VPU Patching System - Table Modifications (FS)


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  1. VPU Patching System
    What is the VPU Patching System:
    The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on.
    Usage:
    1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor.
    2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer.
    3. Double click on the VPPatchXX.exe to start program.
    To Apply a patch:
    a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.
    b. Make sure that you are on the "Apply Patch" tab located at the top of the window.
    c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.
    d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.
    e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.
    f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.

    To Create a patch - For table authors/modders:
    a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith.
    b. Click on the "Create Patch" tab located at the top of the window.
    c. Under "Original Source"; select the "Original un-modified table".
    d. Under "Modified Source"; select the file in which you did your updates/modifications to.
    e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif
    f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe.
    g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on.

    4. Hit the X on the window or the Esc button on your keyboard to close the application.
    Notes:
    If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences.

    To Do:
    CRC validation against original source table.
    Add progress bar to show status when creating patch.

    Special Thanks:
    Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables.
    Thanks to Rascal for helping test this application and giving his valued input.
    Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby.
    Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.

    3,332 downloads

    Updated

  2. fs to dt

    42 downloads

    Submitted

  3. fs to dt

    51 downloads

    Submitted

  4. fs to dt

    48 downloads

    Submitted

  5. Download the Original Table and use the VPUPatcher Tool to fix it.
    The Fixes are from 85vett and aldiode as you can read here, i only made the Patches and diff. File here:
    http://vpuniverse.com/forums/topic/1625-wip-groni-pinball-stern-family-guy

    329 downloads

    Submitted

  6. SHREK VP10 mod 1.1
    ------------------
     
    VP10 MOD/conversion by ninuzzu
     
    Credits/thanks
     
    - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni.
    - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys.
    - GLXB , who made Shrek, Fiona and Donkey 3D models
    - DJRobX for the center post script fix
    - arngrim for the DOF script
    - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers.
     
    What I did:
     
    - Readapted the textures to fit Groni's models
    - New Plastics from scatch
    - Some textures redone from scratch
    - Made a new model for the mirror
    - Reworked some 3d models
    - Added light system to Donkey mini-pinball
    - Other little stuff (lights, model positioning)
     
    How to apply the patch
     
    - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/
    - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/
    - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table)
    - now select "Shrek_VP10_mod_1.1.dif" as the new table patch
    - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx.
    - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path
     
    You need the rom version 1.41 to play this mod (shr_141).
     
    Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible.
    To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP
    and then make them visible in the properties window.
     
    Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1".
    In the properties window change its parameters to your wish.
     
    Have fun
    Ninuzzu

    1,663 downloads

    Updated

  7. given that Gronimod has been MIA for a few months,I did not get permission from Gronimod for this mod
     
    file will be removed if requested.
     

    updates
    - mini playfield lights by 85Vette
    -Center post fix by Aldiode
    - Most if not all of the Shrek images by Ninuzzu

    511 downloads

    Submitted

  8. Thanks to 85vett for this great table.
    Reworked playfield with unrealistic lightning.
    Different physics set.
    Don´t take it to serious, i made this for fun....

    352 downloads

    Submitted

  9. This is a flasher object mod for v1.02 of 85Vett's Xmen Table.
    The mod adds the new flasher object found in the most recent VP betas to the table and removes the older 4 step alpha ramp flashers.
    2 .diff files are included, one for flush mount playfield monitor cabinets and one for the more traditional sunken playfield monitor cabinets.
    Both versions include sidewall lighting with the flush mount version also including colored sidewalls and siderails to the add to the sense of depth.
    The flasher objects allows for 255 steps of progression from 0 to full ON so the flash effect is much smoother than the traditional alpha ramps.
    Many thanks to the VP devs, 85Vett and JPSalas for his flasher fading scripts and support while the mod was being done.
    Anyway, patch away and I hope you enjoy it.
    Make sure you are using the latest VP beta before trying to run the table.
    Dozer316.

    440 downloads

    Submitted

  10. This is a Patch of a Patch
    Watched a lot of different gameplay vids as i never played this one in real and try´d to manage a good result.
    As seen in the vids this machine needs a lot of nudging when you want to take control of the ball and i hope i can catch this feeling a bit
    Permission for this Patch fully granted from 85Vett & Rascal
    Changes i´ve done
    - added positional slingshot strength routine (thx to Jimmyfingers for script)
    - added BMPRlite routine (thx to jimmyfingers for script)
    - added JimmyFingers Flipper Routines (thx again to Jimmyfingers for script)
    - added vpm F6 Menu System (thx to Koadic for script)
    - added vpm DOF Sound disable option (thx to Koadic for script)
    - corrected some grafic glitches with some Flashers and Primitves
    - changed the IronMonger Image to "power of 2" resolution to display correctly on the Monger Primitive
    - added 2 Flashers (monger clane & mark1 x2)
    - some other minimal physic related things here and there
    - included the "old" animation from 85Vett´s orig release (thx for the inspiration for this to 85Vett). You can now disable the new Primitive Iron Monger
    via the F6 Menu and so you can select between your favorit Monger. Changed the animation from dropwalls to alpharamps as i can´t find a solution for the
    see-through issue with the Monger images when used on walls.
    - found 2 flashers for the IronMonger which are not used till now and scripted them in. They will only work when IronMonger Primitive is disabled.
    If you don´t like them you can disable them at the pop of script by setting IMFlasher = 1
    - added a trigger to warmachine to hopefully fix the bug with the ball get stuck at warmachine kicker (played around 120 games till fix and it never happend to me again)
    *Note* If you have made any changes to the original release then this patch will not work.
    ** How to use this patch. **
    1. Download original table (file name should be Ironman_FS_v1.04_modelmod.vp) - http://vpuniverse.com/forums/files/file/2579-3d-model-patch-for-ironman-104/
    2. Unzip table download into the same folder that this patch is located in.
    3. Place the above downloaded file into this folder that contains jptch.exe.
    4. Double click on the Create_Mod.bat - Once the patch has been completed you will have a newly created file called "IronMan (Stern) (2010) (85Vett-Rascal) (1.04 modelmod_BMPRlite) (FS) (VP92).vpt".
    Original Table Name: "Ironman_FS_v1.04_modelmod.vpt"
    Patch Name: "IronMan (Stern) (2010) (85Vett-Rascal) (1.04 modelmod_BMPRlite) (FS) (VP92).dif"
    Output Table Name: "IronMan (Stern) (2010) (85Vett-Rascal) (1.04 modelmod_BMPRlite) (FS) (VP92).vpt"
    Thx again for 85Vett & Rascal for the orig Table and Patch
    Have fun with it

    680 downloads

    Updated

  11. This is a Patch for 85Vett´s Avatar Table including the following things.
    All things done with permission of 85Vett
    - added positional slingshot strength routine (thx to Jimmyfingers for script)
    - added BMPRlite routine. Didn´t really check the difference between BMPR and BMPRlite so i called it BMPRlite carefully ^^ (thx to jimmyfingers for script)
    - added JimmyFingers Flipper Routines (thx again to Jimmyfingers for script)
    - added vpm F6 Menu System (thx to Koadic for script)
    - added VPM DOF Sound disable option (thx to Koadic for script)
    - cleaned up the script a bit.
    *Note* If you have made any changes to the original release then this patch will not work.
    ** How to use this patch. **
    1. Download original table (file name should be Avatar (Stern) (2010) (85vett).vpt) - http://vpuniverse.com/forums/files/file/2565-avatar-stern-2010-85vett/
    2. Unzip table download into the same folder that this patch is located in.
    3. Place the above downloaded file into this folder that contains jptch.exe.
    4. Double click on the Create_Mod.bat - Once the patch has been completed you will have a newly created file called "Avatar (Stern) (2010) (85vett) (1.01BMPRlite) (FS).vpt".
    Original Table Name: "Avatar (Stern) (2010) (85vett).vpt"
    Patch Name: "Avatar (Stern) (2010) (85vett)_BMPRlite.dif"
    Output Table Name: "Avatar (Stern) (2010) (85vett) (1.01BMPRlite) (FS).vpt"
    Hope i missed nothing
    thx again to 85Vett for the orig table release
    and last but not least thx to Rascal for his Ironman Patch from which i took the readme.txt and create_mod.bat as template (hope this is ok)
    have fun with it
    UPDATED to Version 2 of this Mod
    V2 changes:
    -Bug fixes (thx to jimmyfingers)
    -physic and flipper settings revised to match more to jimmyfingers adviced settings (thx again)
    hope i now got all bugs merged out and not intruduced new one´s
    greetz dup3d

    847 downloads

    Updated

  12. VPPatch

    This patch will add 3d models to Ironman 1.04 by 85vette.
    3d models from Future Pinball used by permission.
    *Update* Check out the new VPU Patching System for a better way to apply patches.
    *Note* If you have already downloaded the original build and have made any changes to the original release then this patch will not work. You will need to re-download the original before applying this patch and then re-do your personal mods.
    ** How to use this patch. **
    1. Download original table (file name should be Ironman FS 1.04.vpt) - http://vpuniverse.com/forums/files/file/2470-iron-man-stern-2010-85vett/
    2. Unzip table download into the same folder that this patch is located in.
    3. Place the above downloaded file into this folder that contains jptch.exe.
    4. Double click on the "Create_Mod.bat" file - Once the patch has been completed you will have a newly created file called "Ironman_FS_v1.04_modelmod.vpt".
    Original Table Name: "Ironman FS 1.04.vpt"
    Patch Name: "Ironman_FS_v1.04_modelmod.dif"
    Output Table Name: "Ironman_FS_v1.04_modelmod.vpt"

    950 downloads

    Updated