By Hanibal2001Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
Generally enjoy this nice table and have fun with 8 Ball Multiball
By DozerAUSThis is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version).
Please make sure you are using VPX Final before you play this table.
Many thanks to all the authors and content contributors who made this table possible. Especially
whoever made the primitives used in this table. (Let me know who you are and I will update this description
with credits). Without them, the mick mech in its current state would not have been possible.
Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is
primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when
a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image.
The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button.
These are activated manually but timed by the rom for deactivation.
It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster.
Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though.
Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed.
Have Fun - Dozer.
By ninuzzuSpiderman by Stern, 2007
Table Recreation by ninuzzu for Visual Pinball 10
Credits/Thanks (in no particular order):
85Vett and Alessio for the VP9 script
Dark and Zany for some primitive templates I used and edited
Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
VPDev Team for the new freaking amazing VPX
This one was fun to build and it's very fun to play (at least for me).
I found some nice resources for the pf and decided to rebuild/redraw it.
Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this.
The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers.
The backwall decal texture is taken from 85Vett's table, I still miss this resource.
The villains figurines are not 3D, but maybe they will in the future
By neofr45Hi first of all
"Thank you to all creators (ICPjuggla, Fren, Dozer, flupper, Dark, Ninuzzu, Hanibal)
Fren and ICPJuggla made the original version of this table and Dozer did the LE mod with lots of updates,
Flupper did the ramps, ninuzzu did the prison walker head and I did the Well Walker, bicycle girl and Fish Tank models.
Thank you very much for your work
Here is my 1st mod for Walking dead LE
- new playfield Hight resolution
- new crossbow
- new balls
- add accessory available on real table
Lucille, panel ...
- rom edit with voice actor and negan full season 7
- new physics
A big thank you to hannibal for the ramps and the roof of the prison
Possibility to change the panel (terminus vs woodbury, and 3 different panel
For cross road, and two balls) just change the picture in the option or change the no in picture manager.
I would update the table if I add accessories
The download link contains everything (modified rom, table, b2s)
Good game for all
By HorsePinI could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out.
Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates
Install instructions: README.md
Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore.
ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. --------------------------------------------------------------------------------------------------------------------
Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI --------------------------------------------------------------------------------------------------------------------
<game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game>
PinballX - System Config
[System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
By Hanibal2001Thanks to the nice work before to all people making this table for VP10.
This is one of my favorit, so I must optimize it and hope you enjoy my work.
By neofr45Thank you for the all creator,
Scripting done by 85vett, modified to work in VPX by Freneticamnesic
Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX.
And Arngrim Which helped me a lot with the script (it updated the script and added the toys)
Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support
"Link for rom at the end of the text"
On the table I change
-the script (updates and added toys)
-All drop target
-Full insert light
-All plastic for even more realism
-AMP armor texture
-All texture metal
-And plastic ramp as well as flipp
Thank you for reading and good games for all
By neofr45Hello everyone
A big thank you JPsalas for its version of LOTR and allow me to share my MOD.
Thanks to bassgeige for his participation on the original table
Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures.
The path of the dead figures are simple images since I did not have any 3D models of them.
special thanks to Leevuth wheels picture creator
- New texture for all ramps and rails, sword ramp, My precious ;), wall
- New playfield
- Change all Gi light for colour led effect
- Add Mod Sword toys Bilbo
- Change dead figs for led model
- Change soron eye
- noise reduction all plastics
You need the latest VPX 10.3 beta (or newer) to play this table.
Thank you all for your support and to have taken the time to read me
By Hanibal2001This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
I have add 2 new asteroid, my first try to create 3D objects for an table.
On the original pinball game they are 2 to cover the spots and I missed them.
Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it
By Hanibal2001Tx to freneticamnesic for the permission to mod the nice table.
Additionaly tx to using 85vetts script and adapted to work in VPX.
Thanks to rom and Glxb and slamtilt for their FP Version!
I have change this things:
- new real playfield and decals
- new physics
- new lights
- new sounds
- some funny things
By Hanibal2001In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
- New real Apron
I hope you like it.
By gtxjoeKong! The 8th Wonder of the World!
Here is Release 1.0 of King Kong. There is still a lot more bling that can be added to this table, but since it has already been in the making on and off for about 3 years now, it's best to release it as is and let people enjoy it.
Special thanks to:
Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible
DStruct for sharing the FP resources
Wildman for the Kong backglass
Arngrim for DOF support
Toxie and Fuzzel for VPX
Thanks to the other authors that worked or were involved on this table WIP
By Hanibal2001Based on X-Files Table from JPSalas and Sliderpoint, a nice work.
I have changed the physics, they are now very nice.
I have redraw particaly the playfield and update all the lights.
Add some nice light effects, and ball relfection.
Looks like an LED modified table
By Hanibal2001Have fun with this version of Monster Bash
By Hanibal2001Based on Star Wars Trilogy VP9 from jpsalas
Improved physics and a lot of new realistic sound, graphic's and light effects.
Add a new flash sound script and some new light features.
Create a new swinging script with high frame rate for shaking the Tie
Add a laser shouting animation for the big cannon
In desktop mode you can activate a local DMD by using the 6 key.
Enjoy the play and have fun with that.
Same as the others, just a conversion from the Future Pinball table, using 85vetts script and adapted to work in VPX.
Thanks to rom and Glxb and slamtilt for their FP Version!
I will not maintain this after the final release of VPX, this is merely for testing purposes!
These tables were created to satisfy my own interest in discovering more of what I can do with VPX, learning materials, quick build techniques, primitive inclusion, etc.
By Hanibal2001Blood Mod of the very nice table from Dozer, and tx for the permission to mod.
I have changed this things:
- new Hires playfield
- new apron
- new physics
- new sounds
- new animation
- new lights
- new grfx
- more blood
Have fun and enjoy
This is a relatively quick build, an update to one of my favorite tables for use in VPX.
Scripting done by 85vett, modified to work in VPX by myself
Table done by Glxb, polygame, Billpa, slamtilt, with additions by myself and converted to work in VPX
Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
I won't be maintaining this once VPX is out of beta
By Hanibal2001This is the vpx version of the Terminator 3 table from Stern.
There are a lot of Light and Flasher effects on the table, I like it
Have Fun with that.
This is a relatively quick build, done at the request of hauntfreaks. It's probably the most complete of the VPX conversions I'm uploading. This one has been available at VPF for a couple weeks so if you've already got it don't worry about this one!
Scripting done by JPSalas, modified to work in VPX by myself
Table done by francisco666 and polygame, with additions by myself and converted to work in VPX
Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
I might maintain this one once VPX is out of beta but I make no promises...
By Hanibal2001Based on Totan 1.1.1 shiny mod from flupper1 (Thanks a lot for permission).
I try to update this nice Table to 4k Resolution, with improvement of many graphic's and physics.
By Javier15Author: Javier
Additional sound effects and beta testing.
Graphics clean ups.
PF redraw: Internet (https://www.facebook.com/groups/pinballsargentinos)
Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan
I want to thank Eric (Dark) for the predisposition he has had over these years for me in helping in most of my tables, as I already mentioned somewhere ... he is 50% of my work, Now for good reasons and makes me very happy is going to look VP from a side of the road, so I want to thank you friend for accompanying me in these good years.
I wish you the best of luck in your new projects.
Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
101116a - DOF, gates, practice...
- added arngrim's DOF script - now needs a new controller.vbs to run this!
- fixed the gates thanks to Vinthar's input
- physics tweaks to the flippers and some other things...
100716b - Feature update...
- reverted Vengeance movement back to gtxjoes PRO script
- scripted sw53, not sure if it fixes anything?
- increased autoplunger strength
100516b - Bug fix ....
- Removed drain walls from 100516a release
100516a - Bug fix and feature addition:
- Fixed left kicker not kicking out occasionally
- Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
100216d - Initial release
By HorsePinRemoved due to change in VP encryption code.
By TerryRedTron Legacy (Stern) (PuP Edition)
PinUp Player Edition mod : TerryRed
PinUp Player created by: NailBuster
VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion).
RustyCardores: Surround sound mod, new sounds added (where there were none)
DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball.
HauntFreaks: File size optimization
Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod)
To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet:
PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables.
You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make).
This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version.
Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them.
To use this table you will need:
- VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html
- PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1
- "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder.
- there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that!
- ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin".
VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table.
No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible.
- this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work.
- you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish.
- setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished.
- note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command.
This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again.
This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it!
Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings):
Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.