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217 files

  1. " Bang " (Genco 1939) v 1.2 Desktop

    " Bang " / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    58 downloads

       (0 reviews)

    1 comment

    Submitted

  2. " Daisy May "

    Daisy May / IPD No. 631 / July, 1954 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1954
    Model Number:87
    Type:Electro-mechanical (EM) 
    Production:600 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness
    Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
    Design by:Wayne Neyens
    Art by:Roy Parker

    129 downloads

       (0 reviews)

    13 comments

    Submitted

  3. " Four Aces" - Genco 1942

    Date Of Manufacture:May, 1942
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14).
    Notes:According to the manufacturer's ad placed in Billboard magazine dated May 2, 1942, this was their last game due to the shutdown in production as ordered by the War Production Board.

    The playfield shows the following patent number:

    Patent RE 20698 [GAME APPARATUS] Filed October 8, 1934. Granted April 19, 1938 to William H. Bellah.

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  4. " Holiday "

    Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:December 01, 1948
    Model Number:123
    Type:Electro-mechanical (EM) 
    Production:700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Snow Skiing - Vacationing
    Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.

    156 downloads

       (0 reviews)

    2 comments

    Submitted

  5. " Lancers " ( Gottlieb 1961 )

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: August, 1961 Model Number: 178 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Cavalry - Military Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play. Design by: Wayne Neyens Art by: Roy Parker  

    108 downloads

       (0 reviews)

    0 comments

    Submitted

  6. " Reserve "

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    47 downloads

       (0 reviews)

    1 comment

    Submitted

  7. " Reserve " ( Williams 1961 ) CAB

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    148 downloads

       (0 reviews)

    5 comments

    Submitted

  8. " Super Jumbo " ( Gottlieb 1954 )

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Average Fun Rating:Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  9. " Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    91 downloads

       (0 reviews)

    1 comment

    Submitted

  10. "Broncho" - (Genco 1947) v.1.3

    Type:Electro-mechanical (EM) 
    Production:2,260 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American West - Rodeo
    Specialty:Flipperless 
    Notable Features:5 cents per play. Kick-out holes (4). 3 or 5 ball play.

    Maximum displayed point score is 1,495,000 points. After this score, it rolls over to 1,400,000 and will step continuously in 5000-point increments as points are earned.

    There is a fixed replay threshold at 1,000,000 points. The operator can add additional threshholds at 600,000 / 700,000 / 800,000 / 900,000 points.

    Replay wheel maximum: 57

    Sound: none, no bells or knocker.
    Design by:Harvey Heiss, Steve Kordek
    Notes:This flipperless game has stationary bumpers that are shaped like flippers.

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Action

    Action / IPD No. 3839 / April, 1943 / 1 Player
    Manufacturer:Exhibit Supply Company, of Chicago, Illinois,
    USA (1932-1957) [Trade Name: ESCO]
    Date Of Manufacture:April, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Converted Game 
    Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (14), Time clock.
    Notes:'Action' was a conversion of Exhibit's 1941 'Stars'.

    123 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Alaska

    Rare interflip Alaska made in 1977. Re made for Future Pinball. Plastics and Playfield have a re draw. Game plays great. Using hard to find textures.
    Game is free to mod or use textures.
     

    247 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Alien Rage

    Upgraded final version 2.5. Includes better lighting. Better scoring. Holograms.

    147 downloads

       (3 reviews)

    0 comments

    Submitted

  14. Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.3)

    Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original table design and concept by: David Eisner
    Ultimate Pro 1.03 table by: SLAMT1LT
    Game Over Man, PinEvent Lite, FizX update by: TerryRed
     
     
    Aliens Legacy Pinball started long ago around 2010 as an original design by David Eisner, then later updated by Destruk, Pinballwzd, Steve Paradis and Tom Niwinski.
     
    After that, the table was updated many times by SLAMT1LT (ULTRA, HARDCORE, Ultimate / Bad Ass, etc). Years later, he updated the table with a massive awesome update for his Ultimate Pro version. It has become one of my favorite all time tables.
     
    BAM has had many new updates and new features added since the Ultimate Pro table was released years ago. I love the Alien movies, so I really wanted to add my own bit of flair to this amazing table.
     
    I've added my PinEvent Lite features and overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, and more. I added some new features, new models, new changes, and more. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
     

     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     
     
    PinEvent Lite
     

     
     
     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table: DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    David Eisner : original build, additional audio design (Mother voice)
    SLAMT1LT : Ultimate Pro 1.03 table update, coding, artwork, audio design, videos, VFX, Motion Tracker animation
    Steve Paradis : Alien creature and NOSTROMO models
    Wild : Sentry Gun toy
    TerryRed : "Game Over Man" update, PinEvent Lite, FizX, coding, lighting, shadows, art, models, table updates
     
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    ====================================================================
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     

     

     

     

     

     

     

     

     

     

     

     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views (attract mode)
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Action Buttons - digital plunger, special 1, special 2 (gameplay)
     
    all buttons/keys will act as an autoplunger and an action button during gameplay  
    Change G.I. colours (attract mode)
     
    special 1 / 2 buttons will toggle the G.I. colours during attract mode  
    Video Screen (apron option – cabinet or vr only)
     
    the video screen can be displayed on the apron. This can be changed in the table script in TABLE OPTIONS  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM  

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!

    ====================================================================
     
     
    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    **** Game Over, Man - PinEvent Lite - FizX - Table updates - by TerryRed ****
     
    v1.3
     
    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    v1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
     
    V 1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack
     
    v1.0
     
    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - added new beacon flasher that triggers during various events
    - converted DMD and related code from 128x16 to 128x32
    - added new option to display video screen on the apron (cabinet / vr mode only)
    - updated spinner toy and code to use Wecoc's spinner code
    - added new bump mapped jewel images for arrow inserts
    - updated plastics art
    - added new Backglass art and grill for 128x32 DMD
    - new apron layout, new apron art, new launch and action lights on the apron
    - new animated Ripley model
    - new table models (bumper eggs, motion tracker, rifle, face hugger)
    - new gameroom models (face hugger topper, alien, alien queen)
    - positioned motion tracker hologram on new motion tracker model
    - new animated explosion effect for when ship explodes
    - new options for second stage flippers
    - new options for changing G.I. colours
    - new options for changing the FP DMD colours
    - various other updates and fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
     
     
     

    4201 downloads

       (6 reviews)

    77 comments

    Updated

  15. Alone in the Dark

    Alone in the Dark. Horror pinball. Fear Edition includes hologram, lights, pegs, and a few improvements. This is a final version.
    Freeware and free to mod.
     

    156 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Ancient Aliens

    Version 2.0 Last and final version from the developer. Freeware and free to mod.
    Disable render gameroom this has its own.
     
    an update from an old table.

    added hologram
    fixed scoring
    lowered file size
    adjusted some visuals

    last update for this one

    150 downloads

       (3 reviews)

    0 comments

    Submitted

  17. Argentine

    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1941
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Dancing - Music - World Places
    Specialty:Flipperless 
    Notable Features:Passive bumpers (16).

    108 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Arizona

    Manufacturer:United Manufacturing Company, of Chicago, Illinois, USA (1942-1962)
    Date Of Manufacture:February, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American Places
    Specialty:Converted Game 
    Flipperless 
    Notable Features:Passive bumpers (12), Kick-out hole (1).
    Notes:'Arizona' is a conversion of Exhibit's 1941 'Sun Beam'.

    The first flipper game by United was Wisconsin in November 1948. Operators of this period would soon retrofit flipperless games, like Arizona, and these new flippers often ended up in unusual places on the playfield.

    97 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Atlantis

    Atlantis Pinball final version. Plays great.
     

    421 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Attack of the Killer Tomatoes

    Attack of the Killer Tomatoes ghostmachine pinball game.
     

    270 downloads

       (3 reviews)

    0 comments

    Submitted

  21. Avatar, Neytiri's Revenge (Stern, 2010) (FizX 3.0, DOFLinx MX) (for Cabinets, VR and Desktop PCs)

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind...  Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora.  Walk through the dream; I see you!
     
    Alas!  After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished!  Nearly all the visual things that you see in this version are the work of Gimli.  He added several animations, most notably the models of Neytiri and the Sacred Seeds.  He even made the spinning unobtainium rock a bit larger and animated it.  One of the few visual things I added is the purplish pink ball that appears during the Seeds mode.  Gimli liked it so well that he added it to the multiball modes.  Of course, I did the lighting which seems to be my forte.
     
    Gimli and I spent a lot of time working on a menu system that we call tweakers.  This table has three tweakers that have a total of 50 parameters.  To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off.  Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet.  Cabinet users can press either flipper key to open the tweakers before starting the game.  Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods.  There are overlays on both the backbox and the Hud.  The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. 
     
    Gimli created a whole new tweaker for lighting.  You may not notice any dramatic improvements but it reduces the number of save locations that are required.  It made it easier for us to add another parameter we call Playfield Specular lighting.  Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added.  The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections.  You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself.  I added the latest version of a tweaker for FizX 3.0.  The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers.  The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify.  All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball.  You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers.  I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. 
     
    One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers.  Having three different tweakers on one table seemed to make the presence of the bugs more obvious.  Some of the end-users reported problems with string errors when they first played Version 2.2 of the table.  That bug is now gone.  The bugs' resolution has made the tweakers' performance very stable and problem-free. 
     
    This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table.
     
    I made this video to demonstrate how to use the tweakers on this table.
     
    Script File (vbs) – Must Read
     
    Many of you have probably heard of DOFLinx.  It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc.  Even though this table has the coding for all that, you can still play it on a desktop PC.  The download contains a file named "DOFLinx.vbs".  If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts".  If you don't have a Scripts folder in this location, you need to add it.  If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date.  You can use an out-of-date version on a desktop PC without any problem. 
     
    If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. 
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  The zip file contains a texture that drives the color DMD.  You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder.  If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. 
     
    BAM – Must Read
     
    This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. 
     
    Options in the Script
     
    This table can be demanding on resources for many PCs.  If you have problems with resources, I wrote a guide on how to reduce resources.  I added it to the beginning of the script because several of the options have to be implemented in the script. 
     
    There are several other areas in the script where I have written comments on how to tweak different parameters. 
     
    Table Loading Screen
     
    There are six table-loading textures as listed below.  The first three landscape textures are intended to be used on desktop PCs.  The last three portrait textures are intended to be used on pinball cabinets. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
    LoadingPortrait3.jpg
     
    "Rotated Display" Version
     
    There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees.
    2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.)
     
    If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view.
     
    Conclusion
     
    Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin).
     
    A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it.
     
    I hope this makes a nice Christmas present to everyone. Merry Christmas!
     
    George
     
    1. Created In-Game Game Option Tweaker Tool
    2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs
    3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers)
    4. Added Neytiri Model and Animations
    5. Added Seed Models and Animations
    6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode
    7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above)
    8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts
    9. Multichannel /Multiball Sound For Ball Rolling
    10. Tilt Recovery system.  If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting.  Jake Will Say "This is Great !"
    11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker
    12. Added Easy Mode accessible as the first choice under Game Option Tweaker
    13. Enlarged unobtainium rock and animated it.
    14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp.  When ball velocity is increased, sound frequency is increased causing a higher pitch.
    15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values.
    16. Added overlays that have comments that support the parameters on each of the tweakers.  There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 
    17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles).
    18. Added an option for DMD-based high score entry.
    19. Added specular lighting option on the lighting tweaker.
    20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc...
    21. Created a new lighting tweaker that uses fewer save locations than the previous version.
    22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness.
    23. Created a "rotated display" version of this table. 
     
     

    3301 downloads

       (5 reviews)

    54 comments

    Updated

  22. Bally Rocket (Bally'47)

    Project Date:April 14, 1947
    Model Number:494
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Space Age
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (10), Kick-out holes (5).
    Notes:This game is flipperless. The green flipper-like bumpers on each side of the upper kick-out hole are stationary, and do not flip.

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Ballyhoo

    Ballyhoo / IPD No. 158 / June 02, 1947 / 1 Player
    Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Project Date: June 02, 1947 Model Number: 497 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Ecdysiast Entertainment - Girls - Women Specialty: Flipperless  Notable Features: Passive bumpers (10), Kick-out holes (7), Free Play hole (1). 3 or 5 ball play. Operator option for Free Play (Replay) or Novelty.

    Sound: 2 bells.
      Notes: The first flipper game by Bally was Bally's 1948 'Melody' in November 1947. Operators of this period would soon retrofit flipperless games, like Ballyhoo, and these new flippers often ended up in unusual places on the playfield.

    91 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    88 downloads

       (1 review)

    2 comments

    Submitted

  25. Banzai Run

    BANZAI RUN for Future Pinball. Plays great.
     

    408 downloads

       (3 reviews)

    0 comments

    Submitted


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