so i hope you will enjoy it.
    Thanks to mfuegemann, freneticamnesic, toxie and the vpdevs.
    Also thanks to clark kent and gigagula who tested the hell out of the table .
     
    The redraw of the playfield and the plastics are done by kiwi.
    Bumpercaps are from mjr.
    Flashercaps are from zany.
    Currently i use the soundfiles i have recorded from Dirty Harry, i hope i can update them in the future.
     
    If you play my table the first time don´t forget to delete the old nvram file to prevent errors.

    1,048 downloads

    Updated

  8. Beach Bums 1.0 (2018)

    Welcome to the Beach! Surf's up Brah! Get your sex wax and board ready for a radical ride on the gnarliest waves and unleash your Big Kahuna!!
    This is BEACH BUMS!!
    Hey all, thank you to everyone on this awesome site for giving me the opportunity to share my table. So, since this is my first attempt at anything Visual Pinball, please go easy on me. lol. *gulp*
    First of all, a short backstory to why I even did this in the first place... A few years ago, I bought a real Fascination cocktail pinball called "Roy Clark, The Entertainer". Nothing against Roy Clark (and Hee Haw), but I decided I wanted to refurbish and re-theme the table (see before and after pic). The theme itself was based off of my favorite slot machine IGT's "Catch-A-Wave". There were only 2000 plays on this table when I bought it and it played perfectly. Unfortunately, after re-theming it and putting it back together, it doesn't work anymore. I don't know what I did, and I've had pin techs come look at it, but still can't fix it. Anyway, backstory aside, I decided to use all my original artwork, along with new artwork, and models, to bring you a VPX version of my theme and here it is!
    I'd like to thank everyone for helping me make this table possible...
    *First and foremost, I want to thank BorgDog for his original Hollywood Heat table, and for  letting me mod it to begin with.
    *Thank you again, BorgDog, for all your scripting guru knowledge and help (and for your patience)
    *Thank you xenonph for all your help from the very beginning. Couldn't have done it without you too.
    *Thank you Hauntfreaks for your B2S help!
    *Thank you Flupper for your awesomely beautiful ramp.
    *And a HUGE thank you to the VPX and VPM developers, who make this all possible!!
    Note: Beach Bums uses a slightly modded "hlywoodh" rom for scoring. It is included in this file, although it will interfere, if you have an existing HH rom, sorry :(. Also included is background and bonus music MP3's that will need to install in your VPX music folder. Don't forget to turn off all original HH sounds, changeable in the script, to hear the included MP3's and such.
    Thank you to everyone and I hope you all have as much fun playing this table as I did making it.
    Your friend in pinball, Brian (watacaractr/RetroBASH)

    158 downloads

    Updated

  9. Night of the Living Dead '68 (Original 2018) Mod

    Night of the Living Dead '68 (Original 2018) Mod
    Version 1.0
    by HiRez00 and Xenonph
    This is my first official mod / table release, and I wanted to do something unique and special with it.
    This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever.
    How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None.
    When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978.
    For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed.
    He may be gone ... but his incredible movies will be watched and remembered forever.
    George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace.
    -------------
    This is a graphics and sound mod of Out of Sight (Gottlieb 1974).
    Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!".
    Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254
    Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout.
    Multiple elements were also moved and adjusted to work with the new layout design.
    This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me.
    This new table is NOT a solo release.
    This is a collaborative release from both me (HiRez00) AND Xenonph.
    There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x.
    NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version.
    NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb  and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played.
    Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now.
    Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install.
    Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option.
    If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors.
    You can download the original backglass files here:
    DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF.
    For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play.
    All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art.

    182 downloads

    Submitted

  10. Striker Xtreme

     
    thanks to Sliderpoint and Xenonph for allowing me to modify his incredible NFL table.
    thanks to Sliderpoint for his model of goalkeeper, really stayed perfect!
    This table is one of my favorites, the first stern design after acquiring the division of sega pinballs and it is believed that this design was inherited from that company. the version that had been quite old and with graphics in low resolution, the playfield recreates it by parts, since I could not find a good quality photo to do it, the script is the same as the one that had the Sliderpoint and Xenonph table, with some small changes, like the lights.
    I hope you like it.

    411 downloads

    Updated

  11. TRON-Classic (Original 2018) Mod v1.02

    This is a graphics and sound mod of Panthera (Gottlieb 1980).
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!!
    I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    JPSalas Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=13129#
    Find ROM here...(Uses 7 digit Panthera rom "panther7")
    http://www.vpforums.org/index.php?app=downloads&showfile=988
    IPDB...
    http://www.ipdb.org/machine.cgi?id=1745
    DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!!
    HiRez00 made wheel images. Find them here...
    http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/
    HiRez00 made 2 db2s Backglasses. Find them here...
    http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I would also like to thank BorgDog for his upgrades to the table!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
    It is definately appreciated!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!

    Tron-Classic (Original 2018) Mod
    by HiRez00 and Xenonph
    This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results.
    Find it here..
    http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433
    The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball.
    Version 1.02
    Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!!
    Find this option on Line 22 in table script.
    Default setting is 0 which plays all the sounds.
    Change from 0 to 1 and all voice and background music sound effects are gone.
    You will still get non-voice sound effects and flashers with options set to 1.
    Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL)
    Right Magna-Save shuts off sounds, left Magna-Save turns them back on.
    I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard.
    Added flasher and GI lights to DT backdrop.
    Added 6 more sound effects, including 2 kicker bonus count sound effects.
    (One of these is the laser zapping flynn into computer world.)
    (As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.)
    BorgDog was kind enough to add his goodies to the table!!!
    He...
    Changed flippers
    Changed kicker (cut hole in playfield image)
    Animated the rubbers behind the drops
    Couple other minor changes.
     
    Version 1.01
    Added missing DOF commands.
    Adjusted font size of DT view text lights.
    Version 1.0
    Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix.
    Added backwall to DT view with Encom logo in center.
    Added over 100 sound effects including voice and background music.
    Added 24 flashers from fluppers flasher resource table activated by events.
    8 spinner pics can be toggled with Right Magna Save key. (R-CTRL)
    Included nvram that has Match activated.
    (For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.)
    Place nvram in your nvram folder located where you installed Visual Pinball.
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)

    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Some of the media used to create this are freely available on the net and I consider my work as non profit fan art.
    (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
    Hope you enjoy!!

    238 downloads

    Updated

  12. Battlestar Galactica (Williams 1980) Mod v1.02F

    I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
     There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11754
    Find ROM here...
    http://www.vpforums.org/index.php?app=downloads&showfile=779
    IPDB...
    http://www.ipdb.org/machine.cgi?id=2067
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank STAT for his "Team Change script", which my script is based on.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 1.02F
    Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
    (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)
    Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.
    Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
    (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)
    Switched Default FS Backdrop pic to chrome lettering.
    Added flashers from Fluppers Flasher Resource table activated by events.
     
    Version 1.01
    Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
    Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
    Corrected info in Version 1.0 that I forgot to update before uploading.
    (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
    Added 2 nvram files. One for 5 ball and one for 7 ball.
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
    I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
    I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
    Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
    Added 26 more sound effects mostly triggered by lower rollovers.
    Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
    Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
    A few other script changes.
    Version 1.0
    I used Allknowing2012's 2.1b version to make this mod.
    Removed Sidewood and Topwood image from being visible in FS view.
    Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
    Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
    Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
    Lowered left bullseye target under plastic so top does not show through plastic.
    Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
    Lowered upper-left rollover divider so not seen through plastic.
    Added 3 screw primitives to left side of apron.
    Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
    Pulled bottom of side rails out slightly so side wall didn't cut through.
    Changed side rail pics to ones that look like chrome.
    Changed sidewalls and top wall in DT view to stars.
    Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
    Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
    Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
    Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
    Default apron is darkened, but light version can be toggled with letter "N" on keyboard.
    Added 103 sound effects.
    2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
    (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
    34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
    The upper 3 rollovers trigger 1 of 17 cylon sound effects.
    The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
    1 of 5 space gun sound effects is triggered with each bumper hit.
    20 sound effects triggered by coin insert.
    1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.
    This table has a buzzing sound that progressively goes up in pitch.
    (Part of the Rom I think. I will try to remove this buzzing soon!!)
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
    (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
    I included  with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..
    Const UseSolenoids=2
    To
    Const UseSolenoids=1
    Change from 2 to 1 as this is activating nFozzy's FastFlips.
     
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    504 downloads

    Updated

  13. Indiana Jones (Stern2008) Hanibal's 4k Edition

    Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
    And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
     
    In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
    I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
     
    Generally enjoy this nice table and have fun with 8 Ball Multiball

    3,606 downloads

    Updated

  14. Tron Legacy LE Hanibals 4k Edition

    Tx to freneticamnesic for the convert of the FP version to this nice table.
    Additionaly tx to using 85vetts script and adapted to work in VPX.
    Thanks to rom and Glxb and slamtilt for their FP Version!
    I have change this things:
    - new real playfield and decals
    - new physics
    - new lights
    - new sounds
    - some funny things 
    - Tron Arcade reacts on Game Over by pinball and has demo screens
    - New bumper cover mods
    - Bike and ship models have glowing lights 
     

    873 downloads

    Submitted

  15. VP 10 Terminator 2 Judgment Day Hanibal's Chrome Edition

    Thanks to the nice work before to all people making this table for VP10.
    This is one of my favorit, so I must optimize it and hope you enjoy my work.

    2,803 downloads

    Updated

  16. Terminator 3 (Stern 2003) Hanibals 4k Edition 1.0

    This is the vpx version of the Terminator 3 table from Stern.
     
    There are a lot of Light and Flasher effects on the table, I like it  
    Have Fun with that.

    1,146 downloads

    Updated

  17. Road Runner (Atari 1979) SoundMOD v1.1

    I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which let Kalavera use his VP9 table to make his VPX mod.
    I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://vpuniverse.com/forums/files/file/4962-road-runner/
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    Version 1.1
    Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0.
    So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!!
    Version 1.0
    Lowered Rubber Physics hit height to 27.
    Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140
    Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings.
    Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc.
    Raised height of bumpercaps to 61, so lines are not showing through.
    Raised height of halo on bumper lights so the whole bumper is covered with light when activated.
    Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button.
    (This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!)
    Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button.
    The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB.
    Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane.
    Added invisible wall above drain so ball doesn't jump up onto apron when draining fast.
    Added Keypress of N for shutting off Mod Sounds.
    Added Keypress of M for turning on Mod Sounds.
    Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0"
    Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song.

    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    286 downloads

    Updated

  18. Star Wars (FlasherSoundMOD) Empire Strikes Back, The (Hankin 1980) v2.2.1

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    742 downloads

    Updated

  19. Pirates of the Caribbean Hanibals 4k Edition

    Tx to freneticamnesic for the permission to mod the nice table.
    Additionaly tx to using 85vetts script and adapted to work in VPX.
    Thanks to rom and Glxb and slamtilt for their FP Version!
    I have change this things:
    - new real playfield and decals
    - new physics
    - new lights
    - new sounds
    - some funny things 
     

    2,191 downloads

    Updated

  20. Road Race (Gottlieb 1969)

    Road Race VPX'd 1.0
    VPX conversion of Road Race table.  Includes DOF
    thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
     
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
     
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
    B2S is included in the ZIP - no need to go hunting for it.
     

    228 downloads

    Updated

  21. Christmas Pinball (Arkon 1980) MOD v1.0

    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more info.
    http://www.vpforums.org/index.php?app=downloads&showfile=12130#
    Remember to thank the original authors of this table, as they are the ones who made this work of art.
    I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    **********************************************************
    v1.0
    Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
    Also added over 23 sound effects.
    Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    I added 76 pics to the projector.
    These pics are activated in order.
    They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
    Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
    **********************************************************
    YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
    MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
    HERE IS HOW YOU ADD YOUR PICS...
    FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
    "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
    IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
    pic0
    pic1
    pic2
    pic3
    pic4
    pic5
    pic6
    pic7
    pic8
    pic9
    pic10
    and so on...
    SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
    THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
    WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
    YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
    THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
    NOW ENJOY THE SHOW!!!
    *************************************************************************************
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
    You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
    (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
    I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
    FIND THEM HERE...
    http://www.vpforums.org/index.php?app=downloads&showfile=13205
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    Hope you enjoy!!
    MERRY CHRISTMAS!!

    136 downloads

    Submitted

  22. Road Runner

     
    It's my first attempt to recreate a table, I hope you like it. What I did was to use a table created by TAB and modify all the graphics, if there are errors, which is very likely, I will try to solve them, as long as it is within my possibilities, if someone can help me solve them much better. I want to thank TAB for your kindness in allowing me to modify your table. Also to the JPSalas master for encouraging me to recreate this table. Also to STAT who was the one who when I made the backglass ne gave the idea of this table.

    308 downloads

    Updated

  23. Tron Legacy (Stern) (PuP Edition, PMD 1.1)

    Tron Legacy (Stern) (PuP Edition)
    PinUp Player Edition mod : TerryRed
    PinUp Player created by: NailBuster
                
    VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). 
    RustyCardores: Surround sound mod, new sounds added (where there were none)
    DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball.
    HauntFreaks: File size optimization
     
    Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod)
     
    To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet:
     
     
    PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables.
    You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make).
    This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version.
    Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc.  Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB,  or portal, as they all use White for neon ramp colours, and I have no way to differentiate them.
     

    To use this table you will need:
    - VLC media Player "32 bit" only installed! (64 bit version won't work):   https://www.videolan.org/vlc/index.html
    - PinUp Player installed:   http://www.vpforums.org/index.php?showtopic=38979&page=1
    - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder.
    - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder)  That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that!
    - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin".
    Desktop users:
     
        VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table.
    Cabinet users: 
        No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible.

    Recommendations:
    - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work.
    - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish.
    - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled".  This will have videos pop-up and play and then close when finished.
    - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command.

    Please note:
    This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again.
    This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it!
    TerryRed
     
    Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings):
    Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here.   In the table script near the top, you can find these two lines:   PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP   Screen number 2 = Backglass, screen number 0 = Topper.   Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended)   Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table.   Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings).   Also you will see these lines:   PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy"   If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings.   All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.  

    1,077 downloads

    Updated

  24. Judge Dredd (Bally 1993) VPX dB2SDT ColorDMD MOD v1.0

    THIS MOD IS FOR VPX DESKTOP USERS ONLY, CABINET USERS CAN DOWNLOAD THE ORIGINAL TABLE.
    I first would like to thank Dozer316 for giving me permission to make this dB2SDT mod, and permission from Bassgeige to showcase his dB2S backglasses. I would also like to thank them for making a great table and dB2S backglass!! I also would like to thank everyone who contributed to this table including Lord Hiryu, Bmiki75, Teppotee, Kiwi and Hauntfreaks!!
    They put in alot of time and work on the original table and backglass, and it is appreciated!! So if you like this mod, I would encourage you to thank the original authors, as I have only made a few changes!
    Check Original Table download page for more important info.
    VPX TABLE by Dozer316...
    http://www.vpforums.org/index.php?app=downloads&showfile=11666
    DB2S BACKGLASS by Bassgeige..
    http://www.vpforums.org/index.php?app=downloads&showfile=11352
    Each dB2SDT Mod will have ColorDMD coded into script.
    They also will have Logo and Instructions on right side of table.
    REMEMBER THAT THESE DB2SDT MODS ARE MADE TO SHOWCASE A WORKING DB2S BACKGLASS ON SAME SCREEN AS TABLE.
    I HAVE MADE THE BACKGLASS AS BIG AS POSSIBLE WITHOUT INTERFERING WITH PLAYFIELD.
    (SO YOU MAY SEE THE BACKGLASS GO OVER THE SIDE RAILS ON SOME OF THESE MODS, BUT NOT ENOUGH TO INTERFERE WITH PLAYFIELD OR GAMEPLAY.)
    THESE DB2SDT MODS SHOULD BE PLAYED ON WIDESCREEN MONITOR.
    THE METHOD I AM USING TO CONVERT THESE DESKTOP VERSION TABLES TO BE ABLE TO USE AND HAVE ON SAME SCREEN A WORKING TABLE AND WORKING DB2S BACKGLASS IS A METHOD I LEARNED FROM KAAN, SO I WANT TO THANK HIM VERY MUCH.
    THIS METHOD DOESN'T WORK WITH THE NEW CONTROLLER METHOD, SO THIS TABLE USES THE OLD CONTROLLER METHOD.
    I ALSO WOULD LIKE TO THANK ALL THE BACKGLASS AND TABLE AUTHORS WHO HAVE GIVEN ME PERMISSION TO MAKE THESE dB2S BACKGLASS MODS, SO I CAN SHOWCASE THEIR MASTERPIECES IN THIS FORMAT FOR DESKTOP USERS.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    YOU WILL NEED THE dB2S BACKGLASS PROGRAM INSTALLED FOR THIS TABLE TO WORK PROPERLY.
    I HAVE INCLUDED B2S Backglass Server 1.3.0.2 WITH DOWNLOAD AND INSTRUCTIONS HOW TO INSTALL IF NEEDED.
    YOU WILL NEED TO MAKE SURE YOU HAVE "Disable B2S" UNCHECKED IN PREFERENCES..KEYS MENU, AS MOST VPX DESKTOP TABLE USERS WILL HAVE THIS CHECKMARKED.
    YOU WILL NEED TO KEEP THESE 4 ITEMS IN SAME FOLDER FOR THESE TABLES TO WORK PROPERLY.
    SCREENRES.TXT
    B2S.EXE
    PINBALL TABLE.VPX
    BACKGLASS.DB2S
    SIMPLY START TABLE AS YOU WOULD ANY OTHER TABLE. THE DB2S BACKGLASS WILL AUTOMATICALLY STAY ON SCREEN.
    IF YOU WOULD LIKE TO USE A DIFFERENT BACKGLASS, SIMPLY NAME NEW BACKGLASS SAME AS TABLE NAME AND PUT IN SAME FOLDER AS TABLE.
    IF YOU USE 3 SCREEN BACKGLASSES THAT HAVE DMD, YOU CAN RIGHT CLICK ON A RUNNING BACKGLASS AND CHANGE IT TO HIDE GRILL, AS THESE 3 SCREEN VERSIONS WILL NOT WORK PROPERLY WITH THIS METHOD. YOU CAN ALSO SWITCH BETWEEN FANTASY (FLASHY LIGHTS) AND AUTHENTIC MODE ON SOME BACKGLASSES BY RIGHT CLICKING ON BACKGLASS. ALSO ANY DB2S FILES THAT ARE REALLY LARGE WONT WORK WITH THIS METHOD AS IT TAKES TOO LONG FOR THE BACKGLASS TO LOAD.
    IF YOU HAVE TROUBLE WITH FLIPPERS STICKING, TRY RESTARTING TABLE AS THIS IS USUALLY DUE TO FIRST TIME PLAYING TABLE ON SYSTEM.
    This table is configured to use rom jd_l1 which gives the 3 ball deadworld lock mod but the later jd_l7 rom also works with it too.
    NOW YOU CAN EXPERIENCE THE FULL BACKGLASS IN ACTION, AS SEEN BY CABINET USERS, ON A DESKTOP VERSION TABLE!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    HOPE YOU ENJOY, AND REMEMBER TO THANK THE ORIGINAL AUTHORS OF THESE TABLES AND BACKGLASSES!!

    405 downloads

    Updated

  25. Attack From Mars (Bally 1995) VPX dB2SDT ColorDMD MOD v1.0

    THIS MOD IS FOR VPX DESKTOP USERS ONLY, CABINET USERS CAN DOWNLOAD THE ORIGINAL TABLE.
    I first would like to thank Dozer316 for giving me permission to make this dB2SDT mod, and permission to showcase his dB2S backglasses. I would also like to thank him for making a great table and dB2S backglass!! I also would like to thank everyone who contributed to this table including JPSalas, Cyberpez, ICPJuggla, and Hauntfreaks!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Check Original Table download page for more important info.
    VPX TABLE by Dozer316...
    http://www.vpforums.org/index.php?app=downloads&showfile=11665
    DB2S BACKGLASS by Dozer316..
    http://www.vpforums.org/index.php?app=downloads&showfile=7438
    Each dB2SDT Mod will have ColorDMD coded into script.
    They also will have Instructions on left side of table and Logo.
    THE METHOD I AM USING TO CONVERT THESE DESKTOP VERSION TABLES TO BE ABLE TO USE AND HAVE ON SAME SCREEN A WORKING TABLE AND WORKING DB2S BACKGLASS IS A METHOD I LEARNED FROM KAAN, SO I WANT TO THANK HIM VERY MUCH.
    THIS METHOD DOESN'T WORK WITH THE NEW CONTROLLER METHOD, SO THIS TABLE USES THE OLD CONTROLLER METHOD.
    I ALSO WOULD LIKE TO THANK ALL THE BACKGLASS AND TABLE AUTHORS WHO HAVE GIVEN ME PERMISSION TO MAKE THESE dB2S BACKGLASS MODS, SO I CAN SHOWCASE THERE MASTERPIECES IN THIS FORMAT.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    YOU WILL NEED THE dB2S BACKGLASS PROGRAM INSTALLED FOR THIS TABLE TO WORK PROPERLY.
    I HAVE INCLUDED B2S Backglass Server 1.3.0.2 WITH DOWNLOAD AND INSTRUCTIONS HOW TO INSTALL IF NEEDED.
    YOU WILL NEED TO MAKE SURE YOU HAVE "Disable B2S" UNCHECKED IN PREFERENCES..KEYS MENU, AS MOST VPX DESKTOP TABLE USERS WILL HAVE THIS CHECKMARKED.
    YOU WILL NEED TO KEEP THESE 4 ITEMS IN SAME FOLDER FOR THESE TABLES TO WORK PROPERLY.
    SCREENRES.TXT
    B2S.EXE
    PINBALL TABLE.VPX
    BACKGLASS.DB2S
    SIMPLY START TABLE AS YOU WOULD ANY OTHER TABLE. THE DB2S BACKGLASS WILL AUTOMATICALLY STAY ON SCREEN.
    IF YOU WOULD LIKE TO USE A DIFFERENT BACKGLASS, SIMPLY NAME NEW BACKGLASS SAME AS TABLE NAME AND PUT IN SAME FOLDER AS TABLE.
    IF YOU USE 3 SCREEN BACKGLASSES THAT HAVE DMD, YOU CAN RIGHT CLICK ON A RUNNING BACKGLASS AND CHANGE IT TO HIDE GRILL, AS THESE 3 SCREEN VERSIONS WILL NOT WORK PROPERLY WITH THIS METHOD. ALSO ANY DB2S FILES THAT ARE REALLY LARGE WONT WORK WITH THIS METHOD AS IT TAKES TOO LONG FOR THE BACKGLASS TO LOAD.
    IF YOU HAVE TROUBLE WITH FLIPPERS STICKING, TRY RESTARTING TABLE AS THIS IS USUALLY DUE TO FIRST TIME PLAYING TABLE ON SYSTEM.
    NOW YOU CAN EXPERIENCE THE FULL BACKGLASS IN ACTION, AS SEEN BY CABINET USERS, ON A DESKTOP VERSION TABLE!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    HOPE YOU ENJOY, AND REMEMBER TO THANK THE ORIGINAL AUTHORS OF THESE TABLES AND BACKGLASSES!!

    454 downloads

    Submitted

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