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  1. Today
  2. B2S snippit steps change request

    that is cool i will try it...so if that works why do you need to re import the snippit? and what ones you need i still have all of them..
  3. Daveytron

    screenres tutorial..pdf
  4. B2S snippit steps change request

    You can quite literally, right click on the file.directb2s and choose open with: choose your favorite text editor (sublime text or notepad++ or similar, I've been using Visual Studio Code lately. You might even be able to use notepad, but it's really just a port forward of a 16bit app so it may not have the memory to handle it) I just did a search for the name of the snippit in the file and found SnippitRotatingSteps="90" and changed that to SnippitRotatingSteps="360". Saved and closed. Opened my wip and the wheel spun smooth like butter. Bummer you can't re-import an image on a snippit. I'll have a go at making a new snippit. -Mike
  5. Yesterday
  6. B2S snippit steps change request

    ok now I'm getting lost on how you can change settings with a text editor.....ok and I see how it reverts back to 90 default @ sliderpoint there is no using my snippets you can del mine and import your own unless you can change the code I don't see the point?.. westworld send me the code if you can please and whatever else you think I should need thanksl now I have to look lol....
  7. View File Star Wars - Empire Strikes Back, The (Hankin 1980) Sound Mod v1.2 I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!! They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11797 I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.2 I added script command so the 5 key and 3 key work as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs) I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14. I added FlipperUP and FlipperDown sounds from GIJOE table. I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers. I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.) The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter. I added script command that shuts off the rom sound at table start, and turns it back on with table exit. (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!) ******************************************** Place contents of music folder in your music folder located where you installed Visual Pinball Program. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Submitter xenonph Submitted 09/20/2017 Category Visual Pinball 10 - Tables ROM Name empsback Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  8. Version v1.3

    6 downloads

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!! They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11797 I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.2 I added script command so the 5 key and 3 key work as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs) I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14. I added FlipperUP and FlipperDown sounds from GIJOE table. I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers. I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.) The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter. I added script command that shuts off the rom sound at table start, and turns it back on with table exit. (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!) ******************************************** Place contents of music folder in your music folder located where you installed Visual Pinball Program. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  9. script error line 136 game not found

    You need the ROM for the table you are trying to play http://vpuniverse.com/forums/files/category/15-pinmame-roms/
  10. B2S snippit steps change request

    > You can just type in a higher number and it does work! Super cool! it should work from 1-360 in 1 degree units. Following that way (using a text editor as the last step when your design is finished) would avoid to do changes in the code, while giving you the feature you want...
  11. B2S snippit steps change request

    Wait, so we could have a smooth looking black hole? It's weird we are talking about this right now because I loaded Spirit and it's backglass yesterday and I'm looking at the backglass and it seems at times to be buttery smooth! Maybe that's how they did it or just uses more repeated part of the disc?
  12. B2S snippit steps change request

    1. Didn't know it could be open with text editor. That's cool! 2. You can just type in a higher number and it does work! Super cool! 3. When you type in a higher number in the editor it just auto reverts back to 90, so something specific to that field in the form setup restricting the input. 4. @Wildman dumb question, I see that the image in your b2s is at a different rotation than the one I used in my WIP. How do you re-import a different snippit image? I am just not seeing anything like that, in resources when I click it's just re-saving the file somewhere, no option for re-importing. -Mike edit: the backglass is just Wildmans Cyclone BG here:
  13. lw3 v2.08 dump

    Version 1.0.0

    3 downloads

    this is a pinmame recording
  14. B2S snippit steps change request

    The designer limits the steps to 90. There is a formula to figure out the steps when I ask Herweh along time ago but only needed to do it on a couple of bgs Lol but I never figured it out.. I don't know if you can up it in the software .
  15. Lethal Weapon 3

    The Cow is in my actual pin Im on 2.05 I'll check to see if its in 2.08 With the way frame triggering works I can do 2 releases, one that says Multiball and one that says Tri-ball you'll just need to pick the one you want.
  16. Beacon Available In Ledwiz Configtool

    Hi arngrim, hi folks, my setup: 37/27/17 Monitor, I5,Win7, LEDWIZ, 8 Contactors, shaker, gear, rgb undercab, 5 flasher, teensy 3.2 for adressable rgb and a beacon. Everything works fine. But only high speed I, the beacon doesn´t work. Contactors, flasher and so on are working. I have the problem with the VP9.x and VPX-Version. The rom I use is the hs_l3 odr hs_l4. I can´t find another one. It´s sad, because the HIGH SPEED I is my absolutly favorite table. What can I do or which informations you need? best regards
  17. B2S snippit steps change request

    Sorry, I never used rotation, no idea how that works... My skills with Basic is limited early Commodore times (VIC20), 35 years ago. I quickly checked Herweh's source about snippts and was unable to find any restriction. Did you tried it? Is there a message saying only steps of 4 are allowed - or limited to 90? Can you upload your b2s for testing? You could open the file with a texteditor (-> Notepad++), it is XML, clear text. It looks for me as if there should be an entry for a snipped named "SnippitRotatingSteps" which give the steps - or alternative an entry named "SnippitRotatingAngle". If the angle is given, it is calcuating: SnippitRotatingSteps = 360 / SnippitRotatingAngle which looks for me as steps would be in unit of 1 (the result from above is rounded to integers, no decimal point) If the designer limits you to enter values, you still could overwrite them using a text editor, just to try...
  18. Lethal Weapon 3

    I’ve heard that one of the only changes in the new ROM was Multiball to Tri-Ball due to law suits. Hopefully there won’t be much to change. Did you stumble upon a cow graphic in the shooting range section? I read someone thought it was removed, but I’m pretty sure I’ve seen it in my game with the latest rom. Eagerly looking forward to this!
  19. Lethal Weapon 3

    welp, scratch that Im running an OLD ROM revision in my pin, Steve just got me a 2.08 dmd dump, so Im going to see whats different and what needs colored in addition to the change from Multiball to Triball
  20. Last week
  21. XL Sega DMD and PIN2DMD

    Thank you. Can you pm me when you get those shields ready?
  22. Thank arngrim I´m glad you like it. Thanks also for the script, I will look into this. I know I have to complete some missing things. Well I know about the flippers. This is my test setup. I like to test the flippers by dropping a ball in debugmode. Too lazy to start a new game everytime, so I always enabled them. Will be solenoid powered only in the release. Yeah the GI is too bright. At the upper lanes for example. This will be my finetuning at the end. At the moment TomTower adding the ramps, since he have much better knowledge to create them. Also some nice features will be added
  23. XL Sega DMD and PIN2DMD

    No final price at the moment, but think next week is realistic. Shipping cost depends on weight and quantity. I use p2 panels, yes. But to be honest, you don't want to mess with the suppliers. Additionally you'll need a frame, power supply etc.
  24. XL Sega DMD and PIN2DMD

    Do you know how much they will be and shipping to the US? Also, for the XL, what panels do you use? P2 64x64 and put 3 of them? Thanks
  25. SOLVED ....happy days Thankyou Thalmus..
  26. XL Sega DMD and PIN2DMD

    New shield are already in production and soon available in my shop Link in my footer.
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