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  2. [New B2S Alert] Ghostbusters LE (Stern 2016)

    Sorry for being vague, I put the b2s and vpx files in the same directory with the same file name which is normally what I've done in the past but that doesn't seem to be it. I have had to edit the script to add the b2s server lines to other tables in the past but all of that appears to be there.
  3. Today
  4. Wondering if anyone has any idea's on this one... I moved my pin out of my basement where the pin2dmd was working just fine. I was reassembling the VP upstairs and played a couple of games prior to plugging my PIN2DMD back in... so I had no DMD to look at. After putting my PIN2DMD back in place now the ROM does not always display on the DMD. If I run the setup.exe from the vpinmame directory and test the game it works fine, if I launch the game from within VP it works most of the time, if I launch the game from Pinball-X I don't get anything on the PIN2DMD. I'm using the latest VPINMAME and my PIN2DMD is running 2.54. I deleted all my nvram and I'm currently at a loss. My Ghostbuster ROM is also not working at all, even in the custom vpinmame install. Just a black DMD. I can run the PIN2DMD tool and change the pallet colours on the DMD no problem, I'm at a loss currently. Should never have moved it... it was working and has been working fine for months and months.
  5. Well, it might help if you tell us what you are doing. How would anyone be able to tell you what you are missing if you don’t even mention what you are doing. Maybe I should just answer “Yes, you are missing something” and then not even bother to mention what that something is...
  6. Yesterday
  7. [New B2S Alert] Ghostbusters LE (Stern 2016)

    Is there something I'm missing to get the backglass to display with this table?
  8. Last week
  9. Lwclone On Arduino Mega 2560

    Great ! see you soon
  10. unfortunately, Nope ! You need another controler specificaly for adressable leds. Personnaly, I'm using a WEMOS D1 MINI PRO (you can find one on ebay for 5~10€) with a modified and adaptated code from Teensy. I have the same result than a teensy here some links - http://www.pincabpassion.net/t5535-tuto-pilotage-de-ledstrip-adressable-style-teensy-via-wemos-d1-pro (sorry, it's in french) - https://github.com/aetios50/PincabLedStrip
  11. DOf in Pinball X firing all toys

    Any chance you could post the script up? I’m having similar issues, Seems to only happen on some tables though, most noticeably LOTR It doesn’t just fire the outputs randomly for me either somehow it actually changes the ID of my pacled from 1 to 7 and reboots it, at which point it just runs the pacled script and cycles through all the outputs. I then have to go into the config tool and change it back to ID 1 to get it working again
  12. Attack from mars colorization

    Is this Project abandoned? Cause we didnt hear something in a long Time Now
  13. Unfortunately I can't get to the script to make this change. HorsePin?
  14. Version


    New vector-based card reproductions based on images at IPDB and Pinside among others. Type and layout in InDesign and assembly used Illustrator. Univers LT font obtained at freefonts.io. Flyer images courtesy IPDB. No wheel image. I like 32assassin's. His collection is at http://hyperspin-fe.com/. Thanks to Pinsider Isochronic Frost for posting a Youtube video. The image was bad but at least it convinced me that the card images available at IPDB are probably correct. Special thanks to Inkochnito and IPDB for hosting a very distressed card image set, but good enough to reproduce. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  15. Version


  16. High Speed (L-4C Competition MOD)



  17. Pin2Dmd Editor

    No. You can see when it is updated here https://bintray.com/sker65/pin2dmd/Editor2#files (5 days ago)
  18. Version


    Vector-based reproductions of the factory cards. Includes instruction card, a coin card, and a free play card. Type and layout used Acrobat, InDesign, and Illustrator. Export to Flash with Illustrator. Not a full media pack. Capcom never put the table into production so no flyers. No production run as of yet from Circus Maximus. If there are new materials then I will update. I'll point people to the fine wheel image from 32assassin, here: Special thanks to Pinballmike217 for sharing images of his machine, production serial number 8. Thanks to Mitchell Curtis for sharing a video of the same machine on YouTube from which I took some screenshots. Generic Capcom card included (same as the one included in the Big Bar Bar Media Pack). Thanks, as always, to Inkochnito for the coin card. Most of it is his work. I just added the registered trademark symbol. This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  19. Pin2Dmd Editor

    Has the editor been updated to correct these bugs?
  20. original quote : got everything working! thanks for this awesome table! my only issue is I can't seem to get the undercab lighting working via DOF, any ideas? my answer : that's what i reported earlier, this method is not called anymore, this is that that is triggers the DOF undercab lightning Sub DOFUndercab(lednum) if ballsInPlay > 0 and giOff = False Then For i = 1 to 12 If i = lednum and lednum <> 12 Then DOFALT 200 + i, DOFOn Else DOFALT 200 + i, DOFOff End If Next end if End Sub
  21. Version 1.0.0


    White Water (Williams 1993) DirectB2S, that mixes the best bits from previously uploaded versions, All credit to previous Authors.
  22. Pin2Dmd Order thread

    Dominik answered my message and said he's busy with the order so I'm a bit more relaxed now.
  23. Whilst trying to put update out quick as can yesterday, I think I missed compiling one file after changing back from testing. I think this is why you're seeing DeadByDawn ready so soon. Download the 69 again (30kb) and should be ok.
  24. Hey, after the update when i lock 2 balls back to back in the cellar, it seems to lose the ball and never comes back. The same happens with cellar multiball (i can get it if i don't hit the cellar lock back to back). I will lose all of the balls eventually but it seems to think there is another one out there and doesn't end my turn. I have the same lost ball issue with Dead By Dawn multiball too, it seems to think there is another ball on the field when all have been lost.
  25. No Shaker (I wish I had one). I've only got the lights right now
  26. I have an XPIN DMD display part number XP-DMD4096LV-O (Orange) and PinDMD2 board that were removed from a Virtual pinball cabinet. Fully working condition. Comes with USB cable and ribbon cable to connect pindmd2 to the display. Ships from Lansdale, PA. If interested, make me an offer. Yes, I am willing to sell the two items separtely
  27. No idea I don't have one to test, do you have a shaker as well, how is that working?
  28. Just playing a game earlier made me have to do some work to it. Was on for high score, everything nearly complete and found a bug if Cellar was open and you start the DeadByDawn. Couldn't drain after I started Cellar. So pretty big one but not often you get there.
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