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  1. Past hour
  2. Just a heads-up to PacLed64 users. My UIO kept on crashing. Looks like the device channels are getting refreshed (=hammered) every 1ms -> 40ms, even if there aren't any output changes. For a device with 96 outputs, with only 1-3 being changed at any one time, it's slightly overkill. Eventually the Ultimarc SDK /DLL (device) crashed. By returning this back to only setting intensities when needed the UIO has been stable, and my flipper buttons doesn't "stick". Details and info can be seen at Git: https://github.com/rambo3/DirectOutput/commit/bc16ccca9a0d97158f17a98ea218e40c4609656c I think, but I'm not sure, this could benefit the PacLed64 as well. Given that ForceFullUpdate=true variable was introduced around August 2013 when the PacLed64 support was first added (https://github.com/DirectOutput/DirectOutput/commit/090a0f0a2c778bb140968aa9be5888af6908c60c) I'm not sure what its intention was other than a forgotten debug flag.
  3. Today
  4. Great! FutureDMD was the missing link I was looking for. Didn't even know that existed. Will try get that setup now.
  5. 1.) I get the DMD on my 3rd screen using FutureDMD. My setup is different than others. My backglass in Future Pinball has a custom resolution, something like 1920x1600 (depending on the middle screen resolution) which has part of the backglass "spill" onto the 3rd screen. I edit some of the Future Pinball tables with videos, etc so that they will be positioned my 3rd screen which is located below my backglass screen in windows. This video helps to explain it a little better: 2) Ball size will be different depending on the table. Also, your settings in BAM will change the way it looks, so you may have to play around with that. 3) The strobes shouldn't stay on. It may have to do with your DOFLinx settings. You're best off posting your issue and DOFLinx log file and DOFLinx.ini file here where DDH69 can help. http://www.vpforums.org/index.php?showforum=106
  6. How did you get 650 vertical games in this list? I'm using romlister and only getting under 200. Can someone elaborate on how this list was created? What tools? What steps? I have a much newer romset, and can't replicate this list.
  7. I like this LE version alot, however if I keep the controller for VPINMAME (cController= 1), the external flashers on my game won't work., If I set the game to directb2s mode (cController = 3), the external flashers work but the controlled playfield lamps stop working. Very strange.
  8. This a stm32 cpu and a hub 75 ouput driver and your pub2dmd firmware wasnopen source so why kn hell its not These shields are too big and too mucn hardware i want a basic vpinball solution should be to types one For pc one for real pinball only Thanks Paul
  9. Would very much like to get my hands on this build. I forgot that I've replaced vpinballx.exe from Rob and been struggling with a weird issue that seems to be a comination of vpinballx.exe and dmddevice.dll. In short, I could not save Grand Champion scores, best noticed by coins getting lost if I add and exit and return when run from PBX. It was kind of a palm to forehead moment when I realized this. After switching back to official, PBX isn't as stable as it was, but, I've gained normal FPS again from tables using UltraDMD. Some went from ~300 to as bad as ~40 ( I don't play much originals, but, though my wife would like JP pokemon table )
  10. Version 1.0.0


    Doctor Who (Bally 1992) fantasy 3screen db2s
  11. View File Doctor Who (Bally 1992) fantasy db2s Doctor Who (Bally 1992) fantasy 3screen db2s Submitter laylow Submitted 02/19/2017 Category B2S Backglasses  
  12. Version 1.0.0


    fs to dt
  13. View File Escape from the Lost World (Bally 1987) fantasy db2s Escape from the Lost World (Bally 1987) fantasy db2s Submitter laylow Submitted 02/19/2017 Category B2S Backglasses  
  14. Version 1.0.0


    Escape from the Lost World (Bally 1987) fantasy db2s
  15. No, since the firmware is not open to public you won't find a place to load it. Additionally that's not compatible hardware.
  16. .. Design of the new Multicolor DMDMK64 128x16 ( compatible Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint). Hardware based on a powerful Kinetis MK64 microcontroller. In spite of being a smaller screen and with less resolution, the design is more complex, since the original DMD install in the DMD board the video controller (Z80, RAm, Rom and some 74xx/40xx chips). I still have to review the designs of this and the 192x64, but if there are no unexpected, they can go to the factory Monday or Tuesday, and have the prototype mounted a week later. The features are similar to the 128x32 model. Optional can install USB or CAN bus to communicate with a Topper display, WIFI/2.4Ghz for wireless configuration and/or communication wireless with a Topper display. The SD card is fast access parallel 4 bits, which will allow to store complete colored games. This DMD is 100% plug and play, and requires no external power supply, will be supplied with a cable to connect directly to the 12VDC of the pinball. I must check yet if possible store all games in one Rom, and select game with jumpers, so will not need burn Rom by game.
  17. Terry, Thanks for this helpful tutorial. I got your Tron Doflinx 1.13 table setup and works great with full force feedback and BAM. There are a few things that are alluding me though: 1. How are you getting the backglass video and DMD onto another screen in the Tron Table? 2. The ball size seems a bit wierd to me. It's almost too large and not quite the right shape. Any way to change that? 3. The strobes on the Tron table stay on all the time. I'm not sure why that is. Any ideas? If there is a better place to post these questions let me know. Thanks again for a great table with feedback!
  18. Yesterday
  19. http://virtuapin.net/index.php?main_page=product_info&products_id=98 Would this work on thanks paul with your newpin2dmd xl hardware
  20. Version 1.0.0


    Whoa Nellie Big Juicy Melons (Stern 2015)
  21. Version 1.0.0


    Mustang LE (Stern 2014)
  22. Version 1.0.0


    Kingpin (Capcom 1996)
  23. Version 1.0.0


    Joker Poker (Gottlieb 1978)
  24. tested dmdext for source=pinballarcade flip-y still not working
  25. Version 1.0.0


    Robo-War (Gottlieb 1988) fantasy db2s
  26. View File Robo-War (Gottlieb 1988) fantasy db2s Robo-War (Gottlieb 1988) fantasy db2s Submitter laylow Submitted 02/18/2017 Category B2S Backglasses  
  27. View File 4x4 Atari Here is 4x4 pinball 1.0 for Visual Pinball 10.0. Game has sound effects and has been tested. Game is for slower PC's If you want to enable all 8 playfield knock balls open scripts and remove the 'Line 1093, 1094,1095,1096. the color should change from green to dark. Then Save the file. If your pc stutters you will have to removethe 4 top balls by putting back the ' in the front of the script lines.Having all the balls on the playfield caused my pc to stutter and run slow. Submitter theGhost787 Submitted 01/13/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
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