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  1. Past hour
  2. DMD Extensions v1.7.0 released

    I seem to have an issue with Freezy's DLL displaying PinMAME on Pin2DMD. This happened with previous versions as well, but figured I'd try to update to 1.7.0. I'm currently using Pin2DMD firmware 2.55.
  3. Today
  4. REVISED: Script GURU needed...

    I am definately not a script guru, but I like helping people, so here goes.... Not sure about the fading out of a sound, because nobody ever told me about it, but you can switch sounds for multi ball with method below. If someone does know this fade music out command, I certainly would be interested in it!! This method may be the wrong way of doing it, but this is how I learned, and it works for me. So first you want to Dim a few variables. You can add these dim commands towards top of script next to the other ones. Dim AA, BB, CC, DD, EE, FF For the kicker subs, you need to make UnHit subs as seen below. Starting at Line 258 ' Ball locks / kickers Sub sw46_Hit:PlaySound "holein":bslLock.AddBall 0 AA=1:FF=1 If AA=1 and BB=1 then CC=1 End Sub Sub sw46_UnHit AA=0 End Sub Sub sw56_Hit:PlaySound "holein":bsrLock.AddBall 0 BB=1:FF=1 If AA=1 and BB=1 then CC=1 End Sub Sub sw56_UnHit BB=0 If CC=1 And FF=1 then EndMusic:PlayMusic"MULTIBALLMUSIC.mp3":CC=0:DD=1:EE=0 End Sub Basically this is what script is doing. Lock a ball in left kicker and AA=1 Lock a ball in right kicker and BB=1 When the 2 balls are locked at same time CC=1 Since the right kicker is the first ball released during multi ball I added the multiball variable to the UnHit Sub of that kicker. I added the FF=1 so if a ball is drained, FF will be FF=0 which means if you have 2 balls locked, and drain one for game over, it wont start the Multiball music. Now to shut off this multiball music after 2 balls drain. Starting at Line 328 '****************************************************** ' DRAIN & RELEASE '****************************************************** Sub sw66_Hit() PlaySoundat "drain", sw66 UpdateTrough Controller.Switch(66) = 1 FF=0 If DD=1 Then EE=EE+1 If EE=2 Then EndMusic:PlayMusic"REGULARMUSIC.mp3":DD=0:EE=0 End Sub So once multiball is started it makes DD=1 So when ball drains EE=EE+1 which just means its counting drains now. After 2 drains during multiball or EE=2, the multiball music stops, and the regular music is called. I havent actually tried this out yet, so there may be syntax or missing an "End If" on the drain ifs. This should help you get your multiball music working. Carry on.
  5. Tee'd Off

    That looks very nice. Good choice of colors.
  6. Tee'd Off

    I have finally decided the time to come to actually get some keyframes made and see if I can get them to work in the game. First I removed the SD card from the dmd since I couldn't access it when connecting the USB to my laptop. I made a backup of the 2 original files and then copied over my pal and sfq files. I then restarted the dmd and saw that for the most part, the keyframes worked pretty well. I really like the new attract screen scroll. With this successful first test, I have started adding more keyframes. Most have worked pretty well, some not so much, but I am encouraged going forward. I will try and make a better video showing more colorizatoins such as my custome Hole in One or No Hole in One scenes.
  7. With freezy's updated dmddevice.dll more full color projects should be useable for those of us using virtual DMDs. Don't forget TSPP by vbobrusev: http://vpuniverse.com/forums/files/file/4753-the-simpsons-pinball-party/ and Shrek by Toon might work: http://vpuniverse.com/forums/files/file/4120-shrek/ Also, Super Mario Bros. by ScottyC https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros And Lethal Weapon and Street Fighter II by malenko https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-lethal-weapon-3 https://pinside.com/pinball/forum/topic/make-street-fighter-ii-great-again Also, malenko has the source for a completed colorization of Baywatch. Probably can use the Pin2DMD editor to output a vmi file. https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-baywatch
  8. Potc---Can't Get It To Run

    This one should work with latest SAMbuild beta.
  9. Source files for a WIP is here: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-world-cup-94/page/2#post-4305538 which means that the editor is needed to build the output needed for VPin or the real machine. I don't know how much has been completed. Thanks to @malenko
  10. Potc---Can't Get It To Run

    CarneyPriest When I unzip the file it contains a file named potc_600as.bin. Are you saying I need to zip the potc_600as.bin file to become a new potc_600as.zip and place that file in the rom directory. The script references potc_600as which is the name of the file I downloaded. So confused.
  11. Yesterday
  12. star wars data east

    Realmente es increíble el trabajo realizado gracias a la nueva actualización de Frezzy puedo disfrutar del maravilloso trabajo que realizan muchas gracias por lo que hacen!!
  13. Version 1.0.0

    2 downloads

    Night of the Living Dead '68 (Gottlieb) - Wheel Pack 3 PNG versions of the NOTLD-68 wheel image. Wheel 1: 1693 x 1653 pixels Wheel 2: 1467 x 1433 pixels Wheel 3: 1283 x 1249 pixels
  14. my bad. i get a 404 from my tablet, but works fine from windows. thanks!
  15. Just tried again - and to me it is still available. The first dialogue box that pops up, I just cancel. Then I get to the download link with a fairly common icon to indicate just that.
  16. File is gone ? I get a 404
  17. Hey guys, does anyone have any advice on this. My playfield TV is a little too tight. I have already removed bezel and case, but the ribbons touch the wood and it's a bit tight. It does not set in there gently without force and compression on the sides. I have tried a dremel - would take too long. A small wood planer - too small. Any one else have any ideas on how to widen the inside of the cabinet? Thanks she's coming along!
  18. star wars data east

    Currently I have it stopped, I am in high season of work. dynamic sequences are giving me problems, I make masks for one, I check that it goes well and I change colors of another, apart from pin2dmd I do not recognize the key well and every time x leaves me without an image. I need to have time to see all the problems quietly Greetings and I feel the delay
  19. SAMBuild3.1 beta thread

    official rev r4534 includes romupd.bat from the official source which will get some romset file names up to date. Alternatively, you can use PinMAME.exe with clrmamepro to audit your collection. SAMBuild_r4534.zip
  20. REVISED: Script GURU needed...

    Hey everyone, I had a few people ask for a bit more information on what exactly I needed for the script on my Hollywood Heat mod. Hopefully someone out there looks at this and realizes it’s an easy addition to the script, so here goes. I’m using Borgdog’s HH and setting the rom sounds to off in the script and using my own background music, which is located in the music folder. Basically, all I need to do is play music and/or sound effects when the balls are released for the multiball bonus, then ends when it’s over. Basic sequence: 1. Balls release. 2. background music volume decreases. 3. multiball bonus music/sounds play until the 2 released balls have drained and you’re back to one (or none if you lose all at once). 4. multiball bonus music/sounds ends or fades out. 5. background music returns to normal volume. The trick is that when you still have locked or captive balls on the field, then the bonus music doesn’t activate when the balls are automatically released when the game is over. Can this be done? Please help if you can or at least point me in the right direction. I am far from a scripter, so any help would surely be appreciated. Thank you all in advance. Cheers!
  21. Indiana Jones

    Hope you can Show us more
  22. star wars data east

    I also like your Screens, would be nice with the new DLL for Monitor Users too
  23. MM

    Tom, can i have your Version for my Monitor Cab, please ?
  24. DMD Extensions v1.7.0 released

    Fantastic work to all involved. Sent from my iPhone using Tapatalk
  25. DMD Extensions v1.7.0 released

    As a pindmd3 user. I'm very happy to see this release come to life. Not only did we get the *.vni support. I read that the xdmd code from lucky1 was added and other optimizations. Thank you very much Freezy, DJRobX and Lucky1 !! I must admit. I've been jealous on the pin2dmd users for having this option and since not being left out in the cold makes it much more attractive to look into how the colourizing works.
  26. [New B2S Alert] Drakor (Taito 1979)

    New rebuild ...better Hi Rez pic from Carlos Guizzo
  27. Hi guys! I've released a new version of dmdext which includes full VNI support, giving monitor and PinDMD3 users a way to use the most recent coloring featured in PIN2DMD. Many thanks to @lucky1 and @DJRobX for helping me debug this. There were a few other additions, so make sure to read through the changelog. As usual, you can find the download on the GitHub page. Cheers and enjoy! -freezy.
  28. Potc---Can't Get It To Run

    If you are using the latest SAMbuild beta: You will need to change the gamename in the script as well.
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