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  1. Past hour
  2. View File Greedo's Cantina Pinball (Original 2019) v1.0 Greedo's Cantina Pinball (Original 2019) v1.0 VPX table by JPSalas Graphics and Sound Mod by Xenonph and Cryptdoctor21 I used JPSalas' Skateball (Bally 1980) v1.03 to make this mod. I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!! There is much more important info on original download page. He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... https://www.vpforums.org/index.php?app=downloads&showfile=13142 Find ROM here... https://www.vpforums.org/index.php?app=downloads&showfile=674 IPDB... https://www.ipdb.org/machine.cgi?id=2170 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! I also would like to thank Cryptdoctor21 for adding the red border on plastics, and he also reshaped the plastics. I also would like to thank him for helping make the dB2S Backglass. I just supplied the pic, and he made all the snippets. GREAT JOB!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.0 Added 356 Alien voice sound effects. (All from the Star Wars Universe) 1 of 23 Jawa voice sound effects is played on lower rollovers. 1 of 177 Alien voice sound effects are triggered by kicker, and played every 8 seconds during attract mode. 1 of 156 other Alien voice sound effects are played on drain of ball. Over 60 other Star Wars exclusive sound FX. Added option in script to change the in game music. (12 songs in total.) 0= no in game music. (The in game ambience is still played.) 1= This is Default setting and is set to only play 3 original songs that have no singing in them. 2= Plays the above + the 2 original songs with singing. 3= Plays the above + 7 more unoriginal songs. (Unoriginal = wasn't in movie.) There are 1 of 9 Cantina ambience sounds played while waiting to plunge ball, or game over. Left Magna-Save toggles 1 of 11 bumpers. (These are just generic bumper images, and will be updated soon!!) Buy-In button toggles GI Lighting Colors. 3 colors available including regular(white) default, Red, and Blue,(Blue is default on psychedelic mod.) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Submitter xenonph Submitted 06/18/2019 Category Visual Pinball 10 - Tables ROM Name skatebll.zip Link to B2S Included with table zip. Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  3. Today
  4. Yes will be fine, i have Ryzen 5 2600x, RX 580 8g oc card, and same hdd, no problems.Just remember windows defender will cause issues,so permanent disable if in a cab.
  5. Version 1.0.0

    0 downloads

    Greedo's Cantina Pinball (Original 2019) v1.0 VPX table by JPSalas Graphics and Sound Mod by Xenonph and Cryptdoctor21 I used JPSalas' Skateball (Bally 1980) v1.03 to make this mod. I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!! There is much more important info on original download page. He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... https://www.vpforums.org/index.php?app=downloads&showfile=13142 Find ROM here... https://www.vpforums.org/index.php?app=downloads&showfile=674 IPDB... https://www.ipdb.org/machine.cgi?id=2170 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! I also would like to thank Cryptdoctor21 for adding the red border on plastics, and he also reshaped the plastics. I also would like to thank him for helping make the dB2S Backglass. I just supplied the pic, and he made all the snippets. GREAT JOB!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.0 Added 356 Alien voice sound effects. (All from the Star Wars Universe) 1 of 23 Jawa voice sound effects is played on lower rollovers. 1 of 177 Alien voice sound effects are triggered by kicker, and played every 8 seconds during attract mode. 1 of 156 other Alien voice sound effects are played on drain of ball. Over 60 other Star Wars exclusive sound FX. Added option in script to change the in game music. (12 songs in total.) 0= no in game music. (The in game ambience is still played.) 1= This is Default setting and is set to only play 3 original songs that have no singing in them. 2= Plays the above + the 2 original songs with singing. 3= Plays the above + 7 more unoriginal songs. (Unoriginal = wasn't in movie.) There are 1 of 9 Cantina ambience sounds played while waiting to plunge ball, or game over. Left Magna-Save toggles 1 of 11 bumpers. (These are just generic bumper images, and will be updated soon!!) Buy-In button toggles GI Lighting Colors. 3 colors available including regular(white) default, Red, and Blue,(Blue is default on psychedelic mod.) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  6. Yesterday
  7. Your thoughts on this computer build. Gaming Tower includes Nvidia GeForce RTX 2060 OC 6GB AMD Ryzen 7 1800X 8Core/16-Thread 16GB DDR4 Ram 250gb M.2 PCIe SSD 2 TB HDD Windows 10 Home Need some info if this system is sufficient to run most Visual Pinball 10 games Any thought would be appreciated
  8. rom colors work with PINMAME and Freezys dll not the table or table version. this project is not complete, so the blue and white colors you are seeing are more then likely the UN_COLORED scenes. for this project in its current form you will see some fully colored scenes and some uncolored scenes.
  9. So I have the color mod xmen 151, but for the table I use: https://vpinball.com/VPBdownloads/x-men-le-stern-2012/ it requires 151h. My question is, was there ever a released for 151h? I have the one in the support thread of that table from haunts, but thats mostly just blue and white. The 151 color looks great, but doesnt work with this current table, unless I'm missing something. Thanks for an clarifications.
  10. 13 downloads

    corv_px3.zip
  11. So according to the Plans at the back of the Cabinet is a 13mm height. Is this already with the Cabinet Part to cut out or is the Cabinet Part in addition on top of that? Edit: NVM, obviously its inbetween...
  12. Also could this issue be caused by my soldering of the teensy? You never know, Try this for the hell of it... Disconnect your positive and negative from the 2 wires On your 3 wire have the red hook to your positive.. From your cat 6 have the Orange hook to the data wire... Have you Orange/white stripe hook to the negative along with the negative from the supply.. This is how I have mine...
  13. Last week
  14. Have you bridged pins 15-16 On teensy and have you loaded the teensy hex file for dof The simple strand test should light them all just you need to change Poss amount if you got 144 and the instruction only asks 50 only the first 50 lights
  15. Hello Startrek2. Thanks for your reply. I have my green wire connecting to orange (CAT) and white wire connecting to orange white (CAT). I am not using the red wire that was connected to the green and white wire. There was a separate power connection black and red which I wired directly to my power supply. So it appears that I have it wired as you suggested. I have red power wire to v+ and black ground wire to v- on power supply. The power supply seems to be hooked up right as the green light turns on when I plug it in. I haven't checked the power with a multimeter. Would this be the next step? Anyone else see anything wrong with the set up? I think I have it hooked up right as the basic test is changing the first led colour. However obviously the rest of the lights are not lighting. Could the problem be with the basic test Arduino code that I am using? I saw a youtube video where they used this code to light the entire strip. Do I need to modify something in the code maybe? Also could this issue be caused by my soldering of the teensy? Thanks, Lance
    Thankyou Wildman, Only the Best.👌
  16. you connect the 3 wires in the socket but only use 2 of them so green data goes to orange (example) white earth goes to orange/white (example) the red doesn't need to be connected so if you use a female 3 wire joiner you just put a end on it make it safe the 2 external wires you connect to 5v so red is + and white is earth this is red black on pc power supply (yellow black is 12v) the 3 wires in the connector can be on any of the colours so i used 1st orange - orange/white this in cab file would be first lot of numbers but in fact its on a matrix you would use 2nd blue-blue/white 3rd green-green white 4th is brown-brown/white -<TeensyStripController> <Name>TeensyStripController</Name> <NumberOfLedsStrip1>448</NumberOfLedsStrip1> my matrix <NumberOfLedsStrip2>144</NumberOfLedsStrip2> left adressable strip <NumberOfLedsStrip3>144</NumberOfLedsStrip3> right adressable strip <NumberOfLedsStrip4>32</NumberOfLedsStrip4> these are 32 leds rings x2 and also 2 strips of leds 32 long under cab so even though 128 leds teensy see them as one set of 32
  17. Can anyone give me suggestions on what I may be doing wrong? I have attached my led strips according to the guide and the strip partially lights. In addition, I ran the basic test code and only the first led of the led strip changes colour. See the attached video. Thanks in advance, Lance I uploaded the video to youtube if you don't want to download it. Link: IMG_9049.MOV
    very nice. thanks for the great work
  18. This videos shows the dramatic difference between using PuP-Tracks for OST Stereo Hi Quality Movie music vs the original SAM System 22000 Hz Mono music. Some of the PuP-Tracks music is the same as the SAM original (but better quality and in stereo), whereas some game modes use completely different OST music, making for a more cinematic experience. Also, you get different OST music tracks for each new game you start…or you can add your own easily. All game modes are shown with “Original” and “New OST Music”. https://youtu.be/eyGTPZHIaO4
  19. Dazz

    diner

    Why Future Pinball? Visual Pinball X is light years ahead in every way.
  20. Ok, thanks JP (on the other place) for help. I figured I'd post on here so that anyone looking for it. (I know if anyone else is in the Buffalo NY area and have been to Pocketeer and are newbs like me with VPX then they will have the same issue. So good to have the solution easy to find with the table. Mine was showing script error line 187 type mismatch. After I entered this and played it, when I went back to copy for the forum posts, it had moved lines, so might not be the same on everyone's as far as line. Need to add "Dim Lights" in the part shown, as shown, without quotes, then compile This is what it looks like now, and plays great. Sub SolGI(enabled) Dim lights If enabled Then For each lights in GI:lights.state=0:Next For each lights in GI2:lights.state=0:Next SpaceShuttle.ColorGradeImage="ColorGradeDark" Just wanted to post this so that if other complete newbs are looking for this like I was they have a way to find it. That will be layed out for them like they are in kindergarten Thank you all for help.
  21. There is still a risk but the ST-Link USB is not connected during normal operation. Normally Nucleo is powered through the shield.
  22. This might be a dumb series of questions, so I apologize in advance.. I've been planning to build a very minimal breadboard PIN2DMD using the STM32F429 Nucleo-144 board only for use with Visual Pinball to play around with. From what I've read so far the board doesn't get powered from the USB port used to communicate with Visual Pinball only the one on the ST-Link used to upload the firmware. When using an external power supply to power both the panels and the MCU are there still any chances of drawing too much current from the computer's USB ports like plugging in the USB cable before the power supply? Thanks
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