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  2. Today
  3. malenko

    Demolition Man 1.0

    No worries on not using my changes its YOUR project Im glad I could help, even if only to be a cheerleader. Big thanks to you for uploading the source files too, they are a great learning utility.
  4. Thalamus

    Demolition Man 1.0

    And this is me apologising for being so sceptic at the start of your project. I've used your beta already and it is great. Thank you so very much for what I know has been a huge job ! Highly appreciated ❤️
  5. Yesterday
  6. Thalamus

    SAMBuild3.2 beta thread

    FF should be working on the scripts in the repo. And if they are not, tell me and I'll fix it. Hell, both you and Carny could get write access to it if you just ask.
  7. Wildman

    Brad shoots and scores

    😉
  8. Thalamus

    Brad shoots and scores

    Yeah. I saw that and what a find !!! I was maybe most impressed by those Phillips AAA. Did you see the follow up ? They still worked
  9. Wildman

    Brad shoots and scores

    Brad from VP CABS got a incredible find man just happened to see this video on YT.....Lucky bastard lol 👍 looks like he has a nice shop there too...cool shit 😎
  10. arngrim

    SAMBuild3.2 beta thread

    no, sorry it doesn't work better with smanve_101, but i found the trick, vpmFFlipsSam.FlipL or FlipR boolean need te be added a the keydown and keyup of the flipperkeys and that works ok
  11. arngrim

    SAMBuild3.2 beta thread

    yes smanve_101 works ok with fastflips
  12. CarnyPriest

    SAMBuild3.2 beta thread

    I thought the hack would carry over to the colored code patch. I haven't installed all the SAM tables yet but I haven't run into any issues so far. Do you get FF with the non-patched code, smanve_101?
  13. slippifishi

    Demolition Man 1.0

    I am pleased to present version 1.0 of Demolition Man! LX4 and H6 rom support is included, and while multiplayer is not officially catered for, I suspect it will still work for the most part. There have been significant changes and improvements since the last version, including a large amount of rework on existing scenes, converting from mask to replace and vice versa, as well as lots of scene cutting and triggering, and tweaking palettes. There is a lot less bleeding between frames, a lot less yellow, and overall everything has had a touch of polish. I also discovered even more scenes I didn't know about, including ACMAG shots 10 and 12 - if you can hit 12 shots you are a god! I now consider this feature complete - there are a handful of minor text screens not covered, and a few other annoying issues that I don't currently have the heart to challenge, but I may well return in the future and tweak this a little bit. Every mode is now covered, including the nightmare cryo prison car chase scene; this isn't perfect but it does the job, and all-in-all I am very happy with the final product. I welcome any feedback, and if anyone should spot any significantly broken or uncoloured scenes then please let me know via this forum thread. Vpin, real pin and sources are all available below (I apologise for the large file size/amount of source dump files, but this was my first project, I was young and didn't know any better!...): https://drive.google.com/drive/folders/1HeVAd_Q0tJwGAyKuLGigCBTt30C-He1e?usp=sharing I must say a quick thanks to @malenko who's support following my first release of this was invaluable, and I hope he won't mind me saying that although I did not end up using his proposed changes, his simply taking an interest and the time to look at my project and give me some positive feedback and pointers was a real confidence boost, so thank you Malenko, you are a credit to the community. And thank you @Hydropeter for testing!
  14. arngrim

    SAMBuild3.2 beta thread

    yep, same, i was the first asking that question when i was building the vpm versions i have sent the message at vpf btw, if a sam rom non colored is fastflips compatible, does that mean that the colored rom has it also? i have an example where it works, mt_145hc, but another not, smanve_101c
  15. Lianad

    SAMBuild3.2 beta thread

    Ok thanks Thalamus, just wanted to make sure.
  16. Thalamus

    SAMBuild3.2 beta thread

    No. Don't delete anything. Just extract and overwrite those files in VPinmame - then run setup.exe and press the install.
  17. lucky1

    Pin2Dmd Colorprism V2.0 Firmware

    Which dmddevice.dll did you use ? If you use the latest from github please try this version https://github.com/lucky01/PIN2DMD/tree/b79916fdbeb71316d0c2f36459ca03e35c838456/integration/pinmame BTW the latest stable release is 2.58. You may want to revert back to that release if the above dll noes not help. https://github.com/lucky01/PIN2DMD/releases
  18. arngrim

    Pin2Dmd Colorprism V2.0 Firmware

    i tried again today and i have the same crash with my pin2dmd and firmware 2.62, at the handcuff scene like the end of my video, dmd freezes and pinn2dmd crashes, can somebody else confirm my issue?
  19. Lianad

    SAMBuild3.2 beta thread

    So I just downloaded this and noticed the .exe is named PinMAME.exe. Where as on my current system the file is called PinMAME32.exe. If I just copy this new exe and dll over I assume it will be used? Should I delete the PinMAME32.exe at that point?
  20. Gil

    PIN2DMD shield partlist

    Thanks @outhere, this thread actually gave me the motivation. @MikePinball made a great job describing his process of building his board. However, most of the parts he dropped as he didn't need them, the others he already had in his parts bin.
  21. That's some nice original wood work!
  22. DJRobX

    can anybody test this file

    That's... strange, maybe David grabbed an older version to do his mods. When I finish making his mod optional and merge it to official that should come back. I do know his version picks up custom .res files though as I used it recently with his version. It shouldn't "sometimes" revert to non-exe mode and there aren't changes around that, that I can see. As you say I don't know of any good reason to not use EXE mode, I'd honestly remove non-exe mode if I was going to touch something there, as the way it's implemented there are two copies of all the UI code (one non-exe, one exe) which makes this project harder to maintain.
  23. I got it backwards 😛 Either way, I cant reliably test any XL game right now. Thanks for the video Hank! Looks like most of the palettes are wrong and theres also some masking and trigger issues. I'll ping Steve to check the files and upload some fixes.
  24. dpannell2

    Pin2DMD Displays and some parts for sale

    Hey Slippi, Glad to hear that things are running well for you. Thank you for the post and for all the colorization work you have been doing!
  25. This game has been home use only since new, owned by one owner. It has the full manual set included. A pinball pro speaker has been installed. This particular unit is in good all round condition but has had a repair made to the upper playfield area. This game has been shopped and serviced, They are sold in good working condition. They include a 30 day parts warranty and phone support from delivery.I doubt you can find a cleaner original one than this. We ship all over the world. Asking $7,500
  26. Herb

    The Simpsons(Data East 1990)

    fantastic, thanks for this Wildman, I built my vpin out of a Simpsons Cabinet. now if only I could convince someone to update the current physmod5 release to vpx
  27. outhere

    PIN2DMD shield partlist

    This may help
  28. Gil

    PIN2DMD shield partlist

    Hi all, I'm thinking about building my own PIN2DMD board. Assembling everything together doesn't look like an impossible mission even for a noob like me with not much experience with electronics. However, I find it difficult to find the needed parts on the internet. I tried to search in https://www.mouser.com/ but I'm not sure I choose the correct items. If anyone is willing to go over the part list and add a link for each part, it would be awesome (and very helpful). I added the first link 😅 #PIN2DMD shield partlist #V4 Nucleo-144 Shield - (link) 2 x pinheader 2x36 pins female double row 2.54mm 1 x WaveShare Micro SD-card reader module 2 x IC socket 16pin 1 x 74LS123 DIP - (link) 1 x MAX232 DIP - (link) 1 x elevated socket 2x8 female 2.54mm 1 x IDC socket 2x7 pins male 2.54mm 1 x IDC socket 2x8 pins male 2.54mm 1 x pinheader 1x3 pins male 2.54mm RS232 8 x 47pf 4 x 1uF 4x7mm radial 3 x 100nF 1 x 1kOhm 1 x 10kOhm 2 x 100kOhm 1 x 470 Ohm 2 x resistor network 4R 8-pin 220Ohm 1 x LED 3mm 1 x screw terminal block 2pin 5mm 2 x tactile push button 6x6x10mm 4pin DIP optional components 1 x ESP-12 1 x DHT11 1 x HX1838 1 x CR2032 battery holder 1 x pinheader 1x3 pins male 2.54mm PIR
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