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  1. Past hour
  2. Today
  3. - blue should flicker when valid data is received - orange colorization active - red during startup no SD inserted or later data input / sync error
  4. Yesterday
  5. Hi, I'm trying to make visual pinball 10 portable working on system registry... I succeeded with almost everything but not with the vps scripts that are not found ... does anyone know how to set the path or which dlls should be registered? Thanks
  6. What are the functions of these 3 LEDS? They aren’t burning, and I saw one blue led burning on a pin2dmd from a friend of me
  7. New version on Google drive which fixes a bug in 16 to 64 color converted projects and then adding newly cut scenes,
  8. Look at https://pin2dmd.com/ Chapter 8,9,10 Sorry I currently don´t have time to add "cosmetic" feature requests. That is why the feature request on github is so old Thanks, but most of the work has been done by @steve45
  9. @lucky1: Do you know where there is some documentation on the "replace sequence", "replace mask", "color mask sequence" and "color mask layered" options? Although I am now quite familiar with the "color mask" and "replace" options, as well as masking, triggering, delays, and palettes - those others I would still like to learn a bit about. my ultimate goal is to color the video mode of getaway and I 'think' i might need some of that to be successful with it. Also (please don't feel obliged) - what do you think about making the width of the "recordings", "scenes" and "keyframes" lists (screenshot attached) adjustable? In case it is easy to do, it would be quite useful to keep a better overview. if, however, it is already part of what will be done for the folders-feature request on github, never mind Getting in to this editor bit by bit, I also really have to say it is quite incredible, what you have created here. Not just figuring out what the device itself needs to do to turn monochrome into color, but also tackling the challenge of an editor that "normal" people can actually use. that is quite an achievement!!
  10. Starting a new post for the issues below so it doesn't get clogged up. Starting to test now so will update below as I go. - Extra Ball lit flickers red at the start of the animation. - Much better. I have recorded it, the scene flickers from white to red though. - Extra Ball animation turns orange when he throws the ball towards the guy - Orange is now gone, there is a red frame at the end though. Same as above didn't do it for the second time. - Dynamite Feature sometimes flickers red and sometimes had a full red frame at the end. - This looks to be fixed completely now but will test some more. - Dynamite Feature explosion sometimes just goes yellow for a few frames at the end. - This also looks to be fixed but will also test some more. - x more for Multiball doesn't look coloured. The countdown screen. The woman's face and the text etc are all red and white. - Now coloured - When activating "Action" before "Last" it goes red and orange. Activating "Last" after this shows "Last" working correctly. - Now working Also found a screen that may not be coloured, the M-Ball restart flashes all red. Not sure if this is correct. Looks like the text should be white and the numbers red or vice versa. Video here https://we.tl/t-ZUF4lKsufc
  11. crane jackpot - crane red, see video (crane-jackpot) in dropbox -> was colored/trigger on the french ROM, i'll check the english one + additionnal moditifcations listed on the changelog
  12. Last week
  13. Hi @ebor, The VPIN_1.0 is a copy of the release available for now on VPU download section. The WIP files are pin2dmd.pal and pin2dmd.vni directly from the folder. You should install them as is in sub-directory of VpinMame/altcolor/lah_112 Do not hesitate to give feedback if you have issues or bugs. Just have a look at the TODO list or latest messages in this thread to see if it is a known issue or not.
  14. Please try the following. Go into the config, set to 16 colors and click O.K. Go into the config, set to 64 colors and click O.K. Close the editor and restart it. Load your project
  15. Hello, I have a problem with this color rom. It only appears in orange on my pincab. 🤔 I don't have any problem with other roms on the site. My pin2dmd is in v3.20, 'Use external DMD' is well checked and 'Color DMD' as well. I use the rom lah_112. vPinMame version is 3.3 rev5270 Same problem with Freezy 1.7.1 ou 1.8. When I take the VirtualPin archive on your Google Drive link (https://drive.google.com/drive/folders/1Rh5xZ9qzxnSPz8TGmgsCotiDrO1nKEFn), I end up with 3 pairs of pal/vni. One at the root of January 15 at 15:32 (pin2dmd.pal at 28707 bytes), one in the lah_VPIN_1.0 directory at the same date but not the same size (pin2dmd.pal at 23402 bytes) and finally a third one in the lah_VPIN_1.0.zip archive at December 1st (pin2dmd.pal at 23402 bytes). I tried all three, same result. Do you have an idea? Thanks EDIT I tried one time with renamed files in RealPin Archive and put again files that were in root of VirtualPin. OK now but i don't undestand why 🙄. Too much manipulations 😁 EDIT
  16. Hi all, did you do a nightshift ? Great work again. I will check at the weekend in play. What i see emidiatly: The carcrash at chicken looks good so far. Maybe the explosion flames could be more colourful not yust only red, but maybe later that little issue. Extra Ball animation turns orange when .... as Terranigra reports. Have a nice weekend all and sleep well my freinds
  17. Big Video for the previous update: https://we.tl/t-jPH7o9pF2p Short Video for the newest update: https://we.tl/t-A8NZoKXmWo
  18. beginning multiball - dannys popcorn bag colour mismatch, see video (beginning multiball) in dropbox the first 4 seconds you see bottom left the popcorn bag. -> it was the initial ROM design, but I changed it to make it look clearer now catch the red eye - everything is red - see video (red-eye) in dropbox -> Lucky1 did change the DLL for VPIN to trigger the LCM scene with the first frame of the scene, but I don't know how it works for Realpin @lucky1 Could you please help with this one and the find benedict countdown below. Thank you crane jackpot - crane red, see video (crane-jackpot) in dropbox -> was colored/trigger on the french ROM, i'll check the english one chicken car crash - at the end of carcrash car is a little yellow - see video (chicken-car-crash) in dropbox. -> BUG : 2nd scene was in wrong mode, please check as it only shows on real pin when getting 10 Mio points at chicken, the six 0 in 10. mio are orange and yellow -> for big scores, it is intended to have yellow / ornage / red (as in LAH) find benedict - countdown still missing i think -> same as for "catch the red eye" see above (works ok on VPIN) Latest version report above in red. Also I did find a few instanced of the ball being red again in attract mode. I watched a lot of loops and it was about 50% of the time it was red. Could be some more triggers needed?
  19. @dtatane Video of all issues is here: https://we.tl/t-jPH7o9pF2p Not sure why it wasn’t in the quoted text.
  20. Waouh ! Full report ! Thanks ! beginning multiball - dannys popcorn bag colour mismatch, see video (beginning multiball) in dropbox the first 4 seconds you see bottom left the popcorn bag. -> it was the initial ROM design, but I changed it to make it look clearer now catch the red eye - everything is red - see video (red-eye) in dropbox -> Lucky1 did change the DLL for VPIN to trigger the LCM scene with the first frame of the scene, but I don't know how it works for Realpin crane jackpot - crane red, see video (crane-jackpot) in dropbox -> was colored/trigger on the french ROM, i'll check the english one chicken car crash - at the end of carcrash car is a little yellow - see video (chicken-car-crash) in dropbox. -> BUG : 2nd scene was in wrong mode, please check as it only shows on real pin when getting 10 Mio points at chicken, the six 0 in 10. mio are orange and yellow -> for big scores, it is intended to have yellow / ornage / red (as in LAH) find benedict - countdown still missing i think -> same as for "catch the red eye" see above (works ok on VPIN)
  21. I’ve downloaded pinball.exe, and my license key is activated. so I think I have to contact pinball.center..
  22. Hi lucky1, thanks for your reply! i formatted the sd card and installed it again with the files you sent me and it worked! Thank you so much for this! Cheers
  23. That's no good news, is there a way to check if i activated the key in the right way?
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