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1421 files

  1. Blood Machines (VPW Original 2022)

    **************************************
    Version 2.0 Additional instruction:
    This needs VPX 10.7.3 or later and for VR it is optimized for 10.8 #814. Lighting works a bit differently per revision Scorbit uses 3 extra EXE files that should be but into VPX tables folder. Same place where you put the VPX file and BloodMachinesDMD-folder. Notice that some of these EXE files may need to be unblocked 2 of the EXE's are same than previous Scorbit tables, but this time they are just stored in tables folder. 3rd one is QRView which is made to enable QR code to be seen in VPX table. VPX doesn't normally support loading of external image files. Sources: https://github.com/iaakki/VPXQRView By default it runs still with FlexDMD. You must enable PUP from script and also remember to use options batch files under pup folder.  
    **************************************
     
    Alright, let’s do this old school…
     
    VPinWorkshop are proud to present our very first original table, “Blood Machines”, based on the movie from Seth Ickerman with music by Carpenter Brut.
     
    After watching Blood Machines iaakki thought that it would make a great theme for a pinball table, so we started talking about it in VPW and decided that if we were going to do it as our first completely original VPW table, that we wanted to do it properly.
    With this in mind we contacted Seth Ickerman to see if they would be interested in the project and to see if there was any chance they would be able to provide any assets that we could use. Thankfully Not only were they amazed at what we were doing, but they supplied us with 70gig of 3D models and textures which were used in the film!
    The only issue now was that these were so high detail that a huge amount of work was needed to optimize them so they would even load in VPX, but thankfully Flupper came to the rescue and did a fantastic job optimising the models and textures so we could put them in the table without setting your PC on fire (for example the ship went down from 8 million polygons to 130,000!)
     
    At the time of writing this the table was at revision 335 (release candidate 1.5) with *well* over 1000 man-hours sunken into it, the amount of work has been staggering but we hope that you’ll agree that it was worth it.
    The table itself has loads of features that have never been seen before in other VPX tables and we have tried our best to keep most/all of it secret as we want everyone to experience it for themselves firsthand, which is why until very recently we’ve kept details very close to our chest.
     
    *IMPORTANT*
    In order to fully enjoy the table and play it as it was designed to be played, you will need to purchase the awesome soundtrack by Carpenter Brut (about £5/$5/5e) and place the MP3s in your vpinball music directory:
    C:\Visual Pinball\Music\BLOOD MACHINES OST
    We really hope people do support the artist and purchase it from;
    https://carpenterbrut.bandcamp.com/album/blood-machines-ost
     
    VPW Blood Machines
    Project Lead – iaakki Table Layout Design – iaakki, Dapheni Art Lead & 2D Graphics – Astronasty 3D Objects & Textures – Tomate, Flupper, iaakki, Sixtoe, D.J. Scripting & Coding – iaakki, Apophis, oqqsan, Wylte, Lumigado, fluffhead35 DMD – Oqqsan, eMBee, Astronasty, Lumigado. Pupdmd - Frank H, HeartbeatMD VR – Sixtoe, leojreimroc, iaakki Table Rules – Apophis, iaakki, VPW Team. Shot Tester – gtxjoe Testing – Rik, PinStratsDan, VPW Team  
    Installation Instructions
    ===================
    VPX 10.7
    https://github.com/vpinball/vpinball/releases
     
    VPVR 10.7.3
    https://github.com/vpinball/vpvr/releases/
     
    FlexDMD v1.8.0
    https://github.com/vbousquet/flexdmd/releases/
     
    Windows 11 Crashing with oPlayer1 error?
    Go into windows11 apps>optional features>more windows features and check "media features"
     
    Riks Cabinet WIP Video

    PinStratsDan Desktop Video
     
    Rawds VR video:
     
    You can watch the film on Shudder, AMC’s streaming service;
    https://www.shudder.com/series/watch/blood-machines/033e95260abc2604?season=1
     

    20407 downloads

       (77 reviews)

    509 comments

    Updated

  2. Iron Maiden Legacy of the Beast (Original 2022) VPW

    Iron Maiden Legacy of the Beast
    By: VPW
     
    **************************************
    Version 1.0.12 Additional instruction:
     
    Download and update the new PUP pack. 
    ** Backup your music files first if you purchased them. They are in the Music directory inside the PUP pack. **
    1.0.11 PUP Pack location
    https://mega.nz/file/KFpxTAhC#gqsHVYJLRxtGYU0erF3SvoBQi7q7LBnT9YNUkcBG5iE
     
    If you have a cab with MX LEDs and you want to see a custom fire animation on your back panel, download the following animated GIF and place it in your \DirectOuput\Config directory.
    https://drive.google.com/file/d/1JdxWgsUjNwwpt6Mx8UcBuF5IiLmO6YHE/view?usp=share_link
     
    **************************************
     
    So many hours from so many users were put into this tribute table to show how far things have really come with the possibilities of VPX. We wanted to get this out there for all to enjoy and expand the user base since we have exhausted our testing. This is one of the most complex tables so far and we have pounded on it for months, but I am sure there are still issues that are lurking. If you find an issues, please post to the forums so we can work through them.
     
    Without the following people this could never happen.  Special thanks to:
    RetroG33K, Soundscape, Iaakki, Daphishbowl, Apophis, Benji, Hawkeye, Sixtoe, MrH, Rik, Nailbuster, Tomate, AstroNasty, TerryRed, DarkStar, HiRez00, Seirif, Rothbauerw, PinStratsDan, leojreimroc, BountyBob, and many more.
     
    NOTES:
    **Don't change the variable PuPDMDDriverType=2. There was an oversight on bat file directions shown and no pup variables need to be changed for this table**
    - Make sure your PINUP is up to date: https://www.nailbuster.com/wikipinup/doku.php?id=release_notes
    - VPX Version: 10.7.2
     
    INSTALL:
    1) Copy VPX to your VPX Tables directory
    2) Download the pup pack (link below)
    3) Copy IM_LOTB directory inside the pup zip to <drive>:\PinUPSystem\PUPVideos 
    4) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you.
    5) To get the full music, view the readme in the Pup Music directory <drive>:\PinUPSystem\PUPVideos\IM_LOTB\Music
    6) Update your DOF config files
     
    1.0.0 PUP Pack location
    https://mega.nz/file/jQoUiZ5Z#BhKnoLmeTdD2UbIcZ9yxeTpyxVtoz3jh2y-u43ZTOAQ
     
    MPT3K Scorbit Setup and Tutorial
    Manu made a great step by step on how to setup and use Scorbit
    https://youtu.be/Sb6GF_3wDtc

    16850 downloads

       (115 reviews)

    446 comments

    Updated

  3. Lord of the Rings Valinor Edition (Stern 2003) VPW

    The Quest stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all. 
    The VPin Workshop Fellowship proudly presents an entirely reimagined and originally illustrated Lord of the Rings pinball experience.
     
    Ver 1.4 Notes;
    VPX 10.8 is required now. Refractions added to the sword! Added in-game options menu with lots of features. New options include PWM flashers and movable outlane difficulty post settings. Some minor visual and physics improvements. Most images resaved as lossless webp to save some space.
     
    Ver 1.3 Notes;
    Among other things this should help a lot with anyone who was getting white texture issues and fix some stuttering issues for some people.
     
    Ver 1.1 Notes;
    LOTR was designed in 10.6 (as are 99% of our tables) and this time converted to 10.7 on the very last revision so that we could use webp image support to cut the file size down to almost 1/4 of the size. However it seems that there are numerous issues with how 10.7 deals with either large textures, large file sizes or something else, which has resulted in the white textures reported. We're looking into why this happens and will work with the VPX devs in any way we can.
    These bugs, combined with 10.7 not being fully compatible with VR yet have led to us to revert to 10.6 (as all of our previous files have been).
    Other fixes including minor physics repositioning and cabinet mode tweaks.
     
    The journey began when we received an excellent playfield scan, but soon found ourselves wanting to drastically change the artwork. So began the long journey into the depths of Mordor, where many challenges were encountered and overcome. The table is entirely rebuilt, with much effort spent toward making it as physically accurate as possible. All the figurines have been scanned from the actual pinball toys. The table is exquisitely modelled and raytraced, with special visual features added to some modes to enhance the drama.
    Your quest through this game will not be easy, but we hope it will be enjoyable!

    •    Apophis - Project Lead, Scripting, Determination. Hairy feet.
    •    Astronasty - All Original Artwork. Large Axe.
    •    Tomate - 3D Magic and Wizardry.
    •    Sixtoe - Random Stuff, VR Things, Screaming. Sword.
    •    iaakki - Some flashers, random stuff. Bow and Arrow.
    •    Skitso - Lighting tuning.
    •    EBIsLit - Baseline playfield scan, purchasing the playfield figurines.
    •    Dazz - 3D scans of all the figurines.
    •    Wylte - Ball Shadows, Palantir Sauron eye movement.
    •    Fluffhead35 - Ramp and ball rolling sounds.
    •    HauntFreaks - Blackglass B2S.
    •    Bord - Playfield mesh.
    •    GTXJoe - Shot testing tool
    •    Flupper - General assistance with rendering issues.
    •    RothbauerW - Physics tutorial, general assistance.
    •    PinStratsDan & VPW Team - Testing.
    •    Rik - Lord of the Screams.
    •    Everyone in VPW for their support and encouragement!
    •    The PinMAME and VPX Developers for the programmes we all use!
    This release would not have been possible without the legacy of those who came before us.
     
    Thank you...
     
    Fly, you fools!
     
    ==========================================================
     
    Performance Tips;
    Set DynamicBallShadowsOn to 0.
     
    Additional VR Performance Tips;
    Set PlayfieldToys to 0.
     
     
     
     
     

    18098 downloads

       (55 reviews)

    280 comments

    Updated

  4. Game of Thrones LE (Stern 2015) VPW

    "When you play the Game of Thrones, you win or you die"
     
    Welcome to VPW's "Original" recreation of one of Stern's most complex machines.
     
    This project started with Skillman wanting to learn VPX and playing around reverse engineering the Stern SPIKE ROMs. Thanks to the detailed Youtube series by ChuckWurt the complete ruleset was documented, allowing it to be implemented in VBScript for this release.
     
    When the beta table was introduced to the VPW team they really took an interest in taking it to the next level, and what you see is the result of nearly a year of their work. 
     
    This table requires VPX 10.7.2 and FlexDMD 1.8.
     
    Controls:
     - Access the Options menu with left+right magnasave during Attract mode
     - Use Right Magnasave during gameplay as the Action button
     - From the Options menu, change cabinet mode, LUTs, and presence of a "real" lockbar button
     - Access the Stern Service Menu with the service buttons to adjust standard game settings
     
    House VPW
    =========
    Project Leader : Skillman
    Script/VPX : Skillman, Apophis, Oqqsan, Sixtoe, Daphishbowl
    3D Rendering : Tomate, Niwak
    Graphics : Skillman, Tomate, Astronasty, Oqqsan, Sixtoe
    VR: Rawd, Leojreimroc, Sixtoe
    Testing: VPW Team

    15505 downloads

       (73 reviews)

    266 comments

    Updated

  5. Die Hard Trilogy (VPW 2023)

    "Glass? Who gives a shit about glass?  Who the fuck is this?"
     
    ⚠️WARNING: This machine is rated R and there is no family friendly mode...
     
    It's been quite the ride, but Die Hard Trilogy is finally here.   From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree.   Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once.  Featuring work by some of the most talented Vpin authors ever assembled.  Cutting edge visuals are going to blow you away!  Yippie Ki Yay MOTHERFUCKERS!
     
    NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. 
     
    DESIGN TEAM:
    Game Designer: Astronasty
    Layout: Dapheni, Astronasty
    PupDmd Design: Scampa123, Astronasty, Nailbuster
    Coding: Wizball, Oqqsan, Fluffhead
    Light Shows: Oqqsan
    Blender Work: Flux, Gedankekojote, Cyberpez
    VR Room: Rawd
    Backwall Mirror: Iaakki
    3D Model Assistance: JoePicasso
    Original Artwork: Astronasty
    Sound Design: Frisco, Scampa123, Astronasty
    Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123
    Emotional Support: Rik
     
    SPECIAL THANKS:
    Apophis - Did a little bit of everything.
    Niwak - Toolkit magician.
    NailBuster - PupDMD magician.
    Sixtoe - He was around.
    JoePicasso - Makes me want to be a better man.
    Fleep - Dem soundz tho.
    Flupper - Godfather of rampz.
    NFozzy - Wizard.
    KetchupJonMustard - Endured hours of me bouncing ideas off of him at work.
    TerryRed - My go-to source for bitching about stuff in DMs.
    Manu - Made us make the game more betterer.
    Hawkeyez - Having the eyes of a hawk.
    RetroG33K - Reasons redacted
    Scott Danesi - LIONMAN!
    TryToTilt - Didn't do shit.
    Testers:  PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish.
     
    EXTRA SPECIAL THANKS:
    To the V-pin community:  Thank you for giving me an outlet for my creativity.  I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality.  I hope you enjoy our countless hours of work.  ❤️ Astro 

    REQUIRED:
    Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss  
    PLEASE NOTE:
    Yes you need 64 bits, goddamit. Welcome to the party, pal.  Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k.   

    7023 downloads

       (103 reviews)

    253 comments

    Updated

  6. Aerosmith (Pro) (Stern/Tribute 2017) V1.02.zip with VR

    Aerosmith Pro 2017 (Stern/Tribute)
    V 1.0 
    By: Allknowing2012

    Thanks to the folks of GOTG for providing a framework for the code.
    Here is the much delayed release of my Aerosmith recreation. It includes much
    of the rules that are out there but being a recreation it will NOT be an exact 
    replication like a rom based game. 
     
    Notes:
    1) Copy vpx to your tables directory
    2) Install the "aerosmith" pup-pack (located elsewhere) in to your PinUpSystem\PupVideos directory.
    3) Run the batch file in the pup pack folder to match your hardware (Desktop, 2 screen etc)
    4) Optionally run PinupPackEditor.exe to configure/reconfigure your screen layout (for ALL your pups)
    This table uses the Apron/FULLDMD of PUP - be sure you have this display configured with 
    your  PinUpPackEditor program!

    5) Optionally disable/enable Scorbit High Score tracking. See Scorbit.io for details. (Line 127)

    Extra:
    There are options to use FlexDMD, Pup or neither. PUP use is highly advisable. (Line 131)
    PuP Pack Location
    https://mega.nz/file/ErxEHAQY#9G1aWoR0aDAAFfz_bK3XrCB0clRzn5n7sBwzd7FX6-8
    FlexDMD
    (Very minimal Flex implementation)
    https://mega.nz/file/Bn5igJbA#Gz-IbiLlnK01SvYoeOUWZupVez2XjeS50H_SO9BPwvk
    You WILL need to upload the music portion of the pup-pack
    Copy the Music folder into your existing <drive>:\Visual Pinball\Music
    (Note don't create Music\Music\Aerosmith - you want Music\Aerosmith
    Any graphical improvements are encouraged and welcomed!
     
    Daryl
    allknowing2012

    6946 downloads

       (21 reviews)

    243 comments

    Updated

  7. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    18608 downloads

       (44 reviews)

    243 comments

    Updated

  8. Iron Maiden Legacy of the Beast PRO Tribute

    1.1 Update :  link download has not been updated yet because of some uploads error, will be fixed as soon as possible.
    Table and Pup pack links below :
     
     
    First, thanks to JpSalas to let me mod his great Mago De Oz Table.
     
    This is a Tribute to the IM2018 Legacy of the Beast Stern's Pinball.
     
     As a Tribute MOD some features are not included:

        - Number of the beast Mode is not included.
        - REVIVE is not included.
        - NO SOUL SHARDS.
        - NO EDDIE CARDS.
     
     
    The .vpx file doesn't includes music you will have to download it :
     
    MUSIC:
     
    Extract  "Import into the vpx table.rar" , open VPX , click on Sound Manager then IMPORT , select all "mu _.mp3" previously extracted . That's it. Dont' Forget to save the Table.
    these MP3 dont go to Music folder !
     
    https://mega.nz/file/BX1DXJCS#hckfx3XE0_mQoTLXYOSTT6R3LaMhodL-DhBFYXET-d4
     
    https://drive.google.com/file/d/1EeuI6HhYoKwEB55bFW2Ncaae4XdjMmVL/view?usp=sharing
     
    Table 1.1:
     
    https://mega.nz/file/FSsWQIDZ#fLi-mZnwp1QJVqqTN0IIZgE6M9AgiW7Nffbmc13rOxk
     
    PUPPACK 1.1:
     
    https://mega.nz/file/9HkAWBaJ#rjhBBrLp1JjY9XKDBgedRoxUaUOj7OY8tT00FQmFHws
     
     
    Thanks to the community for the help and support.
     
    ****************************************************************************
                                   UP THE IRONS !!
    ****************************************************************************

             Iron Maiden Legacy of the Beast PRO (2018) Tribute:

            Big thanks to JPSalas to let me mod his great Mago de OZ table.
            Thanks to EBisLIT for the great IM2018 playfield image.
            Thanks to HiRez00.
            Thanks to Nailbusters and Team Tuga to bring pupflashers playfield's videos on vpx.
            Thanks GTXJoe for almost all metal inserts.
            Thanks to 3rdAxis for pegs 3DModels.
            Thanks Jones130 for the Apron3dModel used for the pupflasher.
            Thanks again Jones130 for the Archway and the Obelisk 3dModels.
            Thanks Saladin0511 for the Torches 3dModel.
            Thanks Apocalypse_67 for the canon 3dModel.
            Thanks Jose17MP  for the EddieMummy 3dModel.
            Thanks to Syl39 for the Anubis 3dModel.
            Thanks to OscarGrafias for the Trooper 3dModel.
            Thanks to Shaderbytes for the IM's plane 3dModel
            Thanks to BrandonLaw for droptTargets images.
            Thanks to Remdwasa86  for blender tutorial.
            Thanks to Bombaj344 for the custom Apron.
     
            Thanks to VPF & VPU forums communities for the great support!

             Thanks to TT11 and Jarr3 for tests.
     
    Of course, Big thanks to Stern and ZombieYeti.

    4285 downloads

       (26 reviews)

    239 comments

    Updated

  9. Beavis and Butt-head: Pinballed (Original 2024)

    Version 1.1 Update: New altsound folder included. Sounds are now more balanced all around. Thank you, foreheadvcr, for this tweak!
     
    FUTURE UPDATE: To be implemented in 2.0:
    For all that have asked, a VR Room is in the works and almost finished. (Of course, anyone not using VR can download this 1.1 version. )
     
    Thanks to Dazz for creating the DOF!             
    -----------------------------------------------------------------------------------------------------
    Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh."
    Me: "Yeah, I know, I know. Sorry guys, too much procrastination."
    Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh."
     
    Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots
    who will never grow up or score, I am truly proud to finally present..
     
    Beavis and Butt-head in.. "Pinballed."
     
    Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be
    removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie
    into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in.
     
    As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table
    as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball!
     
    I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original
    1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme.
    I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible!
     
    I hope that everyone who downloads this table has as much fun playing it as I did creating it.
     
    Cheers!
    Watacaractr
     
    IMPORTANT! PLEASE READ!
    What you'll need to do to make this table run correctly:
    1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it).
        Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post:
        https://www.vpforums.org/index.php?showtopic=27063&page=1
        Make sure you install the correct version of Vpinmame (32 or 64bit).
    2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame.
    3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame.
    4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX.
    5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file.
        This same rom is also available as a stand-alone file on this site and elsewhere on different sites.
    6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site
         and on other sites as well. Wheel logo for frontends also available.
    Note: These same instructions are included in the file
     
    That's it. Enjoy!
    "hh-huh-huh. You're gonna score!"

    5863 downloads

       (68 reviews)

    237 comments

    Updated

  10. Indiana Jones The Pinball Adventure (Williams 1993) VPWmod

    You Call This Archeology? -  V-Pin Workshop proudly presents Indiana Jones the Pinball Adventure from Williams.
     
    v.1.1 - Fixed SSF sounds, updated physics, tweaked environmental emission, added LUT changer, numerous other fixes. See changelog for details.
     
    This table has been a WIP since before VPW started. The plastics were modeled fresh but most of the primitives are re-used from the Ninuzzu and Tom Tower’s prior version. Iaakki spent countless hours refining the multilayered inserts over the past year and a half, but when Brad1x offered to completely re-draw the playfield we knew we had to keep working on this table until everything was right. It was the first table where we tried to apply the light baking methods that G5K, Flupper, Bord and others pioneered. Waiting for the redraw meant progressing on other projects and preparing them for release, so this got put off for quite some time and it is exciting to finally get it out to finish the year off in style!
     
    Playfield Redraw - Brad1X
    Graphics / 3D Work - Benji, iaakki, Tomate, Sixtoe
    Scripting - iaakki, Benji, Apophis, Sixtoe
    Sound - Benji, Apophis, Fluffhead, iaakki
    Physics - iaakki, Benji, Sixtoe, rothbauerw
    Lighting - iaakki, Benji, Skitso, Sixtoe
    Shadows - Apophis, Wylte
    VR - Sixtoe, Leojreimroc
    Testing - Rik, PinStratsDan, CalleV, Astronasty/nicey & VPW team.
     
    VPW Mod based on Ninuzzu / Tom Tower v1.2
    Thanks to destruk for original code, knorr and clark kent for the art resources, flupper for bumper caps & flasher domes models and VP Dev team for VPX!
     
    A video from Rik showing how to get to wizard mode for competition play;
     
     

    14009 downloads

       (42 reviews)

    235 comments

    Updated

  11. Simpsons Pinball Party (Stern 2003) VPW Mod

    Kick off your summer right with some donuts and beer!

    VPin Workshop proudly presents Simpsons Pinball Party

    We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ...
     
    Skitso relit the table for version 2.0.
    Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage)
    New artwork for desktop users by Hauntfreaks
    A companion Altsound featuring 500+ new music and sounds by idigstuff
     
    Make sure to check the script for options and set the table for your setup!
     
    VPW Pinball Party Planners
    **********************
    Project Lead - idigstuff
    VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso
    v2.0 Table Lighting -  Skitso
    VR Stuff - rawd, leojreimroc
    Desktop BG - hauntfreaks
    Testing - Rik, PinstratsDan, BountyBob
     
    Original Table Authors Coindropper, 32assassin
    3D models : Dark, Watacaractr, Tomate
    Major Mods by: HauntedFreaks, Neofr45
     
     
     
     

    12928 downloads

       (32 reviews)

    233 comments

    Updated

  12. SpongeBob's Bikini Bottom Pinball VPW

    We are ugly and we are proud.
     
    Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other!
     
    Gedank hit up Astro and was like, "Hey update this playfield."  Astro was like "Aight."  Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else.  Enjoy!
     
    Original author: Skillshot
    Modded from JPSalas' AFM
    Blender work: Gedankekojote
    2d art: Astronasty
    Coding: Oqqsan
    Vr room: Rawd
    Whatever flux did: Flux
    Sound update: Friscopinball
    Audio fixes: MrGrynch
    Backglass stuff: Leojreimroc, Remdwaas
    Apophis did lots of random essential stuff
    Sixtoe did some stuff too and wanted everyone to know.
    PinStratsDan made the game harder
    Testing: VPW jellyfish
    Special thanks to Niwak.
     
    NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1
     
    REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise
     
    Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"

    8556 downloads

       (72 reviews)

    225 comments

    Updated

  13. Guns N' Roses VPW Edition

    "Of all the VPW tables in the world, this is definitely one of them!"
     
    VPW are proud to present our 50th Machine!
     
    This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold.
     
    Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year.
     
    Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are!
     
    Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release!
     
    VPW Roadies
    ===========
    Niwak - Rendering Magic
    Sixtoe - Table Wrangling
    HiRez00 - All Artwork & Redraws
    iaakki - Tweaks and support
    leojreimroc - Animated VR Backglass.
    Apophis - Tweaks and support.
    Tastywasps - VR Room & Guitar.
    Primetime5k - Staged Flipper Support.
    Hauntfreaks - Backglass images.
    Flupper - Rendering Support and Advice
    Testing - VPW Team
     
    THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5
    https://github.com/vpinball/vpinball/releases
     
    THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6
    https://github.com/vpinball/pinmame/releases
    (it's recommended to get a newer build from github actions though)
     
    TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD"
    https://github.com/vbousquet/flexdmd/releases
     
     
     

    8292 downloads

       (54 reviews)

    225 comments

    Updated

  14. Big Bang Bar (Capcom 1996) VPW

    Hey, pal, there’s a cover charge here!
     
    Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced!
     
    Your VPW Big Bang Bartenders
    Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug  
    Special Thanks To
    Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started  
    Installation Notes:
    The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder.
     
    This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to.
    https://www.youtube.com/watch?v=zc_6cr4Fo8k
     
    If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager…  Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table.

    8188 downloads

       (77 reviews)

    219 comments

    Updated

  15. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14339 downloads

       (32 reviews)

    212 comments

    Updated

  16. Total Nuclear Annihilation (Spooky 2017) VPW

    Welcome To The Future! (v2.0!)
     
    VPW are very proud to present Total Nuclear Annihilation V2.0! This project started in April '21 when EBisLit obtained a full set of new plastics for TNA for scanning, and gtxjoe started updating the script of the original v1.0 release with numerous fixes and rolling in both nfozzy physics and fleep audio, supported by Scott Danesi who provided the original DMD media, TNA light animations and sound effects. Over the next 2 years the table was worked on by a number of people in the community changing and updating nearly everything, bringing it as close in line with the real table as possible, including programming the light shows and now using the original machines video. What you see is the culmination of thousands of man hours of development, we're super happy with it, and hope you will be too! (and yes it's meant to be that hard!)
     
    TABLE MUSIC
    ===========
    This VPX table **does not** come with the TNA soundtrack.
    For the full music experience, you will need to BUY the TNA Album and possibly convert the songs from FLAC format to mp3 format with a tool like this: https://www.freac.org/

    It is available here:
    https://www.scottdanesi.com/?download=scott-danesi-total-nuclear-annihilation-flac-audio
     
    After buying them rename all mp3 files to TNA1.mp3 through TNA10.mp3 (Scarlet.mp3 is not used)
    Place the tracks in the
            \Visual Pinball\Music\TNA
    folder, then you must find and set bMusicOn to true in the script like this:
            Const bMusicOn = True
    and then you can disable the TNA message by setting
           Disable_TNA_Message = True
     
    Please show Scott Danesi your support and thanks for creating an awesome pinball game and for making the music available for us to buy.
    This release is fully compatible with the old release for anyone who purchased the soundtrack for that.

    PinUp Player  *Now Required*
    ===========================
    ** Download the Pup Pack from the Download button on this page! ***
    Pinup Player 1.44 or higher is required. Install files and setup guide can be found here:
    http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
    ●     PuP-Pack folder "tna" needs to be copied to your PUPVideos folder.
    ●     Windows "Text and Scaling" / DPI must be set to 100 for ALL your screens!
    ●     your "PuP Backglass" display needs to be a proper 16:9 ratio (such as 1920x1080)
    ●     if you have a dedicated 3rd LCD screen that is 16:9 ratio or full size (similar to the real TNA cabinet),
    ●     then your Pup "FullDMD" display must be positioned on that 3rd screen and at 16:9 ratio (1920x1080, 1366x768, 1280x720,etc)
    ●     it's VERY important to have the PuP Backglass and PuP Music displays at proper 16:9 ratio, or the text will NOT display correctly
    ●     the pup displays can be configured with the PinUpPlayerConfigDisplays.bat
    There are 4 PuP-Pack options (depending on your cabinet / setup):
    Navigate to the;
              PinUPSystem\PUPVideos\tna
    Directory and double click on the option you will be using to set up PuP properly.

    Option 1 - PUPDMD on the Backglass. For those who don't have a dedicated fullsize 3rd monitor / TV for the PUPDMD text and videos.
    Option 2 - PUPDMD on the Backglass with B2S. Same as above, but setup to allow the 4 player score from the directb2s to show on the bottom.
    Option 3 - PUPDMD on a Fullscreen (similar to a modern Stern or TNA cabinet). Display the PUPDMD and Text on a 3rd dedicated 16:9 fullscreen.
      This option allows you to also view the entire TNA Backglass at the same time.
    Option 4 - VR or Desktop. This is to display everything on one screen for both desktop and VR users.

    DOF CONFIG
    ============
    If you use DOF in your cab, be sure to download and update to the latest config files.

    CREDITS
    =======
    GTXJOE:  VPX Table Lead
    Pinballfan2018: PUPDMD
    iaakki: Scorbit, Lighting, Scripting, and more
    Fleep: Mechanical sound engineering, processing and scripting, drop target animations
    hawkeyez88: Pup help
    RetroG33K: Pup help
    daphishbowl: Pup and Gif animations help
    leojreimroc: VR room and backglass
    apophis: Physics updates, script help
    Sixtoe: VR Cab, VPX layout, Acrylics, Playfield Redraw, Apron and More.
    Astronasty: Graphics help
    BorgDog: Apron photos, checking gameplay against his real machine
    Stat: DirectB2S backglass
    EBisLIt: TNA plastic scans
    Arelyel: Pup screen support
    redbone: Plastic and Playfield adjustments
    WildDogAracde: Mechanical sound effects recordings
    Morttis: TNA MOD V1.6 update (Graphic updates)
    trochjochel: PuP Media Help
    Joey Beaulieu: PuP Media Help
    HiRez00: PuP Media Help
    NailBuster: Pinup Player, PUPDMD
    Thalamus: RBG light data help
    VPW and VPC beta testers
    VPX Dev Team: Visual Pinball
    SCOTT DANESI: Providing all the genuine DMD media and table sound effects from the amazing Total Nuclear Annihilation "real" Pinball game. And the kick ass music!

    16368 downloads

       (60 reviews)

    204 comments

    Updated

  17. Johnny Mnemonic (Williams 1995)

    "The Ultimate Hard (Pinball Machine) Drive"
     
    The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams!
     
    v1.1 - Brighter default environment lighting. Improved ramp textures, decals, and refractions. Some mesh optimizations. 
    Fixed: playfield reflections, EB buy-in button, and Access Code 2 insert light
     
    This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets.

    It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwaks toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is!
    Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games!
     
    VPW Hackers
    ==========
    Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler.
    Tomate - Graphics modeling and rendering - 3D Street Preacher.
    Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer.
    Iaakki - Glove, Matrix and Diverter - Handy Man.
    Flux - Various Tweaks and assistance - LoTek Support.
    Niwak - Blender Toolkit.
    EBisLit - Playfield images.
    Clark Kent - Plastic scans.
    Baldgeek - Buying JM Glove.
    Dazz - 3D Scanning JM Glove.
    Leojreimroc - VR Backglass.
    Scampa123 & RobbyKingPin - Tweaks.
    Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza
    Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.
     
    This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version.
     
    THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 and VPinMAME 3.6
    https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7

    THIS RELEASE ALSO NEEDS VPinMAME 3.6 TO GET BEST RESULTS
    https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419
     (it's recommended to get a newer build from github actions though)

    6741 downloads

       (29 reviews)

    201 comments

    Updated

  18. Cyber Race (Flux Original 2023)

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥
     
    I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
    adrenaline-fueled cyberpunk world like you've never seen before.
     
    👾 What’s Inside?
     
    Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
    High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.
     
    🎮 Download and Play!
     
    Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!
     
    Credits
    -------------------------
    Design
    Layout
    Coding
    Lighting
    Blender Toolkit
    VR Room
     
    By Flux
    -------------------------
    -------------------------
     
    Music: Karl Casey @ White Bat Audio
     
    ----------------------------------
    Direct Contributions:

    Sixtoe:                   VPX Walls and Prims Around Scoop
    Primetime5k:     Staged Flippers
    jsm:                         Standalone Patches
    mcarter78:           Ram7p/Fleep Sound Fixes
    apophis:                Physics material tweaks, ambient ball shadows
    Tomate:                 Ramps Rebuild
    AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer
     
    In-Direct Contributions:
    Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
    Apophis:     Guidance and Advice
    Sixtoe:         More Guidance and Advice
    eMBee:        DMD Gif help
    Rawd:           VR Room Support
    arelyel:        Queue Script
    fleep:            Fleep Sounds
    nfozzy:        nFozzy Physics
    Wylte:          Shadow Code / Inlane Slowdown Code
    Rothbauerw: Standup Code
    Oqqsan:       DMD Message Code
     
    Testing:
    PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.
     
    REQUIRED:
     
    Visual Pinball 10.8.0 beta 7, 64-bit (or later)
    FlexDMD 1.9 +
     
    PLEASE NOTE:
     
    You need 64 bits. Welcome to future.

    7495 downloads

       (71 reviews)

    200 comments

    Updated

  19. Iron Man Vault Edition (Stern 2014) VPW Edition

    "Pinball Fans, Sometimes you gotta run before you can walk!"
     
    At last! Here it is! VPW are very proud to present our first blender toolkit table!
    This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
    **edit** PinMAME 3.5 is also required.
    (Download Links Below)
     
    Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit.
    Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter.
    But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us.
    A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further.
    A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!).
    Then just lots of testing and tweaking and here we are!
     
    Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet.
     
    New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
    *Requires FlexDMD (linked below)
     - Light Level
     - Colour Saturation
     - Outpost Difficulty
     - Mech Volume
     - Ramp Volume
     - Ball Volume
     - Cabinet Mode (Hides Rails)
     - Incandescent GI (Real machine has pure white LED's, not incandescent bulbs)
     - Dynamic Ball Shadows
     - Spotlight Shadows
     - Ambient Ball Shadows
     - VR Room Choice (Minimal / Ultra Minimal)
     - VR Backglass (Static / Animated)
     - VR Sideblades (Original / Static image with no reflections)
     - VR Topper (On / Off)
     
     VPW Iron Man Mechanics
    ********************
    Project Lead - Sixtoe
    Playfield & Plastic Scans - Bord
    Table Modeling - Sixtoe & Tomate
    Blender Toolkit Work - Tomate, Niwak & Sixtoe
    Lighting - Sixtoe & iaakki
    Fleep Sounds & Sound Scripting - Apophis & Sixtoe
    Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification
    Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification
    Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak
    Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak
    Plastic Redraws - Sixtoe & Embee
    Iron Man Custom Topper - Rawd
    Backglass Image - Wildman
    VR Backglass - leojreimroc
    Desktop Background - JoePicasso
    Testing - Entire VPW Team
     
    VPX 10.7.2 Official Release (Required)
    https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
     
    VPX 10.8.0-514 Pre-Release (fixes for VR Users)
    https://github.com/vpinball/vpinball/actions/runs/3405492533
     
    Flex DMD (Required)
    https://github.com/vbousquet/flexdmd
     
    PinMAME 3.5 (Required)
    https://github.com/vpinball/pinmame/releases
     
    ROM
     
    Iron Man Rules
    https://www.pinballnews.com/games/ironman/index5b.html

    8665 downloads

       (45 reviews)

    194 comments

    Updated

  20. The Last Action Hero (Data East 1993)

    In this world, the bad guys can win!
     
    Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far!
    Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show!
     
    VPW FILM CREW
    Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director.
    Apophis - Toolkit script-side integration. Physics, animations. Crane operator.
    Sixtoe - Table-side full scratch build and scripting. VR room. Set construction.
    Flux - Toolkit integration and support. Script editing.
    Leojreimroc - VR backglass. Gaffer.
    Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k
     
    Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model)

    9600 downloads

       (35 reviews)

    194 comments

    Updated

  21. Futurama (Original 2024)

    Help your favorite intergalactic group of friends make all their deliveries across the universe!
    PinUp Player 1.5 beta is required: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15
    Don't forget to run the appropriate BAT file in the futurama pup pack directory for your particular screen setup.
    Those who have cabs with RealDMDs or SlimDMDs can enable FlexDMD in the options at the top of the script.
     
    Based on the VPW example table by 3rdaxis, apophis, Benji, Fleep, Flupper, iaakki, nFozzy, oqqsan, Rothbauerw, Sixtoe, wrd1972, Wylte

    11626 downloads

       (89 reviews)

    192 comments

    Updated

  22. Cactus Canyon (& Continued) (Bally 1998) VPW Mod

    Welcome CACTUS CANYON, Partner!!
    The VPin Workshop Discord members present this table tune-up.
    This started out as a "quick" physics update, but we ended up adding so much more!
    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: apophis
    •    Roth Drop Targets: rotherbauerw, Sixtoe, apophis
    •    Fleep Sounds: apophis
    •    Fluppers Flashers & VR Room: Sixtoe
    •    Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
    •    Testing: Rik, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    ' 000 - Skitso -  Updates to lighting, inserts, some flashers and LUT
    ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
    ' 002 - apophis - Added Fleep sounds package
    ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart 
    ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
    ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. 
    ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
    ' 006a - oqqsan - Added dynamic instruction card
    ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
    ' 008 - skitso - Improved GI and inserts
    ' 009 - apophis - Updated flipper tricks to the latest version
    ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
    ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
    ' 012/3 - Rotherbauerw - Fixed drop targets.
    ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
    ' 015 - iaakki - Fixed Desktop POV, 
    ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
    ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on  traintrack
    ' 018 - apophis - Adjusted Cabinet POV
    ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks

    16961 downloads

       (40 reviews)

    188 comments

    Updated

  23. The Machine (Bride of Pinbot) Williams 1991 VPW mod

    This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
    This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
     
    Other VPW members who helped making this: 
     fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
     
    Most notable changes by VPW:
     - New table dimensions and new PF scan from ClarkKent
     - Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
     - Baked lighting for GI and flashers, and all colors can be changed via script options
     - 3D inserts from Flupper and vectorized insert texts
     - New plastics and metal walls primitives
     - Support for Proc games
     - VRRoom with full backglass
     - Updated NF/Roth physics
     - Full change notes at the end of the file
     
     Original credits from the version we received from Wrd:
     
    ***The very talented BOP development team.***
    Original VP10 beta by "Unclewilly and completed by wrd1972"
    Additional scripting assistance by "cyberpez", "Rothbauerw".
    Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
    Additional 3D work by "Dark" and "Cyberpez"
    Space shuttle toy and sidewall graphics by "Cyberpez"
    Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
    High poly helmet and re-texture by "Dark"
    Original bride helmet, plastics and playfield redraw by "Jc144"
    Desktop view, scoring dials aand background by "32Assassin"
    Full function ball trough by "cyberpez"
    Lighting by wrd1972
    Table physics by "wrd1972"
    Modulated GI lighting by "nFozzy"
    LED color GI lighting by "cyberpez"
    DOF and controller by "Arngrim"
    ***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
     
    Two different b2s's depending on your display config:
    https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
    and
    https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
     

    9684 downloads

       (50 reviews)

    186 comments

    Updated

  24. Star Wars (Data East 1992) VPW

    Never Tell Me The Odds! -  V-Pin Workshop proudly presents Star Wars from Data East.
     
    This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff.

    Enjoy!

    VPin Workshop Rebellion
    ********************
     - Dids666 - Full Table Rendering.
     - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse.
     - DJRobX - Original Script, Table Functional Advice.
     - Jesperpark - Scanned playfield and plastics.
     - Seth Hartman - Other machine photos / images.
     - Apophis - Tweaking fleep sounds & physics.
     - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model
     - Tomate - Primitive bugfixing & POV work.
     - Rik - Destruction Testing
     - Rawd - Animated R2D2 VR Topper
     - Arvid - VR 360 Room Textures.

    15124 downloads

       (31 reviews)

    179 comments

    Updated

  25. Fish Tales VPW

    "Gone fishin', leave a message."
    The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
    This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
     
    VPW Fishermen
    --------------------------
    Blender Toolkit: Benji, fluffhead
    Physics/Scripting: rothbauerw, fluffhead
    Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
    VR Room: Rawd and DaRdog81
    VR Backglass: leojreimroc
    Blender advice, Flipper and Plastic Ramp rebuilds: tomate
    Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
    Physics calibrations, flipper measurements, and testing: JLou
    Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
    3D modeling and assets (plastics and playfield scans and touch-up): g5k
    3D modeling: 3rdaxis
    Artwork assistance: EBisLit
    Playfield Scan: Clarkkent
    Table references: Kevv
    Previous authors: Pinball58, Skitso
    Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
     
    ---
     
    This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
    https://github.com/vpinball/vpinball/releases
     
    ---
     
    All options are in the Tweak Menu (F12):
    - Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
    - Ramp Cover Decals (enable/disable ramp cover decal mod)
    - Playfield Reflections Options (enable/disable static or dynamic reflections)
    - Side Blade z-scale for cabinet users
    - VR Room options (why would anyone want anything other than the fishing scene?)
    - VR Back Box topper toggle
    - VR Ambient sound options
    - View VR Room in desktop
    - Outlane Difficulty
    - Flipper Tricks Difficulty
    - Volume Dial
    - Ball Roll Volume
    - Ramp Roll Volume
    - Table Brightness
    - Ball Brightness
    - LUT Options (not applicable in Fishing Scene)
     
    ---
     
    There is a DMD rom text size patch available here if you want it;
     
    Also check out Fish Tales Altsound package by idigstuff 
     
     
     

    5700 downloads

       (73 reviews)

    178 comments

    Updated


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