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1405 files

  1. 2001 (Gottlieb 1971)

    2001 vpx release
     
    thanks to GNance , Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    376 downloads

       (1 review)

    0 comments

    Submitted

  2. 2001 (Gottlieb 1972) - Loserman Tribute Mod

    Welcome to my Loserman Tribute Mod of this classic Gottlieb EM table. With Jeffs's permission before his unfortunate passing, he permitted me to polish this already great table and take it to the next level. I have spent countless hours redoing the entire table from scratch which includes rescaling the playfield and parts to exact spec and position, redrawing all artwork, reworking all physics, and adding countless additional new features to further enhance gameplay. Many thanks to the folks from VPWorkshop and a few others who provided their skills and time to help me make Jeff's table better than ever. Please take a look at the table script to see the list of contributors and their contributions.
     
    The many talented contributors to Jeff's table:
    Borg Dog - The awesome Gottlieb resources collection Nestorgian - Ball trough and other misc scripting GNance - Table images leeoneil - Shadows Thalamus, 7 individual wires in wires layer, you might want to raise them ?! Made corresponding walls not visible. apophis - Added nFozzy physics, RothFozzy flippers, slingshot corrections, Roth drop targets and standup targets, Fleep sounds, dynamic shadows, flipper shadows, rolling sounds. Thalamus - Misc. 3d work JPSalas Hautfreaks  
    I have included the DB2S Backglass, Title Wheel, and VR room options within the download.

    604 downloads

       (1 review)

    15 comments

    Updated

  3. 250cc (Inder 1992) v4 Ext2k VR ROOM

    This file is based on JP Salas 250cc version 4.0.
    I just added Game Roombased TastyWasps VR Room.
    Requires B2S included in File
     
    Enjoy!

    150 downloads

       (0 reviews)

    0 comments

    Updated

  4. 300 (Gottlieb 1975)

    300 (Gottlieb 1975) by the late @loserman76

    363 downloads

       (0 reviews)

    0 comments

    Submitted

  5. 4 Square (Gottlieb 1971)

    4 Square (Gottlieb 1971) by the late loserman76

    418 downloads

       (0 reviews)

    5 comments

    Updated

  6. 4 Square (Gottlieb 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used was 1.0, follow the link to the original table    https://vpuniverse.c...-gottlieb-1971/
     
     
    Description of Loserman76:
     
    4 Square
    http://www.ipdb.org/machine.cgi?id=940
    Table By Loserman76
    Backglass image used in B2S courtesy of Wildman
     
    Includes stuff/tips/tricks from hauntfreaks, BorgDog, GNance, JPSalas, Pinuck and probably many others that I've missed.
    The wheel image was sitting on my drive for quite some time now and I have no clue anymore who did it. If it's yours let me know and I'll add your name to the credits here.
    The playfield is a redraw 100% by me. So if it sucks, you know why - haha.
    Plastics all came from images out on the internet (pinball owners and pinside).
     
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
     
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
     
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    200 downloads

       (0 reviews)

    1 comment

    Submitted

  7. 5FDP (Gottlieb 1985) DVL Mod

    This is a graphics and sound mod of JPSalas "Rock" (Gottlieb 1985)
     
    Version 1.0.3 use "Rock" Rom, VPMAlias is not required anymore
     
    First I would like to thank JPSalas for allowing mods without permission & Thx HiRez00 for Music & Scutters for Flex DMD Mod
     
    Instructions
    1. move the Music Folder to your Music folder and replace Placeholder Mp3s with Songs you like, making sure to rename the files 1.mp3 2.mp3 3.mp3...
       Then change the NumMusicTracks value in Scripts to the total number of songs in the folder without X- File!
    2. Select Music Mode Options in Script ("1" - Default)
     0 = Player controls songs manually with Right Magnasave (Jukebox Mode) 
     1 = Player controls songs with Right Magnasave + Song changes when ball drains
    3. Select use Flex DMD, Backglass score display to a virtual or real DMD via flexDMD  ("1" - Default)

    700 downloads

       (1 review)

    14 comments

    Updated

  8. 8 Ball (Williams 1966)

    8 Ball (Williams 1966) by the late loserman76

    436 downloads

       (0 reviews)

    0 comments

    Submitted

  9. 8 Ball (Williams 1966) 1.2.1

    Another community EM table that began with Loserman76.
     
    I recently saw a guy on YouTube who grew up with these old machines, now collects them, praising the relative brevity of the typical game on an electro-mechanical pinball table. Paraphrasing: "Who's got time for a twenty minute game of Medieval Madness? Sometimes you just want to take a break, slap some flipper buttons, and get back to work."
     
    8-Ball is an interesting billiards-style table. Two players makes it a lot of fun ... each of you trying to get all stripes or solids before your opponent does. Clear your balls, loop the 8-ball loop and win another ball. A guy on YouTube that owns an original table says you're doing good if you are able to do this twice in a game.
     
    Saved with VPX 10.8.
     
    File history:
    Dec-07-2021, Loserman76
    original release https://vpuniverse.com/files/file/8170-8-ball-williams-1966/
     
    Jan-30-2024, teisennew backdrop created by Cliffy
    playfield touch-ups cap bumpers added primitive to the base of the bumpers and lighting lighting metals screws new pov other small touches https://vpuniverse.com/files/file/18241-8-ball-williams-1966_teisen_mod/
     
    1.2    Feb-01-2024, JCalhoun
    Fleep sounds sound code changes for pan and fade removed orphaned sound resources and sound code
     

    633 downloads

       (3 reviews)

    4 comments

    Updated

  10. 8 Ball (Williams 1966)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    

     
    B2s made by Wildman! Thank you for your work and collaboration   

     
    New Backdrop created by Cliffy! Thank you friend. 👍
     
     
    Adjustments made:
     
    - Playfield touch-ups
    - cap bumpers
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - new backdrop
    - other small touches
     
     
    Loserman Description:
    8 Ball (Williams 1966)
    https://www.ipdb.org...hine.cgi?id=764
    Source images provided by Wrd1972
    Artwork/redraws by GNance

    240 downloads

       (2 reviews)

    6 comments

    Submitted

  11. A Charlie Brown Christmas feat. The Vince Guaraldi Trio (iDigStuff 2023) w/ VR Room

    A Charlie Brown Christmas
                 feat. The Vince Guaraldi Trio

                  Brought to you by iDigStuff
                                 ver.1.0.0
     
    Super Special Thank You to the following folks
    Scripting, physics, flipper shadows and many other tweaks by Apophis
    PF shadows and b2s by HauntFreaks
    VR team - DarthVito,  Leojreimroc, TastyWasps, and DaRdog81
    Jukebox code stolen from RetroG33k
    Thank you VPW help shop testers passion4pins, studlygoorite, and bietekwiet
    Based on "Bumper" by JPSalas
    '******************************************************************
    CHECK THE TOP OF THE SCRIPT FOR PLAYER OPTIONS AND NECESSARY LINK (Jukebox, Balls Per Game, etc)
    Unzip and put folder "Charlie Brown" into :\\visualpinball\music
    (Table will not work without it)
    ******************************************************************
    nfozzy physics and fleep sounds installed
    **************************************************************
    Background info
    https://en.wikipedia.org/wiki/A_Charlie_Brown_Christmas
    ******************************************************************
    Jukebox (Option in top of script)
    Right Magna = Next Track
    Left Magna = Previous Track / Stop Music
    ************************************************************************************
    All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     

    2128 downloads

       (22 reviews)

    47 comments

    Updated

  12. A Real American Hero OPERATION P.I.N.B.A.L.L. (Original 2022)

    The story so far...
    The Joe's need your help!!
    Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
    On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
    These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
    Now it is used to spread classified information and propaganda throughout the Cobra Empire.
    This is where you come into the story....
    Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
    First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
    You must then find out exactly how much stolen GI JOE information these machines are carrying!
    "OPERATION P.I.N.B.A.L.L."
    Psionic
    Interface
    Neural
    Behavioural
    Adjustment
    Low-frequency
    Laser
    How much info will you uncover?
    Only your superior pinball playing skills can help you to accomplish this mission!!
    *************************************************************************************
     
    Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
    Regular version still has 388 Dossier and Vehicle pics.
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    BumperCap pics were 2000x2000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
     
    v2.0
    Added modified JPSalas LUT Toggled with Right Magna-Save.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now camo pic changes are saved and loaded on next table run. (Buy-In Key toggles Camo Patterns)
    Also added wall30 to the camo change.(The plastic right under middle Bumpercap)
    Converted mp3's to ogg format, and scripted music to be played from GIJOE folder.
    (Place GIJOE folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Also lowered Decibal level on Bumper and Bumpersling sounds by 13.2 Db's
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Projector Pic cheat. Use Left Magna-Save to toggle Projector pics after game has started.
     
    v1.8.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    v1.8
    Added Jp's Lut's script to table.
    Toggle Lut's by holding down Left Magna-Save, and press Right Magna-Save.
    If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
    Added 5 extra Camo patterns for plastics toggled with Buy-In Key. ("2" Key)
    Changed GIJOE Targets to have higher percentage of Laser Blaster sound effect, instead of the barrage of Yo Joe every time they are hit. (Gets annoying real quick!!)
    Made 2 table versions. 
    Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
    Regular version still has 388 Dossier and Vehicle pics.
     
     
    v1.71
    Added JPSalas GI Effect script to events.
    (Ball release into plunger lane, upper kicker, and when projector pic is activated.)
    Added coin sound effect on coin insert.
    Added option at top of script to change color of scoring LED's.
    You can choose from 5 different colors.
    (0=Green  1=Red  2=White  3=Blue  4=Reg Orange)
    Default is set to green.
    Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
    (So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
     
     The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
    v1.7
    Added camoflauge to right of kicker plastic.
    Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
    Added lights to characters on playfield so now they light up with GI lighting.
    Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
    Now when you hit kicker, the background music doesn't stop.
    Adjusted FS POV Settings so table is wider.
    Fixed DT backdrop lights.
    Moved plunger activated sounds to trigger in plunger lane.
    Adjusted timers and volume on alot of sounds.
    Removed 2 Background Music sound effects.
    The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
    Added 1 more voice sound effect to coin insert.
    Added 7 Digit rom to table.
    Adjusted DT backdrop for 7 Digit rom.
    I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
    Added Cheat to toggle Dossier pics.
    Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
    (This is not cheating as it doesn't effect the score.)
    Also made a 7 Digit dB2S Backglass, included with download.
    Bumpers, and lower Slings light up explosions on backglass.
     
    Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
    Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
     
    VERSION 1.1
    Added alot more sound effects.
    Lowered light intensity on COBRA lights.
    Raised intensity of Shoot Again Light.
    Adjusted hit height of rubbers.
    Added timers so game over and bonus counting isn't silent anymore.
    Added correct scorecard.
    Added random sound effects to star trigger and right inlane.
    Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
    I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
    I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
    1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
    Version 1.2
    Now Projector has 388 Pics!!
    Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
     
    Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.  
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
     
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) 
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.

    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)

    Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
    387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
    It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    Can you make it to pic 388?
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. 
    Added day+night dB2S Backglass in same post.
    Hope you enjoy!!
     

     

    2755 downloads

       (2 reviews)

    15 comments

    Updated

  13. ABBA v2.0

    First off let me thank you JP Salas and stat
    Thank you for all your help with this pinball could not have done it without you
    Thank you JPSalas for letting me use your table template and for the help with coding
    Thanks to STAT, for helping me with a bug I had With B2S and critiquing the game. Many of you may remember this group from the 70's and 80's they were, I think bigger than Kiss. There is an included Instruction card in the zip file. The Instruction Card is written with LibreOffice Writer this has been saved with the open doc format. You should have no problem in using it with Microsoft word .
    This table is built on Vortex a nice game from Taito 1981. I hope this VPX original will be a good addition to someone's  game list.
     
    Ibid: After a response from slydog43 I can only give you a link to music files and let everyone get there own music to add to the script. This is due to copyright restrictions.
    https://www.youtube....arch_query=abba. If you download music, it will need to be in MP3 format and placed in the music directory. Then change the script to play the files you have, remember to rename the files in music directory to conform to the script format.

    Gray Ghost
    aBBAinstructionCard.odt

    2123 downloads

       (1 review)

    5 comments

    Submitted

  14. AC-DC (Stern 2012) Pwr Up Djules MOD

    What is the best Rock music Pinball in the world ?
    ACDC of course !
    This table is running in my Pincab about 1 year and now it's time to make my first contribution for the community.
     
    Thank Britman for allowing me to mod his table and of course everyone else involved in contributing to that amazing table.
    The table only work with this spécial ROM (acd_170c, this mod is based on this spécial ROM who don't have any attract without it.
    The music selection was changed on the playfield to be in accord with the songs.
     
    This table includ all the PWR UP album.
     
    Pay attention to the point of view, it must probably be modified because mypincab is not conventional.
    Add a B2S to play.
     
    Enjoy
     

    3717 downloads

       (1 review)

    21 comments

    Updated

  15. AC/DC

    6 different versions
    AC-DC Pro-1.0
    AC-DC Pro Vault-1.0
    AC-DC_Back In Black LE-1.5
    AC-DC_Let There Be Rock LE-1.5
    AC-DC_Luci-1.5
    AC-DC_Premium-1.5

    28711 downloads

       (2 reviews)

    24 comments

    Updated

  16. Accept (Germany) 1.2

    Here is an original table about the German Heavy Metal band "ACCEPT"
    I used the table "ALGAR" from Thalamus and Kalavera and Kalavera's B2S Backglass as a starting point,  so, big thanks to them for their permission to use their work
    So, you need to use the ROM "algar_l1" to run this table
    I changed the location of every element and added wire ramps, but the rules remain almost the same
    BALLS TO THE WALL replaces THE CHAMBER
    RUSSIAN ROULETTE replaces RIVER STYX, but, each time, you have to reach the LEFT hole first, and then the RIGHT hole without the ball hitting any other element of the table to score the 2X value
    METAL HEART replaces Extra-ball
     
    Here are the new rules
    Making 1-2-3-4 Advances X Value from 2X - 5X.
    Making Either Bank of 3 Drop Targets Lites RUSSIAN and ROULETTE
    Loops Shoots To Score 2X Value of Loop Shoot.
    Making Six Flashing Drop Targets Awards 10,000 to 100,000 Value.
    Making Six Flashing Drop Targets When 100,000 Lamp is Lit,
    Lites Top Eject for Possible - METAL HEART
    RUSSIAN and ROULETTE Loops Shoots Increase in Value
    from 10,000 - 60,000. At 60,000 RUSSIAN and ROULETTE
    Loops Shoots Lite Outlanes Which Alternate for Possible SPECIAL.
    Driving Captive Balls Against BALLS TO THE WALL Targets
    Scores Highest Flashing Values and Lights Ball Shooter Lanes
    to Score 50,000 and to Release Balls in BALLS TO THE WALL Lanes.
     
    If you want to listen to music when playing this table, just import your own mp3 files into your VPinball / Music folder
    Name them as follows: Accept_01, Accept_02, and so on, and then, open the script and uncomment lines from 82 to 115
    There are 24 lines for songs in the script, but you can remove some of them or add new ones, so don't forget to change quantity, Line 110 [musicNum = (musicNum + 1) mod XX]
     
    You'll also find the b2s file in the download

    Special thanks to :
    Thalamus for setting sounds in the script, adding sounds and testing the table
    JP Salas for testing the table and "cleaning" the script, and for his method to have flashers looking like flames from his table "DIABLO"
    Xenonph for testing the table, and some of his comments
    Flupper1 for his flashers templates
    Kiwi for his "always" appropriate replies to my questions in topics, and also to many others for their availability and help !
    Retro BASH for the primitive ramp I found in their Future Pinball table IRON MAIDEN
    Zanny for his primitive Spotlights
    Please tell me if I forgot someone !
    And, of course, enormous thanks to VPX and VPinMAME developers !

    Very special thanks to the band ACCEPT for their so "German" Heavy Metal (in the 80's, they seemed to come from another planet !)
    and to all the fans who encouraged me when doing this table !
     
    Sript options :
    If you want to change sounds volumes, it's from lines 15 to 32 in the script
    The artwork of the table is based on the five albums "Breaker", "Restless & Wild", "Balls to the Wall", "Metal Heart" and "Russian Roulette"
    The band is : Udo Dirkschneider (vocals), Wolf Hoffmann (guitar), Peter Baltes (bass guitar), Stefan Kaufmann (Drums), Jörg Fischer (guitar), and Hermann Frank (guitar) - sometimes
    Hope Accept fans will like this table (they will find no other ! ), and perhaps those who didn't know this band and don't listen to this kind of music too !
    Let there be (German) Heavy Metal !

    397 downloads

       (0 reviews)

    3 comments

    Submitted

  17. ACDC Balutito Reskin

    Good morning all,
    Guitarist and fan of ACDC, I wanted to treat myself around this magnificent table, initially offered by Ninuzzu .
    Unfortunately it seems that he hasn't been active on the community for quite a while, I hope he is well and that he will not blame me for having used this table. 
    Thanks to him for these different achievements.
     
    Here I propose a reskin of the table, new playfield, new plastics, new light effect and addition of a video screen on the right side of the game board.
    To take full advantage of this table you must use the ROMs provided and copy paste the acdc file of the minipup in your PupVideo folder.
     
    You will easily find the media and B2s to accompany this tables on VPU.
     
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2292 downloads

       (13 reviews)

    73 comments

    Updated

  18. ACDC LUCI (Stern 2013) VPW Mod

    It's a long way to the top if you wanna rock n' roll!
     
    This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more.  This table has had the bell code completely reworked by Apophis to work more like the real table.  The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint.  He also fixed the right and left ramps to be true to the real table.  nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table.
     
    Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember.  Fixed right ramp, fixed bumper flashers.  Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy  - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions.  implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing!  
    Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX.

    12400 downloads

       (45 reviews)

    148 comments

    Updated

  19. Ace of Speed

    Ace of Speed
    Mod of MOUSIN' AROUN (Bally/Midway, 1989) (Version 1.1) Great development by Herweh 2019
     
    Original 4k table design relooking of one of the machine I played most when I was young !
    I still Love Mousin' Around , but I wanted to make something special in an atmosphere I like ... American cars , tatoos, custom culture and pin up's 
    I realy hope you'll like this table
    Big thanks to Herweh who leted me modify his version of Mousin' Around table .

    Need PinUp Player to be enjoyed (Unzip and place the AoS-Pup.zip content in PinupSystem/PUPVideos)

    6143 downloads

       (15 reviews)

    29 comments

    Updated

  20. Aces and Kings (Williams 1974) rev 1.11

    Build with VPX 10.5
    - rev 1.11
    - Spinner is improved (less choppy)
    - directB2S coding optimized
    - Full Screen checked and adjusted (not tested)
    - High Score reel added to the backglass

    687 downloads

       (1 review)

    0 comments

    Submitted

  21. Adventures of Rocky and Bullwinkle and Friends (Data East - 1993) v1.06

    Here is an update to Rocky and Bullwinkle.  TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there.  Enjoy!  -cp
     
    v1.06 - Upgrades:
    cyberpez & Scottacus - Nell Saw Fixed
    TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements
    Passion4Pins - Desktop Rails
    Arvid - Original VR Room Assets
    VPW Testing Team
     
    ----------------------------------------
    Here's the notes from the original release.
    ----------------------------------------
    This was a scratch build.  Playfield I stitched together from some high-res photos I found online.  Plastics are scans from FBX.  Ramp decals, custom sidewalls, and a few other things I redrew myself.  Most all of the 3D models I did myself.  I know there are probably a few from Dark and Zany hiding in there somewhere.  Sliderpoint was a huge help off and on with this build.  He took a ton of pictures of his real machine.  Measured all of his ramps and tweaked the VP ramps to get them just right.  He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds.  He also helped align and tweak the placements of objects early on.  A while back Wrd19 came in and fine-tuned the physics.  For what its worth I think it plays great.
     
    You will need to use the latest 10.6 version of VPX.  As always, check the top of the script for options!!!!
     
    --------------------
     
    Credits/Thanks:
     
    Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there.
    Sliderpoint: Resource pics, ramp and table tweaks.  Big help making this table great!!
    Wrd1972: Physics, playtesting and other tweaks along the way
    Rothbauerw:  Being a code wizard and for putting up with Wrd and me. Playtesting.
    Dark: Different models here and there
    FBX: plastic scans.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
     
    Victory for the good guys!!
     
    -cp

    2621 downloads

       (19 reviews)

    42 comments

    Submitted

  22. Aerosmith (Pro) (Stern/Tribute 2017) V1.02.zip with VR

    Aerosmith Pro 2017 (Stern/Tribute)
    V 1.0 
    By: Allknowing2012

    Thanks to the folks of GOTG for providing a framework for the code.
    Here is the much delayed release of my Aerosmith recreation. It includes much
    of the rules that are out there but being a recreation it will NOT be an exact 
    replication like a rom based game. 
     
    Notes:
    1) Copy vpx to your tables directory
    2) Install the "aerosmith" pup-pack (located elsewhere) in to your PinUpSystem\PupVideos directory.
    3) Run the batch file in the pup pack folder to match your hardware (Desktop, 2 screen etc)
    4) Optionally run PinupPackEditor.exe to configure/reconfigure your screen layout (for ALL your pups)
    This table uses the Apron/FULLDMD of PUP - be sure you have this display configured with 
    your  PinUpPackEditor program!

    5) Optionally disable/enable Scorbit High Score tracking. See Scorbit.io for details. (Line 127)

    Extra:
    There are options to use FlexDMD, Pup or neither. PUP use is highly advisable. (Line 131)
    PuP Pack Location
    https://mega.nz/file/ErxEHAQY#9G1aWoR0aDAAFfz_bK3XrCB0clRzn5n7sBwzd7FX6-8
    FlexDMD
    (Very minimal Flex implementation)
    https://mega.nz/file/Bn5igJbA#Gz-IbiLlnK01SvYoeOUWZupVez2XjeS50H_SO9BPwvk
    You WILL need to upload the music portion of the pup-pack
    Copy the Music folder into your existing <drive>:\Visual Pinball\Music
    (Note don't create Music\Music\Aerosmith - you want Music\Aerosmith
    Any graphical improvements are encouraged and welcomed!
     
    Daryl
    allknowing2012

    6846 downloads

       (21 reviews)

    241 comments

    Updated

  23. Aerosmith Mod (2019) Fire Power Re-Theme

    Just a Re-upload of my Mod , Fire Power re-theme in Aeorosmith 
    This was my first work in Virtual pinball , summer 2019... 

    Music , B2s (2 versions: with Digital or No digital + B2s dmd) and Vpx Table  in the same Rar file
    Stick the Mp3 in the Music file

    2142 downloads

       (7 reviews)

    19 comments

    Submitted

  24. Airport (Gottlieb 1969) 1.2

    Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers.
     
    Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets.
     
    A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. (I think I like the jet-set Airport theme better though.)
     
    Another community effort, this version is built upon the original version created by the late Loserman76 and the additional aesthetic musings of Teisen. I added Fleep sounds and new sound code while Cliffy made improvements and fixed oversights in the playfield (textures, reflections, etc.).
     
    Be sure to grab the recent backglass from Hauntfreaks featuring Silversurfer's amazing vector artwork.
     
    Original version by Loserman76:
    https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/
     
    Teisen's version:
    https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/

    371 downloads

       (3 reviews)

    9 comments

    Updated

  25. Airport (Gottlieb 1969) 1.3.2

    Airport (Gottlieb 1969) v1.3.2
     
    Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables.
     
    This update follows after JCalhoun's vpx v1.2.
     
    After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others.
     
    Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play.
     
    For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes.
     
    They are now in my opinion closer to what it should be a colored salmon(like), as close as when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc.
     
    What's New in v1.3.2 - 2024-03-06
    New Lighting. Less Yellow.
     
    What's New in v1.3.1 - 2024-03-04
    Playfield Alpha Channel Fix.
     
    What's New in v1.3 - 2024-03-03
    -Redone the Plastics Art at the top.
    -Fixes on all 6 plastics and recolored them.
    -Top playfield 50 Points Letters Salmon added.
    -Playfield both diamonds purple color changed.
    -Changed all the salmon color to a lighter tone.
     
    What's New in v1.2.3 - 2024-03-01
    - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines.
    - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple.
    - Alpha channel was missing on the top roller #1.
     
    What's New in v1.2.2 - 2024-02-29
    Table Script: Ball states corrections, vari-target correction
    Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes 
    -----------------------------------------------
    Previous Updates:
    Original version by loserman76:
    https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/
     Teisen's version:
    https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/
    JCalhoun's Version:
    https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/

    842 downloads

       (3 reviews)

    32 comments

    Updated


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