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218 files

  1. White Water v1.0 "Soaking Wet Edition"

    White Water v1.0 "Soaking wet Edition"
    Enjoy.

    155 downloads

       (0 reviews)

    5 comments

    Submitted

  2. The Good Bois (Anthias, Original, 2024).

    It's a frontier town, in the wild west. These dogs are determined to clean the place up, and will not rest until they have fetched every outlaw. The Good Bois have rolled into town, if you have any shady dealings, best you skeedaddle right fast, or they'll be barking up your tree in no time!

    72 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Pi Rats (anthias, original, 2024)

    They say rats desert a sinking ship, but these rats are the ones sinking the ships.

    101 downloads

       (1 review)

    0 comments

    Submitted

  4. Sin-Di-Cats (Anthias, 2024, Original, BAM)

    kitty crime just got organised.
     
    A game about the feline mafia.

    122 downloads

       (0 reviews)

    2 comments

    Updated

  5. Lizard Harem (Anthias, 2024, original, EM)

    King Goana has a harem full of lizard girls he has charmed from all over the lizard world.
     
    And now, you get to play with them!
     
    An EM original table with GeorgeH's BAM physics.

    125 downloads

       (0 reviews)

    2 comments

    Submitted

  6. Medieval Castle (Original) (FizX 3.3)

    Note: I was unable to reduce the file size of this download to less than 47 MB so I posted it at the following site:
     
    https://www.mediafire.com/file/orlkhln2kqqsi5a/Medieval+Castle+1.1.7z/file
     
    This table is a little-known gem.  I know that some of you avoid original tables like the plague but Roney Pinball created something here that is really special.  This is one of the first tables I found when I first started playing Future Pinball more years ago that I care to mention.  I played it for many hours.  Everything about it just feels right for medieval knights and castles.  It is very immersive and transports you to a bygone era of chivalry, castles, and epic battles.  The sound effects are particularly good.  The dynamic soundtrack includes the sounds of swords clashing, horses galloping, and dungeon echoes.  When I replayed it before creating this modification, I could not hear the flipper sounds because they were overpowered by other sounds so I knew I had my work cut out for me. 
     
    Note: Be sure you read the "Must Read" sections below and all the text in bold print. 
     
    The following video demonstrates the unique features of Medieval Castle and has a short bit of game play:
     
     
    BAM – Must Read
     
    This table requires BAM version 1.5-373 or later for it to perform as intended and to not crash or generate error messages.  This version was released on 1/28/24 and you must have it installed for FizX 3.3 to work.  You can download it here:
     
    https://www.ravarcade.pl/download
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.  Some end users have added the zip file to their BAM folder so it works on all tables.  If you have done this, you can delete the zip file in the download.
     
    DOF and PUP SSF
     
    I decided to add PinMechSound which is a first for me.  If you are not aware of what it is, it is a way for pinball cabinet users to add DOF and surround sound feedback (SSF) to their cabinets.  I think there is a way to add it to a desktop but I don't think it produces much benefit for my setup.  Debo26 was nice enough to test this table on his cabinet.  To make SSF work, you must add the PUP-Pack that is included in the download.  Copy "FP_PUP_SSF_GEORGE" to your PUPVideos folder.
     
    Just adding PinMechSound wasn't enough for the sound, however.  The sound was not balanced so I added what I call a "Sound Level Control Panel" where I balanced each of the 6 groups of all sounds used on the table and then balanced the 6 groups together so they sounded right.  You can adjust the 6 groups in the script yourself if you wish but I think I got it right. 
     
    FizX and Tweaker
     
    I added FizX 3.3 with the latest version of the FizX menu system that we call a "tweaker".  Press the Special 1 key to open the FizX tweaker and read the directions on the overlay that appears on your screen for navigating the system.  I moved the options on the tweaker so the parameters I use the most are displayed first on the list with the lesser-used parameters at the bottom.  If you are not familiar with FizX, you might find the parameters on the tweaker intimidating.  You will however be able to understand the option for "Bounce Choices" which is the very first option.  The option refers to the bounce of the ball off the flippers.  The "Bounce Choices" option allows you to make selections that anyone can understand.  For example, you can select "Low Bounce" or "Medium Bounce".  I recommend you try making changes to this option.  I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce.  From what I have seen, most folks prefer higher bounce.
     
    Lighting
     
    I added lighting modes for Day, Dusk, Night, Dark Night, and FP Original.  I went a bit further than I usually do by adjusting over 50 parameters for each lighting mode that you can see near the beginning of the script.  Press the Special 2 key to toggle through the lighting modes.  FP Original doesn't look quite as good as the other lighting modes but it helps those that have lower-end PCs. 
     
    Camera Views
     
    This table has a large segmented display on the backbox that cannot be seen with the popular "Full Table 2" view.  If you can't see the display, you can't play the game very effectively.  I created three camera view profiles that show the segmented display.  I set one of them, to be the default in the script so the segmented display should be visible when you first play the table.  You can change the default camera view by pressing the "V" key repeatedly to toggle through the three options.   
     
    Plunger Modification
     
    Popotte developed a plunger mod that added a new feature to the code I had been using.  The code that I used in the past makes the plunger pull back more slowly, making it easier to hone in on just the right power to hit certain skill shots on most tables.  This table does not have a skill shot but it does have a hidden kicker in the back of the castle where this modification makes it easier to hit. 
     
    The plunger that Popotte created has two modes of operation.  The slow plunger pullback is the same as previous versions I used and works like a normal plunger would by pressing the plunger key.  The second method is where you can use the up and down arrow keys to position the plunger exactly before it is released.  Then you press the plunger key to release the ball.  Popotte had been using this mod for a long time but it required setting a switch to either use the slow pullback or the arrow keys.  He and I worked together to figure out a way to code it so it does not require a switch.  ...So you can either press the plunger key and release it at the point where you want it to let go or you can very precisely adjust the plunger with the up and down arrow keys and then press the plunger key to let go of the plunger.  
     
    Easy Game Play
     
    There is an option in the script for easy gameplay.  The option is set to false by default.  You can change it to true if you want easier gameplay.  The comments in the script identify all the changes it makes. 
     
    Rules
     
    I wrote a set of rules that I added to the instruction cards on the apron.  I had written rules which included what happens when the kicker is hit that is inside the castle on the left side.  Then I decided that Roney Pinball might have wanted this to be unknown to the end user because he calls it a "Mystery" in the game.  I decided to add that content exclusively to a PDF file that is in the download.  The content of the PDF is identical to the rules added to the instruction cards except for what happens inside the castle.  If you want the castle rules to remain a "Mystery", you should delete the PDF file. 
     
    The Spinner
     
    I had some trouble with the spinner on this table from the start.  It would only spin once or twice when it was hit and would stop.  I tried adding some code that Ravarcade created but it didn't perform any better.  Wecoc developed a method where the spinner object on the table is converted to a toy with some special code that operates it.  It makes the spinner on this table work perfectly.  It also helps your score quite a bit when you complete the mode that adds 1000 points to your score for each spin. 
     
    Table Loading Screen
     
    There are two table-loading textures as listed below.  The first landscape texture is the default and is intended to be used on desktop PCs.  The portrait texture is intended to be used on pinball cabinets and is used on the "rotated display" version of the table described below. 
     
    LoadingLandscape.jpg
    LoadingPortrait.jpg
     
    Rotated Display
     
    Finally, I added a version of the table for those of us who have desktop PCs with a single monitor that can swivel so it is oriented in an upright position.  I call it a rotated display.  To play the table, you need to change the "Rotation" option to 270 degrees on the "Preferences" > "Video / Rendering Options" screen of the FP editor.  You can try it on a standard monitor to see what it looks like but it will be oriented sideways.  The popular Full Table 2 view only uses about 50% of the screen for the playfield whereas this option uses about 90% of the screen.  It produces a more immersive gaming experience. 
     
    Conclusion
     
    I hope you give this table a chance.  It is truly one of the best original tables.  You would think the castle uses a model but it uses 80+ Future Pinball standard walls and surfaces.  It must have taken Roney Pinball some time to create.  I added everything I could think of to improve the gameplay of this table.  I hope you like it. 
     
    Table Developers
     
    Roney Pinball
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the FizX Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the "All in One" template of FizX
    Popotte - Developer of the plunger modification
    Wecoc - Developer of the spinner
    Debo26 – Tester of DOF and PUP SSF on this table
     
    List of Changes:
     
    1) Upscaled most of the textures on the table except for the castle.
    2) Made the castle textures darker.
    3) The segmented display was not visible on the Full Table 2 view so 3 switchable camera views were added which can be changed by pressing the letter "V" repeatedly.
    4) Added model for game room with texture.
    5) Added new rock texture to the ramp and new shingle texture for the castle roof.
    6) Added Hud toggle key that saves setting to fpRam.
    7) Added plunger pull special script to slow down pull-back, making it easier to hone in on a shot to the hidden kicker.  
    😎 Added a ball stop surface above the ramp to keep the ball from flying and added an invisible approach ramp.
    9) Fixed bug that displays M1Count not defined. 
    10) Added more time to display the text on the segmented display on the backwall so you have time to read it. 
    11) Moved the lens for the "Jackpot 100,000" light on the playfield texture up higher on the playfield so the light for it could be moved so it does not cover the text.
    12) Added Fleep recordings for mechanical sounds. 
    13) Aligned the left wall of the table that has a break in it and made the ball bounce to the right.  
    14) Adjusted the color of all the light inserts on the playfield.
    15) Changed the displays on the long segmented display 1) to include baseline point values (without bonuses) 2) added displays for when the hidden kicker is hit 3) made displays last longer so you have time to read them.
    16) Added custom flipper texture.
    17) Added black side rail caps and lock down bar.
    18) Added BAM code that allows the score to exceed 2 billion points and made some code changes to support it.
    19) After upscaling the lenses for the 2x to 6x bonus multiplier lights, the text was centered, and the background lightened to make the numbers more prominent.
    20) When all lights were illuminated on the 2-bank stationary targets and the 3-bank drop targets they never displayed long enough to see it.  Added more time to allow end users to see the light before turning off.
    21) There were 2 extra ball lights on the playfield where the coding was never finished.  Added extra ball awards completing the sequences for 2-bank stationary targets and the 3-bank drop targets (see the rules). 
    22) Fixed the display so it does not say multiball when no prisoner lights are lit and only the original ball returned.
    23) Wrote rule sheet and added it to instruction cards on the apron and included a PDF in the download with the rules. 
    24) Added portrait loading texture for cabinet users. 
    25) Added a new feature by Popotte to the plunger mod.  You can now use the up and down arrow keys to position the plunger exactly where you want then press the plunger key to let go of the plunger.  If you don't want to use the arrow keys, press and hold the plunger key.
    26) Added Sound Level Control Panel that adjusts every sound used on the table. 
    27) Added music to the attract mode. 
    28) Added Pin Mech Sound. 
    29) Changed 3 modes that could only be completed one time so they can be repeated.
    30) Corrected a problem with the trigger below the left gate in the middle of the table.  This trigger did not consistently turn on the green lights in front of the ramp in the correct sequence.  This was fixed. 
    31) Created a version of the table for Rotated Display for those that have single monitor PCs and can tilt their monitor 90 degrees.

    396 downloads

       (2 reviews)

    8 comments

    Updated

  7. BEN TEN (3.0)

    BEN TEN,    Version (3.0)
      An original future pinball table,  based on The Cartoon Network's "Ben 10".
     Table rules,  
     Their are two ways to get specials on this table, 
     First by lighting "BEN TEN" for special at the top kicker, 
    by (hitting targets on the right side), ( special lasts for 75 seconds). 
     Second, By getting the ball around "The Loop" 10 times.
     for another special in the center of the table,
    ( you will see it when you hit the trigger at the top of the loop 10 times).
     ( This special  lasts for 60 seconds,( you can have both specials going at the same time)). 
       Also lighting "ALIEN" by hitting Green star targets( around the top, under green star  holograms )
     lights a chance for Bonus multiplier, at the top kicker, and several small bonus' around the table.
     Bonus will stop when specials come on. 
       Getting all the left side drop targets is one way to close the left drain diverter,
     (the lit star doubles points on drop targets when lit.)
      And lighting all 10 gold stars by hitting gold star targets(  under gold star  holograms ),
     lights a chance for a 20.000 point bonus at the top left kicker.
     Replay scores on table card.
    ( Updated 3.0 version includes a few fixes, new features and some new holograms). 
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music ).

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Battle For The Down

    I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.

    The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.

    Neighbouring warrens were envious, and the invasion was only a matter of time.

    But when it came, the warrior rabbits of The Down were ready.

    Rules:
    Hunt Mode:
    Drop the four blue targets to light the blue burrow kicker,
    Drop the four red targets to light the red burrow kicker.
    Hit the lit burrow kickers to lock ball and light kicker to fire.
    Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
    Shooting Gallery Mode:
    Drop the TARGET targets to launch shooting gallery mode.
    Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
    Ramp Mode:
    Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
    HOLEDIGGER Mode:
    Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
    Activate ballsaver by lighting in/out lanes.
    Access raised playfields by shooting ramps or kickers.
    Left and Right lanes redirected to kickers by using flipper buttons.

    Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)

    RIGHTS:
    This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  9. The Sand Reapers - Assassins of the desert

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.)
     
    Track list:
    1- Melting Heat
    2- Drifting Sands
    3- Diving into the shadows
    4- Imagining an oasis
    5- Hunting the bounty
    6- Campfire Ambush
    7- Falling in blood
    8- How it ends
    9- Tired of running
    10- Whatever the cost
    11- No way home
    12- Being a ghost
    13- Companion in arms
    14- Dunes of wrath
     
    Ruleset:
    Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert
     
    Light SAND targets to light the bumper lamp for 3x bumpers.
     
    Light top RUN lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    center loop channel doubles point each hit while lit.
     
    Light the HUNT letter spots to get some nice points.
     
    Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield.
     
    hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball.
     
    Hitting the lower left and right bumpers or kickers will activate the out lane diverters.
     
    Additional notes:
    This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod.
     
    I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.

    147 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Space Dragon Princess

    SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway!
     
    Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love?
     
    RULES:
    Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage.
     
    Light SKY targs to light the bumper lamp for 3x bumpers.
     
    Light top lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    left loop channel doubles point each hit while lit.
     
    Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
     
    ROYAL FLIGHT mode:
    Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets.
     
    DRAGON FLIGHT MODE:
    The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy.
     
    NOTE:
    No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
     
    As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.

    103 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Circus Starr "Ring Master" Pro Edition v1.3

    Hello everyone I present to you Circus Starr "Ring Master" Pro Edition v1.1
    Enjoy.
    ===========================
    Points are on Playfield.
    3 light up free pass top lane= Extra ball.
    3 drop girls knock down opens right gate.
    5 balloons targets knock down opens left gate.
    Go into Yellow Building 8 Times = Extra ball.
    Use Big Hammer to make bell ring "Level 9 or 10" = Extra ball.
    ===========================
              Bonus Center Playfield

      1color on same line=100 points
      2color on same line=500 points
      3color on same line=1000 points
      color activate with 3 stars upper right side and
      with manege in center.
      manege have 2 horses with 3 colors super bonus
      shoot same target color two or more
      go up color in center playfield.
    =======================================

    318 downloads

       (1 review)

    0 comments

    Updated

  12. SHARKS

    Sharks,
      An original future pinball table.
     Table rules light "SHARKS" for special at the top kicker,
      by hitting targets in the roto spinner, special lasts for 120 seconds. 
       Hitting all of the star targets (under the treasure holograms)
    lights a chance for 15,000-point bonus,
     at the mid left kicker (under treasure hologram).
       lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
     lights a 60 second chance at Bonus multiplier increase, 
      and bonus, at the kicker behind the center drop targets.
     It's A fun table with many holograms.
     (Some very well-made Midi renditions of Rock and Pop music were used for background music.) 

    152 downloads

       (1 review)

    1 comment

    Submitted

  13. " Reserve " ( Williams 1961 ) CAB

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    151 downloads

       (0 reviews)

    5 comments

    Submitted

  14. " Reserve "

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    50 downloads

       (0 reviews)

    1 comment

    Submitted

  15. " Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    92 downloads

       (0 reviews)

    1 comment

    Submitted

  16. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone I had to reupload this file to add the FPL files needed my apologies,
    after this table is approved please delete the other copy thank you.
    Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas and Smoke are the original creators then modded by other coders.
    Enjoy.

    1801 downloads

       (3 reviews)

    18 comments

    Updated

  17. " Super Jumbo " ( Gottlieb 1954 )

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Average Fun Rating:Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.

    60 downloads

       (0 reviews)

    0 comments

    Submitted

  18. The Hungry Dead (Original)

    Just in time for Halloween come the ghouls on The Hungry Dead!  I have always loved this table even though I have never cared too much for the macabre.  This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play.
     
    This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal.  For that reason, it might produce some disappointment, especially for kids.  However, on this version, I have added Easy Mode!  It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last.  The default is to have it turned off so you need to change it before you give it to your kids.  To be honest, I rather like the easy mode myself.  I have added a full description at the beginning of the script on how to make changes. 
     
    I added FizX Lite 3.0 and the latest version of the FizX tweaker.  Gimli and I have spent much time improving the tweaker.  I have noticed that the tweaker is much more stable than it was when it was first released.  The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker.  All you need to remember is to press the Special 1 key to open the tweaker.  Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand.  I set it up for my personal preference but I think most people prefer more bounce than I do. 
     
    This table has never had an attract mode.  That is the light show and music that play before you start the game.  All the tables I have modified have always had a light sequence during the attract mode.  This is the first time I have ever added one.  It was a learning experience.  I think you will like it. 
     
    This table has five lighting options that you can adjust by pressing the Special 2 key.  The "FP Orig" lighting mode is for those of you who have low-end PCs.  There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things.  The HUD Toggle key also works.
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.
     
    Table Loading Screen
     
    There are five table-loading textures as listed below.  The three landscape textures are intended to be used on desktop PCs.  The two portrait textures are intended to be used on pinball cabinets.  In this version, I added a less gruesome landscape texture that is more kid-friendly. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
     
    Rotated Display Version
     
    If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees.
     
    The tweaker on this table presented a special problem for my rotated display version.  It requires more space on the backbox for the tweaker overlays than I usually allocate.  I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet.  I managed to create views using BAM's desktop camera.   I was surprised it worked for a table with 270-degree rotation.  Then I thought about having to revise my setup guide.  I normally use the same Static Cam menu used by the cabinet guys.  My old guide was 1 1/2 pages long.  After thinking about it, I realized that the only instructions you need are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 
    2) Rotate your monitor clockwise 90 degrees and play the table.
     
    The camera settings are coded in the script and are run automatically.  The view will change when you open the tweaker so you can see more of the backbox.  When you close the tweaker, the view changes back to the normal view.  If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates.  I added screenshots of the normal and tweaker views.
     
    Conclusion
     
    I hope you enjoy the table.  I have revised it three times so it should be obvious I like it. 
     
    GeorgeH
     
    List of Changes
     
    1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter.
    2) Added a new loading screen image for desktop with less graphic imagery for children. 
    3) Added attract mode (the previous version did not have one) with light sequences and music. 
    4) Created easy mode which does not delete your progress in the game when the ball drains. 
    5) Added other easy mode options to allow changes to the length of two timed modes. 
    6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 
    7) Created a rotated display version of the table using BAM's desktop camera option in the script. 
    😎 Added ball configuration and ray casting to the script.
    9) Added rolling ball sounds to the playfield.
     
    See the beginning of the script for changes to previous versions. 
     
    Table Developers
     
    Ruckage
    Protricity
    NoppZ
    Djpretzel
    Pangier
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – Developer of the "All in One" template of FizX

    582 downloads

       (0 reviews)

    12 comments

    Updated

  19. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas is the original creator then modded by other coders.
    Enjoy.

    1076 downloads

       (1 review)

    17 comments

    Updated

  20. Road Runner (Original)

    Road Runner is a great table created by the incredible table developer Roney Pinball.  I decided I wanted to work on a simple table with a simple update so I chose Road Runner.  It didn't take long; however, to determine that it was a bit more sophisticated than I thought.  It has a flyer that explains a few things but not everything.  I decided to write a set of rules since no one had ever posted them before now.  I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted. 
     
    I added FizX Lite 3.0 and the latest version of the FizX tweaker.  An improved version of the lighting tweaker was published on Avatar 2.2.  Since then, Gimli and I have spent much time improving the tweaker.  We found three huge bugs that have been resolved.  Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved.  One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999.  That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter.  We fixed it by adding rounding for each calculated value to a non-decimal number.  I have noticed that the fix has made the tweaker much more stable without any string errors. 
     
    I have added overlays that describe each of the parameters on the FizX tweaker.  I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens.  All you need to remember is to press the Special 1 key to open the tweaker.  If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each.  Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers.  If you want to change the settings for the upper flippers, they can be changed in the script.  You can, however, change the settings for the main flippers on the tweaker. 
     
    If you are not familiar with FizX, you might find the parameters on the tweaker intimidating.  You will however be able to understand the option for "Bounce Choices".  The option refers to the bounce of the ball off the flippers.  The "Bounce Choices" option allows you to make selections that anyone can understand.  For example, you can select "Low Bounce" or "Medium Bounce".  I recommend you try making changes to this option.  I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce.  From what I have seen, most folks like higher bounce. 
     
    I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless.  There are lots of options at the beginning of the script where you can change the lighting and other options. 
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.
     
    Table Loading Screen
     
    There are two table-loading textures as listed below.  The first landscape texture is the default and is intended to be used on desktop PCs.  The portrait texture is intended to be used on pinball cabinets. 
     
    LoadingLandscape.jpg
    LoadingPortrait.jpg
     
    Conclusion
     
    The entrance to the right wire ramp was rather problematic.  The ball kept bouncing around the ramp entrance and not going down it.  However, persistence paid off and I managed to get it to work.  This table was otherwise a pleasure to work on.  I hope you enjoy it. 
     
    GeorgeH
     
    List of Changes
     
    1) Added ball/flipper shadows, ball configuration, and ray casting to the script.
    2) Added FizX Lite 3.0. 
    3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices.
    4) Added overlays to the tweaker that explain each of the FizX parameters. 
    5) Added a HUD Toggle Key that saves settings.
    6) Added new lighting and spotlight with lights turning off when the ball is not in play.
    7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets.
    😎 Added game room floor and backwall.
    9) Added BAM code that allows the score to exceed 2 billion points. 
    10) Added plunger pull special script to slow down pull-back.
    11) Added new music to attract mode and new background music to all modes. 
    12) Upscaled textures for playfield, backglass, and cabinet. 
    13) Reworked the entrance to the right wire ramp to improve performance.  Adjusted all ramps.
    14) Added rolling ball sounds to the playfield and all four ramps. 
    15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp. 
    16) Added more time to display the text on the segmented display on the backwall so you have time to read it. 
    17) Developed a set of rules which include many of the point values.  Added the rules to the instruction cards on the apron. 
    18) Added desktop camera setting to the script.
     
    Table Developers
     
    Roney Pinball
    Mugsy
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – Developer of the "All in One" template of FizX

    698 downloads

       (0 reviews)

    9 comments

    Updated

  21. " Holiday "

    Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:December 01, 1948
    Model Number:123
    Type:Electro-mechanical (EM) 
    Production:700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Snow Skiing - Vacationing
    Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.

    157 downloads

       (0 reviews)

    2 comments

    Submitted

  22. Darth Vader (4.0)

    Darth Vader (4.0), 
             an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
     and Disney films.
      Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting  targets on the roto spinner or right side),
      will  light specials in the very top  kickerhole.(Special lasts 120 seconds).
      Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points . 
      Hit all six star targets (under yellow star holograms ) for a 30 second chance
       for 10,000 bonus points at the top of the left ramp.
       The "lower right vertical drop targets"  can get the bonus multiplier to increase, 
      (Hitting both "Storm Troopers" in the roto spinner will make that appear). 
     Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (4.0) version  includes some new features and holograms).
     
      Visit my website for other future pinball tables,
      https://mark1pinball.weebly.com/
     
     
     
     

    421 downloads

       (1 review)

    0 comments

    Submitted

  23. Daisy May (Gottlieb '54) V1.1

    Manufacturer: D. Gottlieb and Co.
    Date: July 1954
    Type: Electro-mechanical
    Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots!
    Designed by: Wayne Neyens
    Art by: Roy Parker

    Original authors: Fpozo45 and Danazo
    Modifications: Okobojimusky

    Modifications:
    Replays now added for 22,28,34,40 and 46 points.
    Double replays added if second coin is inserted to choose Double Awards at start of game.
    Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game.
    Tilt adjusted. Music plays at end, not during game.

    165 downloads

       (0 reviews)

    2 comments

    Submitted

  24. Jungle Girl v1.2

    Jungle Girl fpx has now been released as version 1.2.
     
    Pinball Nirvana Mirror download
     
    This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
     
    Version 1.2 Update Video:
     
    V1.2 play and stategy
     
    Here's the version 1.2 notes:
     
     script updated August 2023

    ' *** Version 1.2***
    ' New Additions
    '    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
    '     - New controlling routines for better music management, and better timing routines. 
    '    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
    '    - Modified a couple AddScoringEvent routines for a better playing experience
    '    - BAM version needs to be 280 or higher 
    '     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
    '     - Some new music changes
    ' shivaFlipper v4 Changes
    '    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
    '    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
    '    - Variable coil now present throughout full flipper swing
    '    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
    '     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
    '    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
    '    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
    '    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
    '    - Top RightFlipper redone to match other flippers
    '    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
    ' Rule changes
    '    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
    '     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
    ' Other changes
    '    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
    '     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
    '    - high score display only shows if a actual high score is made.
    '    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
     

    713 downloads

       (2 reviews)

    18 comments

    Submitted

  25. Metal Slug v3.5 (BAM) (FizX)

    -Update by AnonTet (aka rkader on VPUniverse).  Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence. 
    -Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
    -All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
     
    'Wolfanoz - v3.5
    '-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
    '-- Corrected last score and top score displays.  Was running into other text when displayed on DMD.
    '-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
    '-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
     
    'AnonTet - v3.0 - FizX Mod
    ' - Thanks go to (in no particular order):
    ' -- Brendan Bailey for the table and the already good update from Dominique
    ' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
    ' -- Ravarcade for BAM
    ' -- TerryRed for the instructions on how to apply the new inserts
    ' -- JLou for redoing the plastics and apron
    ' -- HUD DMD code added / tested by Wolfanoz

    ' - added FizX
    ' - new inserts
    ' - new Lighting
    ' - small tweaks
    ' - added SSF
    ' - added PUP pack with Options for Backglass
    ' - added a DMD (now dmd extensions can be used)
    ' - added DMD animations for a few actions
    ' - is now possible to choose between DMD or original alphanumeric DispSegs'
    ' - added new voice for plunger
    ' - added sideblades and backwall + textures
    ' - added 2 spinners
    ' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
    ' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
    ' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
    ' - translite lighting changes
    ' - removed *.fpl dependencies
    ' - sound related changes
    ' - added 3/4 new weapon voices and randomized the calls to them
     
    ' Press N key to change ball looks
    ' Press StartGameKey +
    ' - Letter G: enables/disables old gameroom
    ' - Letter R: rotates new gameroom
    ' - Special2Key: increases brightness
    ' - Special1Key: decreases brightness

    1541 downloads

       (2 reviews)

    34 comments

    Updated




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