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Recreations
109 files
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Phys5 Avatar (Stern 2010) (85vett)
By 85vett
I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-)
This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table.
I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d!
Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/
Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/
*Special Instructions for Avatar ROM*
http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604
If you see any bugs let me know and I'll do my best to get them fixed.
As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems.
**** physmod5 version uploaded
- added primative spinners and gate
- lighting changed to new flasher style
6443 downloads
0 comments
Updated
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Sharkey's Shootout (Stern 2000) (freneticamnesic) (FS)
My first release, go easy on me
Thanks to:
gtxjoe and oooPLAYER1ooo for a lot of scripting help and overall tips for maintaining sanity
destruks old table for base script
Dazz and arngrim for testing
Wildman for the great playfield image
randr for the manual scan
everyone in chat for tolerating me
I think a lot of people ended up helping out (if I missed you let me know), it was tedious, there were bugs... I have played this a lot now and I feel like it's mostly bug free.
I give blanket permission to mod. However, if it's something that you feel really would make the original table better let me know, I'd like to add it and keep it uniform. There are things I hope to return to and update later, ie. primitive drop targets and rom controlled GI
Wildman updated his b2s with an image I uncovered in my research http://vpuniverse.com/forums/topic/591-sharkeys-shootoutstern-2000/
I added the DMD colors I've been using to the Tools db http://vpuniverse.com/index.php/dmd_color_codes.html/_/sharkeys-shootout-r16
One warning before anyone plays this table: you will hate Jeanette Lee very soon.
Table was mostly built in 9.2.1 but switched to 9.9.0 in the last few weeks. Probably need to play it in the newest VP.
1752 downloads
0 comments
Submitted
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Kings of Steel (Bally)(1984)(chinzman93)(1.10)(FS)(9.16)
By chinzman93
Kings of Steel Bally 1984
Original Table Design: Greg Kmiec
Original Art: Doug Watson
This is my first from scratch build complete with redraws of plastics and playfield. This was built with various versions of 9.16 and 9.2. The GI ramps use additive BI, but the table should run on 9.15 as well.
The GI is a combination of alpha ramps for under the plastic lighting and the plastics were done using the dB2S designer.
I would like to thank all the great contributors to the community and in particular:
Playfield and Plastics Redraw:
TAB for his great playfield scan.
Rob046 for some excellent photo resources.
Pinuck and Rob046 for help with some fonts.
Table Build:
Luvthatapex for a great starter table and dip switch code.
UW for use of some of diverter code and some objects from his BP table.
Aaron James and Luvthatapex for playing some early versions and offering some great feedback.
Itchigo for suggesting the use of the dB2S designer for doing plastics lighting. Not it's intended purpose, but it does work.
Koadic for his plunger and controller code.
Herweh for the dB2S designer used for plastics lighting.
I apologize if I missed anyone.
Please report any issues to the support thread. I have DT version coming in a week or so depending any bug reports here.
I hope everyone enjoys it!
Merry Christmas!
672 downloads
- Kings of Steel
- KOS
- (and 2 more)
0 comments
Updated
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Skateball (Bally) (1980) (gtxjoe) (1.0) (FS) (9.2.1-9.9.0)
By gtxjoe
Bally Skateball (1980)
Press F6 to setup game options for best play. Skateball rules:
Thanks to everyone who contributes to virtual pinball and keeps it interesting!
Special Thanks to:
arngrim - Skateball DOF config
Wildman - Skateball directB2S
akiles50000 - For the Big Brave Supertutorial
PeBo - Inspiration taken from his Skateball table
many many others for VP help and tips along the way
530 downloads
0 comments
Updated
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Fast Draw (Gottlieb) (1975) (Westworld) (FS) (dB2S)
By Westworld
This is a mod of JPSalas original table, now using B2SServer to display a backglass using Reels, looking like an EM table.
A big thanks to JPSalas for the table and his approval to publish the mod.
Table informations:
The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression and all score values on the playfield was modified, to follow the scores of the original pinball machine (such as 1000 points instead of 10000 points).
Backglass informations:
The Backglass is following the design of the original EM backglass, using 5 digit reals.
In addition to the original backglass, it includes lamps showing 100 000, 200 000...500 000 scores as overflow, per player.
The backglass also has a not original animation (the pistol shot) and some additional illuminations, such as the girl on the right side. See installation instructions about how to enable/disable this enhancements, allowing to have the original look.
Background informations about table/backglass design:
The original pinball machine was an EM machine, not using ROM. The table author (JPSalas) has created the table using a ROM from a SS machine (Amazon Hunt) to control all the play rules and logic, as this was one very similar. To have a more real virtual pinball, I've used reels and to do that many table script modifications was required. The script detects high score display and hides them (as reels never displayed high scores), it detects blinking of player score (used in SS machines to show current player), suppress the blinking but illuminate current player lamps and so on. The table uses two controllers simultaneity, the standard VPinMame Controller for the game and rules and in parallel the B2SServer to display the backglass.
Special Thanks to Pharaoh, Flying Dutchman and Grizz for the Backglass Image
Installation:
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- Copy both table and backglass into your tables folder.
- Make sure the ROM "amazonh" (from Amazon Hunt) is installed.
- The backglass requires
- .NET Framework 4 installed on your computer. If it is not installed, it can be downloaded from www.microsoft.com:
Download link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en
- 'B2S.Server' version 1.0 or higher, installed and configured
Download link: http://www.vpforums.org/index.php?app=downloads&showfile=7426
- The B2S screen settings file "ScreenRes.txt".
Download link for a configuration tool 'B2S ScreenRes Editor': http://www.vpforums.org/index.php?app=downloads&showfile=6268
Settings:
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in the table script, look for:
' ****** SETTINGS ****
PistolShot=false ' true: pistol shot sound for both Eject holes, false to disable
RunAnimation=true 'true: animation on backglass on, lamp on right side on, false off
If you prefer more sounds, enable the PistolShot. If you don't like the animation and want the original backglass look, disable RunAnimation.
If you prefer background music, you can add mp3 files to your Music folder, the author the table, JPSalas, has a nice set on his web site:
http://www.gethome.no/jpsalas/
497 downloads
0 comments
Updated
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Avengers Pro (Stern) (2012) (gtxjoe) (FS) (VP921-VP990)
By gtxjoe
Stern Avengers Pro
Enjoy the lightshow. Don't give hulk the shiny metal ball, he doesn't like it...
Open the table script and review the table options at the top. You can specify DMD color, GI lighting, Backglass and DMD options. Default is Red DMD with RGB GI bulbs. You can tone down the table by switching to the all white GI bulbs and/or turning off the GI animation (not authentic)
Special thanks to:
85vett for supplying pics for this build and test feedback.
VPUniverse - Dazz and its active members for VP help and table testing
No blank playfield or separate plastics were available for the build, so let's just say it was a challenge. Hope you like it
* This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
* Rom is available at the Stern website. Rename .bin file to avg_140.bin and rename zip to avg_140.zip. Remove the readme.txt file from the zip
6135 downloads
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Stratoflite Williams 1974
By Itchigo
Stratoflite Williams 1974
Light all 3 A's, B's, C's, and D's to light the center A,B,C,D.
Lighting one letter: Double Bonus
2 Letters: Triple Bonus
3 Letters: Extra Ball lights.
All 4 letters: Special Lights.
Direct B2s, and mod to Full Screen, and some lighting help/testing: Itchigo
Photos of the real game: JAChappy
Author: Pbecker1946
Permission to mod: Yes
Table, Direct B2s, and a wheel are included. (I don't know where the wheel is from).
427 downloads
0 comments
Submitted
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Phys5 Rocky & Bullwinkle And Friends_Beta_Physmod5
By Javier15
Based on the Adventures of Rocky and Bullwinkle and Friends series, created by Data East in 1993
Credits
LoboTomy: For the playfield redraw
FBX: For the HR plastic pics
Akiles: For the HR pics
Makuste for the all work in VP SCENE
Koadic: New Plunger code
JPSalas: code, textures, Sounds etc
mfuegemann: Model Primitives
Sorry if I forget to mention someone
The table runs VP_PHYSMOD5.
Download latest version VP: Physmod5
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
Español
La mesa corre en VP_PHYSMOD5.
Para descargar la version VP con las fisicas: Physmod5
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
1038 downloads
- Phys5
- Rocky & Bullwinkle
- (and 2 more)
0 comments
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Phys5 Rollergames (Williams)(1990)(1.4 PhysMod5 FS FOM)(Requlem DJRobX)
By DJRobX
This is a mod of Requlem's excellent RollerGames VP table. It improves the sound, adds some modern flasher objects, and has been changed to work with PhysMod5.
I've also included a directb2s that is a mod of Wiggly's "Obscure Brands" version. His version had significantly cleaned up graphics around the DMD. This updates it to support 3rd-monitor DMDs.
Thanks to both Wiggly and Requlem for giving me permission to mod and their original work!
829 downloads
- Phys5
- Rollergames
- (and 2 more)
0 comments
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World Cup Soccer (Bally)(1994)(Bmiki75 Koadic Bodydump Bent98)(1.2)(FS MOD).
By bodydump
This is a mod of Bmiki75's World Cup Soccer table. About a year and a half ago, I did a redraw of WCS for a future pinball version that never materialized. Bent98 then got permission from Bmiki75 to mod his VP table. I changed out the PF and apron and redrew some decals and then forgot about it. Then Bent98 got the ball rolling again by getting in touch with Koadic and we all got motivated. Koadic adjusted the table to accurate aspect and added the primitive soccer ball. Every time we fixed one thing it made 3 other things look worse. Eventually almost everything got updated. Koadic changed all the pegs, rubbers, wireforms, flasher domes and goalie to primitives. Flashers were all redone, sounds were swapped and added. Decals and ramp edges were redrawn. GI was added (not the most exciting GI - only flashes with tilt warning and goes out with tilt).
Special thanks to:
Bmiki75 for the original table
Bent98 for being project manager
Koadic for all his coding genius and primitive blinging and putting up with my dumb questions
JimmyFingers for sounds, sound routines, refresh routine and also putting up with my dumb questions
UncleWilly + JPSalas for being my table building inspirations
Kiwi for the redrawn "trap" decal and for play testing
Arngrim for DOF and play testing
Koadic also added a great F6 menu where you can change backglass server, B2S settings, soccer ball color and pattern, goalie speed, mechanical sounds off for feedback, etc.
Requires VP 9.20
1189 downloads
- World Cup Soccer
- WCS
- (and 6 more)
0 comments
Updated
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BlueChip (Williams)(1976)(Bodydump)(1.1)(FS)DOF
By bodydump
Blue Chip (Williams 1976)
Single player EM with B2S backglass
Special thanks to:
TheWool for the awesome physics tweaks
UncleWilly for the use of his starter table and objects and scripts
JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me
JP for scripts and objects
Eala for his table objects and his original vp8 version which I played before building this
PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool)
Bent98 for DOF code
Pinuck for high score postit script
In2Kiss for play testing
376 downloads
0 comments
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Space Shuttle (Williams) (1984) (Rosve) (1.2)
By rosve
A completly new build from scratch of one of my favourite pinball machines, Williams Space Shuttle.
1327 downloads
0 comments
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Phys5 CSI (Stern 2008)
By Javier15
Based in CSI Stern 2008
CREDITS:
FRANSISCO666 AND ROM: Models 3d and resources redraw
GTXJOE: Animation the Skull
MAKUSTE: For excelent PhysMod
WILDMAN: B2S Backglass
ARNGRIM: DOF
Bodydump: DroppTargets Flippers
Koadic: New Plunger code
Zany: Flasher Domes
Dark : Primitive screws bolts
DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
"I apologize if I forget to mention someone."
The table runs VP_PHYSMOD5.
Download latest version VP: Physmod5
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
Español
La mesa corre en VP_PHYSMOD5.
Para descargar la version VP con las fisicas: Physmod5
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
2000 downloads
0 comments
Updated
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Shangri-La (Williams)(1967)(Bodydump)(1.2)(FS) DOF
By bodydump
Williams Shangri-La EM from 1967
Special Thanks to:
Leon Spalding for his VP8 version from which I borrowed some scoring/gameplay code
Itchigo for his 4 player EM template which I used extensively
UncleWilly for his starter table and all his other tables which I have pulled apart and learned/borrowed from
JP Salas and Pinuck whose tables I studied extensively to learn how to build and borrowed from
Eala for his parts table which was very useful
JimmyFingers for the sounds/sound routines and for his constant support
TheWool for his awesome physics tweaks that make the game play like it should
Bent98 for the LEDWiz code and for moral support
Pinuck for high score postit code
Dick Kanold for providing me with the real Shangri-La that's in a million pieces in my garage waiting to be rebuilt
Best used with VP 9.16
Will work in version 9.15 but primitive flippers may cause graphics corruptions
This table requires the Shangri-La FS directB2s and will not work without it.
410 downloads
- Shangri-La
- Williams
- (and 3 more)
0 comments
Updated
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AC/DC (Stern 2012)
By Javier15
Based in AC/DC Stern 2011
CREDITS:
FRANSISCO666: Models 3d and resources redraw
MUKUSTE: For excelent PhysMod
WILDMAN: B2S Backglass
ARNGRIM: DOF
Koadic: New Plunger code
Zany: Flasher Domes
Dark : Primitive screws bolts and bell model 3d
DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
The table runs VP_PHYSMOD5.
Download latest version VP: Physmod5
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll
Español
La mesa corre en VP_PHYSMOD5.
Para descargar la version VP con las fisicas: Physmod5
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll
7517 downloads
0 comments
Updated
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Amazon Hunt (Gottlieb 1983)(Abstr)(HD_MOD_abstr_version1.0)(FS)(VP9).vpt
By abstr
Amazon Hunt (Gottlieb 1983) best physique best table & ball
804 downloads
0 comments
Submitted
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Whirlwind (Williams) (1990) (ICPjuggla, Cosmic80, Herweh) (1.0) (FS)
By Herweh
WHIRLWIND for VP9.2+
by ICPjuggla, Cosmic80 and Herweh
Playfield by ClarkKent
Very, very special thanks to Blackmoor for providing us awesome scans and images of his pin, for play-testing a lot to get the gameplay feeling as accurate as possible and to always be there to answer all our questions.
This is a 'from scratch' rebuild.
Check out the options in the table script. You are able to select the plunger lane direction, the apron's cards color and the option to rotate the Williams logo on the apron like Whirlwind's fan.
Thanks for and to:
- Fading lamps code, flasher images and a lot inspiration from JPSalas
- Bumper's meshes and a lot inspiration from UncleWilly
- Some sound files, flipper tap and saucer code from JimmyFingers
- Alpha Ramp Plunger code by Koadic
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
- Play testing by Blackmoor and Lobotomy.
Hopefully we haven't forgotten anybody.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. There are some more settings to affect the gameplay.
Have a lot fun.
908 downloads
0 comments
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Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (FS)
By unclewilly
Recreation based on capcom's Big Bang Bar
Best if played on the most recent VP daily build
Built and coded by unclewilly and jimmy fingers
art by Grizz
1011 downloads
- unclewilly
- jimmyfingers
- (and 2 more)
0 comments
Submitted
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24 (Stern)(2009)(freneticamnesic)(FS)(VP990)
Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
They all helped a little and a lot.
Here's a short gameplay video, showing off all the crazy toys:
2761 downloads
0 comments
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Phys5 24 (Stern)(2009)(freneticamnesic)(FS)(PhysMod5)
PHYSMOD VERSION
This is my first physmod conversion and I had help from 85vett on this, I did adjust the physics to suit my taste after he did it, so if anything is messed up I probably did it.
Please let me know how this plays, I'd like to improve on this.
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Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
They all helped a little and a lot.
Here's a short gameplay video, showing off all the crazy toys:
2012 downloads
0 comments
Updated
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Phys5 Tron LE (Stern) (2011)(85Vett)
By 85vett
This is one of my all time favorite tables in real life so hopefully I've done it justice.
You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored).
There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table.
Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know.
As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h).
This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases.
Have fun!
***Update Version 1.02***
- Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version.
- Thanks to Teppotee for the ramp flasher idea and physics update.
- With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance.
- The non-flasher table also got the 3D Recognizer. It is now stationary as well.
- Both tables received jimmyfingers flippertap code and BMPR lite
The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after:
- Flasher table - 1238
- non-flasher table - 1150.
Doing this reverts the physics back to the original style.
***Update Version 1.03***
- Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise
- Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly
- Updated the ramps coloring to look more like lights
- added the metal scoop ring (mantis protector)
- Some extra flasher routines added to add to the realism (scoop and behind recognizer)
- Fixed not going to the left flipper when going through loop and not pressing the left flipper
- couple of other minor graphical and play oriented fixes
***Update Version 1.04***
- added faded light routine to apron lights
- corrected some drawing errors that were blacking out some alpha ramps
- correct the TRON drop target order and decals
- Corrected the "S" stand up target decal
- adjusted some minor other graphical things
***Update Version Physmod5***
- decided to upload my personal version of this table that is fully converted to physmod5
- Updated lighting and flashers to the new style
- added missing post by right ramp entrance
- primative spinners and gates added
- minor other changes/tweaks
- *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice.
- thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone.
8202 downloads
0 comments
Updated
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Deadly Weapon (Gottlieb)(1990)(Bodydump)(1.0)(FS)(9.14)
By bodydump
Gottlieb/Premier "Street Level" game from 1990.
Thanks to:
TheWool for physics tweaking
JimmyFingers for Flipper ans Sound Routines
Destruk for general help
UncleWilly, JP, Eala for some table objects and inspiration
1596 downloads
- Deadly Weapon
- Gottlieb
- (and 4 more)
0 comments
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Indiana Jones (Stern 2008) (Physmod5) (freneticamnesic)
Here's Indiana Jones
Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game.
8 ball Ark multiball is pretty intense
quite a few unique things on this table
thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff)
thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing
Sorry for the delay on this one, it was difficult for sure
It's not the greatest game, it has it's moments though. I hope you enjoy it.
I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip
PHYSMOD 5 ONLY
PLEASE DOWNLOAD THE LATEST VPINMAME.DLL FROM ARNGRIM
YOU NEED 2.04 OR NEWER TO PLAY THIS GAME
3802 downloads
- Phys5
- Indiana Jones
- (and 3 more)
0 comments
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Mousin' Around - VP915 - FS
By Herweh
Mousin' Around for VP9.15+
by Epthegeek, ICPjuggla, OldSkoolGamer and Herweh
Playfield and plastics illumination by ClarkKent
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for the best flashers) use a VP9.16 beta build or higher.
Thanks for and to:
- Physics tweaks by thewool
- Flasher images and more from JP
- Ball rolling code, some sound files and the single ramp refresh idea by JimmyFingers
- Ball rolling code by Rascal
- Alpha Ramp Plunger code by Koadic
- B2B Collision code by Steely & Pinball Ken
- great help with the illumination and details by luvthatapex and Kiwi
and to all I've forgotten here (maybe).
Here is a pretty cool dB2S backglass from R-DuB.
The table features 'Customizable Options' at the top of the table script. You may easily select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
657 downloads
0 comments
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0 comments
Updated