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109 files

  1. AC/DC (Stern 2012)

    Based in AC/DC Stern 2011
    CREDITS:
    FRANSISCO666: Models 3d and resources redraw
    MUKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts and bell model 3d
    DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
    Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll

    7517 downloads

       (20 reviews)

    0 comments

    Updated

  2. X-Men Pro (Stern 2012) (85vett)

    Who says valentines day is just for our significant others :-)
    As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men.
    I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick!
    I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways.
    I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those.
    *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/
    *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/
    Enough talking and time to playing. Have fun.
    *** Update 1-02***
    * Added new character images (thanks loadedweapon)
    * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now
    * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop
    * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening.
    * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too
    * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now.
    * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel).
    *** Update
    - physmod version added. The physmod version has updated lighting and a handful of graphical changes.

    8236 downloads

       (14 reviews)

    0 comments

    Updated

  3. Pirates of the Caribbean (Stern, 2006, 85vett, FS) 1.2

    Here is my first from scratch build all done myself (little script help from luvthatapex and JPSalas with the spinning disk animation).
    This is one of my favorite tables so I wanted to do a detailed recreation of the table. Some of the plastics are not factory recreations but the table itself is. I also added a couple extra (like the cannon blast). Their are two version of the table. The normal version requires a pretty strong PC to run it due to the image resolution. The low res version should work on most PC's. Their are A LOT of alpha flashers though so if you still can't run the table you may need to start commenting out some of the non-critical ones (I.E. the non back panel light bulb ones).
    You will need the SAM files for VP. These are available on this site in the download section.
    You will also need the ROM. It is on the stern website (Click here for ROM information)
    Their is a direct B2S backglass available already (thanks Wildman). and the media pack is here - http://vpuniverse.com/forums/files/file/2459-pirates-of-the-caribbean-stern-2006-85vett-fs-101/
    If you wish to mod the table an release it please let me know. That is not an option so I selected "no" for the permission to mod.
    I've got over 200 hours in this table so I hope you all enjoy. Only semi bug I am aware of is the ball hangs up at the one way diverter on the right ramp sometimes. I've played with it a lot and haven't been able to get it better. The ball can be moved with a light nudge so it shouldn't be a show stopper.
    Change log 1.2 (10/15/2013):
    Fixed left and right sling registry
    Adjusted B2S setting to get rid of line 1203 error
    Adjusted the 3 green lights above ramp to not be cut off at the top
    Fixed ball hang up problem at bottom of right ramp
    Fixed ball hang up problem at top or right ramp
    Fixed ball hang up problem at bottom pop bumper (when ejected from liars dice)
    Corrected Parlay switch (was part of the problem with the 1203 error)
    Adjusted flipper physics to allow for easier center shots (faster, less power, oblique) also increased end angle by 5 degrees
    Reduced tilt power and sensitivity. Should allow for nudges without the quick tilt now
    Couple other adjustments that I just can’t recall at this time

    Change log 1.3 (10/27/2013)
    Added ball drop sounds
    Fixed "jack the monkey" scoop
    Flipper physics adjusted again
    Adjusted output angle of "liars Dice" kick-out
    Adjusted fix for pop bumper ball stuck situation

    Change log 1.4 (12/24/2013)
    Placed a wall at the plank to prevent ball from getting stuck behind bumper.
    Fixed flasher over "Jake the Monkey" sign
    Combined Zip file for one download for both hi and low res tables

    Thanks to everyone for the tips and suggestions. Keep them coming.

    6854 downloads

       (11 reviews)

    0 comments

    Updated

  4. Tron LE (Stern) (2011)(85Vett)

    This is one of my all time favorite tables in real life so hopefully I've done it justice.
    You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored).
    There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table.
    Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know.
    As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h).
    This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases.
    Have fun!
    ***Update Version 1.02***
    - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version.
    - Thanks to Teppotee for the ramp flasher idea and physics update.
    - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance.
    - The non-flasher table also got the 3D Recognizer. It is now stationary as well.
    - Both tables received jimmyfingers flippertap code and BMPR lite
    The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after:
    - Flasher table - 1238
    - non-flasher table - 1150.
    Doing this reverts the physics back to the original style.
    ***Update Version 1.03***
    - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise
    - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly
    - Updated the ramps coloring to look more like lights
    - added the metal scoop ring (mantis protector)
    - Some extra flasher routines added to add to the realism (scoop and behind recognizer)
    - Fixed not going to the left flipper when going through loop and not pressing the left flipper
    - couple of other minor graphical and play oriented fixes
    ***Update Version 1.04***
    - added faded light routine to apron lights
    - corrected some drawing errors that were blacking out some alpha ramps
    - correct the TRON drop target order and decals
    - Corrected the "S" stand up target decal
    - adjusted some minor other graphical things
    ***Update Version Physmod5***
    - decided to upload my personal version of this table that is fully converted to physmod5
    - Updated lighting and flashers to the new style
    - added missing post by right ramp entrance
    - primative spinners and gates added
    - minor other changes/tweaks
    - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice.
    - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone.

    8202 downloads

       (13 reviews)

    0 comments

    Updated

  5. Avengers Pro (Stern) (2012) (gtxjoe) (FS) (VP921-VP990)

    Stern Avengers Pro
    Enjoy the lightshow. Don't give hulk the shiny metal ball, he doesn't like it...
    Open the table script and review the table options at the top. You can specify DMD color, GI lighting, Backglass and DMD options. Default is Red DMD with RGB GI bulbs. You can tone down the table by switching to the all white GI bulbs and/or turning off the GI animation (not authentic)
    Special thanks to:
    85vett for supplying pics for this build and test feedback.
    VPUniverse - Dazz and its active members for VP help and table testing
    No blank playfield or separate plastics were available for the build, so let's just say it was a challenge. Hope you like it
    * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
    * Rom is available at the Stern website. Rename .bin file to avg_140.bin and rename zip to avg_140.zip. Remove the readme.txt file from the zip

    6135 downloads

       (6 reviews)

    2 comments

    Updated

  6. Iron Man (Stern) (2010) (85vett)

    Here is the next table up for release. I absolutely love this table in real life. It's a brutal pin and I think this recreation recreated the toughness of the pin real well. Not a real deep game but is addicting.
    About the ROM please see the following link - http://vpuniverse.com/forums/topic/828-stern-roms/
    Once again, Wildman has you covered with a Db2s backglass here - http://vpuniverse.com/forums/files/file/2440-ironman-stern-2010/
    Media Pack is located here - http://vpuniverse.com/forums/files/file/2469-iron-man-stern-2010-85vett/
    Hope you all enjoy.
    ***Update 1.03***
    - Fixed ramp switches by adding un-hit event
    - added caps to ramps to prevent balls from flying off the ramp
    - moved war machine trigger down a bit to hopefully help prevent potential ball hang-up
    - smoothed out right flipper transition
    - adjusted whiplash magnet to get more action and the ability to catch the ball on weak shots
    - adjusted backdrop of Iron Monger animation to get the ball to roll off it's back quicker on weak shots that stop on his back
    - corrected tilt switch
    ***Update 1.04***
    Added missing one way gate on middle lane going to pop bumpers.

    5900 downloads

       (10 reviews)

    0 comments

    Updated

  7. Batman Dark Knight (Stern 2008) (85vette)

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel.
    I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version .
    Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great!
    Thanks to gtxjoe for the script help for the crane animation
    Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-)
    *** you will have to rename the rom off sterns website to bdk_294***
    Happy Friday!
    *** version 2 uploaded
    - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.

    6690 downloads

       (15 reviews)

    0 comments

    Updated

  8. Metallica Pro FS PM5

    Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script.
     
    This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release.
     
    Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table.
     
    Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF.
    Thanks to my testers - you know who you are.
     
    Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish.
     
    Full rights to mod are given at this time.
     
    It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again.

    3621 downloads

       (13 reviews)

    0 comments

    Submitted

  9. Avatar (Stern 2010) (85vett)

    I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-)
    This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table.
    I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d!
    Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/
    Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/
    *Special Instructions for Avatar ROM*
    http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604
    If you see any bugs let me know and I'll do my best to get them fixed.
    As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems.
    **** physmod5 version uploaded
    - added primative spinners and gate
    - lighting changed to new flasher style

    6443 downloads

       (7 reviews)

    0 comments

    Updated

  10. Indiana Jones (Stern 2008) (Physmod5) (freneticamnesic)

    Here's Indiana Jones
    Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game.
     
    8 ball Ark multiball is pretty intense
    quite a few unique things on this table
     
    thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff)
    thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing
     
    Sorry for the delay on this one, it was difficult for sure
    It's not the greatest game, it has it's moments though. I hope you enjoy it.
     
    I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip
     
    PHYSMOD 5 ONLY
    PLEASE DOWNLOAD THE LATEST VPINMAME.DLL FROM ARNGRIM
    YOU NEED 2.04 OR NEWER TO PLAY THIS GAME

    3802 downloads

       (12 reviews)

    0 comments

    Updated

  11. South Park (Sega)(1999)(oooPLAYER1ooo)(1.3)(FS)(9.16)

    Recreation of South Park by Sega
    TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK
    Features:
    Full redrawn HD Textures
    ball collision
    Alpha Flashers
    Full GI effects, i.e gi effects virtually every object on Table
    Ambient light Selection
    ****************************************************************************************************************************************
    Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned
    Thanks to wowter for the video

    2728 downloads

       (8 reviews)

    0 comments

    Updated

  12. World Poker Tour (Stern 2006)

    IMPORTANT:
    You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release!
    I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable.
    There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible.
    This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU!

    With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly.
    As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated...
    Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback.
    I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.

    3424 downloads

       (9 reviews)

    0 comments

    Updated

  13. Spiderman FS (Stern) (2007) (85vett)

    While cleaning up some files I came across this table that I had started and figured it would be a good idea to go ahead and finish it up. This started off as JP's version of which I went through and redid most of the images to match the Stern table, ROM control was added, the FP models were added, redid the overall look of the table to resemble the Stern version and adjusted the physics settings.
    I'd like to thank JP for allowing me to mod his table and Randr for helping me get the models right.
    I've done this in two version. One is higher res for larger cabs and a lower res version for smaller cabs or weaker PC's.
    The rom should be named sman_260. ***remember that the ROMS are not housed here. They must be obtained via the Stern website***
    *** This table was built on the Direct X9 VP version. If you haven't tried this version you should as I think it plays better due to some flipper adjustments that were made. It should play fine on the new VP 9.2.1 build but I have not tested it on this version.***
    Hope you enjoy
    ***physmod5 version added

    5082 downloads

       (6 reviews)

    0 comments

    Updated

  14. Fish Tales (Williams) (1992) (Rosve) (FS)

    My version of the classic Williams machine Fish Tales.

    2271 downloads

       (9 reviews)

    0 comments

    Updated

  15. Big Buck Hunter Pro (Stern 2010)

    Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet.
    Thanks to ASOT for the table redraw and plastic resources.
    Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.
    Thanks to kanario40 for the pics of the plastics and PF.
    Thanks to DARK for the buck model and help with the 3D ramp
    Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.
    ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.
    *** 10-2 Update ***
    - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me.
    - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine
    - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first)
    - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things
    - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it.
    - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern.
    - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out.
    - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes.
    - several other small tweaks done as well

    3888 downloads

       (8 reviews)

    1 comment

    Updated

  16. Al's Garage Band Goes On A World Tour (Alvin G)(1992)(oooplayer1ooo)(1.0)(9.15)

    Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co.
    high Resolution Textures
    Alpha Ramp Flasher Effects.
    Fading Rom Controlled General Illumination.

    2641 downloads

       (9 reviews)

    0 comments

    Updated

  17. Family Guy Beta Version - Groni Pinball - VP9.9.1

    As I promised, here is the Beta Version of my Family Guy Table.
    This Version is fully playable with some exeptions that are missing.
    1. No PM5 Physics, just standard 9.9.1 Physics
    2. Mini Playfield Lights missing
    3. Some code optimizings
    4. Code for Pincabs and Plungers needs to be added
    5. No B2S Controller, just normal VPM
    This table is almost completely done in 3D/Primitives so it might run
    slow on older systems.
    You need the latest SAM VPM and the Rom Version 12 (fg_1200af)
    As soon I have the time I will continue this table as promised.
    Have Fun playing it and don´t forget some feedback.
    Happy playing!
    Groni

    2906 downloads

       (10 reviews)

    0 comments

    Submitted

  18. Transformers Pro (Stern 2011) (FS VP9.9) gtxjoe freneticamnesic

    "What you are about to see is totally classified..."
    Transformers Pro (Stern 2011)
    A joint production by gtxjoe and freneticamnesic
    Built using VP 9.9. Several options available at the top of the script so give it a look.
    Zipfile includes transformers intro music - place this mp3 file in your Visual Pinball\Music folder
    * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
    Download the TF PRO ROM from the Stern website and rename the ROM zip filename to "tf_180.zip"
    Note: If you lose a ball during gameplay, you can press B to add a ball back to continue play.
    Credits:
    85vett - Transformers pictures used for this build
    Dark - Optimus Ramp and Flasher dome
    Randr - Flasher dome
    rom - Optimus Prime model
    Arngrim - DOF author extraordinaire
    rascal - Nudge bobble script for the level and his ball handling expertise
    Wildman - Transformers DB2S backglass
    jimmyfingers/Unclewilly - Halo lighting approach
    and many others...

    3687 downloads

       (8 reviews)

    0 comments

    Updated

  19. The Walking Dead PRO Physmod5 1.1

    The Walking Dead PRO
     
    PM5 WIP release to enjoy, until the VPX release sees the day of light
     
    This is a Physmod 5 table by freneticanmesic and gtxjoe. You need the TWD PRO rom. LE rom NOT supported. Download latest SAM vpinmame from Dec 2015 and update DOF config ini file
     
    Disclaimer:
    It was created when the only resources available were the initial news coverage photos, so no fancy re-drawn playfield/plastics here. Just some good fun game play
     
    Tip: Learn to nudge. Enjoy. B-)
     
    ROM DETAILS:
    Download version 1.56 from http://www.sternpinball.com/games/the-walking-dead/pro
    Put the twd156.bin file in a zipfile called twd_156.zip and place in the vpinmame\roms folder
    If you get game name not found, download an updated version of SAM vpinmame.dll as support for the TWD 156 rom was only added in december 2015

    2595 downloads

       (4 reviews)

    0 comments

    Updated

  20. 24 (Stern)(2009)(freneticamnesic)(FS)(VP990)

    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2761 downloads

       (4 reviews)

    0 comments

    Updated

  21. Star Trek Pro Mod PM5 (Stern 2013)

    Damnit Jim! I’m a Doctor, not a Pinball Wizard!
     
    Here is mod of 85vett's Star Trek PRO release that I was play before the vp10 release. This is a physmod 5 version
     
    Modified playfield, plastics, amped up GI lighting and Flasher effects, and extra animations
     
    Thanks to 85vett for orig table release
    Thanks to freneticamnesic for some of the modified images
    Thanks to arngrim for the DOF support

    2076 downloads

       (11 reviews)

    0 comments

    Updated

  22. Godzilla (SEGA) (1998) (Rosve) (FS)

    This table makes heavy use of transparant ramps and runs best on high powered PCs.
    The performance can be improved by moving the Alpha Slider in the video settings to the left.
    Thanks to Destruk for help with finding out lamp and coil numbers

    2574 downloads

       (4 reviews)

    0 comments

    Updated

  23. Playboy (Stern FS)

    This table was a from scratch build recreating the Stern Playboy machine. It was co built by myself (85vett) and Luvthatapex. Special thanks goes out to him for all the scripting work. I spent most of the time on redrawing the images. I think we paired up nicely and built a fun table.
    Fair warning that this is a resource hog table due to the number of animations (6 total) in the machine. Plus we added a PG and a mature version all in the same table. I have no issues on my cab running it with my ledwiz while in hyperpin. Outside of hyperpin I do get some stutters when the ledwiz is active. For weaker machines you may want to export the images and resize them to be a lower resolution.
    In order to change this table from the PG version to the mature version you need to change the "0" to a "1" on line number 8. ****Warning, the mature version contains nudity. Due not make this script change if this is offensive to you or others that will be able to play/watch the game.****
    Their is a direct BS2 backglass for this table that luvthatapex made at - http://vpuniverse.com/forums/files/file/2377-playboy-stern-2002/
    In the media pack I added an alternative translite and a couple different wheel images. The alternative backglass is not a DB2S backglass so keep that in mind if you want to use it. I think it goes well with the mature version of the table. Media pack can be found here - http://vpuniverse.com/forums/files/file/2378-playboy-stern-2002/
    This table was built under the 9.16 version 608 build. I've played it under the released 9.1.5 release and haven't noticed any glitches.
    Hope you enjoy!
    *** Update 7/21 - Vesion 1.02 ***
    Thanks to the assistance of Aaron James I am launching an update to this table. Aaron tweak some setting to make the table more efficient which should help with PC performance. Some of the things updated are:
    - Alpha Plunger was updated
    - X/Y coordiantes updated to make the table less wide looking
    - physics of the game updated : flippers/rubbers by outlanes /some walls/etc. Table is a bit more bouncy now.
    - all alpha ramp flashers updated to "additive bi" which makes them look more like The flashers on JP's tables
    - Updated wall on the left side of skill shot. This should prevent balls from rolling in behind the Skill shot animation when you shoot the ball just to the edge of the lane.
    - Round Walls added above each sling shot to prevent the ball from stopping on them. Played several games and haven't had it happen again yet.
    - Added a cover to the whole next to the left ramp. This should prevent the ball from flying into that gap and sticking. Never could get it to happen so hopefully this fixes that issue
    - Other minor changes to help with table performance
    Most of the above was completed by Aaron (thanks again for the help).
    Lastly, in an effort to make sure everyone whom wants to be able to play this table can (hopefully). I created 3 versions. Which are:
    - High res - Same images as the previous release. Only for those with pretty strong systems.
    - Low Res - Playfield images and plastic images have been had the resolution reduced. This should help those that have a good system but were getting some studder or texture issues. On my 46 inch LED (now you know why I go with high res images :-)) it's a bit blurry but smaller monitors or TV's should be OK.
    - Low Res and No GI Flashers - I took the low res one step further and removed all the GI alpha ramp flashers. They weren't animated but these are the things that made the lights glow (outside of the basic GI tweaks on the table images).
    For all 3 versions I did not touch the Girl animations. If you still have issues I would recommend reducing the resolution on them. I couldn't bring myself to do that as I think that's the best part of the table, so hopefully one of the three table version will work for most of you.
    *** Update 9/23 - Version 1.03 ***
    - Script changes made to fix the centerfold bug with MB.
    - Script changes made to allow the splash triangle to stop on triple jackpot and splash when appropriate. Bonus here is you can now see the girls better :-)
    - left ramp adjusted to allow the ball to roll under it. Switch 23 it now hit-able and this should prevent ball hangups there.
    - added wall to the left of the left ramp in the void space to help prevent balls being hung up their as well.
    - script change to the tease frame animation so it moves more inline with the real table.
    Big thanks to dupe3d for the scripting changes.
    I also resized the images so hopefully the full version is playable on everyone's system. If it is not playable for you then you may want to try and resize the images more. What I've uploaded is the lowest res I want to go as lower than that it starts to impact clarity on the playfield. the resize cut most playfield and plastic images in half.
    *** Update 9/24 - Version 1.04 ***
    Fixing the bugs that were introduced with 1.03.
    - Changed the top lane screw to non-colideable so it wont impede the ball from rolling down the wire gate.
    - added another one way gate that is not visible in the shooter lane which will help prevent ball hang ups
    - fixed Switches 25, 41 and 42 so they now register properly
    - watched some more videos of the real table and have corrected the grotto kicker to now kick the ball into the pops as it does on the real table.
    - removed the dark black from around the switch wires. Now looks more natural
    - added back the high res version by request
    ***High res version is only for high power systems. IT WILL crash your Visual Pinball application if you can't run the images needed. If this happens use the low res version. If it still crashes you will need to resize them smaller. Going small then what is in the low res really messes with the clarity so I'm not uploading a table of that nature.****

    2047 downloads

       (1 review)

    0 comments

    Updated

  24. Mustang Pro

    This table will never be 100% functional from a light perspective until someone is able to figure out how to emulate the aux boards for SAM tables. All the lights that are above the table are controlled by them as well as the center grid box.
     
    Since I'm pulling out of building tables for now I didn't want it to go to 100% waste thus why I am releasing it as a WIP.
     
    This table is fully playable so hopefully you will get some enjoyment out of it still. Physics could use some polish as well but should be fairly good for most cabs. Please keep in mind though that this is a WIP table though. Most of the plastics are placeholders I made but the PF is a redraw that I did a couple years ago.
     
    Modders - You have full approval to mod this table and release.
     
    This is a VP9 PM5 version table. I didn't not make a VP 9.9 or VPX table version but if someone wants to convert it feel free to release it as well.
     
    I believe their is new code for this table so you'll want to update that first. Currently I have it scripted to run on MT_130.

    1386 downloads

       (6 reviews)

    0 comments

    Submitted

  25. 24 (Stern)(2009)(freneticamnesic)(FS)(PhysMod5)

    PHYSMOD VERSION
    This is my first physmod conversion and I had help from 85vett on this, I did adjust the physics to suit my taste after he did it, so if anything is messed up I probably did it.
    Please let me know how this plays, I'd like to improve on this.
    ------------------------------------------------
    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2012 downloads

       (3 reviews)

    0 comments

    Updated




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