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  1. 24 (Stern)(2009)(freneticamnesic)(FS)(PhysMod5)

    PHYSMOD VERSION
    This is my first physmod conversion and I had help from 85vett on this, I did adjust the physics to suit my taste after he did it, so if anything is messed up I probably did it.
    Please let me know how this plays, I'd like to improve on this.
    ------------------------------------------------
    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    1,777 downloads

    Updated

  2. 24 (Stern)(2009)(freneticamnesic)(FS)(VP990)

    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2,356 downloads

    Updated

  3. AC/DC (Stern 2012)

    Based in AC/DC Stern 2011
    CREDITS:
    FRANSISCO666: Models 3d and resources redraw
    MUKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts and bell model 3d
    DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
    Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll

    5,663 downloads

    Updated

  4. Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS)

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following:
    UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.
    Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds
    JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)
    Eala for his table objects which are always useful
    Koadic for his awesome plunger and selector script
    Player1 for the primitive drop target stuff and inspiration
    RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)
    Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields
    Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit
    Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything
    Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.
    This is a fairly demanding table and will require a decent rig to run smoothly.
    The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.

    594 downloads

    Submitted

  5. Airborne Avenger (Atari)(1977)(DarthMarino)(FS)(VP9)

    This is a cabinet version of my recently released Airborne Avenger desktop table. This is a Visual Pinball 9 conversion of the VP8 Airborne Avenger table by John Shepherd and Destruk. I took some of the plastics from the Full Screen table by dboyrecords as well as various pictures on the internet. The main reason I made the table was to clean up the playfield as much as possible that will look decent in high resolution.
     
    ***Note, I do not have a cabinet set up so I didn't make any kind of backglass. I would appreciate some help with it.***

    100 downloads

    Updated

  6. Al's Garage Band Goes On A World Tour (Alvin G)(1992)(oooplayer1ooo)(1.0)(9.15)

    Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co.
    high Resolution Textures
    Alpha Ramp Flasher Effects.
    Fading Rom Controlled General Illumination.

    1,878 downloads

    Updated

  7. Alle Neune (FS)(STAT)

    Here is my "Alle Neune" - Bowling Machine, FS Edition,
    it is a very nice Wall Machine, i remember, played it in Austria around the Year 1980 in some Bars ...
    Easy to play, hard to Win: Insert Coin (5) and the Game start, one Ball drop.
    You have 9 Balls to reach one Goal: Shoot down all Pins.
    Press and hold down the Button (Right Flipper OR Plunger Key) to change the Power Lever,
    then shoot up the Ball.
    The Game is over after 9 Balls.
    I hope you like it - thanks for Playing, have Fun.
    Greetings from Austria

    41 downloads

    Submitted

  8. Amazon Hunt (Gottlieb 1983)(Abstr)(HD_MOD_abstr_version1.0)(FS)(VP9).vpt

    Amazon Hunt (Gottlieb 1983) best physique best table & ball

    647 downloads

    Submitted

  9. APOLLO 13 (Sega) (1995) (ICPjuggla, Herweh) (1.0.2) (FS)

    APOLLO 13 for VP9.2+
    by ICPjuggla and Herweh
    Very special thanks to Francisco666 and ROM for allowing us to use playfield and plastics images and models from their FP build.
    And very special thanks to Fuzzel for porting models from FP to VP and teaching me how to do this.
    This is a 'from scratch' rebuild.
    More thanks for and to:
    - Plastics image by Cosmic80
    - Fading Lamps code, flasher images and a lot inspiration by JPSalas
    - Some sound files and saucer code by JimmyFingers
    - Ball rolling code by JimmyFingers and/or Rascal
    - B2B Collision code by Steely & Pinball Ken and Koadic
    - DOF script changes by Arngrim
    - Play testing by Toxie, Fuzzel, TedB, Luvthatapex, Dozer316 and Bolt
    and to all we've forgotten to mention.
    The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
    Have a lot fun.

    1,223 downloads

    Updated

  10. Atlantis (Bally) (1989) (Rosve)

    932 downloads

    Updated

  11. Atlantis(Bally 1989)(FS)(v1.1)(9.15+)

    Atlantis v1.1 for VP9.15+
    by ICPjuggla, Herweh and OldSkoolGamer
    Physics by rob046
    Thanks go to CaptainNeo and Plumb for the pf scan and Koadic for getting us started. ArcadiusMaximus for the 3D model Sub
    Special thanks to EalaDubhSidhe for the great pictures.
    This was a 'from scratch' rebuild. All Artwork/Lighting/GI by OldSkoolGamer
    Thanks for and to:
    - Physics tweaks by rob046
    - Flasher images and more from JP
    - Ball rolling code, some sound files and the single ramp refresh idea by JimmyFingers
    - Ball rolling code by Rascal
    - Alpha Ramp Plunger code by Koadic
    - B2B Collision code by Steely & Pinball Ken
    - lighting bugs looked at by Kiwi
    and to all I've forgotten here (maybe).
    The table features 'Customizable Options' at the top of the table script. You may select VPInMAME, UVP, or B2S, DMD rotation, GI Flashers on/off, Cabinet Sounds, Ball Size, and even your choice of Flipper Coloring.
    We have added a new 'customizable Option' in the script for the instruction cards. use the original black/white or new colored cards.
    colored cards are set to default, just change them in the script if you like the black/white better.
    Fixed top kicker hole
    Fixed flippers
    Added a better looking sub

    365 downloads

    Updated

  12. Austin Powers (Stern 2001) FS - Physmod5

    Based on Stern Austin Powers 2001
    Thank you very much to:
    DStruct, to mediate between Francisco and for this table was made.
    Francisco666 and Rom for 3D models and pictures in high quality used in vercion FP.
    JP for the help in the animation of the models (Thanks for the patience MAESTRO)
    JimmyFingers: Code and sound BMPR
    Koadic: New Plunger code
    Zany - Flasher Domes
    Dark - Primitive screws bolts
    Destruk: old vercion
    Makuste toxi fuzzel and all dev team for the hard work
    I apologize if I forget to mention someone.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

    956 downloads

    Updated

  13. Austin Powers (Stern 2001)_HR_FS_VP9.2.1

    Thank you very much to:
    DStruct, to mediate between Francisco and for this table was made.
    Francisco666 and Rom for 3D models and pictures in high quality used in vercion FP.
    JP for the help in the animation of the models (Thanks for the patience MAESTRO)
    JimmyFingers: Code and sound BMPR
    Koadic: New Plunger code
    Destruk: old vercion
    I apologize if I forget to mention someone.

    1,323 downloads

    Updated

  14. Avatar (Stern 2010) (85vett)

    I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-)
    This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table.
    I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d!
    Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/
    Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/
    *Special Instructions for Avatar ROM*
    http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604
    If you see any bugs let me know and I'll do my best to get them fixed.
    As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems.
    **** physmod5 version uploaded
    - added primative spinners and gate
    - lighting changed to new flasher style

    5,700 downloads

    Updated

  15. avengers (Stern 2012) physmod2 v1.0

    This table works on physmod2. There are some ramp exit issues on the right ramp preventing it from working on latest physmod versions.
    For that reason, physmod2 executable is included. If you have VP9.90 installed, this should be a drop into your vp folder and run type executable. If you don't, you will have to configure the keys and video options. As with any of the DX9 versions, you should use windowed full screen mode. More information here: http://www.vpforums.org/index.php?showtopic=27416
    Required table: Avengers (Stern 2012) (1.0FS-VP921-VP990-gtxjoe).vpt
    -Fixed for physmod
    -Fixed lamp bug where lamp was not hittable
    -Updated hole logic. It should be impossible to hit this hole directly. The original table by gtxjoe did an interesting job randomizing this. I used ball speed as a factor instead. If the ball is moving fast at all you cannot hit the hole otherwise you can. This is how the real table works (which, I actually own).
    -Updated some sounds
    -Updated ball. Sorry, I cant track that darker ball well with my bad eyes.
    -Pulled flippers out of vpinmame's control to speed up reaction time by a few ms.
    Special Thanks:
    gtxjoe for making a really awesome version of Avengers Pro
    mukuste for making an awesome physics enhancement to visual pinball. This makes the game actually playable.

    1,146 downloads

    Updated

  16. Avengers Pro (Stern) (2012) (gtxjoe) (FS) (VP921-VP990)

    Stern Avengers Pro
    Enjoy the lightshow. Don't give hulk the shiny metal ball, he doesn't like it...
    Open the table script and review the table options at the top. You can specify DMD color, GI lighting, Backglass and DMD options. Default is Red DMD with RGB GI bulbs. You can tone down the table by switching to the all white GI bulbs and/or turning off the GI animation (not authentic)
    Special thanks to:
    85vett for supplying pics for this build and test feedback.
    VPUniverse - Dazz and its active members for VP help and table testing
    No blank playfield or separate plastics were available for the build, so let's just say it was a challenge. Hope you like it
    * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
    * Rom is available at the Stern website. Rename .bin file to avg_140.bin and rename zip to avg_140.zip. Remove the readme.txt file from the zip

    4,192 downloads

    Updated

  17. Bad Girls (Premier)(1988)(Bodydump Koadic)(1.0)(FS)

    Gottlieb/Premier's Bad Girls (1988)
    I started redrawing this back in 2011. I then attempted to build it in VP as my very first table build. Everything was going good until I ran into serious coding problems. The game uses various relays to switch the functions of lights and solenoids during gameplay. I tried to get it to work (the old Tab/Desturk version doesn't work properly) and failed miserably and gave up...until I found koadic. Koadic quickly figured out how to code around all the issues and get the game working properly. Then I got the rest of the flashers and stuff up and running and then sent it back to Koadic's Kustoms for a full blown 3d primitive model bling out. Primitive posts, rubbers, drop targets, wireforms, lane dividers, VUK, varitarget, etc.. And of course you get one of his handy menus for changing options. Hope you enjoy.
    Thanks also to:
    JimmyFingers for flipper routines, sounds, sound routines and general help
    UncleWilly for his starter table and help and inspiration
    Arngrim for DOF config and testing
    Bent98 for testing and project management
    Tab and Destruk for the older version of the table

    416 downloads

    Updated

  18. Barracora (Williams)(1981)(gtxjoe)(1.0.0)(FS)(9.2)

    Targets on left bank and right bank must be hit in order to drop targets. Completing bank will enable Multi-ball lock
    and increase Bonus Multiplier. Complete BARRA-CORA increases Super Bonus Multiplier which carries over to next ball.
    One strategy is to lock ball in top lock and play single ball until it drains. When it drains, ball in top lock is
    released allowing you to continue play and repeat strategy
    Another special feature: Winner during multiplayer game is awarded 30 second Multi-ball at end of play
    Thanks to all VP, B2S, DOF, Media authors/developers who contribute to this hobby
    Special Thanks to:
    akiles50000 - For the Big Brave Supertutorial (http://www.vpforums.org/index.php?showtopic=25665)
    fuzzel, toxie - For continuing to improve/update Visual Pinball. New lightmap/primitives/plunger feature used on this table
    JPSalas - Inspiration taken from the TOTAN beta. Learned how to use insert lightmaps/decal layer
    melon - Inspiration taken from the recent BK2K release. Learned how to use do GI lighting effects including reflection
    DesAngel - Inspiration taken from the VP8 Barracora table

    396 downloads

    Updated

  19. Baseball (Gottlieb) (1970) (Herweh) (FS) (dB2S)

    This is a fullscreen and directB2S mod of Sabbat's 'Baseball'.
    Pinuck and Sabbat provided some backglass images and image snippits.
    Thewool and Luvthatapex helped a lot at the high score post-it and the conversion to FS.
    Thanks a lot for the kind permission to release this mod to Sabbat.
    For installation please check the 'readme.txt' file in the ZIP.

    296 downloads

    Submitted

  20. Batman Dark Knight (Stern 2008) (85vette)

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel.
    I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version .
    Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great!
    Thanks to gtxjoe for the script help for the crane animation
    Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-)
    *** you will have to rename the rom off sterns website to bdk_294***
    Happy Friday!
    *** version 2 uploaded
    - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.

    5,097 downloads

    Updated

  21. Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (FS)

    Recreation based on capcom's Big Bang Bar
    Best if played on the most recent VP daily build
    Built and coded by unclewilly and jimmy fingers
    art by Grizz

    779 downloads

    Submitted

  22. Big Brave (Maresa)(1974)(jpsalas)(1.1.2)(FS)(VP9.15)

    This is a mod of jpsalas' FS EM table including the dB2S backglass and the necessary directb2s changes.
    It requires VP 9.15 or above to run.

    432 downloads

    Updated

  23. Big Buck Hunter Pro (Stern 2010)

    Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet.
    Thanks to ASOT for the table redraw and plastic resources.
    Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.
    Thanks to kanario40 for the pics of the plastics and PF.
    Thanks to DARK for the buck model and help with the 3D ramp
    Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.
    ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.
    *** 10-2 Update ***
    - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me.
    - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine
    - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first)
    - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things
    - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it.
    - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern.
    - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out.
    - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes.
    - several other small tweaks done as well

    3,126 downloads

    Updated

  24. Big Guns (Williams 1987) FS

    CREDITS AND THANKS
    DStruct: Textures Redraw(FP VERCION FRANSISCO666)
    JPSalas: Textures, sounds etc.
    JimmyFingers : Code and sound BMPR
    Koadic: New Plunger code
    Destruk: old vercion and rum
    Herweh: New B2S Backglass Server and creation
    B2S Backglass For Big Guns
    Grizz: Release HR BackGlass
    oooPLAYER1ooo: New Primitive Target
    AND ALL THIS BEAUTIFUL COMMUNITY
    Note:For the B2S backglass need the latest version of Backglass Server v1.25 that was updated for this particular table. (Thanks Herweh)

    447 downloads

    Updated

  25. BlueChip (Williams)(1976)(Bodydump)(1.1)(FS)DOF

    Blue Chip (Williams 1976)
    Single player EM with B2S backglass
    Special thanks to:
    TheWool for the awesome physics tweaks
    UncleWilly for the use of his starter table and objects and scripts
    JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me
    JP for scripts and objects
    Eala for his table objects and his original vp8 version which I played before building this
    PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool)
    Bent98 for DOF code
    Pinuck for high score postit script
    In2Kiss for play testing

    309 downloads

    Updated

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