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218 files

  1. Twilight Zone (Bally, 1993)

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. 
     
    This table has a menu that is accessed by pressing the Special 2 key. 
     
    Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play.  I suppose that might be true but it is still really fun to play which I think is due to its incredible design.  The FP version of the table was originally built by Francisco666 and the models were built by ROM.  The basic rules are also not all that difficult to remember either.  The center of the playfield has a door with lights around the perimeter.  The lights display most of the available modes.  During game play, one of these lights is usually blinking.  Hitting the bumpers will move the blinking light around the perimeter of the door.  You can start a mode of whatever light is blinking by hitting the kicker under the piano.  The kicker under the slot machine may also start the modes randomly also.  Any mode that you complete will change the blinking light to be lit solid.  There are more rules but this will get you started. 
     
    The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time.  I reworked the audio to provide a much cleaner sound.  I found about 7 or 8 different versions of audio so I selected the best sounds from each.  The new sounds are included in the new library, DIMENSION_SONIDOS.
     
    When I got to the music, I decided to provide two versions of music libraries in addition to the original music.  All three music libraries have the same name but I changed the case of some of the letters so you can identify the version.  All of the libraries are compatible with the older versions of the table.  You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. 
     
    Original Remix - DIMENSION_MUSICA.fpl
    Alternate          - DIMension_musica.fpl
    Rock                 - DIMENSion_musica.fpl
     
    I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers.  Shiva flippers have more power in the center of the flippers than at the tip and base.  The Gimli/George flippers has the least power at the tip and the most power at the base.  I also added a flipper rotation speed chart that I think will be used for the first time on this table.  I am using a slightly modified version of a chart that JLou5641 developed.  The chart changes the way a flipper accelerates and moves.  It helps to improve the accuracy of the shots.  I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table.  There is also menu switchable music that play the original rock song, "The Twilight Zone".  It will replace some of the music selections in the music libraries listed above. 
     
    There are a few changes I made that couldn't be done when the table was created.  The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball.  When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls.  For this table, I created a white ball using a photograph of an ceramic ball used on the real table.  I also changed the physics of it when it is released onto the table so it is lighter. 
     
    My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient.  This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper.  Wild also made a change to the model used on the side blades.  He took a model that had the best fit I could find and made it fit perfectly. 
     
    I added two new table loading textures that you can select on the Table Information screen of the FP editor: 
    LoadingLandscape – For desktop usage
    LoadingPortrait – For pinball cabinet usage
     
    Of course, the table has the same lighting options I have added to other tables.  I added a spotlight for the first time on the miniplayfield.  It will probably use it again on other tables. 
     
    Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD.  It changes the color of them to be the same color as the background.  If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. 
     
    You can download a different version of the table that is called "rotated display".  This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format.  I added a screenshot of it and the download includes a PDF file with directions.  
     
    Pat Lawlor designed a beautiful table that really needs no enhancements.  If you play this table a lot, you might get tired of the same music so I added some options there.  Even though Slamt1lt added some video and music, the game play of this table is the same as the original.  My objective here was to make the table look, sound and perform better.  I think you will agree that this objective has been met.  I hope you enjoy it!
     
    These are the list of changes:
     
    1. Replaced poorly recorded sounds, including all voice quotes.
    2. Added new instruction cards.
    3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers.
    4. Added emkickers to the slingshots to improve physics.
    5. Added lighting mod and add Lighting Control Panel to the script.
    6. Added HUD Toggle Key that saves setting.
    7. Added new textures on the table loading screen for both desktop and cabinets.
    8. Added menu system with options for lighting, balls per game, HUD on/off etc.
    9. Added message that looks at BAM version and reminds you to upgrade BAM if needed.
    10. Added shadow maps.
    11. Edited plunger pull special script so you can make the skill shot.
    12. Added switchable option for 3 or 5 balls per game that saves setting.
    13. Added bulbs that provide the halo that shines through the slingshots.
    14. Added side rails with art (sometimes called side blades).
    15. Added bump maps to the camera and slot machine.
    16. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    17. Added rock version of theme music and made it switchable with the default theme music.
    18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers.
    19. Added menu option to switch table slope so end user can easily change ball speed.
    20. Added menu option to switch bounce control options.
    21. Converted images and video images to use power of 2 to reduce table loading time.
    22.Lowered right ramp to make it perform better.
    23. Added BAM code that allows the score to exceed 2 billion points.
    24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video.
     
    More detail about the development of this mod is available at this link:
     
    https://pinballnirvana.com/forums/threads/twilight-zone.20208/
     
    George

    2127 downloads

       (1 review)

    7 comments

    Submitted

  2. " Four Aces" - Genco 1942

    Date Of Manufacture:May, 1942
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14).
    Notes:According to the manufacturer's ad placed in Billboard magazine dated May 2, 1942, this was their last game due to the shutdown in production as ordered by the War Production Board.

    The playfield shows the following patent number:

    Patent RE 20698 [GAME APPARATUS] Filed October 8, 1934. Granted April 19, 1938 to William H. Bellah.

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Bally Rocket (Bally'47)

    Project Date:April 14, 1947
    Model Number:494
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Space Age
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (10), Kick-out holes (5).
    Notes:This game is flipperless. The green flipper-like bumpers on each side of the upper kick-out hole are stationary, and do not flip.

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  4. "Broncho" - (Genco 1947) v.1.3

    Type:Electro-mechanical (EM) 
    Production:2,260 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American West - Rodeo
    Specialty:Flipperless 
    Notable Features:5 cents per play. Kick-out holes (4). 3 or 5 ball play.

    Maximum displayed point score is 1,495,000 points. After this score, it rolls over to 1,400,000 and will step continuously in 5000-point increments as points are earned.

    There is a fixed replay threshold at 1,000,000 points. The operator can add additional threshholds at 600,000 / 700,000 / 800,000 / 900,000 points.

    Replay wheel maximum: 57

    Sound: none, no bells or knocker.
    Design by:Harvey Heiss, Steve Kordek
    Notes:This flipperless game has stationary bumpers that are shaped like flippers.

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Southern Belle

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: June, 1955 Model Number: 104 Type: Electro-mechanical (EM)  Production: 1,000 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: American History - American West - Riverboats Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2).

    Replay wheel maximum: 26

    Tilt penalty: game over.

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Star Wars: Death Star Assault (Ultimate Pro) - Epic Space Battles

    The wait is over! The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before.    You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions. You also have the honour of the presence of the Dark Lord himself! A new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode!     REQUIREMENTS:   - you MUST have the latest BAM installed (1.5-301 or higher when this was posted). Don't forget to update BAM Open VR if you are playing in VR. You can get them both here:   https://www.ravarcade.pl/download   - Future Pinball and BAM MUST be setup "correctly". You can use my MEGA guide here to help you do that the easy way:   https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/   Update your Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019, as BAM plug-ins do use this. You need both x86 and x64 versions.
    https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
          Table features:   - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay - animated Death Star - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith) - choose your Lightsaber colour (during Attract mode) - choose your Backglass art (during Attract mode) - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel - huge amount of Star Wars sound effects and voice overs that will blow you away - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi! - normal / bump mapping on toys, bumpers, and sidewall art - fantastic lightshow thanks to FP and BAM's real per-pixel lighting - fast paced gameplay that nevers lets up - SOLO mini game - NEW Time Attack Mode!       New "Epic Space Battles" features:   - Darth Vader: fully animated and reacts to table events and even dances to Disco! - New toys: X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, Vader Tie Fighter - all ships will hover in place when not doing anything - X-Wing and Tie Fighters will rotate and fire lasers at each other - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it - turbo laser will fire and animate with each bumper hit - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing! - more Lightsaber colours to choose from (blue, green, purple, yellow, orange) - new static Camera view for Desktop mode that gives a much better stationary view     Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth,etc)... you will be blown away at what you will see in VR!       USER's TABLE OPTIONS (near the top of the script)   use_FP_HUD_DMD_and_Videos  - display the HUD for the FP DMD and Videos use_CameraControl                                                         - enable the prompt to allow BAM camera control (DESKTOP Mode ONLY) use_New_Static_Camera_View         - enable a better new "static" camera view for desktop mode (requires use_CameraControl = true)                                                                                                                                                   - Camera Control must be allowed on table startup                                                                                                                                                   - right flipper switches to the new camera view in attract mode                                                                                                                                                   - Special 2 button switches to the new camera during gameplay   use_Animated_Space_Battles                - enable Epic Space Battle animations (rotating and flying spaceships, lasers, explosions) use_Hovering_Ships                                                          - enable hovering animations for the spaceships use_Animated_Vader                                                      - enable Darth Vader animations for table events use_Dancing_Vader                                                             - enable Darth Vader's dancing animation during Game Over / Attract (needs use_Animated_Vader = true)   ...and many options for changing the table's lighting and post processing.       USER's TABLE OPTIONS (while playing)   In Attract mode:   - left flipper changes Lightsaber colour - right flipper changes to new Static view (if enabled, Desktop only) - Special 1 button changes Backglass art - Special 2 button activates lightsabers   During Gameplay:   - Special 1 button changes Backglass art - Special 2 button changes to new Static view (if enabled, Desktop only)     For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site:   https://speak1970.wixsite.com/slamspinballemporium       Table Credits:   SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff Matt Ellis: original table layout (Sci-Fi classic) TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional updates Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models Steve Paradis: R2-D2 model wild: Death Star model Gimli and TerryRed: Darth Vader model conversion and animation       BIG Thanks and shout-outs:   - thanks to SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass! - Fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models. - ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you! - Gimli for help getting Darth Vader converted and animated properly! - Wild for his great Death Star (and previous X-Wing) - Steve Paradis for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM) - Matt Ellis for the original Sci-Fi Classic table layout many years ago - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later. - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer - @Dazz for hosting Future Pinball tables at VPU!       Cabinet users, DMD, POV, DOF and PuP:   - the included CFG file goes into your "BAM \ CFG" folder and needs to be named the same as the table. This will give cabinet users a proper POV that is ready to go! - Real DMD (FP Intercept) and LCD DMD (FutureDMD) users, will need to edit the table and change the Translite DMD from 128x16 to 128x32 in order for the FP DMD to display on your DMDs - this table has NOT been updated for PinEvent (DOF and PUP) yet. - PinEvent is coming next... so watch out for even more explosive lighting and feedback, and an awesome modern video backglass and DMD display.    
    Desktop Users:
     
    - this table only needs FP and BAM installed and updated, and setup properly to run.
          For an EPIC video demo that shows off all the updates to this table in action, go here:    
    ...and another one from cabinet view:
     
     
     
     
      ' =========================================================================   '****** TerryRed "Epic Space Battles" mod V1 and updates ******   '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting   ' =========================================================================

    1201 downloads

       (0 reviews)

    0 comments

    Updated

  7. SKYWALKER

    adaptation  Stern.
    for coders (rules) :
     
    rules sw.pdf

    520 downloads

       (0 reviews)

    0 comments

    Submitted

  8. guardians of the galaxy

    adaptation Stern
    later add 2/3 modes
     

    1051 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Brite Star (Gottlieb 1958)

    Brite Star / IPD No. 378 / April, 1958 / 2 Players
     
      Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1958 Model Number: 143 Type: Electro-mechanical (EM)  Production: 800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Show Business Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).

    Maximum displayed point score is 1,999 points per player.

    Tilt penalty: game over, per player.

    Replay wheel maximum: 26 replays. Design by: Wayne Neyens Art by: Roy Parker  
       
     

    235 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Lancers (Gottlieb 1961)

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: August, 1961 Model Number: 178 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Cavalry - Military Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play. Design by: Wayne Neyens Art by: Roy Parker  
     

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Hawaiian Beauty ( Gottlieb 1954 )

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: May, 1954 Model Number: 85 Type: Electro-mechanical (EM)  Production: 900 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: American Places - Travel Notable Features: Flippers (2), Pop bumpers (3, between the flippers), Gobble holes (2). Design by: Wayne Neyens Art by: Roy Parker  

    159 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Grand Slam Gottlieb - 1953

    Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
     
    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1953 Model Number: 76 Type: Electro-mechanical (EM)  Production: 1,800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Sports - Baseball Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers. Design by: Wayne Neyens Art by: Roy Parker  

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Oh Boy (Williams-1964)

    Oh Boy / IPD No. 1696 / February 07, 1964 / 2 Players
        Average Fun Rating: Needs More Ratings!         7.0 / 10  (5 ratings)   [ Add Your Rating! ] Manufacturer: Williams Electronic Manufacturing Company (1958-1967) [Trade Name: Williams] Date Of Manufacture: February 07, 1964 Model Number: 288 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Girls/Women Notable Features: Flippers (2), Pop bumpers (5), Passive bumpers (4), Slingshots (2), Ball kickers (2), Kick-out hole (1). Double match award optional for 2, 5 or 10 replays (operator adjustable). Design by: Steve Kordek Art by: George Molentin  

    178 downloads

       (0 reviews)

    0 comments

    Submitted

  14. " Lancers " ( Gottlieb 1961 )

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: August, 1961 Model Number: 178 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Cavalry - Military Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play. Design by: Wayne Neyens Art by: Roy Parker  

    109 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Masters of the Universe: MASTERED Edition (Desktop Only)

    You Have the POWER!!!  with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs.
    A video demonstration that shows off all the features of the MASTERED Edition can be seen here:
     
     
    MASTERED Edition:
     
    - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens.
    - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users)
    - new info display shown on backglass
    - new sound clips
     
    Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball!
     
    Experience the thrill of Ripper Multi-Ball.
     
    FEEL the POWER  when you become HE-MAN in He-Man multi-ball.
     
    FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass.
     
    Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass.
     
    Don't be a cheap skate, or Skeletor will get angry!
     
    With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!

    2115 downloads

       (0 reviews)

    4 comments

    Submitted

  16. StargateAll:3.0:ultimate

    Mi pequeña contribución a estas tres series que tantas horas felices nos dió .
    Stargate SG1 Gracias a Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
    Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
    Stargate Universo Robert C. Cooper, Brad Wright- Robert Carlyle, Louis Ferreira, Brian J. Smith y muchos mas.
    Misión obtener los elementos necesarios repartidos por la mesa se visualizarán en el centro de la mesa. Una vez conseguido meter la bola en el hoyo central siempre que el flash central esté activado esto dará bola extra. A partir de una puntuación de 65000 y se iluminen (activadas por Bumpers) los cuadro especial con luz y si la bola pasa por el botón azul de dicho cartel se obtiene un crédito. No dará más de un crédito
    Si la puntuación es mayor 20000 se verán hologramas
    Si la puntuación supera los 95000 y se pisa el botón oculto en la mesa comienza la Autodestrucción
    Si la puntuación sobrepasa los 200000 sin bolas de regalo aunque no se tenga ningún credito
    My small contribution to these three series that gave us so many happy hours.
    Stargate SG1 Thanks to Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
    Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
    Stargate Universe Robert C. Cooper, Brad Wright Robert Carlyle, Louis Ferreira, Brian J. Smith and many more.
    Mission obtain all necessary elements scattered around the table will be displayed in the center of the table. Once I managed to get the ball into the center hole provided that the central flash is activated this will give extra ball. From a score of 65000 and light up (activated Bumpers) the special box with light and if the ball passes through the blue button that cartel credit is obtained. It will not give more than one credit
    If the score is greater holograms will be 20000
    If the score exceeds 95000 and the hidden button is pressed on the table begins Autodestrucción
    If the score exceeds 200000 balls gift without any credit although it does not have



    289 downloads

       (0 reviews)

    0 comments

    Updated

  17. Nightmare on Elm Street ULTIMATE 1.06 (Physics 2.7 DOFLinx)

    Nightmare on Elm Street ULTIMATE 1.06 by SLAMT1LT
    DOFLinx mod by senseless
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
    Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
    Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
    Please read Requirements / Installation to setup DOFLinx.
    I hope you enjoy this DOFLinx cabinet experience!

    1449 downloads

       (1 review)

    3 comments

    Submitted

  18. Pinball Killer

    Our last FP pinball game. 

    110 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Pabst Can Crusher

    Pabst Can Crusher table made by shawna, plastics, sound, and scripts by ghost. Game is simple. Only 8MB zipped file.
    Game has been tested for a few hours. Should play fine. If ball sticks try space bar. Should not have any ball sticking.
    Free to mod, add to, or whatever.

    839 downloads

       (0 reviews)

    2 comments

    Submitted

  20. Star Trek xse v1.3 (Oct 2016)

    After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc
    This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better.
    Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first.
    It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well.
    Download link
    http://www.pinsimdb.org/pinball/table-1737-star_trek_xse
    http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127
    Version 1.2  - August 16, 2013
    Version 1.3  - Oct 28, 2016
    - Table/build/graphics/modifications by blue
    - Script/sounds By Popotte 25/01/2008
    - Custom models by francisco666 and Polygame               
    - Thanks to BC57 for the pics and his kindness
    - Thanks to Minh Tan for splash screen image
    - Thanks to all the other authors for their versions of this bally classic.
    - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse
    *** Keys ***
    You can toggle (by the toggle HUD key) the HUD reel.
    Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc)
    Speed up the bonus count by pressing both flippers
    *** Instructions ***
    This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe.
    The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold.
    You can download BAM here:
    http://ravarcade.pl/?en_download,16
    If you are new to Future Pinball, or have any problems, a help file is here:
    http://gopinball.com/forum/viewtopic.php?f=84&t=6054
    If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at:
    http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544
    *** Rules ***
    * making b-a-l-l-y scores and advances lit  values
    * all targets down scores 5,000 points.               1st time lites 2x bonus.
                   2st time lites 3x bonus.
                   3rd and each additional time scores  special.
    * top roll-over buttons and bottom ball return lanes score and advance hyper space values.
    * outlanes special - lites when bally  special is lit.
    * ball thru outlane when lit for special  scores 1 replay.
    * ball thru warp speed lane scores  bonus.
    * maximum 1 extra ball per ball in play.
    * tilt penalty - ball in play.
    *** Version 1.3 ***
    -  Released Oct 2016
    - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications.
    - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement
    - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life.
    - New 3 stage variable slingshot effect
    - New Lens lighting and halo effect, with ball interaction
    - New basic bulb lighting effect with ball interaction at certain spots
    - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does.
    - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things
    - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc
    *** Changes (version 1.2) ***
    ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse )
    -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored.
    -New models used
    - New Double lighting affect on the plastics. (Found on Layer 1)
    - Layout modified based on new play field and plastics.
    - Modified shaped physics were adjusted, and added to.
    - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper.
    - Heavy Drop Targets
    - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop
    - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow.
    - Lots of changes for presentation of the table, and polish, including minor script changes.

    476 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Captain Nemo

    This is Captain Nemo. Version 1.0 includes DMD, ramps, sounds, cab art. Scripts from ghost. layout from shawna. Playfield by Quetzal.
    Plays good. If ball sticks to right ramp wait and nudge, ball will come loose. 
     

    370 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Magic Girl

    Magic Girl 1.0 for future pinball. table by shawna. plastic, scripts, and sounds by ghost.
    Free for upgrades. Version 1.0 includes green magic ball for double score. 2 ramps. DMD, Hologram and lighting.
    Soundtrack from Soundcloud. Enjoy the game.

    1094 downloads

       (0 reviews)

    4 comments

    Submitted

  23. Tommy Robot

    Tommy Robot is an original pinball game created after a poster. 
    If anyone has ideas on upgrades to this. Game is fun to play.
     

    246 downloads

       (0 reviews)

    0 comments

    Submitted

  24. JabberJaw

    Thanks to Eala Dubh for playfield art.

     

    387 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Darth Vader

    Darth Vader (3.0),
    an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
    and Disney films.
    Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting targets on the roto spinner or right side),
    will light specials in the very top kickerhole.(Special only lasts 90 seconds).
    Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points .
    Hit all six star targets (under blue star holograms ) for a 30 second chance
    for 10,000 bonus points at the top of the left ramp.
    The "lower right vertical drop targets" can get the bonus multiplier to increase,
    (Hitting both "Storm Troopers" in the roto spinner will make that appear).
    Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (3.0) version includes some new features and holograms.)

    575 downloads

       (1 review)

    0 comments

    Submitted


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