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1422 files

  1. Rockmakers (Bally 1968)

    From master designer Ted Zale and pinball art legend Jerry Kelley comes Rockmakers - a zany romp through a caveman rock quarry.
     
    This game has some great features including zipper flippers, a mid-playfield ball return, and a very unique skillshot.
     
    Art/model/render by bord. Script/VR/sound by scottacus.
     
    This could not have been brought to life without the generosity of the folks that helped get high quality game assets. Thank you to VPC Discord members
    apophis dreaddazzman e51v50h#5150 JTHulkster Kamun lminimart MrGrynch NelsonPJ PEandS1Ws Smaug SmedleyBumblechuck TastyWaps Wodan Wylte xcoff33x yogevsho

    239 downloads

       (5 reviews)

    8 comments

    Submitted

  2. Raven (Gottlieb 1986)

    Raven (Gottlieb 1986)

    292 downloads

       (1 review)

    1 comment

    Submitted

  3. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    18640 downloads

       (44 reviews)

    244 comments

    Updated

  4. Full House (Williams 1966).vpx

    I was inspired to create this table from some random youtube clips that came up on my feed and it looked like a fun table. I own a Klondike so it was good to have a go at another table with poker machine reels.
     
    The artwork and assets are sourced from many different sources. IPDB, youtube, some older tables on other sites etc. Once I made the b2s I needed to press on and get a total game working.
     
    My graphic design skills are rubbish so a close eye will see where I have had to stitch things together. I have tried to make the physics of the gameplay close to what I saw on youtube but it would be good if someone with more skill in this area can provide feedback. (or owns the table and knows how it plays)
     
    In general, I would like to thank the entire community for having great tables to play and produced many realistic assets that can be used for new creations. (I love the chrome flippers that I borrowed from tradewinds)
     
    This table is made on 10.8 latest candidate. It auto detects VR, DT, FS, FSS and should use the b2s when in DT or FS modes.
     
    B2S maxes at 9 credits for display so just be aware. The machine counts to 30 but the b2s display is limited.
     
    There are some volume adjustments in script that are intuitive. You can turn the smart flippers on or off if that helps with the physics.
     
    A major point to note 🙂
     
    I have tried to mimic the game as much as possible. Like early Williams table, when you power the machine on, nothing lights up nor works. You need to press the left flipper to "power" the table. Same is true for this game.
     
    Press left flipper - game lights up
     
    There after, the game should run as normal.
     
    Tilt and the games over. You can turn that off so it tilts the ball in play but that is not how the original game worked.
     
    I have also used the schematic to mimic the following:
     
    Match - (imitating a Match unit on the real machine)
    Alternatve Specials - (uses Match Unit also)
    Dealershand (Nines) - (uses the 10's reel to determine)
    Dealershand (3 of a kind) - (uses Match Unit also)
     
    Any feedback welcome. Any fine tuning adjustments that can be recommended, please place in the comments
     
    I hope you enjoy.

    768 downloads

       (2 reviews)

    27 comments

    Updated

  5. Eight Ball Deluxe (1981)

    "If you liked Bally's famous 8-Ball, you're going to love the all new 8-Ball Deluxe. With a contemporary Western theme, it's a rack of features: 3 flippers, severeal shots with continuous build up, and the popular backbox carryover feature will excite the sharpshooter in any player"

    Resurrected from bord's old build circa 2018, this updated version of Eight Ball Deluxe has been completely rebuilt from the ground up. Uncle Paulie overhauled the table and flipper physics, targets, VR, ball trough, shadows, DT Backglass, major solenoid/ROM rework... lots of timing issues with various PC hardware.  VLM arrays and animation, F12 options, sling corrections, standalone, and Fleep sounds. Bord started from scratch in Blender with new modeling, lightmapped render and mesh physics.

    VPX 10.8 and VPinMame 3.6 Required

    Thanks to all the testers over at VPW.

    2044 downloads

       (40 reviews)

    67 comments

    Submitted

  6. Cowboy Bebop Pinball w/ PUP (Original 2024)

    Howdy Bounty Hunters!
     
    Cowboy Bebop Pinball
     
    This table is a mod/reskin of @masonou Bleach table, which was a mod of JP Salas' Mago De Oz table.
     
    Some disclaimers up front... This is my first table. It's been an exercise in getting to learn VPX. So there are a few unfinished parts to this, and some things I want to learn for the future. That being said, the game plays well and is fun! 
     
    The main thing I spent time on is the artwork and Pup pack. It features some great clips and provides some intense action. 
     
    For the future/updates: I would like to jump into the script to fine tune the DMD (I will definitely tap into our wonderful community for help with that). I also want to add in a couple 3d models-- so I'm learning and trying that workflow right now. Anybody that needs help with artwork or video I'd love to assist!
     
    I would love any feedback, but please remember this is my first attempt. Thanks very much for your interest in the table.
     
    Included in the zip file:
     
    Table - only tested using VPINBALLX64.EXE
    Backglass - couple options
    DMD - a few options
    Pup-Pack
    Wheel
    Playfield video
    Loading videos
     
    See you space cowboy...
     
    Preview here:
     
    https://www.instagram.com/reel/C4oebMXvsfj/
     



    527 downloads

       (4 reviews)

    17 comments

    Updated

  7. Back to the Future: The Pinball (Data East 1990)

    "Wait a Minute, Doc. Are You Telling Me You Built a Time Machine... Out of a DeLorean?"
     
    This Visual Pinball title has quite a legacy and it looks like it started with a JPSalas table. (this community is indebted to him in so many ways)
     
    It was massively improved around early 2018 in a new table version which resides at version 1.4 at vpForums by the following authors: Cyberpez, rothbauerw, wrd1972, HauntFreaks, ClarkKent, dark, RustyCardores and possibly others.
     
    Enter July 2023 and versins77 added a minimal version of nFozzy physics, Fleep sound and a few other small visual / lighting changes.  However, the game play got even better with those simple tweaks and it plays very smooth and true.
     
    The only missing component in all of this was a great VR experience and I was working personally with versins77 so that he could send updates to his latest files.  
     
    Alas, versins77 kind of disappeared from the VPin scene about 6 months ago leaving me with a fully functional VR hybrid Back to the Future.
     
    I received permission from Cyberpez to upload a finalized version of the title to kind of complete the package as the game simply plays phenomenal as it is mostly due to Cyberpez's original vision.
     
    So, I searched for the ultimate VR Room for Back to the Future and found only one 3D model that truly would fit.  DaRDog81 put it into action in Blender and it is right on theme down to the Clock Tower, Hill Valley, Delorean and all.
     
    The VR Backglass was also animated by TastyWasps with the help of leojreimroc and hauntfreaks.  The desktop background was also improved with digital digits, an upscale and more contrast. 
     
    The one add-on that is truly a must for this title is the awesome altsound by Apophis with help from iDigStuff.  It truly brings this title up to 88 mph with 1.21 gigawatts!
     
    Download the altsound here and turn your speakers up to 11:
    https://vpuniverse.com/files/file/6084-altsound-bttf/

    "Roads? Where we're going, we don't need roads."
     

    2808 downloads

       (14 reviews)

    35 comments

    Submitted

  8. Blue Note (Gottlieb 1979) 1.1

    Blue Note is among the grooviest tables you're going to find. Okay, maybe they missed the Summer of Love by about a decade but this table is all about music and bell-bottoms.
     
    The asymmetric bumpers and the staggered flippers make this table too cool for school. Targets for Do, Re Mi, etc. line the left wall. It’s when you hit them all that the points on the table really start to skyrocket.
     
    Keeping with the asymmetry, a pair of spinners hang out just to the right of center playfield — a blast to rocket through. One of the two has a kind of clever visual trick with a musical staff depicted on one side, musical notes on the other — spin it up for the magic. 
     
    This was a table brought to the VPX community by the late @loserman76. A handful of us fans worked on 1.1 to punch up the sound, redo the playfield and plastics, add shadows, a new apron, new kick-out hole, lights, colors... Can you dig it?
     
    If using Desktop scoring please do not have the Apply Day/Night Cycle box checked.
    If day/night cycle is desired please use a b2s and use the included b2s backdrop.
    This is selectable in Edit mode, Toggle Backglass view in the DT Image dropdown.
     
    Thanks to @GordonJames for playtesting.
     
    Be sure to grab @hauntfreaks new backglass file for this table.
     
    Loserman76’s original:
    https://vpuniverse.com/files/file/8857-blue-note-gottlieb-1979/

    672 downloads

       (8 reviews)

    21 comments

    Updated

  9. DUNE

    "Fear is the mind-killer. Fear is the little-death that brings total obliteration" - Frank Herbert
     
    A mythic and emotionally charged hero's journey, "Dune" tells the story of Paul Atreides, a brilliant and gifted young man born into a great destiny beyond his understanding, who must travel to the most dangerous planet in the universe to ensure the future of his family and his people. As malevolent forces explode into conflict over the planet's exclusive supply of the most precious resource in existence -SPICE- a commodity capable of unlocking humanity's greatest potential-only those who can conquer their fear will survive.
     
    ATTENTION: **** Must use 10.8 or higher, no rom required uses Flex DMD. ****
     
    Table is loosely based on the newer movies, with some nods to the classic in the artwork, and an easter egg for a good comedy series out there if anyone finds it. The classic Dune is cool but didn't have a ton to work with so I apologize in advance for anyone who would prefer the classic Dune.
     
     This table has:
     
    * nFozzy/Roth physics
    * Fleep sounds
    * Dynamic Ball Shadows
    * Flupper Bumpers and Flippers
    * DUNE VR Room
    * DOF
    * B2s with Full DMD and B2s for 2 screen users without the grills. (Just make sure the name matches your table file)
    * Game Rules Card
    * Full Media Pack included. - Wheel/Loading Video/Backglass Video/Topper/Playfield Video ect... 
    ________
    Download file, open Media pack and choose which B2s to use. Rename to match the name of table and add media to your pinup popper.
    If you run into any issues, please reach out and I will do my best to help.
    ________
    Special Thanks to:
     
    @TastyWasps:
    nFozzy physics
    Fleep sounds
    Dynamic Ball Shadows
    VR Room scripting
     
    @Joe Picasso:
    Flupper and Model Assets
    Table tweaks/testing
    Helpful Knowledge 
     
    Jim Kramer:
    DOF Set up
     
    JP Salas:
    Original table script and helpful knowledge.
     
    Thank you and have fun!

    2847 downloads

       (19 reviews)

    55 comments

    Updated

  10. Star Trek 25th Anniversary (Data East 1991) Hanibals 4k Mod

    Great table created by 32assassin.
    Mod version from versins 77.
     
    I have add a new hires playfield.
    Now the bumper have also the light effect what was missing before.
    And some smaller changes for better gameplay.
     
    Special thanks to:
    - 32assassin
    - VPW team
     
     

    3213 downloads

       (8 reviews)

    29 comments

    Updated

  11. Godfather

    Hello everyone today I'm sharing the Godfather table. the detail of this table. This table has no less than 19 missions,5 multiball modes and up to 6 balls at the same time. Some difficult missions. Secret passage to discover. Musical soundtrack composed of 12 titles. vocal soundtrack 120.two Mobile Ramps.
     
    Pack GODFATHER
    table Godfather.vpx
    Backglass Full DMD
    Media Frontend
    rules of the game PDF
    Mini PUP Backglass video
    adjustment LUT LmagnaSave and RmagnaSave
    sound adjustment for SSF
    playable in version Vpx 10.8 but made with version 10.7.4 (plays better in version 10.7)
    good fun
     

    2937 downloads

       (13 reviews)

    62 comments

    Updated

  12. Apollo 13 (Sega 1995) w VR Room

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin.  Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR.  
     
    That mod done in 2020 had several updates specifically for VR, and other light mods.  Sixtoe assisted at that time as well.  Also, Retro27 added a topper and a few other VR updates and  I animated the backglass for VR as well.  
     
    Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers.  A few other modifications were done as well to the sounds, playfield, and other adjustments.  Thanks to Bord for posting tutorial videos.  Also thanks to the VPW team for their help and examples.  I also added dynamic shadows done by Iakki, Apophis, and Wylte.  
     
    The latest update, Version 2.0, includes so many fixes and updates.  I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough.  The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer.  That is now corrected.  I've also added 16 switchable LUTs.
     
    Then, several members from the VPW team jumped in and made this table so amazing.  What a great group!  Thank you all!
     
    oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball.
    Tomate: created new ramps and textures (they look so real!)  Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff.
    Skitso: redid the GI lighting, spot lights and inserts.  Also warmed the LUT a bit.
    Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp
    Apophis: Updated the playfield image for alpha cutouts for Lampz inserts.  Added Lampz code, and new inserts.  Updated some flipper nudge physics.  Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources.  
    Sheltemke: Provided an updated translite image for the backglass.  It's now included in the VR version, and Wildman created a new b2s file.  Also, modified the text on the inserts to a text flasher to make it more readable.
    RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback.
    Wylte:  Updated the ball shadow code to not turn on when in subways, and other optimizations.  Also modified for better performance.  Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative.

    This table is a hybrid release, so it will work on desktop, cabinet, and VR.  
     
    OPTIONS: 
    Options can be selected in the script to change to desktop, cabinet, or VR mode.  For VR mode, there's an option for two different room environments, and to add a clock on the wall.  
     
    Also... VR users... the Dynamic Shadows performance issue has been corrected.  However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script.
     
    Anyway, I hope you enjoy!  And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time.  If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.

    10602 downloads

       (15 reviews)

    129 comments

    Updated

  13. Ice Fever (Gottleib, 1985)

    This is a major update to my modification allowing players to change team uniforms on the playfield, backglass, and now desktop and DMD!
     
    Why would you play a hockey game and not see the score?  Not in the millions of points, but in goals scored? In the spirit of Gridiron, a number of EM baseball games, and Flipper Football, I added a feature to allow players to play for both points and goals scored.  While I was at it, I gave overlooked attention to desktop view and the third backglass screen (which I don't have at home) with multiple new backglasses!  While I don't have a third DMD screen, I have a "real" DMD in the form of a ZeDMD which prompted my to learn the dark mysteries of FlexDMD and produced one for goals, points, and team logos.  I can't thank scutters enough for feedback and putting my script back together after I horribly mangled some of his earlier work.  Tie game? Of course not. Points are used to break ties in "Overtime."
    For solo players, I added scripting to generate opponent scored based on performance from the previous 9 balls played. Option switchable in script. 
    Another switchable option is to score one goal at a time for every hit, or allow multiples based on how many drop targets fell.
     
    A nvram file is included because the dip switches need to be changed to track current players correctly. You can instead open up the dip menu with f6. I changed the option text to indicate which should be selected.
     
    This is a modification of Armyaviation's Ice Fever that allows selecting home and away teams from all 32 NHL franchises. Hold down left magnasave to change away team with left/right flippers, and hold down the right magnasave to change home team.  Holding down either or both magnasaves and pressing the launch button advances team selection by an entire division.   You can hold down both magnasaves to change both teams at once. Teams are arranged by division and then alphabetical by city.
     
    Thanks to Armyaviation for allowing to modify his table. I never could have done it from scratch!. Also thanks to Wildman for letting me use his backglass as a starting point.  His original backglass still works with this table.  The included backglasses all show the team uniform changes and the scores and other backglass stuff. There is a "Classic" Version, mostly like Wildman's Backglass, a "City LED" version which simulates an alphanumeric display showing team names/cities, and a Widescreen version, specifically formatted for 16:9 screens that includes team logos.
     

    2014 downloads

       (4 reviews)

    23 comments

    Updated

  14. Adventures of Rocky and Bullwinkle and Friends (Data East - 1993) v1.06

    Here is an update to Rocky and Bullwinkle.  TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there.  Enjoy!  -cp
     
    v1.06 - Upgrades:
    cyberpez & Scottacus - Nell Saw Fixed
    TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements
    Passion4Pins - Desktop Rails
    Arvid - Original VR Room Assets
    VPW Testing Team
     
    ----------------------------------------
    Here's the notes from the original release.
    ----------------------------------------
    This was a scratch build.  Playfield I stitched together from some high-res photos I found online.  Plastics are scans from FBX.  Ramp decals, custom sidewalls, and a few other things I redrew myself.  Most all of the 3D models I did myself.  I know there are probably a few from Dark and Zany hiding in there somewhere.  Sliderpoint was a huge help off and on with this build.  He took a ton of pictures of his real machine.  Measured all of his ramps and tweaked the VP ramps to get them just right.  He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds.  He also helped align and tweak the placements of objects early on.  A while back Wrd19 came in and fine-tuned the physics.  For what its worth I think it plays great.
     
    You will need to use the latest 10.6 version of VPX.  As always, check the top of the script for options!!!!
     
    --------------------
     
    Credits/Thanks:
     
    Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there.
    Sliderpoint: Resource pics, ramp and table tweaks.  Big help making this table great!!
    Wrd1972: Physics, playtesting and other tweaks along the way
    Rothbauerw:  Being a code wizard and for putting up with Wrd and me. Playtesting.
    Dark: Different models here and there
    FBX: plastic scans.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
     
    Victory for the good guys!!
     
    -cp

    2724 downloads

       (19 reviews)

    43 comments

    Submitted

  15. Simpsons Pinball Party (Stern 2003) VPW Mod

    Kick off your summer right with some donuts and beer!

    VPin Workshop proudly presents Simpsons Pinball Party

    We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ...
     
    Skitso relit the table for version 2.0.
    Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage)
    New artwork for desktop users by Hauntfreaks
    A companion Altsound featuring 500+ new music and sounds by idigstuff
     
    Make sure to check the script for options and set the table for your setup!
     
    VPW Pinball Party Planners
    **********************
    Project Lead - idigstuff
    VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso
    v2.0 Table Lighting -  Skitso
    VR Stuff - rawd, leojreimroc
    Desktop BG - hauntfreaks
    Testing - Rik, PinstratsDan, BountyBob
     
    Original Table Authors Coindropper, 32assassin
    3D models : Dark, Watacaractr, Tomate
    Major Mods by: HauntedFreaks, Neofr45
     
     
     
     

    12966 downloads

       (32 reviews)

    235 comments

    Updated

  16. King of Diamonds (Gottlieb 1967) 1.3

    King of Diamonds is a playing-card based table where you try to get a complete hand of Diamonds. The cards 2 through 9 can be earned from rollovers — getting all of them lights the SPECIAL. The cards 10, J, Q, K and Ace can be earned from corresponding bullseye targets.
     
    A roto-spin feature (called a carousel) spins up card-rank targets five at a time providing an additional way to claim the full suit of Diamonds. Getting all thirteen cards lights all the SPECIALs. (You need the SPECIALs before the machine will deal out free games.)
     
    A player-friendly table that gives you the possibility to score a lot of free games. When this came out Gottlieb had just moved to the automatic ball release mechanism we're still familiar with. King of Diamonds is a classic from Gottlieb’s Wedgehead era and, as it turns out, the favorite table of VPU's own @Cliffy.
     
    Hold left flipper (shift) before game start for options menu.
     
    New in version 1.3:
    playfield lights, bumper cover and other lighting new top tabs and screw adjustments playfield color correction removed extraneous reflections fixes for plastics, decal images and materials, plunger depth new sunken tray apron playfield shadows bell no longer panned hard right for headphones users  
    The VPX community is continually in @loserman76's debt. Here is a link his original table that this one is based on:
     
    https://vpuniverse.com/files/file/8290-king-of-diamonds-gottlieb-1967/
     

    433 downloads

       (0 reviews)

    4 comments

    Updated

  17. Dracula (Stern 1979)

    A classic Stern to brighten up your Halloween. This is a late Harry Williams design with all the hallmark fun and difficulty of a late 70s Stern.
    Thanks to all the contributors over this game's various releases:
     
    1.0 Initial Release (Jan 17)
    2.0 New everything (Oct. 19)
    2.1.0 Fleep sounds, physics updates (Sept. 21)
    Requires VP 10.6 or higher
    2.1.1 apophis script updates (Oct. 22)
    Thanks Rothbauerw, Thalamus, JR, scottacus, Borgdog, fluffhead35, apophis

    2111 downloads

       (10 reviews)

    40 comments

    Submitted

  18. Rock Star (Gottlieb 1979)

    Rock Star (Gottlieb 1979) made by late loserman76

    281 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Tales of the Arabian Nights 4k Williams 1996

    Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
    Original build by JPSalas in 2015
    High res playfield and plastics - Clark Kent
    Beta Testing and Table Reference - Randr
    DOF - Arngrim
    Special thanks: 
    Knorr, for sounds from his soundpack
    nFozzy, for physics techniques
    G5K, for rendering advice
     
    For best performance use these settings:
    - use 10.7.x
    - no brute-force 4x SSAA (is not necessary), but quality SMAA
    - exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
    - Ambient occlusion, ball trails, screen space reflections all off
    Other remarks:
    - magnasave buttons changes the LUT, see script options
    - it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
    - day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness

    6964 downloads

       (64 reviews)

    92 comments

    Updated

  20. Goldeneye (Sega 1996) VPW Mod

    No more foreplay…
     
    Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.
     
    Based on the VPX table by JPJ, Team PP and many more
     
    Project lead: Astronasty
    Playfield cleanup: Astronasty, EBisLit
    Physics: Fluffhead35, Apophis
    Sound effects: Fluffhead35
    3D Inserts: EBisLit, Oqqsan
    Dynamic Shadows: Wylte
    VR Room and Backglass: Leojreimroc, Sixtoe
    Lighting: Hauntfreaks, Sixtoe
    GI control update: Iaakki
    Radar dish updates: Apophis, Oqqsan
    Flasher dome updates: Apophis, Leojreimroc
    Script fixes: Oqqsan, Apophis
    Desktop background: Oqqsan
    Ramp updates: Tomate
    Testing: VPW team, 1 day by Rik
     
     

    7448 downloads

       (23 reviews)

    96 comments

    Updated

  21. Back To The Future (MOD) by NitroNimbus c/w Pup Pack

    Well what can I say, it is BTTF.
    Please check the options menu at the top of the script.
    You can do many things including pup-packs on apron, lighting, flipper colours or turn on my added 88MPH timer
    that awards a skill shot if ya lucky enough to get it.
    Hope you enjoy, cheers!
     
    Download includes:
    Table, animated wheel and text file with pup-pack link.
    Modded Altsound, some call-out changes and better quality music.
     
    Table Author: @cyberpez   Awesome table mate!!
    AltSound: @Apophis was kind enough to let me share my modded version of his work.
    Table MOD: @NitroNimbus  Playfield, plastics, lighting, sounds, call-outs, models and animations.
    Pup-Pack: I made some changes but have no idea who made it. I tried my best to find out.
    Please let me know if it was you, so I can  give you credit or remove if you like.
     

    7489 downloads

       (23 reviews)

    116 comments

    Submitted

  22. Firecracker (Bally 1971)

    Bally's Firecracker (1971)
          Table primary build/scripted by Loserman!
          Playfield/Plastics by hauntfreaks
          
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the
    folks in the community. 
     
     
    Hauntfreaks - new images for table and plastics
    Grizz - image cuts/pastes from some of his images used on my redraw
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    GNance - update to spinner code to replicate slowing down

     
     
    For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
    1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
    2.Open this file in notepad and change the "0" to a "1" and save.
    3.Next time you launch, the backglass will launch.
    Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
     
    Operator menu options are as follows:
    "[" - open/close the operator menu
    "6" - changes balls per game (3/5)
    "7" - change replay settings - but for now I only have 1 set of replay settings so you can't change these.
    On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play.
     

    377 downloads

       (0 reviews)

    3 comments

    Submitted

  23. Firepower (Vs A.I.) V3.7

    Welcome to Firepower (Vs A.I.) V3.7 Needs VPX 10.7.3 To Run
    A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000)
    This release is both graphically and physically identical to my original Firepower but can also still be played in a vanilla state like the original.
    By default the computer's level of skill is set to "Legendary" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard, Expert and Legendary. 
    You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games).
    INSTRUCTIONS: 
    (In Game)
    '*Use the "L" key on keyboard to select language. 
    '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
    '*Use Magna Save buttons to select flipper bat type.
    '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert and Legendary)
    '*Press and hold the Right Flipper Button (six seconds) to display player and difficulty status during game play. Logic Panel displays during DTmode only. 
    '*Once game is started no selections can be made or changed until game is over. 
    '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. 
    '*All options can be hard set in the script under Table Options as desired.
    A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. 
    This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.
     
    Same as before I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. 
    Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. 
    I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy... 
     
    V3.4.0 Change Log Notes:
    *The A.I. has a few new tricks up it's sleeves and will average about 400,000 points. It will still have a bad game now and then but will also sometimes play until the cows come home. You have been warned.
    *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. 
    *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc.
    *If the AI Nudge is turned off the right outlane post will move to the easy position during the computers turn. This is in case you have an accelerometer that tilt's out during the AI's turn thus still giving it a fair advantage.
     
    V3.4.8 Change Log Notes:
    If the A.I "TILT's" it will learn not to nudge the table for the remainder of that game. 
     
    V3.5.8 Change Log Notes:
    Hidden in-game functions:
    *Press and hold the Right Flipper Button for six seconds to display Logic panel and Player/Difficulty Status during game play. Logic Panel displays with DTmode only. 
    *While still holding the Right Flipper Button:
    *Use the Left Magna Save Button to change Flipper Bat Type.
    *Use the Right Magna Save Button to toggle on/off A.I. sound effects, voice and laser sights.
    *Use the Left Flipper Button to change the Score Display colors. (score reels only)
    *These changes will stay for the remainder of that game and will revert back to your script options when the table is re-started.
     
    V3.6 Change Log Notes:
    Lots of UI bug fixes. (Thank hworths1545 for the catch)
    Fixed Legendary difficulty light state.
    Added French to languages. 
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE TABLES OR ROMS. Any unauthorized distribution may result in legal action taken against the party(s) in question.

    3468 downloads

       (13 reviews)

    54 comments

    Updated

  24. Airport (Gottlieb 1969) 1.4

    Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers.
     
    Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. You love it when Ten Times Value is lit and you drive the ball all the way back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. (That probably explains why the rest of the table is fairly spartan.)
     
    A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. Airport’s jet-set theme suggests a time when commercial jet travel was still sexy and new. Would they have had a pinball table such as this in an actual airport in 1969?
     
    Airport is another community table that began with the legacy of the late @loserman76. @AxeVerse and others have contributed to and updated the table since. This version adds a recessed apron, playfield shadows, reworking of the plastics, various tweaks to lighting, textures, and more (see table script for details).
     
    Be sure to grab the recent backglass from @hauntfreaks featuring @Silversurfer’s amazing vector artwork.
     
    Original version by Loserman76:

    503 downloads

       (2 reviews)

    51 comments

    Updated

  25. Godzilla (Sega 1998) VPW

    "The Meanest, Greenest Game on the Street"
     
    The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures.  Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations.
     
    This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit.  Of course, who can turn those specifications into gold?  Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more.
     
    Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history.
     
    The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input.
    The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium.
     
    VPW TEAM
    --------
    TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room
    Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring
    Tomate - Graphics modeling and rendering
    Sixtoe - Table full scratch build and various scripting, VR support
    Iaakki - Scripting tweaks
    EBisLit - Playfield, plastics, inserts & 3d scans with measurements
    ClarkKent - Playfield Stitch
    Niwak - Blender Toolkit
    HauntFreaks – Backglass image
    Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team 
    Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. 
     
    Also, a big thanks to the original SEGA team for the original Godzilla pinball machine.

    10214 downloads

       (50 reviews)

    124 comments

    Updated




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